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★ First time in the Mojave? Try our Beginner's Guide!
▶︎ Best Starting S.P.E.C.I.A.L. Stats
▶︎ How to Get to the New Vegas Strip Early
▶︎ How to Farm Caps Fast
▶︎ All Skill Book Locations and Map
▶︎ Best Power Armor and How to Get
There are a total of 137 unique perks in Fallout New Vegas (FNV) that the Courier can learn to tame the Wasteland. Read on for a full list of Perks, the 10 best perks, and what perks are!
All Perk Guides | |
---|---|
All Perks List | Perk IDs |
Best Perks |
---|
1. Jury Rigging 2. Pack Rat 3. Chemist 4. Better Criticals 5. Cowboy 6. Rapid Reload 7. The Professional 8. Hand Loader 9. Grim Reaper's Sprint 10. Educated |
Jury Rigging | |
---|---|
Requirements |
Level:
Lv. 14
SPECIAL: - Skills: Repair 90 |
Description | Repair any item using a roughly similar item. |
Repairing equipment, as hectic as it may be, is crucial. Jury Rigging makes this mechanic downright trivial by letting you use roughly similar items as materials, allowing you to save caps and time with repairs!
Pack Rat | |
---|---|
Requirements |
Level:
Lv. 8
SPECIAL: Intelligence 5 Skills: Barter 70 |
Description | Items with a weight of two pounds or less now weigh half as much. |
Ever find yourself encumbered after looting a sweet find? Pack Rat has got you covered by lessening the weight of items below 2 pounds by half. Hoarding is a man/woman's best friend in the Mojave Wasteland!
Chemist | |
---|---|
Requirements |
Level:
Lv. 14
SPECIAL: - Skills: Medicine 60 |
Description | Chems and stimpaks last twice as long. |
With Chemist, you can double the duration of any aid item. This ability entails you getting twice the value of aid items such as Stealth Boys, Magazines, and any chems you need to get that boost in stats!
Better Criticals | |
---|---|
Requirements |
Level:
Lv. 16
SPECIAL: Perception 6 | Luck 6 Skills: - |
Description | 50% more damage with critical hits. |
Criticals should feel as if you shoot between the opponent's eyes. With Better Criticals, your opponent's head just immediately flies off. Better Criticals shine better with weapons with increased critical chance, such as pistols and hunting rifles.
Cowboy | |
---|---|
Requirements |
Level:
Lv. 8
SPECIAL: - Skills: Guns 45 | Melee Weapons 45 |
Description | 25% more damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. |
Cowboy, as simple as it is, is a flat-out damage boost to a myriad of weapons. Having many options during a gunfight can make a significant difference between life and death.
Rapid Reload | |
---|---|
Requirements |
Level:
Lv. 2
SPECIAL: Agility 5 Skills: Guns 30 |
Description | All of your weapon reloads are 25% faster than normal. |
With Rapid Reload, you do not need to worry about the lag between firing shots during gunfights. While it is a simple perk, Rapid Reloads increases your damage by letting you dish out more bullets!
The Professional | |
---|---|
Requirements |
Level:
Lv. 6
SPECIAL: - Skills: Sneak 70 |
Description | Sneak Attack Criticals with revolvers, pistols, and submachine guns inflict additional 20% damage. |
While the description only states that The Professional only boosts sneak criticals, it is bugged to include standard crits. When paired along with Better Criticals, you will hit like a freight train, even with pistols.
Hand Loader | |
---|---|
Requirements |
Level:
Lv. 6
SPECIAL: - Skills: Repair 70 |
Description | When using Guns, 2x more chance to recover cases and hulls. You have all hand load recipes unlocked at any reloading benches. |
Given the introduction of multiple ammo types, having Hand Loader is a must. Hand-loaded ammunition are better than basic ammunition due to having insane damage multipliers. As a bonus, you also recover more casings and hulls for bullet manufacturing!
