Baldur's Gate 3 (BG3)

Spirit Guardians Spell Guide and Effects

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Spirit Guardians is a Level 3 Spell from the School of Conjuration in Baldur's Gate 3 (BG3). Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more!

Spirit Guardians Spell Information

Spirit Guardians Overview

Class Spell Level
Cleric
Bard
Level 3
School
Description
Call forth spirits to protect you. Nearby enemies take 3~24 Radiant damage or 3~24 Necrotic damage per turn, and their movement speed is halved.

Spirit Guardians Effects

Condition On Save: Targets still take half damage. Caster can't become Invisible while concentrating on this spell.
Range Radius Duration
3m
Concentration? Saving Throw Cast Time
Concentration Required
Saving Throw WIS Save
Action

Baldur's Gate 3 Related Guides

Baldur

List of All Spells

All Spell Types

All Schools of Spells
BaldurAbjuration BaldurConjuration BaldurDivination BaldurEnchantment
BaldurEvocation BaldurIllusion BaldurNecromancy BaldurTransmutation

Other Spell Types

Other Spell Types
Ritual Spells

All Level 3 Spells

List of Spells
Animate Dead Beacon of Hope Bestow Curse
Blinding Smite Blink Celestial Haste
Conjure Barrage Counterspell Crusader's Mantle
Daylight Draconic Elemental Weapon Elemental Weapon
Fear Feign Death Fireball
Fly Gaseous Form Githborn: Flying Boots
Glyph of Warding Grant Flight Haste
Hunger of Hadar Hypnotic Pattern Lightning Arrow
Lightning Bolt Mass Healing Word Plant Growth
Protection from Energy Ray of Fear Remove Curse
Revivify Ride the Winds Sleet Storm
Slow Speak with Dead Spirit Guardians
Stinking Cloud Summon Quothe the Raven Vampiric Touch
Warden of Vitality Wounding Ray

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