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Set an area as your territory and place facilities to build a base in Once Human. Find out how to build a base, some building tips, and a list of facilities you can make in your base!
List of Contents
All Base Facilities | ||
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Production Processing | Storage | Defense |
Function | Power |
Production Processing Facilities | ||
---|---|---|
Crafting | Gathering | Garage |
Facility | Memetic | Description |
---|---|---|
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Advanced Gear Workbench | A scavenger's ability to find weapons in the ruins might just determine their fate. |
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Advanced Tools | It's easy to take things apart, but most of the time, it's impossible to put them back together again. |
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Advanced Synthesis Bench | Can be used to craft medicines, gunpowder, and other high-level items, and analyze Stardust drops to obtain Stardust extracts. |
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Brewing Barrels | Oak-made fermentation barrel, commonly used in home brewing. It seals the deal while letting things breathe, making sure your food ferments and ages just right. |
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Water Filters | Master the methods of preparing Pure Water, a precious resource in this world |
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Compost Bins | A bin that turns kitchen scraps and other organic leftovers into top-notch compost. Microbes are the unsung heroes making it happen. |
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Designer's Workstation | Obtain the abilities to Disassemble Formula Blueprints and Synthesize Blueprints |
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Disassembly Techniques | A facility that can break down junk into useful materials. |
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Electro-Refining | Wouldn't it be great if you could get Gold Ingots from Iron Ore? |
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Electric Stoves | Home cooking can make your house feel more like a home. Wouldn't it be nice to have a nice hot meal after a long hard day of battling Deviants? |
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Smelting Essentials | Wouldn't it be great if you could get Gold Ingots from Iron Ore? |
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Gear Workbench | A scavenger's ability to find weapons in the ruins might just determine their fate. |
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Intermediate Gear Workbench | A scavenger's ability to find weapons in the ruins might just determine their fate. |
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Intermediate Tools | It's easy to take things apart, but most of the time, it's impossible to put them back together again. |
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Integrated Kitchen | Learn complex culinary methands and become a Master Chef in the wilderness |
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Air-Drying | A tall metal frame divided into several sections, ideal for hanging meat to air dry |
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Reverse Osmosis Purifiers | Besides purifying water, could this device hanve another potential use? |
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Fuel Refinery | A facility that slowly convert Portable Mixed Fuel into Barreled Premium Fuel. |
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Stoves | Home cooking can make your house feel more like a home. Wouldn't it be nice to have a nice hot meal after a long hard day of battling Deviants? |
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Essential Tools | It's easy to take things apart, but most of the time, it's impossible to put them back together again. |
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Synthesis Bench | Can be used to craft medicines, gunpowder, and other high-level items, and analyze Stardust drops to obtain Stardust extracts. |
Production Processing Facilities | ||
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Crafting | Gathering | Garage |
Facility | Memetic | Description |
---|---|---|
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Planting | Properly conditioned soil can provide a suitable environment for crops to grow. |
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Logging Operation Platform | The facility where drones are dispatched for wood harvesting. It requires someone to operate. |
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Mining Operation Platform | A facility used to mine minerals in the region. It requires someone to operate. |
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Planter Boxes | Real civilization is what happens when everyone plants the seeds of happiness. |
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Rainwater Collection System | Just a basic rig with canvas and metal frames, but it's got all the essentials to scoop up rainwater on those wet days. |
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Water Pumps | Adapt to the environment, and master high-efficiency water extraction techniques. |
Production Processing Facilities | ||
---|---|---|
Crafting | Gathering | Garage/td> |
Facility | Memetic | Description |
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Large Garage | Facility for crafting, maintaining and modifying the plate trailer. |
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Medium Garage | Facility for building, repairing and modifying medium-sized vehicles. |
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Garage | Facility for crafting, maintaining, and modifying vehicles. |
All Base Facilities | ||
---|---|---|
Production Processing | Storage | Defense |
Function | Power |
Facility | Memetic | Description |
---|---|---|
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Basic Storage | It's human nature to hoard things. Even these crates are difficult to part with! |
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Refrigeration | Fridges can extend the shelf life of food but cannot help scavengers live longer. |
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Gear Storage | A crate for storing armor. Ever since the Starfall, people have become a lot less careless about throwing things away. |
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Basic Storage | Give this a try and you'll keep accumulating more and more items and never have enough crates. |
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Basic Storage | Everyone needs a little privacy. |
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Water Storage | A large outdoor water storage tank, made of sturdy white plastic. It's durable, airtight, and perfect for storing a significant amount of water. |
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Display Facilities | A House Blueprint. Press "Use" to learn a new formula, then open the Build Menu - Furniture to Construct |
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Gear Storage | A crate for storing weapons. The perfect place to put your favorite weapons until you need them next. |
All Base Facilities | ||
---|---|---|