Grim Reaper's Sprint | |
---|---|
Requirements |
Level:
Lv. 20
SPECIAL: - Skills: - |
Description | A kill in V.A.T.S. restores 20 AP immediately. |
Grim Reaper's Sprint, simply put, allows you to spam V.A.T.S. repeatedly by constantly replenishing your AP as you kill enemies. It is unlikely for you to run out of gas with this perk.
Educated | |
---|---|
Requirements |
Level:
Lv. 4
SPECIAL: Intelligence 4 Skills: - |
Description | You gain two more skill points every time you level up. |
Educated can be considered an early foundational perk that allows you to invest early in your skills. Educated essentially gives you more freedom to experiment and unlock better perks while you are at it!
Perk & ID | Description | Requirements | Level | Ranks | Type |
---|---|---|---|---|---|
Confirmed Bachelor
001361B4 |
10% more damage to men and unique dialogue options with certain characters. |
SPECIAL:
-
Skills: - |
Lv. 2 | 1 | Regular |
Cherchez La Femme
001361B3 |
10% more damage to women and unique dialogue options with certain characters. |
SPECIAL:
-
Skills: - |
Lv. 2 | 1 | Regular |
Intense Training
00044CB1 |
You can put a single point into any of your SPECIAL attributes. |
SPECIAL:
-
Skills: - |
Lv. 2 | 10 | Regular |
Lady Killer
00094EB9 |
10% more damage to women and unique dialogue options with certain characters. |
SPECIAL:
-
Skills: - |
Lv. 2 | 1 | Regular |
Black Widow
00094EB8 |
10% more damage to men and unique dialogue options with certain characters. |
SPECIAL:
-
Skills: - |
Lv. 2 | 1 | Regular |
Rapid Reload
001377FD |
All of your weapon reloads are 25% faster than normal. |
SPECIAL:
Agility 5
Skills: Guns 30 |
Lv. 2 | 1 | Regular |
Retention
0010F09E |
Skill magazines now last for 3 minutes longer. |
SPECIAL:
Intelligence 5
Skills: - |
Lv. 2 | 1 | Regular |
Swift Learner
00031DD3 |
You gain an additional 10% whenever experience points are earned. |
SPECIAL:
Intelligence 4
Skills: - |
Lv. 2 | 3 | Regular |
Friend of the Night
00165118 |
Your eyes adapt to low-light conditions. |
SPECIAL:
Perception 6
Skills: Sneak 30 |
Lv. 2 | 1 | Regular |
Heave, Ho!
0014609C |
50% more thrown weapon velocity and range. |
SPECIAL:
Strength 5
Skills: Explosives 30 |
Lv. 2 | 1 | Regular |
Hunter
00135F18 |
In combat, you do 75% more critical damage against animals and mutated animals. |
SPECIAL:
-
Skills: Survival 30 |
Lv. 2 | 1 | Regular |
Cannibal
00094EBC |
When you are sneaking, you can eat a human corpse to regain hit points at the cost of Karma. |
SPECIAL:
-
Skills: - |
Lv. 4 | 1 | Regular |
Comprehension
00031DE1 |
You gain an additional skill point for reading books and double the skill points for reading magazines. |
SPECIAL:
Intelligence 4
Skills: - |
Lv. 4 | 1 | Regular |
Educated
00031DD8 |
You gain two more skill points every time you level up. |
SPECIAL:
Intelligence 4
Skills: - |
Lv. 4 | 1 | Regular |
Entomologist
00031DD9 |
You do an additional 50% damage every time you attack a mutated insect. |
SPECIAL:
Intelligence 4
Skills: Survival 45 |
Lv. 4 | 1 | Regular |
