Baldur's Gate 3 (BG3)

List of All Gloves

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Gloves are pieces of armor for your arms in Baldur's Gate 3. Read on to learn more about each Glove, their rarity, and more!

List of All Gloves

Armour Effect Rarity
Abyss Beckoners Demonspirit Aura: The wearer’s summoned creature has resistance to all damage except Psychic damage.
At the start of the summoned creature’s turn, it must succeed a Wisdom Saving Throw or be driven Mad.
Very Rare
Bhaalist Gloves Attack +1 Very Rare
Blackguard's Gauntlets Strength Saving Throws +1
Attack +1
Rare
Bonespike Gloves Exoskeletal Reinforcement: Your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage. Very Rare
Bracers of Defence Become the Bulwark: You gain a +2 bonus to Armour Class as long as you are not wearing armour or holding a shield. Rare
Bracers of Defense Become the Bulwark: You gain a +2 bonus to Armour Class as long as you are not wearing armour or holding a shield. Rare
Braindrain Gloves Mental Inferference: When you deal Psychic damage, you also inflict Mental Fatigue for 2 turns. Uncommon
Cerebral Citadel Gloves Illithid Euphoria: Charm or Frighten a creature to gain a 1d4 bonus to Attack Rolls and Saving Throws.
Strength Saving Throws +1
Rare
Cindersnap Gloves - Rare
Craterflesh Gloves Craterous Wounds: Whenever you score a critical hit, deal an additional 1d6 Force damage.
Strength Saving Throws.
Rare
Daredevil Gloves Doom Lobber: The wearer gains a +1 bonus to Spell Attack Rolls.
Daredevil Proximity: Your Ranged Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off.
Rare
Dark Displacement Gloves Subtle Swap: You gain a +1 bonus to Attack Rolls when throwing, and may swap positions with the target if they fail a Dexterity Saving Throw.
Sleight of Hand +1
Rare
Dark Justiciar Gauntlets Umbral Attack: Your weapon attacks deals an additional 1d4 Necrotic damage.
Strength Saving Throws +1
Rare
Deadly Channeller Gloves - Rare
Drow Leather Gloves - Common
Flawed Helldusk Gloves Lesser Infernal Touch: Your weapon attacks deal an additional 1-4 Fire damage. Your unarmed attacks deal an additional 1-4 Necrotic damage, and can possibly inflict Bleeding.
Strength Saving Throws +1
Rare
Fleetfingers Running Jump: Once per turn, after the wearer Dashes or takes a similar action, they can Jump without using a bonus action. Uncommon
Gauntlet of the Tyrant Enervating Suffusion: Your unarmed attacks deal an additional 1~4 Force damage.
High Spellcasting: You gain a +1 bonus to Spell Save DC.
Very Rare
Gauntlets of Hill Giant Strength Strength Saving Throw +1
Increases the wearer's Strength to 23
Very Rare
Gauntlets of Surging Accuracy Surge Accuracy: When you use Action Surge, gain a 1d4 bonus to Attack Rolls for the rest of your turn.
Strength Saving Throw +1
Rare
Gauntlets of the Warmaster Heightened Manoeuvre: Targets have Disadvantage on Saving Throws against your manoeuvre and weapon actions.
Attack +1
Very Rare
Gemini Gloves Aroit Caster: Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Very Rare
Gloves of Archery Corellon's Guiding Hand: You gain Proficiency with longbows and shortbows. In addition, your ranged weapon attacks deal an additional 2 damage. Uncommon
Gloves of Baneful Striking Baneful Strike: Whenever you deal damage with a weapon attack, the target receives a 1d4 penalty to its Saving Throw against your next spell. Uncommon
Gloves of Battlemage's Power Battlemage's Power: When a weapon attack roll inflicts a condition, the wielder gains Arcane Acuity.
Strength Saving Throws +1
Rare
Gloves of Belligerent Skies Thunderous Conversion: When the wearer deals Thunder damage, Lightning damage, or Radiant damage, inflict 2 turns of Reverberation upon your target(s). Uncommon
Gloves of Cinder and Sizzle Dragonfire Fists: Your unarmed attacks deal an additional 1~4 Fire damage. Rare
Gloves of Crushing Crushing Blows: The wearer gains a +1 bonus to unarmed Attacks Rolls and their unarmed attacks deals an additional 2 Bludgeoning damage. Rare
Gloves of Dexterity Increases the wearer's Dexterity score to 18.
Attack +1
Very Rare
Gloves of Hail of Thorns Grants wearer ability to cast Hail of Thorns Uncommon
Gloves of Heroism Warding Hands: When you use your Channel Oath spells, you gain Heroism.
Strength Saving Throws +1
Uncommon
Gloves of Missile Snaring Missile Snaring: You can intercept missiles from ranged weapon attacks, reducing their damage by 1d10 + your Dexterity Modifier. Rare
Gloves of Power Absolute's Bane: On a melee hit, possibly inflict a -1d4 penalty to the target's Attack Rolls and Saving Throws.
Sleight of Hand +1
Uncommon
Gloves of Soul Catching Soul Fist: Your unarmed attacks deal an additional 1d10 Force damage.
Soul Catching: Once per turn, on an unarmed hit, you regain 10 hit points. Alternatively, you may also forego healing to gain Advantage on Attack Rolls and Saving Throws until the end of your next turn.
Constitution +2 (up to 20)
Legendary
Gloves of the Automation Strength Saving Throws +1 Rare
Gloves of the Balanced Hands Two-Weapon Fighting: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack. Rare
