Baldur's Gate 3 (BG3)

Wounding Ray Spell Guide and Effects

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Wounding Ray is a Level 3 Spell from the School of Necromancy in Baldur's Gate 3 (BG3). Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more!

Wounding Ray Spell Information

Wounding Ray Overview

Class Spell Level
N/A
Level 3
School
Description
Deals 2-16 Necrotic damage.

Wounding Ray Effects

Damage 2d16
Necrotic
Condition On Save: Target still takes half damage.
Range Radius Duration
18m
Until Long Rest
Concentration? Saving Throw Cast Time
Saving Throw CON Save
Action

Baldur's Gate 3 Related Guides

Baldur

List of All Spells

All Spell Types

All Schools of Spells
BaldurAbjuration BaldurConjuration BaldurDivination BaldurEnchantment
BaldurEvocation BaldurIllusion BaldurNecromancy BaldurTransmutation

Other Spell Types

Other Spell Types
Ritual Spells

All Level 3 Spells

List of Spells
Animate Dead Beacon of Hope Bestow Curse
Blinding Smite Blink Celestial Haste
Conjure Barrage Counterspell Crusader's Mantle
Daylight Draconic Elemental Weapon Elemental Weapon
Fear Feign Death Fireball
Fly Gaseous Form Githborn: Flying Boots
Glyph of Warding Grant Flight Haste
Hunger of Hadar Hypnotic Pattern Khalid's Gift: Aid
Lightning Arrow Lightning Bolt Mass Healing Word
Plant Growth Protection from Energy Ray of Fear
Remove Curse Revivify Ride the Winds
Shield of Devotion: Aid Sleet Storm Slow
Speak with Dead Spirit Guardians Stinking Cloud
Summon Quothe the Raven Vampiric Touch Warden of Vitality
Wounding Ray

Author

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