Production Processing | Storage | Defense |
Function | Power |
Defense Facilities | |
---|---|
Combat | Defensive Installation |
Facility | Memetic | Description |
---|---|---|
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Electrical Kit | A horn that emits an ear-piercing beeping sound when powered. Must be used with a Sensor. |
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Electrical Kit | Place on walls. The system will be activated as soon as a target comes within a certain range. |
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Defense Trap I | A trap set on the ground that can deal continuous blaze damage to enemies within 2 meters. |
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Defense Trap II | A trap set on the ground that can deal continuous blaze damage to enemies within 2 meters. |
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Defense Trap III | A trap set on the ground that can deal continuous blaze damage to enemies within 2 meters. |
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Electrical Kit | Place on the ground. Can shoot flames in a fixed direction, inflicting damage on all targets directly in front of it. |
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Close Defense Turret I | A hand-operated turret that can unleash tremendous force and cause lethal damage to the target. |
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Close Defense Turret II | A hand-operated turret that can unleash tremendous force and cause lethal damage to the target. |
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Defense Trap I | A trap set on the ground that can slow down enemies within 6 meters and mark targets. |
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Defense Trap II | A trap set on the ground that can slow down enemies within 6 meters and mark targets. |
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Defense Trap III | A trap set on the ground that can slow down enemies within 6 meters and mark targets. |
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Electrical Kit | A sensor that converts pressure into an analog electrical signal and can serve as an early warning system. |
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Auto Turrets I | An auto-targeting rifle. The best weapon to protect your territory. |
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Auto Turrets II | An auto-targeting rifle. The best weapon to protect your territory. |
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Auto Turrets I | An auto-targeting shotgun. Fierce offense is the best defense. |
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Auto Turrets II | An auto-targeting shotgun. Fierce offense is the best defense. |
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Defense Trap I | Sets of spikes that can be placed on the ground and deals damage to enemies that cross over it. |
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Defense Trap II | Sets of spikes that can be placed on the ground and deals damage to enemies that cross over it. |
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Defense Trap III | Sets of spikes that can be placed on the ground and deals damage to enemies that cross over it. |
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Updraft Device | It shoots out powerful updrafts that can boost jumping. |
Defense Facilities | |
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Combat | Defensive Installation |
Facility | Memetic | Description |
---|---|---|
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Enhanced Stairs | Solid wood defensive outdoor fencing, with a few decorative touches. Sure to brighten up any Meta's front lawn. |
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Basic Defense | A Facility that protects allies while firing on the enemy. |
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Basic Defense | A Facility that protects allies while firing on the enemy, and also provides some additional height. |
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Stone Stairs | Defensive outdoor fencing. Sure to brighten up any Meta's front lawn. |
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Basic Defense | This sandbag is cheap and easy to obtain. Can hold off enemy attacks for a while, but it's not a permanent solution. |
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Stone Stairs | Defensive outdoor fencing. Sure to brighten up any Meta's front lawn. |
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Wooden Stairs | A defensive outdoor fencing |
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Wooden Stairs | A defensive outdoor fencing |
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Enhanced Stairs | Solid wood defensive outdoor fencing, that has been fabricated for additional strength. |
All Base Facilities | ||
---|---|---|
Production Processing | Storage | Defense |
Function | Power |
Function Facilities | |
---|---|
Special | Agriculture |
Facility | Memetic | Description |
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None | Behold mortal, before you is the great will of the Great One, the almighty Wish Machine! |
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None | This seems more like a runic portal than a mailbox. It contains gifts that one cannot refuse. |
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Test Dummy | A prop that designed specifically to put your weapon's power to the test. |
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None | A unique piece of equipment capable of transforming Stardust Energy into other forms of matter. This device samples and transforms the Stardust energy contained in Chaotic and Eclipse Cortexes, and parses the memory fragments contained within. During this process, the device will emit a resonance call directed at all forms of Stardust Energy in the vicinity at a frequency imperceptible by human ears. This will cause all nearby Deviants to flock to the area where the device is located. |
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Vending Machine | Trade with other Meta-Humans using a vending machine. |
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Water Pumps | A nifty little electric water pump with an inlet and outlet only, making it the go-to solution for effortlessly moving water uphill. A must-have for elevated water supply needs. |
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Wish Machine | Behold mortal, before you is the great will of the Great One, the almighty Wish Machine!" He enjoys granting the wishes of others and has a keen interest in the ravings of the Ancient One in Chaotic Cortex. |
Function Facilities | |
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Special | Agriculture |
Facility | Memetic | Description |
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Automated Irrigation | After powering up, it keeps spraying water all around - ideal for giving your crops a good, automated soaking. Just make sure to hook up that water hose. |
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Grow Lights | When turned on, this thing can simulate the natural sunlight spectrum and strength, giving plants the boost they need for photosynthesis and healthy growth. |
All Base Facilities | ||
---|---|---|
Production Processing | Storage | Defense |
