Baldur's Gate 3 (BG3)

List of All Helms

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Helms and helmets are pieces of armor for your head in Baldur's Gate 3. Read more to learn about each helm, their rarity, and more!

List of All Helms and Helmets

Armour Effect Rarity
Assassin of Bhaal Cowl Murderous Sight: You can see in the dark up to 3m. In addition, you gain a +2 bonus to initiative rolls. Very Rare
Basic Hat - Common
Bicorne of the Sea Beast - Common
Birthright Charisma +2 (up to 22) Very Rare
Bonespike Helmet Fury in the Marrow: When you Rage, hostile creatures in a 3m radius must succeed a Wisdom Saving Throw or take 2-8 Psychic damage. The targets receive half damage on save.
Intimidation +2
Very Rare
Brimmed Hat - Common
Browbeaten Circlet Browbeaten: The wearer gains a +1 bonus to spell save DC while threatened. Uncommon
Bycocket - Common
Cap of Curing Soothing Songs: When you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points. Uncommon
Cap of Wrath Last Stand: During combat, when the wearer starts their turn with 50% hit points or less, they gain Wrath for 2 turns. Rare
Circle of Bones Undead Ward: Allied undead within 6m are Resistant to Bludgeoning, Slashing, and Piercing damage. Rare
Circlet - Common
Circlet of Blasting - Rare
Circlet of Hunting Hunter's Eye: You gain a +1d4 bonus to Attack Rolls against creatures marked by Hunter's Mark, True Strike, Faerie Fire, and Guiding Bolt. Very Rare
Circlet of Inner Turmoil - Very Rare
Circlet of Mental Anguish Psychic Leech: when an enemy fails a Charisma, Intelligence, or Wisdom Saving Throw against on your spells or cantrips, you regain 1-4 hit points. Rare
Circlet of Psionic Revenge Psionic Revenge: When you succeed a Saving Throw, the foe that caused the throw takes 1d4 Psychic damage.
Githyanki also gain a +1 bonus to Intelligence, Wisdom, and Charisma Saving Throws.
Rare
Coldbrim Hat Coldbrim Chill: Once per turn, any condition infliction on a target, also applies 2 turns of Encrusted with Frost. Uncommon
Covert Cowl Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Dexterity Saving Throws +1
Uncommon
Dark Justiciar Helm Swathed in Shadow: While Obscured by shadow, the wearer gains +1 to Saving Throws when attacked.
Constitution Saving Throws +1
Uncommon
Dark Justiciar Helmet Magical Durability: The wielder has a +1 bonus to Saving throws against spells.
Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Constitution Saving Throws +1
Very Rare
Dark Justiciar Mask Intimidation +1 Uncommon
Devilfoil Mask Infernal Legion: When you are withing 20m of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask. Common
Diadem of Arcane Synergy Synergetic Moments: When you inflict a condition, gain Arcane Synergy for 2 turns. Rare
Embroidered Bycocket - Common
Embroidered Hat - Common
Enforcer Helmet Rejuvenating Takedown: Whenever the wearer knocks a creature unconscious, the wearer regains 1d6 hit points.
Constitution Saving Throws +1
Uncommon
Fistbreaker Helm High Spellcasting: You gain a +1 bonus to Spell Save DC.
Seldom Caught Unawares: You gain a +1 bonus to Initiative Rolls.
Rare
Flaming Fist Helmet - Common
Flawed Helldusk Helmet Magical Durability: The wielder has a +2 bonus to Saving Throws against spells.
Constitution Saving Throws +1
Rare
Frayed Drow Hood Dexterity Saving Throws +1 Common
Gibus of the Worshipful Servant Lickspittle's Alertness: At the start of combat, the wearer gains Momentum equal to their Charisma Modifier.
Multitasking: You gain Advantage on Concentrating Saving Throws
Rare
Grymskull Helm Attackers can't land Critical Hit on the wearer.
Grants Resistance to Fire damage.
Very Rare
Haste Helm Smooth Start: At the start of combat, the wearer gains Momentum for 3 turns. Rare
Hat Smooth Start: At the start of combat, the wearer gains Momentum for 3 turns. Rare
Hat of Fire Acuity FIre Acuity: Whenever you deal Fire damage, you gain Arcane Acuity for 2 turns. Uncommon
Hat of Storm Scion's Power Thunderous Acuity: Whenever the wearer deals Thunder damage, they gain Arcane Acuity. Uncommon
Hat of the Sharp Caster Sharp Caster: When you roll a 1 or 2 on a damage die(s) for a Spell Attack, that die(s) is rerolled once. Rare
Hat of Uninhibited Kushigo Lay Bare Their Weakness: After dealing damage with an unarmed attack, the wearer gains +1 bonus to their spell save DC until the end of their turn. Rare