Rad Child
001656FD |
Regenerate 2 HP per second per 200 rads accumulated. |
SPECIAL:
-
Skills: Survival 70 |
Lv. 4 | 1 | Regular |
Run 'n Gun
0014609D |
Halved spread with one-handed ranged weapons while walking or running. |
SPECIAL:
-
Skills: Guns or Energy Weapons 45 |
Lv. 4 | 1 | Regular |
Travel Light
00146096 |
While wearing light armor or no armor, you run 10% faster. |
SPECIAL:
-
Skills: Survival 45 |
Lv. 4 | 1 | Regular |
Bloody Mess
00094EBA |
5% more overall damage and enemies can explode on death. |
SPECIAL:
-
Skills: - |
Lv. 6 | 1 | Regular |
Demolition Expert
00031DAB |
20% more damage with explosives. |
SPECIAL:
-
Skills: Explosives 50 |
Lv. 6 | 3 | Regular |
Ferocious Loyalty
00165118 |
When you drop below 50% HP, companions gain +50 DR. |
SPECIAL:
Charisma 6
Skills: - |
Lv. 6 | 1 | Regular |
Fortune Finder
00031DE3 |
Considerably more bottle caps will be found in stockpiles. |
SPECIAL:
Luck 5
Skills: - |
Lv. 6 | 1 | Regular |
Gunslinger
00094EBB |
25% more accuracy in V.A.T.S. with one-handed weapons. |
SPECIAL:
-
Skills: - |
Lv. 6 | 1 | Regular |
Hand Loader
0016581B |
When using Guns, 2x more chance to recover cases and hulls. You have all hand load recipes unlocked at any reloading benches. |
SPECIAL:
-
Skills: Repair 70 |
Lv. 6 | 1 | Regular |
Lead Belly
00044CA9 |
50% less radiation taken from food and water sources. |
SPECIAL:
Endurance 5
Skills: Survival 40 |
Lv. 6 | 1 | Regular |
Shotgun Surgeon
0016578B |
Shotguns ignore an additional 10 points of a target's Damage Threshold. |
SPECIAL:
-
Skills: Guns 45 |
Lv. 6 | 1 | Regular |
The Professional
00165AEC |
Sneak Attack Criticals with revolvers, pistols, and submachine guns inflict additional 20% damage. |
SPECIAL:
-
Skills: Sneak 70 |
Lv. 6 | 1 | Regular |
Toughness
00031DE0 |
3 more DT permanently. |
SPECIAL:
Endurance 5
Skills: - |
Lv. 6 | 2 | Regular |
Vigilant Recycle
00165816 |
When using Energy Weapons, 2x more chance to recover drained ammunition. You also have more efficient recycling recipes available at workbenches. |
SPECIAL:
-
Skills: Science 70 |
Lv. 6 | 1 | Regular |
Commando
00099828 |
25% more accuracy in V.A.T.S. with two-handed weapons. |
SPECIAL:
-
Skills: - |
Lv. 8 | 1 | Regular |
Cowboy
00138562 |
25% more damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. |
SPECIAL:
-
Skills: Guns 45 | Melee Weapons 45 |
Lv. 8 | 1 | Regular |
Living Anatomy
00146099 |
Shows health and DT of any target's limb during V.A.T.S.. 5% bonus to damage against humans and non-feral ghouls. |
SPECIAL:
-
Skills: Medicine 70 |
Lv. 8 | 1 | Regular |
Pack Rat
0014609B |
Items with a weight of two pounds or less now weigh half as much. |
SPECIAL:
Intelligence 5
Skills: Barter 70 |
Lv. 8 | 1 | Regular |
Quick Draw
001377FE |
Makes weapon equipping and holstering 50% faster. |
SPECIAL:
Agility 5
Skills: - |
Lv. 8 | 1 | Regular |
Rad Resistance
00031DA9 |
25% increase to radiation resistance permanently. |
SPECIAL:
Endurance 5
Skills: Survival 40 |
Lv. 8 | 1 | Regular |
Scrounger
00031DAA |
