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The Sylvan Gate is one of the areas in Primordial Thicket where you can conduct Night Expeditions in Pikmin 4. Here are some tips and strategies on completing the Night Expedition in The Sylvan Gate and a list of enemies that will appear so you can prepare beforehand!
List of Contents
The Sylvan Gate | |
---|---|
Main Area | Primordial Thicket |
Danger Level | ★★★★☆ |
Lumiknolls | 1 |
Bulborb Larva | Dwarf Bulbear | Spotty Bulbear |
Moldy Dwarf Bulborb | Smoky Progg |
The Sylvan Gate Tips and Strategies |
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|
With the presence of Bulborb Larvae in the stage, it is recommended to seek and destroy their nests and leave Oatchi at the Lumiknoll. Try to defeat the other enemies you find along the way as well.
Oatchi should be able to defend the Lumiknoll by himself. If things get dicey at the base, send the Glow Pikmin squad to him or upgrade his skills.
The Smoky Proggs in this level will spawn far from the Lumiknoll. They will both pass through the hollow trunk up north, so you don't have to worry for a pincer attack.
You should have ample time to prepare before they arrive, so focus on the other enemies first while collecting glow pellets to strengthen your Glowmob.
The Smoky Progg and Spotty Bulbears should be dealt with using a Glowmob. Just make sure to have a sizeable Glow Pikmin squad with you to stun them for longer.
Be sure to activate the Tricknolls to slow down the advancing enemies and make it easier for your Glow Pikmin to transport glow pellets. One is located east of the Lumiknoll and the other near the center of the map.
Sun-Speckled Terrace | |
---|---|
Ancient Arches | Rugged Scaffold |
Meandering Slope | |
Blossoming Arcadia | |
Fragrant Ravine | Sunwashed Plateau |
Misshapen Pond | |
Serene Shores | |
Blossoming Dunes | Water's Edge |
The Sand Keep | |
Hero's Hideaway | |
Stargazer's Spot | Feasting Center |
Foot of the Stairs | |
Giant's Hearth | |
Line of Logs | Abandoned Throne |
Primordial Thicket | |
The Sylvan Gate | Autumnal Gully |
The Sylvan Gate Night Expedition Guide
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