Baldur's Gate 3 (BG3)

List of All Evocation Spells

All Updates for Patch 5
Beginner Guides for All Starter Players
★ Simple Character Creation Guide for beginners
A Full Guide to Multiclassing
All Side Quests and Event Points
☆ All Races and Subraces

Evocation Spells are spells that specialize in the manipulation of magical energy to serve the benefit of the caster in Baldur's Gate 3. Read on to learn more about each Evocation Spell, their effects, levels, and more!

List of All Evocation Spells

Evocation Cantrips

Spell Description Class
Dancing Lights Illuminate a 9m radius. Cleric
Bard
Eldritch Knight
Eldritch Blast Conjure 1 beam(s) of crackling energy. Warlock
Rogue
Ensnaring Shock Consume 4 of your Lightning Charges to mark a foe. When the target maoves create an electrical blast with 2 radius that deals 1d4 Lightning damage. -
Fire Bolt Hurl a mote of fire. Wizard
Rogue
Cleric
Eldritch Knight
Hellflame Cleave Spew hellish flames and strike your foes. -
Light Infuse an object with an aura of light. Cleric
Bard
Eldritch Knight
Ray of Frost Reduce the target's movement speed by 3m. Wizard
Cleric
Eldritch Knight
Sacred Flame Engulf a target in a flame-like radiance. Cleric
Selune's Dream An ally you touch regains hit points, but possibly falls asleep. Warlock
Shocking Grasp The target cannot use reactions. This spell has Advantage on creatures with metal armour. Wizard
Rogue
Cleric
Eldritch Knight
Stand Like Stone Spend 1 turn of Force Conduit to become a strong bulwark that cannot be moved unwillingly. -

Level 1 Evocation Spells

Spell Description Class
Burning Hands Each flammable target is hit with 3-18 Fire damage. Wizard
Warlock
Rogue
Fighter
Eldritch Knight
Chromatic Orb Hurl a sphere that deals 3~24 Thunder damage and possibly creates a surface on impact. Alternatively, choose a different type of damage. Wizard
Warlock
Fighter
Bard
Eldritch Knight
Cure Wounds Heal a creature you can touch. Ranger
Paladin
Druid
Cleric
Divine Favor Your weapon attacks deal an additional 1-4 Radiant damage. Paladin
Cleric
Faerie Fire All targets within the light turn visible, and Attack Rolls against them have Advantage. Druid
Bard
Guiding Bolt The next Attack Roll against this target has Advantage. Cleric
Bard
Healing Word Heal a creature you can see. Druid
Cleric
Bard
Hellish Rebuke The next time you take damage, you use your reaction to surround your attacker in hellish flames. Warlock
Bard
Legacy of Avernus: Searing Smite Deal an extra 2~12 Fire damage and set your target on fire: it takes 1~6 Fire damage every turn. -
Magic Missile Shoot 3 magical darts, each dealing 2~5 Force damage. They always hit their target. Wizard
Bard
Eldritch Knight
Searing Smite Deal an extra 1~6 Fire damage and set your target on fire: it takes 1~6 Fire damage every turn. Paladin
Thunderous Smite Pushes your target 3m away and possibly knocks it Prone. Paladin
Thunderwave Release a wave of thunderous force that pushes away all creatures and objects. Wizard
Fighter
Druid
Bard
Eldritch Knight
Witch Bolt Link yourself to a target with a bolt of lightning. Deal an additional 1-12 Lightning damage each turn by activating it. Wizard
Warlock
Fighter
Eldritch Knight
Wrathful Smite Possibly Frightens your target. They will be easier to hit and cannot move. Paladin

Level 2 Evocation Spells

Spell Description Class
Branding Smite Possibly marks your target with light, preventing it from turning Invisible. Paladin
Darkness Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. Wizard
Warlock
Bard
Flame Blade Conjure a flaming scimitar in your hand that deals 3~18 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. Druid
Gust of Wind Summon a strong wind that clears all clouds and pushes creatures back 5m, forcing them Off Balance. Wizard
Druid
Melf's Acid Arrow Shoot a green arrow that covers the target and the ground with acid. Deals 4~16 Acid damage immediately and 2~8 Acid damage at the end of the target's turn. Wizard
Moonbeam Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam 18m. Druid
Oath of the Ancients
Prayer of Healing Heal all allies you can see. Cleric
Scorching Ray Hurl 3 rays of fire. Each ray deals 2~12 Fire damage. Wizard
Warlock
Bard
Shar's Darkness Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. -
Shatter Damages all nearby creatures and objects. Creatures made of inorganic materials such as stone have Disadvantage on their Saving Throw. Wizard
Warlock
Bard
Spiritual Weapon Summon a floating, spectral weapon that attacks your enemies alongside you. Cleric
Bard
Zephyr Break Emit a powerful gale of wind that clears all clouds and pushes creatures back 5m, possibly inflicting Off Balance. -

