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The Moonlight Glaive is a Glaive you can get in Baldur's Gate 3 (BG3). Read on to learn more about the Moonlight Glaive, including its stats, effects, as well as how to get it, and more!
Related Weapon Guides | |
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Shar's Spear of Evening | Selune's Spear of Night |
Spear of Night | Moonlight Glaive |
Heads up! | You are entering spoiler territory for a very lore-related weapon. Proceed at your own risk, adventurer. You have been warned! |
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List of Contents
Moonlight Glaive Info | ||
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Damage |
1d10
Slashing
|
+1d4
Radiant
|
Weapon Type | ||
Effect |
Moonlight Glaive: Glowing: Thsi object shines with a glowing light in a radius of 6m. Weapon Enchantment +2 Light (Permanent) |
|
Unlockable Skills/Spells | ||
Weapon Traits | ||
Two-Handed
Extra Reach
|
||
Rarity | Weight | Price |
Rare | 2.7
|
380
|
Moonlight Glaive Location | |
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Moonlight Glaive can be obtained at the very end of the “Find the Nightsong” questline as part of Shadowheart's side campaigns. This requires you to spare Nightsong at the end of the quest, prompting progress in romancing Shadowheart in Act 3 . | |
World View | |
Find the Nightsong: Full Quest Guide
You can gain information on the Nightsong either after rescuing Halsin from the Goblin camp, or getting information from Liam in the Shattered Sanctum.
To reach the Grymforge in the Underdark, you must first clear the Goblin Camp. From the room where you talk to Priestess Gut in private find the door that leads to the Defiled Temple. Solve the tile floor puzzle, or lockpick the door to reach the stairs that lead to the Selunite Outpost. From there continue north to the Myconid Colony, then down south to the Underdark - Beach. After dealing with Gekh Coal and the other duergar, ride the boat to the Grymforge.
Use the elevator in the Grymforge to reach the Shadow-Cursed Lands, a land where everything is enveloped by shadows that will constantly sap your life force unless you have a source of light like a Torch or can cast Dancing Lights Cantrip. Having Shadowheart in your party is beneficial as she is immune to this place's environmental effects.
Head to the Last Light Inn located in the north eastern corner of the map and you'll be confronted by Jaheira. After convincing her that you're not a threat, she'll direct you to head upstairs in the inn to talk to Isobel, a priestess of Selûne. She can provide a blessing that can protect you from most of the curse's effects.
Take note that after receiving the blessing, you will immediately get attacked by True Soul Marcus. Defeat him and his Winged Horrors and Jaheira will ask you to help the Harpers ambush a convoy who have something that can protect you from the deeper shadows. Progressing further will put you on the path to encounter Kar'niss and obtain a moonlantern.
Once inside, head to the back of the mausoleum to find an open tomb and three murals. You need to press the buttons at the base of each painting in the right order to open the hidden doorway.
Press the following murals in the correct order:
・Splendor, the southwestern mural which depicts the Moonrise Towers
・ Tragedy, the southeastern mural which depicts General Thorm
・Infamy, the central mural which depicts General Thorn sitting on a throne.
After making it through the Gauntlet of Shar, find your way to the Inner Sanctum where you pass to reach the area where you must complete the Shar Trials. It is imperative that you have Shadowheart in your party, as she is integral to activating the trials.
Head to the corridor north of the waypoint and open the first set of bulky doors to enter the Soft-Step Trial room. Use Shadowheart and interact with the sacrificial altar to start the trial.
This requires you to sneak through a maze, avoiding traps and patrolling shadows to reach the statue at the end holding an Umbral Gem.
Characters with high sneak such as Astarion or can cast Invisibility can easily sneak through the entire maze without being seen by the patrolling shadows.
Head to the next set of bulky doors north of the Soft-Step Trial room to enter the Self-Same Trial room and use Shadowheart to activate the sacrificial altar.
Once inside, head to the upper area to confront duplicates of your current. Each character should attack their duplicates as attacking another character's duplicate will inflict a debuff that lowers their ability scores.
Alternatively, you can simply have your strongest character help defeat the duplicates and just take a Long Rest after the battle to remove the debuff. Once you defeat the last duplicate, it will drop an Umbral Gem.
Head down the stairs past the doors to the Self-Same Trial and open the first set of bulky doors to enter the Faith-Leap Trial, and have Shadowheart activate the sacrificial altar.
This trial requires you to jump across platforms to reach the end where the Umbral Gem is located. These platforms are obscured by darkness, so it's a good idea to have a Wizard like Gale infuse a character with light so that you can better see the outlines of each platform.
Lae'zel is one of the best characters for this trial since can use Misty Step as a cantrip at Level 5 to just teleport to the platforms. Alternatively, you can use a Scroll of Flight to traverse the chasm though keep in mind this will run out eventually.
After completing the trials, head to the end of the corridor and into the Silent Library. Here you must defeat the Umbral Tremor, loot the book Teachings of Loss: The Nightsinger. Once looted, unlock the large iron doors and place the book in the central plinth to unlock the doors and loot the Spear of Night from the table.
The last Umbral Gem is located in the northeastern part of the central area. Follow the path and you'll see a Displacer that you'll need to follow. Jump across the gap and follow the beast into a room full of bones.
Once inside, a cutscene starts where you'll be confonted by the Orthon who is the demon that Raphael wants you to deal with. There are several ways to deal with him, with the non-violent one requiring an Insight check during the dialogue. Trick the Orthon into killing itself, or kill it yourself, eitherway the Orthon must die for you to continue on.
With alll Umbral Gems in hand, head into the central chamber and place the first Umbral Gem in the pedestal. This will summon a floating platform that will take you down by clicking the right Traversel Gem.
Place the remaining three Umbral Gems on the Ancient Altar to unlock the chamber into the Shadowfell Entrance. Take note that this is a point of no return and you won't be able to complete the missions in Act II anymore if you proceed. This includes rescuing the Tieflings in Moonrise Towers and meeting the Githyanki Creche.
Ultimately you must decide the fate of the Nightsong. Sparing the Nightsong will result in Shadowheart discarding the Spear of Night, but doing so will reward you with the Moonlight Glaive.
All Simple Weapons | |||
---|---|---|---|
Clubs | Daggers | Greatclubs | Handaxes |
Javelins | Light Crossbows | Light Hammers | Maces |
Quarterstaffs | Shortbows | Sickles | Spears |
Glaive | Sorrow | Moonlight Glaive |
Rusty Glaive | Drakethroat Glaive | Monster Slayer Glaive |
The Dancing Breeze | Scythe of Myrkul |
How to Get the Moonlight Glaive
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