The Dapple Dualies is a Dualie weapon in Splatoon 3. Read on to see its stats, including its sub, special, damage, and range, as well as our analysis and tips on how to use Dapple Dualies and the best gear abilities to go with it.
List of Contents
Weapon | Sub | Special |
---|---|---|
Dapple Dualies | Squid Beakon | Tacticooler |
Points for Special | Type | |
180 | Dualie | |
Unlock Level | ||
Dapple Dualies will be available for purchase from Ammo Knights upon reaching Level 14. |
Dapple Dualies currently is considered an A Tier weapon. While Dapple Dualies may not be the best weapon available at the moment, it is still worth picking up and mastering! |
Best Weapons Tier List: Main Weapons Ranked
Damage | 36 (Max Damage) |
---|---|
Range (Test Range Lines) |
1.9 (Maximum) 1.5 (Effective) |
Overall Ranking | ||||
---|---|---|---|---|
Turf Wars | Splat Zones | Tower Control | Rainmaker | Clam Blitz |
Ratings of Individual Characteristics | |||
---|---|---|---|
Inking Potential | Ease of Use | ||
Offense | Defense | ||
Utility | Shield Penetration |
Dapple Dualies Strengths | Dapple Dualies Weaknesses |
---|---|
Great mobility making it easier to move around the areas of the map quicker.
Good damage paired with a moderate firing rate makes it a good choice for combat.
|
Extremely short firing range which results in poor performance in medium-long distance battles.
|
Gear Ability | Effect |
---|---|
Comeback | Boosts some of your abilities for a short time after respawning. |
Ink Resistance Up | Reduces damage taken and improves mobility when walking through enemy ink. |
Quick Respawn | Reduces respawn time after getting splatted repeatedly without splatting any opponents. |
Quick Super Jump | Increases Super Jump speed. |
Special Charge Up | Increases special-gauge fill rate. |
Special Saver | Reduces special-gauge decrease after getting splatted. |
Stealth Jump | Hides your Super Jump landing point from distant players. |
Sub Power Up | Upgrades your sub weapon. |
Swim Speed Up | Increases movement speed in swim form. |
All Gear Abilities and Effects
|
Take advantage of the weapon's excellent mobility and fire rate by moving sideways and strafing while shooting to get some easy splats. This will also make you a difficult target to hit, so be sure to move around as quickly as you can!
Allies with Super Jump can jump straight into the battle after respawning by selecting the Squid Beakon that you placed. Make sure to place them out of the line of sight of the enemy team so that it won't get destroyed.
Tacticoolers can provide enchanced abilities for you and your team. Placing them right before the battlegrounds will provide useful boosts for your team before fighting.
All New and Returning Main Weapons
Shooters | Blasters | Chargers | Rollers |
Brushes | Sloshers | Splatlings | Dualies |
Brellas | Stringers | Splatanas | - |
---|
Dapple Dualies | Dark Tetra Dualies | Dualie Squelchers |
Glooga Dualies | Splat Dualies |
Dapple Dualies Guide: How to Use, Stats, and Best Gear Abilities
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I think they underrated this a bit. Using the B dodge roll will help you out in most square-off. A feat that all Dualies have. The special is a bit weird to have, but the boost to all abilities are great to have towards the team even towards yourself. And the Beacon is very effective in battles, they are the line makers of the battle. Having one placed behind enemy lines and out of view will quickly make a tie or lose into a win. You are effectively making spawn points for everyone.