The Classic Squiffer is a Charger weapon in Splatoon 3. Read on to see its stats, including its sub, special, damage, and range, as well as our analysis and tips on how to use Classic Squiffer and the best gear abilities to go with it.
List of Contents
Weapon | Sub | Special |
---|---|---|
Classic Squiffer | Point Sensor | Big Bubbler |
Points for Special | Type | |
190 | Charger | |
Unlock Level | ||
Classic Squiffer will be available for purchase from Ammo Knights upon reaching Level 8. |
Classic Squiffer currently is considered a B Tier weapon. Classic Squiffer is a bit of an unusual pick but still has some niche uses. Might be better to go with one of the better weapons available! |
Best Weapons Tier List: Main Weapons Ranked
Damage | 140 (Max Damage) 40 (No Charge) |
---|---|
Range (Test Range Lines) |
Around 3.7 (Maximum) |
Overall Ranking | ||||
---|---|---|---|---|
Turf Wars | Splat Zones | Tower Control | Rainmaker | Clam Blitz |
Ratings of Individual Characteristics | |||
---|---|---|---|
Inking Potential | Ease of Use | ||
Offense | Defense | ||
Utility | Shield Penetration |
Classic Squiffer Strengths | Classic Squiffer Weaknesses |
---|---|
Powerful medium ranged combat weapon that has a one-hit splat potential.
The short charging time for the weapon provides excellent mobility in combat.
|
Not viable for inking turfs with its limited area of effect.
Can only target a single opponent at a time.
|
Gear Ability | Effect |
---|---|
Comeback | Boosts some of your abilities for a short time after respawning. |
Ink Resistance Up | Reduces damage taken and improves mobility when walking through enemy ink. |
Ink Saver (Sub) | Decreases the amount of ink consumed by your sub weapon. |
Quick Super Jump | Increases Super Jump speed. |
Special Charge Up | Increases special-gauge fill rate. |
Special Saver | Reduces special-gauge decrease after getting splatted. |
Stealth Jump | Hides your Super Jump landing point from distant players. |
Sub Power Up | Upgrades your sub weapon. |
Swim Speed Up | Increases movement speed in swim form. |
All Gear Abilities and Effects
|
Climb up on top of obstacles for better visibility on the area. Enemy Inklings usually do not look up on high grounds and will only search for enemies within their line of sight. Use this as an advantage to fully charge your weapon and unleash the lethal blow on the unsuspecting target.
You can create your own paths or slow down enemies by spraying ink on the floor that they are standing on thanks to the faster firing rate of this weapon compared to the other Chargers.
Reveal opponents hiding behind obstacles using the Point Sensor and time the release of your charged shot as they peek out of their covers.
All New and Returning Main Weapons
Shooters | Blasters | Chargers | Rollers |
Brushes | Sloshers | Splatlings | Dualies |
Brellas | Stringers | Splatanas | - |
---|
Bamboozler 14 MK 1 | Classic Squiffer | E-liter 4K |
E-liter 4K Scope | Goo Tuber | Splat Charger |
Splatterscope |
Classic Squiffer Guide: How to Use, Stats, and Best Gear Abilities
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