Baldur's Gate 3 (BG3)

Magic Weapon Spell Guide and Effects

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Magic Weapon is a Level 2 Spell from the School of Transmutation in Baldur's Gate 3 (BG3). Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more!

Magic Weapon Spell Information

Magic Weapon Overview

Class Spell Level
Wizard
Paladin
Level 2
School
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls.

Magic Weapon Effects

Range Radius Duration
Melee
Until Long Rest
Concentration? Saving Throw Cast Time
Concentration Required
Action

Baldur's Gate 3 Related Guides

Baldur

List of All Spells

All Spell Types

All Schools of Spells
BaldurAbjuration BaldurConjuration BaldurDivination BaldurEnchantment
BaldurEvocation BaldurIllusion BaldurNecromancy BaldurTransmutation

Other Spell Types

Other Spell Types
Ritual Spells

All Level 2 Spells

List of Spells
Absolute's Talisman: Aid Aid Arcane Lock
Barkskin Blindness Blur
Branding Smite Calm Emotions Cloud of Daggers
Crown of Madness Darkness Darkvision
Detect Thoughts Enhance Ability Enlarge/Reduce
Enthral Flame Blade Flaming Sphere
Gentle Warding Bond Gust of Wind Heat Metal
Hold Person Invisibility Knock
Lesser Restoration Magic Weapon Melf's Acid Arrow
Mirror Image Misty Step Moonbeam
Pass Without Trace Phantasmal Force Prayer of Healing
Protection from Missiles Protection from Poison Ray of Enfeeblement
Scorching Ray See Invisibility Sethan: Reduce
Shadow Blade Shar's Darkness Shatter
Silence Spike Growth Spiritual Weapon
Warding Bond Web Whossa Large Fellow?
Zephyr Break

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