Whalepup is a securable deviation in Once Human. Read on and find out how to get the Whalepup deviation and its location, how to use it, how to raise its mood and power, and the skills of Whalepup!
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In Manibus, you can obtain the Whalepup by defeating the secret room (Seepage Zone) boss, Chagas Weevil, in Securement Silo Theta in Hard mode or higher difficulties. Note that capturing Whalepup is not 100% guaranteed, as it relies on a drop chance and may fail.
Securement Silo Theta Walkthrough and Location

In Deviation: Survive, Capture, and Preserve scenario, you can find Whalepup scattered throughout the Blackheart Region and Lonewolf Wastes.
| Whalepup Preferred Environment |
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These are these specific Deviation's preferences to speed up its Deviant Power and Mood regeneration. Make sure to put its Securement Unit in a location with the proper environment for maximum efficiency.

You can obtain the corresponding Circular Lights for your Deviations by building them via the Furniture Menu. These can be unlocked through Basic Furniture II under Building in your Memetics Cradle.

You can obtain the Radio to play music for your Deviations by building them via the Furniture Menu. The Radio can be unlocked through Basic Furniture II under Building in your Memetics Cradle.

You can get the Furniture formula for Toys by either spending Starchrom at the Season Shop under the Furniture Formula One section or you can find them through exploration.

To use Whalepup, you'll first need to place it in a Securement Unit. Try to fulfill its preferred environment to maximize its Power and Mood.
How to Get and Use Isolated Securement Unit

Combat Deviants like Whalepup can be used to fight alongside you in battle either offensively or defensively to help you take down enemies. Make sure it is synced to your Cradle first so it can help you out in battles!

In battle, pressing the E Key will pull up a menu wherein you can choose which action they will take, you can either use one of its two skills or have it return to your cradle.

When the deviation is active, Whalepup submerges the whole battlefield in water. When Whalepup hits an enemy, it slaps a +45% increased Weapon DMG taken debuff on it, making it useful for so many builds.
If the enemy is in a Drowning state, they also get +15% vulnerability, which stacks with the weapon damage boost.
![]() Whalepup |
Deviant Type | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Combat | PvP or PvE? | ||||||||||
| Available in Both | |||||||||||
| Can participate in combat, transforming the battlefield into an underwater world that drowns enemies and increases the Weapon DMG they receive. | |||||||||||
| Deviation Skills | |||||||||||
| Designated Target | Whalepup prioritizes targeting enemies in the direction you are facing. If there are no targets in that direction, it will target a nearby enemy instead. | ||||||||||
| Auto Attack | Autonomously attacks enemy targets, dealing status DMG. Upon hitting, causes the target to take 45.0 increased weapon DMG. If the target is in a drowning state, increases their vulnerability by 15.0. | ||||||||||
These are the Psi-Skills, possible starting Techniques, and Innate abilities this Deviation gains in the Deviation: Survive, Capture, Preserve scenario. Note that these skills are exclusive to Deviation: SCP.
| Underwater World | |
|---|---|
| Enter the underwater world for 10s. Every 5s, all enemies within a 25m radius are trapped in the water prison, triggering twice in total. The water prison lasts 4s before exploding, dealing 259.5% SP. ATK. DMG. Consumes 400 Psi Energy. |
Psi-Skills are your deviation’s ultimate abilities. They have long cooldowns and can only be used after a short delay. Used right, they can turn the tide of battle!
| Technique | Description |
|---|---|
| Cryo Bullet | Fires an Ice Spike, dealing SP. ATK DMG |
| Shield | Gains a shield based on Max HP, lasting 8s. |
| Frost Vortex | Creates a Frost Vortex at the target location, lasting for 5s, dealing SP. ATK DMG per hit to enemies within range. |
| Resist Death | Triggers when HP is low, recovering lost HP. |
| Ice Crystal Ambush | Creates an ice crystal under the target, dealing SP. ATK DMG. After a brief delay, the crystal explodes, dealing SP. ATK DMG and knocking back enemies in range. |
| Whale Invasion | Summons a ghostly giant whale that leaps out of water and lands at the target location ahead, dealing SP. ATK DMG to enemies within a 10m radius. |
These are techniques that you can learn through deviation fusions. Some deviations you capture may have these as starting techniques.
How to Fuse Deviation: Deviation Fusion Explained
| Water Prison | |
|---|---|
| When dealing damage, suspends the target in a water prison for 3s. Can only trigger once on the same target within 10s. When the water prison expires, it explodes, dealing SP. ATK DMG equal to 70% of Attack to Target |
A passive is a constant effect that automatically benefits your Deviation without needing to be activated.

Deviations Guide: All Deviation Locations
| Once Human x Palworld Deviations Deviations | ||
|---|---|---|
Cattiva
|
Chillet
|
Chillet Ignis |
New Deviation SCP Deviants and Pals
How to Get Whalepup



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