Considerably more ammunition in stockpiles. |
SPECIAL:
Luck 5
Skills: - |
Lv. 8 | 1 | Regular |
Stonewall
00165449 |
5 more DT against melee and unarmed attacks. Cannot be knocked down during combat. |
SPECIAL:
Strength 6 | Endurance 6
Skills: - |
Lv. 8 | 1 | Regular |
Strong Back
00031DDE |
50 more Carry Weight. |
SPECIAL:
Strength 5 | Endurance 5
Skills: - |
Lv. 8 | 1 | Regular |
Super Slam
0014609E |
All melee (except thrown) and unarmed attacks have a chance of knocking your target down. 15% for Unarmed or one-handed melee, 30% for two-handed melee. |
SPECIAL:
Strength 6
Skills: Melee Weapons 45 |
Lv. 8 | 1 | Regular |
Terrifying Presence
0010C6CD |
Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. |
SPECIAL:
-
Skills: Speech 70 |
Lv. 8 | 1 | Regular |
Animal Friend
00031DB5 |
(1) Hostile animals become neutral. (2) Animals assist in combat, but not against other animals. |
SPECIAL:
Charisma 6
Skills: Survival 45 |
Lv. 10 | 2 | Regular |
Finesse
00094EC1 |
5% more Critical Chance. |
SPECIAL:
-
Skills: - |
Lv. 10 | 1 | Regular |
Here and Now
00031DAC |
You instantly level up again. |
SPECIAL:
-
Skills: - |
Lv. 10 | 1 | Regular |
Math Wrath
00135EC3 |
Reduces all AP costs by 10%. |
SPECIAL:
-
Skills: Science 70 |
Lv. 10 | 1 | Regular |
Miss Fortune
00137800 |
10% chance of Miss Fortune appearing to incapacitate a target in V.A.T.S. |
SPECIAL:
Luck 6
Skills: - |
Lv. 10 | 1 | Regular |
Mister Sandman
00031DAD |
Can instantly kill a sleeping non-player character and earn bonus XP when doing so. |
SPECIAL:
-
Skills: Sneak 60 |
Lv. 10 | 1 | Regular |
Mysterious Stranger
00031DBC |
10% chance for the Mysterious Stranger to appear during V.A.T.S. |
SPECIAL:
Luck 6
Skills: - |
Lv. 10 | 1 | Regular |
Nerd Rage!
00044CA7 |
15 more DT and 10 more Strength whenever health is 20% or lower. |
SPECIAL:
Intelligence 5
Skills: Science 50 |
Lv. 10 | 1 | Regular |
Night Person
00094EBD |
2 more points in Intelligence and Perception between 6:00 P.M. and 6:00 A.M. |
SPECIAL:
-
Skills: - |
Lv. 10 | 1 | Regular |
Plasma Spaz
00165AEF |
AP costs for all plasma weapons are reduced by 20%. |
SPECIAL:
-
Skills: Energy Weapons 70 |
Lv. 10 | 1 | Regular |
Fast Metabolism
00094EBF |
20% more Hit Points restored with stimpaks. |
SPECIAL:
-
Skills: - |
Lv. 12 | 1 | Regular |
Ghastly Scavenger
00135EC9 |
While sneaking, you can eat a super mutant or feral ghoul corpse to regain hit points at the cost of Karma. |
SPECIAL:
-
Skills: - |
Lv. 12 | 1 | Regular |
Hit the Deck
001651B6 |
25 more DT against explosives. |
SPECIAL:
-
Skills: Explosives 70 |
Lv. 12 | 1 | Regular |
Life Giver
00031DB1 |
30 more hit points. |
SPECIAL:
Endurance 6
Skills: - |
Lv. 12 | 1 | Regular |
Long Haul
00146098 |
Being overencumbered no longer prevents you from using fast travel. |
SPECIAL:
Endurance 6
Skills: Barter 70 |
Lv. 12 | 1 | Regular |
Piercing Strike
0014609F |
All of your unarmed and melee attacks negate 15 points of DT. |
SPECIAL:
-
Skills: Unarmed 70 |
Lv. 12 | 1 | Regular |
Pyromaniac
00031DB2 |
