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Here you can see how to get Playful Pinwheel, a weapon skill in Fire Emblem Heroes (FEH). Check out Playful Pinwheel, Playful Pinwheel's effects, units with Playful Pinwheel, as well as Inherit Skill Information!
List of Contents
Skill |
Playful Pinwheel
|
||
---|---|---|---|
Type | |||
Mt | 14 | Range | 2 |
Effect | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】 and 【Null Panic】 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and grants bonus to unit's Atk/Spd during combat = number of Bonus effects active on unit and Penalty effects active on foe (excluding stat bonuses and stat penalties) x 2, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack and Special cooldown count-Y to unit before unit's first follow-up attack during combat (X = number of Bonus effects active on unit, excluding stat bonuses; max = unit's Special cooldown count value at start of combat; Y = number of Bonus effects active on unit (excluding stat bonuses) - unit's Special cooldown count value at start of combat; min: 0). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | ||
Required SP | 400 | ||
Sacred Seal | None |
Playful Pinwheel |
Rating | 9.5/10.0 | Ranking |
---|
Inheritable? | Move Type that can Inherit this Skill |
---|---|
No | - |
Weapon Type that can Inherit this Skill |
-
|
Hero Name | Learns At |
---|---|
Wind Tribe Claude | 5★ |
This skill is present in builds for the heroes listed below. Check out their pages to find out how to use this skill with these heroes!
Playful Pinwheel is an Exclusive Skill, so it cannot be learned through Inherit Skill.
Weapon Skills | Assist Skills | Special Skills |
Passive A Skills | Passive B Skills | Passive C Skills |
Sacred Seals | Attuned Skills | Emblems |
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All FEH Heroes | Skills and Sacred Seals | Weapon Refinery |
Playful Pinwheel: Best Fodder, Best Units to Inherit
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