Baldur's Gate 3 (BG3)

Emerald Grove Maps and Points of Interest

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Baldur

In Baldur's Gate (BG3), the Emerald Grove is a gated area home to tieflings and druids, that you'll encounter while exploring the Wilderness. Read on to view the maps of the Druids' Grove, and to find out all the locations, dungeons, and other points of interest in the Emerald Grove area.

Emerald Grove Maps

Emerald Grove Maps
Main Map
Secluded Chamber Tiefling Hideout
Underground Passage Druids' Dwelling

Emerald Grove Main Map

This main map is connected to the open area of the map, through the Wilderness area. All the traders in Emerald Grove can be found here.

Secluded Chamber

The Secluded Chamber is an area accessible through a Stone Door in the Emerald Grove, at the west part of the Hollow area.

Tiefling Hideout

This area is the hideout of the group of thieving Tiefling children. You'll find Mol inside this area.

Underground Passage

The Underground Passage's entrance can be found past the prison at the north part of the Emerald Grove area, while its other end connects to the Forest in the Wilderness, outside of the grove. There's also another exit here leading to the Enclave Library, but you'll need to get a key to open this door.

Druids' Dwelling

This area is the main dwelling of the druids. A few important druid NPCs can be found here.

Emerald Grove Locations

Emerald Grove Locations
The Hollow Makeshift Prison
Storage Sacred Pool
Secluded Cove Secluded Chamber
Tiefling Hideout Underground Passage
Servants' Quarters Druids' Chambers
Enclave Library

The Hollow

The Hollow
Coordinates: (178, 545)

The Hollow is the area where you'll find all the traders in the Emerald Grove. You'll find a lot of tieflings in this area.

Makeshift Prison

Makeshift Prison
Coordinates: (186, 598)

The Makeshift Prison is an area located at the northernmost part of the grove. This is where you'll end up in if you get arrested for committing a crime inside the grove.

You'll find a couple of secret entrances in this area.

Storage

Storage
Coordinates: (204, 577)

The Storage Location is a tiny house, with a paralyzed Tiefling, Pandirna, inside it and guarding some loot. You can get inside either by lockpicking the door, pickpocketing the guard nearby for the key, or going around through the Makeshift Prison and going through the hole on the roof.

When Pandirna orders you to get out, there are a few checks that removes her aggression towards you. It's recommended to choose the Deception one, since this is the option that makes Pandirna ignore you looting the place (in the other options, you have to sneak around to loot).

Should You Heal Pandirna

Sacred Pool

Sacred Pool
Coordinates: (247, 514)

The central area of the grove, you'll find a bunch of druids casting spells on the Idol of Silvanus at the middle of the area. There are a few guards that will stop you when you first enter the area, but will let you pass after the dialogue.

How to Steal the Sacred Idol

Secluded Cove

Secluded Cove
Coordinates: (316, 547)

In the eastern part of the grove, you'll find the Secluded Cove. When you approach this area, you'll hear some beautiful singing, which will be revealed to be Harpies.

There's a kid about to fall victim to these vicious creatures that you can save. Aside from that, there's a couple of chests in this area.

How to Save Mirkon: Harpy Battle Guide

Secluded Chamber

Secluded Chamber
Coordinates: (-52, 72)

You'll find Zevlor in the Secluded Chamber. There's a ladder exit here that leads to a path that leads to outside the Grove, into the Forest area.

Aside from those, there's nothing much of interest in this area.

Tiefling Hideout

Tiefling Hideout
Coordinates: (93, 69)

The Tiefling Hideout can be entered either through the Concealed Hatch behind Doni, or the Hole behind Mattis's Shop.

If you're looking for Mol, you'll find here inside. Depending on the way you entered the area or the sidequests you completed before entering, she'll be aggressive or friendly towards you.

How to Enter the Tiefling Hideout

Underground Passage

Underground Passage
Coordinates: (443, -171)

When you first enter the Underground Passage, you'll find some bandits about to kill a druid. You can defeat them to rescue him.

There are also a bunch of Guardian statues that will attack you if you get close; interact with the runes that correspond to each to deactivate them.

Underground Passage Guide

Servants' Quarters

Servants' Quarters
Coordinates: (-470, -5)

The Servants' Quarters is a named area located in the dwelling area of the grove. Aside from a few items that can be stolen, there's nothing interesting in this named area.

Druids' Chambers

Druids' Chambers
Coordinates: (-439, -6)

The Druids' Cambers is another named area in the dwelling area of the grove. If you're looking for Nettie, you'll find her in this room.

Enclave Library

Enclave Library
Coordinates: (-436, 26)

The Enclave Library is an area that will unlock when you choose the right options when talking to Nettie. There are a few items that can be looted here. At the back of the room, there's a huge door and a bunch of runes; you'll have to find the missing rune somewhere else in the grove.

Emerald Grove Points of Interest

Emerald Grove Points of Interest

 ・Arron
 ・Mattis
 ・Dammon

 ・Wyll
 ・Sazza


 ・Stone Slab
 ・Elevator

Emerald Grove Environs Waypoint

Emerald Grove Environs Waypoint
Coordinates: (246, 421)

The nearest waypoint to the Emerald Grove is located in the Wilderness, southeast of the Emerald Grove gate.

