Baldur's Gate 3 (BG3)

List of All Boots

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Boots are pieces of armor for your feet in Baldur's Gate 3. Read on to learn more about each Boot, their rarity, and more!

List of All Boots

Armour Effect Rarity
Acrobat Shoes Acrobatics +1
Advantage on Dexterity Saving Throws Checks
Rare
Blackguard's Greaves Strider Movement: You gain Longstrider
Athletics +1
Rare
Bonespike Boots Evasive Instinct: You have a +1 bonus to Armour Class and Saving Throws as long as you are not wearing armour or holding a shield.
Refined Vaulting: Jump distance is increased by 1.5m.
Very Rare
Boots of Aid and Comfort The Comeback: When the wearer heals a target, it gains an additional 3 temporary hit points. Uncommon
Boots of Apparent Death These boots allow the wearer to cast Feign Death once per Short Rest. Rare
Boots of Arcane Bolstering Rapid Caster: Each time they dash, the wearer gains Arcane Charge for 2 turn(s). Rare
Boots of Brilliance - Rare
Boots of Elemental Momentum Elemental Momentum: Whenever the wearer deals Acid, Cold, Fire, Lightning, or Thunder damage with a spell or cantrip, they gain Momentum for 2 turns.
Athletics +1
Uncommon
Boots of Genial Striding Genial Strider: The wearer's movement speed is not impeded by Difficult Terrain. Rare
Boots of Persistence Legendary Mobility: You gain Freedom of Movement and Longstrider.
Dexterity Saving Throws +1
Very Rare
Boots of Psionic Movement Flying Strike: When a githyanki casts Fly, their next melee weapon attack deals an additional 1-4 Psychic damage.
Dexterity Saving Throws +1
Very Rare
Boots of Speed - Rare
Boots of Stormy Clamour Arcane Echomalefaction: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation. Uncommon
Boots of Striding Focused Stride: When you cast a spell that requires concentration, you gain Momentum.
While you are concentrating, you cannot be pushed or get knocked Prone.
Athletics +1
Uncommon
Boots of Uninhibited Kushigo Experienced and Deadly: The wearer deals additional damage equal to their Wisdom Modifier with unarmed attacks. Rare
Boots of Very Fast Blinking - Uncommon
Briskwind Boots Critical Swiftness: After scoring a Critical Hit or killing a hostile creature, movement speed is restored to maximum. Rare
Cinder Shoes Cinders: Whenever you Burn an enemy, you gain 2 turns of Heat. Uncommon
Dark Justiciar Boots Dexterity Saving Throws +1 Rare
Disintegrating Night Walkers Night Walker: Can't be Enwebbed, Entangled, or Ensnared and can't slip on grease or ice. Very Rare
Drow Leather Boots - Common
Evasive Shoes Acrobatics +1
Armour Class +1
Rare
Featherlight Boots Burst of Speed: When the wearer has 50% hit points or less, their Movement Speed is increased by 3m. Uncommon
Gargoyle Boots Dexterity Saving Throws +2 Very Rare
Helldusk Boots Steadfast: You cannot be forcibly moved by a foe’s spells or actions, and you ignore the effects of Difficult Terrain.
Infernal Evasion: When you fail a Saving Throw, you may use your reaction to succeed instead.
Very Rare
Hoarfrost Boots Hoarfrost Balance: You cannot fall Prone while traversing icy terrain. Uncommon
Jaheira's Boots - Common
Karlach's Boots - Common
Leather Boots - Common
Linebreaker Boots Adrenaline Rush: Once per turn, when you Dash you gain Wrath for 2 turns. Rare
Metallic Boots - Common
Mystra's Grace - Uncommon
Shadowstep Boots - Uncommon
Simple Boots - Common
Slinging Shoes Shoe Slinger: Returns to its owner when thrown. On a hit, deal an additional 2d8 Psychic damage.
Dexterity Saving Throws +1
Rare
Spaceshunt Boots - Rare
Spiderstep Boots Spider Step: Immune to being Enwebbed. Uncommon
Springstep Boots Swift Strides: When the wearer Dashes or takes a similar action during combat, they gain Momentum for 3 turns. Rare
Swiresy Shoes Refined Vaulting: Jump distance increased by 1.5m.
Acrobatics +1
Rare
Tenacious Boots Athletics +1 Uncommon
The Speedy Lightfeet Speedy Sparks: When the wearer Dashes or takes a similar action during combat, they gain 3 Lightning Charges.
Athletics +1
Rare
The Watersparkers Electrifying Water: When the wearer stands in water during combat, it becomes electrified.
Watersparks: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
Rare
Thin-Soled Shoes - Common
Tyrannical Jackboots Scintillating: You gain a +1 bonus to Charisma Checks and Savings Throws. Uncommon
Unwanted Masterwork Greaves Athletics +1 Rare
Varsh Ko'kuu's Boots Caretaker’s Care: Acidic surfaces don’t affect you, and you are Resistant to Acid damage. Uncommon
Vital Conduit Boots Vital Conduit: When the wearer casts a spell that required Concentration, they gain 8 temporary hit points
Athletics +1
Rare
Wavemother's Boots Watery Rejuvenation: If the wearer is standing in a water surface at the start of their turn, they heal 1d4 hit points. Rare

Baldur's Gate 3 Related Guides

Baldur

List of All Armor

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All Armor Types
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Boots Shields Cloaks

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