Gloves of the Duellist Duelling Gloves: While only holding one weapon in your main hand and nothign in your free hand, gain a +2 bonus to melee weapon Attack Rolls. Rare
Gloves of the Growling Underdog Underdog's Bravery: The wearer gains Advantage on melee attack rolls while surrounded by 2 or more foes.
Strength Saving Throws +1
Uncommon
Gloves of the Missile Snaring Missile Snaring: You can intercept missiles from ranged weapon attacks, reducing their damage by 1d10 + your Dexterity Modifier. Rare
Gloves of Thievery Advantage on Sleight of Hand Checks. Uncommon
Gloves of Uninhibited Kushigo Kushigo's Might: The wearer deals an additional 1d4 damage with Throw Attacks and attacks made with Improvised Weapons. Rare
Helldusk Gloves Infernal Acuity: You gain a +1 bonus to Spell Attack Rolls and Spell Save DC.
Infernal Touch: Your weapon attacks deal an additional 1d6 Fire damage. Your unarmed attacks deal an additional 1d6 Necrotic damage, and can possibly inflict Bleeding.
Strength Saving Throws +1
Very Rare
Hellgloom Gloves Lesser Infernal Touch: Your weapon attacks deal an additional 1d4 Fire damage. Your unarmed weapon attacks deal an additional 1d4 Necrotic damage, and can be possibly inflict Bleeding.
Strength Saving Throws +1
Rare
Hellrider's Pride Helm's Protection: When you heal another creature, it gains resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.
Strength Saving Throws +1
Uncommon
Herbalist's Gloves Cleansing Touch: If the wearer heals a Poisoned creature, it is no longer Poisoned. Uncommon
Hr'a'cknir Bracers Quickened Mage Hand: You can cast Mage Hand as a bonus action.
Strength Saving Throws +1
Very Rare
Ichorous Gloves Ichorous Corrosion: When the wearer deals Acid damage, they also inflict Noxious Fumes upon the target(s). Uncommon
Jhannyl's Gloves Defy Villainy: When the wearer becomes Blinded, Paralysed, or Poisoned, they automatically cast Lesser Restoration on themselves.
Saving Throw +1
Rare
Knock Knuckle Gloves Sleight of Hand +1 Uncommon
Leather Gloves - Common
Legacy of the Masters Arming Enhancement: Gain a +2 bonus to attack and damage rolls with weapons.
Strength Saving Throws +1
Very Rare
Luminous Gloves Radiating Orb Gloves: When the wearer deals Radiant damage, receive 1 turn of Radiating Orb.
Strength Saving Throws +1
Uncommon
Martial Exertion Gloves - Rare
Metallic Gloves Strength Saving Throws +1 Common
Nimblefinger Gloves Nimblefinger: Gnomes are granted +2 to Dexterity. Halflings and Dwarves gain +1 Dexterity.
Sleight of Hand +1
Rare
Pale Widow Gloves - Very Rare
Poisoner's Gloves Envenom: Whenever you deal Poison damage, the target needs to succeed a Constitution Saving Throw or become Poisoned. Rare
Quickspell Gloves Quickspell Finger: Cantrips that cost an action cost a bonus action instead. This effect can be used once per Short Rest. Very Rare
Raven Gloves - Rare
Reason's Grasp Ever Vigilant: When the wearer chooses to End their Rage, they gain 15 temporary hit points. Uncommon
Seraphic Pugilist Gloves Angelclocker Knuckles: Your unarmed attacks deal an additional 1d4 Radiant damage. Rare
Servitor of the Black Hand Gloves Enervating Suffusion: Your unarmed attacks deal an additional 1d4 Force damage. Rare
Snow-Dusted Monastery Gloves Chilling Strike: Your unarmed attacks deal an additional 1d4 Cold damage. Rare
Spellmight Gloves Spellmight: When casting a spell that requires an Attack Roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage. Very Rare
Spellseeking Gloves Seeking Spell: When you make a spell Attack Roll, you can spend a Sorcery point to gain Advantage. This cost 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point. Rare
Stalker Gloves Seldom Caught Unawares: You gain a +1 bonus to Initiative Rolls.
Skullduggery Attack: Your Sneak Attack deals an additional 1d4 Force damage.
Rare
Swordmaster Gloves Sword Mastery: You gain Proficiency with shortswords, longswords, and greatswords. In addition, you gain a +1 bonus to melee Attack rolls. Rare
The Fork Lightning Fingers Lightning Strikes: Your unarmed attacks deal an additional 1d4 Lightning damage. Rare
The Reviving Hands Aegis Palms: When you heal a creature, it gains the effect of Blade Ward. When you revive a creature it gains the effect of Death Ward.
Strength Saving Throws +1
Very Rare
The Sparkle Hands Charged Lightning: The wearer has +1 to Strength and Dexterity Checks, as long as they have Lightning Charges.
Strength Saving Throws +1
Uncommon
Thermoarcanic Gloves Arcane Ashes: Whenever you deal Fire damage, you gain 2 turns of Heat. Uncommon
Thunderpalm Strikers Booming Blows: Your unarmed attacks deal an additional 1d4 Thunder damage. Rare
Unlucky Thief's Gloves Sleight of Hand +1 Uncommon
Unwanted Masterwork Gauntlets Attack +1
Strength Saving +1
Rare
Vampiric Gloves - Very Rare
Winkling Gloves Sleight of Hand +1
Attack +1
Rare
Winter's Clutches Winter's Clutches: When the wearer deals cold damage, inflict 2 turns of Encrusted with Frost upon the targets. Uncommon
Wondrous Gloves Troubadour's Wonder: Your Armour Class increases by 1. In addition, if you have Bardic Inspiration, you gain 1 more use of it. Rare

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