Level 3 Evocation Spells

Spell Description Class
Blinding Smite Evoke a heavenly flare and possibly Blind your target. Paladin
Crusader's Mantle Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1~4 Radiant damage. Cleric
Daylight Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. Cleric
Bard
Fireball Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. Wizard
Warlock
Bard
Lightning Bolt Call forth a blast of lightning that hits all creatures in the line of the eruption. Wizard
Bard
Mass Healing Word Heal up to 6 allies. Cleric
Bard
Warden of Vitality While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. Bard

Level 4 Evocation Spells

Spell Description Class
Bolts of Doom Embrace Kereska's lightning bolts to gain Resistance to Lightning damage. Your lightning spells deal additional Lightning damage equal to your Proficiency Bonus. When you deal spell damage, gain 1 Lightning Charge. While attuned to Kereska's Bolt you can cast Chain Lightning and Lightning Bolt. Sorcerer
Bone-Shaking Thunder Embrace Kereska's thunder to gain Resistance to Thunder damage. Your thunder spells deal additional Thunder damage equal to your Proficiency Bonus. When you deal spell damage, inflict 1 turn of Reverberation upon the target. While attuned to Kereska's thunder you can cast Shatter and Destructive Wave. Sorcerer
Deadlier than Arsenic Embrace Kereska's poison to gain Resistance to Poison damage. Your thunder spells deal additional Poison damage equal to your Proficiency Bonus. When you deal spell damage, inflict 1 turn of Poisoned upon the target. While attuned to Kereska's poison you can cast Cloudkill and Ray of Sickness. Sorcerer
Fire Shield Wreathe your body in flames that shed light in a 3m radius, provide Resistance to Fire or Cold damage, and retaliate against melee attacks. Bard
Fire Shield: Warm Scorching flames shed light in a 3m radius. You take only half the damage of all Cold damage, and deal 2~16 Fire damage to anyone who hits you with a melee attack. -
Flame of Wrath Embrace Kereska's flame to gain Resistance to Fire damage. In addition, your fire spells deal additional Fire damage equal to your Proficiency Bonus. When you deal damage with a spell, gain 1 turn of Heat. While attuned to Kereska's flame, you can cast Fireball and Wall of Fire. Sorcerer
Frost of Dark Winter Embrace Kereska's ice to gain Resistance to Cold damage. Your Cold spells deal additional Cold damage equal to your Proficiency Bonus. When you deal spell damage, inflict 1 turn of Frost upon the target. While attuned to Kereska's ice you can cast Cone of Cold and Ice Storm. Sorcerer
Ice Storm Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range. Cleric
Bard
Kereska's Favour Imbue yourself with elemental energy sourced from the draconic goddess, Kereska. Sorcerer
Otiluke's Resilient Sphere Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and outgoing damage. Cleric
Sizzling Cataclysm Embrace Kereska's acid to gain Resistance to Acid damage. In addition, your acid spells deal additional Acid damage equal to your Proficiency Bonus. When you deal spell damage, inflict 1 turn of Noxious Fumes upon the target. While attuned to Kereska's acid you can cast Cloudkill and Ray of Sickness. Sorcerer
Wall of Fire Create a blazing wall of fire, burning anyone who dares stand too close. Cleric
Bard

Level 5 Evocation Spells

Spell Description Class
Cone of Cold Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. Bard
Flame Strike Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. Cleric
Mass Cure Wounds Unleash a soothing hum of energy that heals you and nearby allies. Druid
Cleric
Bard
Wall of Stone Raise a wall of non-magical, solid stone. Bard

Level 6 Evocation Spells

Spell Description Class
Blade Barrier Summon a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish enough to come close. Cleric
Chain Lightning Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m. Sorcerer
Heal Heal a target's wounds and remove Blindness and any diseases. Druid
Cleric
Sethan: Spiritual Greataxe Summon a spiritual twin of Sethan in a point you can see, dealing 5~26 Force damage on a hit. -
Sunbeam A beam of brilliant light sears and Blinds all creatures in its path. Wizard
Sorcerer

Baldur's Gate 3 Related Guides

Baldur

List of All Spells

All Spell Types

All Schools of Spells
BaldurAbjuration BaldurConjuration BaldurDivination BaldurEnchantment
BaldurEvocation BaldurIllusion BaldurNecromancy BaldurTransmutation

Other Spell Types

Other Spell Types
Ritual Spells

Author

    Walkthrough Menu

    All rights reserved