Baldur's Gate 3 (BG3)

Magic Initiate: Wizard Feat Guide and Effects

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Magic Initiate: Wizard is a Feat you can get when you reach Level 4 at the earliest in Baldur's Gate 3 (BG3). Read on to learn more about this feat, what it can do, the best classes to get this feat, and more!

Magic Initiate: Wizard Information

Magic Initiate: Wizard Overview

Magic Initiate: Wizard Overview
Learn 2 cantrips and a Level 1 spell from the wizard spell list. You can cast the Level 1 Spell once per Long Rest. Your Spellcasting Modifier for all 3 Spells is Intelligence.
Unlocked Condition Reach Level 4

Best Classes to get Magic Initiate: Wizard

Class Information
Bard You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within.
Cleric Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Druid Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Sorcerer Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.
Warlock Bound by a pact to an all-powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic.
Wizard Wizards master the arcane by specializing in individual schools of magic, combining ancient spells with modern research.

Baldur's Gate 3 (BG3) Related Guides

Baldur

Character Creation Guide

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All Character Creation Guides
List of Races List of Subraces
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List of Skills Ability Scores
Background & Origins -

List of All Feats

List of All Feats
Ability Improvements Actor Alert
Athlete Charger Crossbow Expert
Defensive Duelist Dual Wielder Dungeon Delver
Durable Elemental Adept Great Weapon Master
Heavily Armoured Heavy Armour Master Lightly Armoured
Lucky Mage Slayer Magic Initiate: Bard
Magic Initiate: Cleric Magic Initiate: Druid Magic Initiate: Sorcerer
Magic Initiate: Warlock Magic Initiate: Wizard Martial Adept
Medium Armour Master Mobile Moderately Armoured
Performer Polearm Master Resilient
Ritual Caster Savage Attacker Sentinel
Sharpshooter Shield Master Skilled
Spell Sniper Tavern Brawler Tough
War Caster Weapon Master

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