Traders

Arron

Arron
Coordinates: (205, 515)

Arron is likely one of the first NPCs you'll encounter upon entering the Grove. Depending on your dialogue choices when making conversation with him, you'll unlock a questline looking for Nettie the healer.

He'll have a good variety of items for sale.

Auntie Ethel

Auntie Ethel
Coordinates: (195, 546)

Auntie Ethel is an old lady focused on selling potions and ingredients. Depending on your dialogue choices when making conversation with her, you'll unlock a questline where she invites you to her teahouse.

Auntie Ethel Quest Guide

Mattis

Mattis
Coordinates: (246, 552)

Mattis is a Tiefling child who will attempt to impress you with tricks. In truth, she's part of a scam where another tiefling child will pickpocket from you while she distracts you.

She sells some food and a few unique items, but these unique items are complete junk.

Dammon

Dammon
Coordinates: (178, 562)

Dammon is a blacksmith who'll sell armor and weapons. He'll have a small selection, though, as he says he can't work properly in the grove.

Companions

Wyll

Wyll
Coordinates: (206, 550)

Wyll is a renowned hero that you'll encounter in the Hollow, hanging around with the Tiefling children practicing how to fight. You can recruit him as a permanent companion here.
Wyll Companion Guide

Sazza

Sazza
Coordinates: (187, 601)

Sazza is an imprisoned goblin in the Makeshift Prison area, and is a potential temporary companion. When you find her, she's about to be killed by Arka. You can persuade Arka to not kill Sazza.

You can talk to her to get some useful information and to unlock a questline. Though not necessary to complete the quest, you can free her by lockpicking her cage; depending on your conversation, she'll temporarily accompany you until you take her to the Goblin Camp.

Note that you have to pass through the Underground Passage to avoid having her be seen by the residents of the grove.

Should You Save the Goblin Sazza

Valuables

Idol of Silvanus

Sacred Idol of Silvanus
Coordinates: (242, 511)

The Sacred Idol of Silvanus is an item that is extremely important to the druids of the grove. You'll find it at the middle of the Sacred Pool area, with a bunch of druids performing a ritual around it.

You can simply take it if you want to, but this would lead to the many druids around the area to be aggressive towards you and isn't recommended. There are other ways to be able to take this powerful item discreetly.
How to Steal the Sacred Idol

Lihala's Lute

Lihala's Lute (Alfira)
Coordinates: (281, 497)

Near the Sacred Pool, you'll hear Alfira, a druid, playing a lute. Approach and talk to her; depending on your decisions and rolls, you'll be able to obtain the rare item, Lihala's Lute.

Entrances and Passages

Stone Slab

Stone Slab
Coordinates: (446, 31)

In the Enclave Library, deep in the druids' dwelling area, you'll find this Stone Slab: a door that you can't lockpick to open.

The key to this door, the Key of the Ancients, is held by a couple of Druids, Nettie and Findal. Nettie is the healer that opens the Enclave Library, while Findal is the dying druid attacked by the bandits in the Underground Passage. Pickpocket or kill either of them to get the key.

This door is simply a shortcut between the Underground Passage or the library. You can access both areas from other paths, if you want to avoid pickpocketing or killing either druid.

How to Open the Stone Slab

Concealed Hatch

Concealed Hatch
Coordinates: (228, 552)

When you encounter Doni, the silent tiefling, you'll find this Concealed Hatch if you pass the Perception Check. You won't be able to enter it yet, though.

One way to unlock this hatch is to enter the Hole, the other Tiefling Hideout entrance; then open the hatch from the inside. The better way to get through this, though, is completing the Investigate the Beach quest to rescue Mirkon, who'll tell you the password to get in.

Hideout Hole

Hideout Hole
Coordinates: (245, 563)

Another way to get into the Tiefling Hideout is through the Hole, which you can find at the lower area behind Mattis upon passing the perception check. This is a tight space, though, and you'll need to have a smaller race in your party such as a Gnome, or using a Reduce spell.

Elevator

Elevator
Coordinates: (240, 482)

This elevator is initially blocked by a bear. Bribe it with a fish or pass the check to make it go away from the elevator.

This shortcut connects the Sacred Pool area and the grove entrance.

Underground Passage Door

Underground Passage Door
Coordinates: (204, 605)

This Stone Door is located in the Makeshift Prison. From Sazza's cage, go to the back and you'll find a path. Jump to the other side of the rocks to find the Stone Door that leads to the Underground Passage.

This is the door that you need to go through if you want to break Sazza out of the grove.

Forest Door

Forest Stone Door
Coordinates: (171, 425)

At the other side of the Underground Passage, you'll find this Stone Door, leading to the Forest area in the Wilderness. You can actually find this door with a perception check while exploring the Wilderness and enter the grove from the back.

Baldur's Gate 3 Related Guides

Baldur
Faerûn All Maps and Locations

Faerûn All Locations

Prologue Locations
Nautiloid
Act 1 Locations
Wilderness Chapel Ruins
Emerald Grove Owlbear Nest
Blighted Village Whispering Depths
Putrid Bog (Sunlit Wetlands) Overgrown Tunnel
The Risen Road Zhentarim Basement
Goblin Camp Mountain Pass: Rosymorn Monastery
Creche Y'llek Underdark
Arcane Tower Grymforge
Act 2 Locations
Shadow-Cursed Lands Reithwin Town

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