Hat of Uproarious Laughter Slippery Slapsticky: When knocked Prone, hostile creature with an Intelligence of 5 or more within 9m of you must succeed a Wisdom Saving Throw or become stricken with Laughter. Rare
Helldusk Helmet Infernal Sight: You can see in magical and ordinary darkness up to a range of 12m. You cannot be Blinded.
Magical Durability: The wielder has a +2 bonus to Saving Throws against spells.
Attackers can’t land Critical Hits on the wearer.
Very Rare
Hellgloom Helmet Magical Durability: The wielder has a +2 bonus to Saving Throws against spells.
Constitution Saving Throws +1
Rare
Helm of Arcane Gate - Rare
Helm of Balduran Balduran’s Vitality: The helmet heals you 2 hit points at the beginning of every turn.
Balduran’s Favour: You have a +1 bonus to Armor Class and Saving Throws.
Stun Immunity: You can’t be Stunned.
Attackers can’t land Critical Hits on the wearer.
Legendary
Helmet Constitution Saving Throws +1 Common
Helmet of Arcane Acuity Battle Acuity: Whenever you deal damage with a weapon attack, you gain Arcane Acuity for 2 turns.
Dexterity Saving Throws +1
Uncommon
Helmet of Autonomy Proficiency in Wisdom Saving Throws. Uncommon
Helmet of Smiting Bolstering Smite: When you apply a condition with one of your Smite spells, you gain temporary hit points equal to your Charisma Modifier.
Constitution Saving Throws +1
Uncommon
Holy Lance Helm Smite the Graceless: Creatures who miss their Attack Rolls against the wearer must make a Dexterity Saving Throw or take 1d4 Radiant damage.
Constitution Saving Throws +1
Uncommon
Hood of the Weave Arcane Enchantment: You gain a +2 bonus to Spell Save DC and spell Attack Rolls. Very Rare
Horns of the Berserker Seeking Blood: You gain a +2 bonus to Attack Rolls when attacking creatures that have already taken damage.
Blood Thirst: Unarmed and melee attacks will deal an extra 2 Nectrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you take 1d4 Necrotic damage at the end of your turn.
Very Rare
Ignoble Hat - Common
Infernal Mask - Uncommon
Jannath's Hat Advantage on Persuasion Checks.
Advantage on Deception Checks.
Very Rare
Key of the Ancients Nature +1 Uncommon
Leather Helmet Dexterity Saving Throws +1 Common
Marksmanship Hat Marksmanship: You gain a +1 bonus to Attack Rolls and Thrown Attack Rolls. Uncommon
Mask of Soul Perception Soul Perception: Gain a +2 bonus to Attack Rolls, Initiative Rolls, and Perception Checks. Very Rare
Mask of the Shapeshifter Wielder can use Shapeshift Level 1 Illusion Spell. Legendary
Old Floppy Hat - Common
Pyroquickness Hat Fiery Return: When you deal fire damage with a levelled spell, you Burn yourself and gain an additional bonus action this round. Very Rare
Rufflesome Blaggart Hat - Common
Sarevok's Horned Helmet Deathbringer's Sight: You gain Darkvision up to a range of 3m, or 15m if you already have it. The number you need to roll a Critical Hit while attacking is reeduced by 1. This effect can stack.
Dauntless: You can't be Frightened, and cannot be afflicted with other emotion-altering conditions.
Constitution Saving Throws +1
Very Rare
Scabby Pugilist Circlet Martial Bravery: Your weapon and unarmed attacks deal an additional 2 damage while surrounded by 2 or more foes. Rare
Shadow of Menzoberranzan - Rare
Shapeshifter Hat Nature's Embrace: Increase your Wild Shape Charge by 1.
Nature +1
Very Rare
Snakeskin Hat - Common
Steelwatcher Helmet Artificial Sight: The wearer can see in the dark up to 12m and cannot be Blinded.
Advantage on Constituion Saving Throw and Checks.
Rare
The Lifebringer Lifebringer: When the wearer gains Lightning Charges, they also gain 3 temporary hit points. The temporary hit points disappear if the wearer runs out of Lightning Charges. Uncommon
The Pointy Hat Glorious Pointy Hat: You gain a bonus to your Persuasion Checks equal to your Intelligence Modifier. Rare
The Shadespell Circlet Shadespell: While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed. Uncommon
Tightening Orbit Helm Constitution Saving Throws +1 Rare
Wapira's Crown Crowning Glory: When healing another, the wearer regains 1d6 hit points. Uncommon
Warped Headband of Intellect Increases the wearer's Intelligence to 17. Uncommon
Whispering Mask Part of the Flock: Auntie Ethel welcomes you, dearie. Common
Wide-Brimmed Hat - Common
Wizard Hat - Common

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