Function | Power |
Power Facilities | |
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Generators | Circuit Module |
Facility | Memetic | Description |
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Advanced Generators | A more advanced Biomass Generator with improved boiler and power generation components for more efficient energy conversion |
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Advanced Generators | An improved hydraulic generator with an increased contact area with the water, increasing the speed of the rotating part and thus increasing the efficiency of power generation. |
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Advanced Generators | With optimized solar cell and power storage components, for more efficient electricity transformation. |
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Power Upgrade - I | A boiler generator that burns biological tissue to generate electricity. |
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Power Upgrade - II | A power generator that transforms Stardust matter from secured Deviants into electrical energy. |
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Hydraulic Generators | Composed of a water turbine, generator, governor, and other components. When the water flows through the turbine, the water energy is converted into mechanical energy that drives the rotation of the machine, and the generator converts the mechanical energy into electrical energy output. |
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Solar Generator | A power generator consisting of a solar panel and a battery. Sunlght shines on the solar panel to generate electricity and charge the battery. |
Power Facilities | |
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Generators | Circuit Module |
Facility | Memetic | Description |
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Solar Generator | Place on the floor to connect wires. |
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Solar Generator | Can be placed indoors and outdoors, as long as it's on a foundation, for connecting wires and controlling circuits. |
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Solar Generator | Place on ceilings to connect wires. |
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Electrical Kit | Install on walls to turn circuits on and off. |
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Electrical Kit | A pylon with a control panel added, allowing you to turn the circuit on and off. |
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Solar Generator | Place on walls to connect wires. |
At the start of a new game, you can press B to designate an area as Territory. You can move this Territory and your base later on in the game by entering Build Mode and pressing Z.
How to Move Territory and Base
After placing down your Territory marker, you can press B to enter Build Mode, and then right-click to bring up the menu of items you can build.
Note that all buildings require resources, so make sure you've gathered enough materials for what you want to construct.
Foundations are the base of every house build, as they provide a stable surface upon which to place other facilities and furniture you construct down the line.
Once you've set these up, construct some walls and ceilings to provide you with some base defense and in-game privacy.
If you don't want to spend time designing your own house, you can also opt to use a building preset, which you can access under the House Blueprint tab of the build menu.
These presets will let you make a building based on the blueprint's design, and you'll be able to make an entire house if you have all the materials needed for the pieces of the building.
Lastly, populate your space with helpful facilities that are necessary to progress through the game. Things like stoves, workbenches, and furnaces are just some examples of integral facilities that will make life better in-game.
Note that certain useful structures and furniture are unlocked via the Memetics tree, and will require you to invest Ciphers and Energy Links to unlock them.
Placing down your Territrory in an area with lots of nearby available resources will make it easier to gather materials for your needs.
Remember that you can move your territory, so if you see a good spot to relocate to, do not hesitate to do so!
Certain facilities are good options to prioritize during the early stages of building. Crafting stations like workbenches, material refiners such as furnaces, and places to cook like stoves are all great options to build early.
These facilities will expedite progress in the early game by giving you access to better gear and supplies to help you explore.
You can construct multiple facilities, such as Furnaces, to greatly improve the rate at which you can refine raw materials. If you have extra space in your base, it may be a good idea to double up on these processing facilities.
You can press ~ in Build Mode to enter flight. This will allow you to maneuver around your base easily, and makes repositioning to place roofs a simpler task.
The Memetics tree will make more building blueprints available to you once you unlock specific nodes. Make sure to check if there's something that you find useful, so you can set yourself on the path to unlocking it.
Later on in the game, you'll have access to facilities that need power to be used. For these, you need to make power generating facilities like the Solar or Biomass Generators, which generate electricity.
Each of these power facilities generate a set amount of electricity. You'll be able to check if a facility you want to build needs a certain amount of Watts to run in the build menu.
If you want to relocate to another location which has easier access to more resources, you can move your base via Build Mode.
This can be useful late in the game where you may need to constantly farm better materials, which are located in the further sections of the map.
Later on in the game, you'll have access to a bunch of facilities that you'd want to put in your base, but it may feel too cramped fitting everything.
You can always expand your Territory by getting the Territory Expansion Memetic under the Building tree in the Memetics menu. Doing so will expand your base from 14.4 square meters to 32.4, which is a lot of space!
Construction mode now includes a grid alignment system to help you build more precisely. This feature displays a grid map on your territory, allowing you to place foundations and facilities neatly. With Grid Snap, the rotation angle is fixed at 45 degrees, and you can adjust the height of your foundations by half a wall's height.
If you prefer a more flexible building style, you can disable Grid Alignment mode and return to the freeform construction approach. This way, you can choose between precision and creativity as you design your base. Press CAPS to disable Grid Snap.
Instead of jumping on your roof, press the ~ key to enter Flight Mode, then use the Spacebar and C keys to adjust your elevation. This will allow you to angle your placement of roofs better.
When placing roofs, try to come at the area you want to roof from the side instead of head on, as this will make placing the roof in the correct spot easier.
Base Building Guide
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