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Magic Initiate: Wizard is a Feat you can get when you reach Level 4 at the earliest in Baldur's Gate 3 (BG3). Read on to learn more about this feat, what it can do, the best classes to get this feat, and more!
List of Contents
Magic Initiate: Wizard Overview | |
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Learn 2 cantrips and a Level 1 spell from the wizard spell list. You can cast the Level 1 Spell once per Long Rest. Your Spellcasting Modifier for all 3 Spells is Intelligence. | |
Unlocked Condition | Reach Level 4 |
Class | Information |
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Bard | You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within. |
Cleric | Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill. |
Druid | Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms. |
Sorcerer | Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline. |
Warlock | Bound by a pact to an all-powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. |
Wizard | Wizards master the arcane by specializing in individual schools of magic, combining ancient spells with modern research. |
All Character Creation Guides | |
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List of Races | List of Subraces |
List of Feats | List of Race Features |
List of Skills | Ability Scores |
Background & Origins | - |
Magic Initiate: Wizard Feat Guide and Effects
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