SKS - Pathfinder is a kind of Sniper Rifle in Once Human. Read on to see how to get the SKS - Pathfinder, the location of its blueprint fragments, its stats and weapon passives, as well as the different materials required per tier to craft SKS - Pathfinder.
List of Contents

| Starchrom Cost | 8000 |
|---|
The blueprint for SKS - Pathfinder can be bought for 8000 Starchrom from the Blueprint Shop, which can be accessed by pressing the G key when facing the Wish Machine.
| This weapon's blueprint or fragments cannot be found in any Mystical Crates. |
SKS - Pathfinder
|
|||||||||||
| DMG | Fire Rate | MAG | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 94 | 257 | 20 | |||||||||
| Crit Rate% | Weakspot DMG% | Crit DMG% | |||||||||
| 5 | 50 | 40 | |||||||||
| DMG Bonus | |||||||||||
| None | |||||||||||
| Stability | 38 | ||||||||||
| Accuracy | 68 | ||||||||||
| Range | 39 | ||||||||||
| Reload Speed | 75 | ||||||||||
| Blueprint Fragment Type | Wanderer | ||||||||||
| Rarity | Legendary | ||||||||||
The stats shown are the weapon's Tier I value without any blueprint enhancements and calibrations.
| Weapon Features | |
|---|---|
| 1 | Triggers Frost Vortex on hit. Cooldown: 5s. Each hit reduces cooldown by 1s. |
| 2 | 60% chance per hit to generate Deviant Particles (picking them up puts you in a Charging state). Max held particles +10. |
| 3 | In Charging state, consumes Deviant Particles for a charged shot, launching a penetrating ice spike, dealing Ice Elemental DMG equal to 110% Attack (benefits from Frost Vortex DMG bonus, deals 20% damage to Metas). |
| 4 | Ice Elemental DMG +30%. Each charged shot increases Ice Elemental DMG by 8% for 15s, stacking up to 3 times. |
Frost Vortex - Trap enemies within a 4.5m radius and inflict 30% Psi Intensity Status DMG per second for 4s. Up to 2 Frost Vortex may exist at any time.
The additional damage is Frost element, cannot Crit, cannot strike Weakpoints, and will not decay with distance.
Actual Factor = 30% x (1 + Frost Vortex DMG Factor Bonus) x (1 + Frost Vortex Final DMG Bonus).
| Tier | New DMG | Required Materials |
|---|---|---|
| I | 94 |
Fixed Stock I Copper Ingot x1, Waste Plastic x4 Long Barrel I Copper Ingot x2, Rusted Part x1, Metal Scraps x6 |
| II | 144 |
Fixed Stock II Bronze Ingot x1, All-Purpose Plastic x4, Waste Plastic x4 Long Barrel II Bronze Ingot x2, Standard Part x1, Metal Scraps x12 |
| III | 230 |
Fixed Stock III Steel Ingot x1, Fireproof Plastic x4, All-Purpose Plastic x4 Long Barrel III Steel Ingot x2, Refined Part x1, Metal Scraps x16 |
| IV | 360 |
Fixed Stock IV Aluminum Ingot x1, Engineering Plastic x4, Fireproof Plastic x4 Long Barrel IV Aluminum Ingot x2, Special Part x1, Metal Scraps x16 |
| V | 547 |
Fixed Stock V Tungsten Ingot x1, Special Plastic x4, Engineering Plastic x4 Long Barrel V Tungsten Ingot x2, Automatic Part x1, Metal Scraps x16 |

Calibrating your weapons will increase your weapon's DMG and cost materials and Energy Links. Reaching a calibration level of 4, 7, and 10 will unlock additional calibration attributes. This upgrade method only applies to your current weapon.
Enhancing the star rank of your blueprint will also increase a weapon's DMG once it's been crafted. Weapons crafted prior to the enhancement of their blueprints will not be affected with the stat increase. The higher the blueprint's rarity, the more you can enhance the blueprint.

| All Weapon Types | ||
|---|---|---|
AWS.338 - Black Panther
|
AWS.338 - Bullseye
|
HAMR - Brahminy
|
HAMR - Crumble
|
SKS - Pathfinder
|
SN700
|
SN700 - Gulped Lore
|
SKS - Pathfinder How to Get and Location



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