50% more damage with fire-based weapons. |
SPECIAL:
-
Skills: Explosives 60 |
Lv. 12 | 1 | Regular |
Robotics Expert
00031DC2 |
25% more damage to robots. Shut down robots by sneaking up and deactivating them. |
SPECIAL:
-
Skills: Science 50 |
Lv. 12 | 1 | Regular |
Silent Running
00031DB3 |
Running no longer factors into a successful sneak attempt. |
SPECIAL:
Agility 6
Skills: Sneak 50 |
Lv. 12 | 1 | Regular |
Sniper
00031DB4 |
25% more likely to hit the target's head in V.A.T.S. |
SPECIAL:
Agility 6 | Perception 6
Skills: - |
Lv. 12 | 1 | Regular |
Splash Damage
00165AF0 |
Explosives have a 25% larger area of effect. |
SPECIAL:
-
Skills: Explosives 70 |
Lv. 12 | 1 | Regular |
Unstoppable Force
00165447 |
x4 normal damage through enemy Blocks with melee and unarmed attacks. |
SPECIAL:
Strength 7
Skills: Melee Weapons 90 |
Lv. 12 | 1 | Regular |
Adamantium Skeleton
00094EC4 |
Damage taken by limbs reduced by 50%. |
SPECIAL:
-
Skills: - |
Lv. 14 | 1 | Regular |
Center of Mass
00165182 |
In V.A.T.S., you do an additional 15% damage when targeting the torso. |
SPECIAL:
-
Skills: Guns 70 |
Lv. 14 | 1 | Regular |
Chemist
0009982D |
Chems and stimpaks last twice as long. |
SPECIAL:
-
Skills: Medicine 60 |
Lv. 14 | 1 | Regular |
Jury Rigging
00165815 |
Repair any item using a roughly similar item. |
SPECIAL:
-
Skills: Repair 90 |
Lv. 14 | 1 | Regular |
Light Step
00031DB7 |
Floor traps or mines will not be set off. |
SPECIAL:
Perception 6 | Agility 6
Skills: - |
Lv. 14 | 1 | Regular |
Purifier
00135F75 |
You do 50% extra damage with melee and Unarmed weapons against centaurs, night stalkers, spore plants, spore carriers, deathclaws and super mutants. |
SPECIAL:
-
Skills: - |
Lv. 14 | 1 | Regular |
Action Boy
00031DBA |
15 more Action Points. |
SPECIAL:
Agility 6
Skills: - |
Lv. 16 | 2 | Regular |
Action Girl
0007B202 |
15 more Action Points. |
SPECIAL:
Agility 6
Skills: - |
Lv. 16 | 2 | Regular |
Better Criticals
00031DBB |
50% more damage with critical hits. |
SPECIAL:
Perception 6 | Luck 6
Skills: - |
Lv. 16 | 1 | Regular |
Chem Resistant
00099827 |
Half as likely to get addicted. |
SPECIAL:
-
Skills: Medicine 60 |
Lv. 16 | 1 | Regular |
Meltdown
0014609A |
Foes, after being killed by your Energy Weapons, emit area-of-effect damage |
SPECIAL:
-
Skills: Energy Weapons 90 |
Lv. 16 | 1 | Regular |
Tag!
00031DBD |
Tag a skill to increase it by 15 points. |
SPECIAL:
-
Skills: - |
Lv. 16 | 1 | Regular |
Weapon Handling
00146097 |
Weapon Strength requirements are now 2 points lower. |
SPECIAL:
Strength <10
Skills: - |
Lv. 16 | 1 | Regular |
Computer Whiz
00031DC4 |
Can make one extra attempt to hack a locked-down terminal. |
SPECIAL:
Intelligence 7
Skills: Science 70 |
Lv. 18 | 1 | Regular |
Concentrated Fire
00044CAF |
5% more accuracy in V.A.T.S. with every attack queued in succession on a specific body part. |
SPECIAL:
-
Skills: Energy Weapons 60 | Guns 60 |
Lv. 18 | 1 | Regular |
Infiltrator
00044CB0 |
Can make one more attempt to pick a broken lock. |
SPECIAL:
Perception 7
Skills: Lockpick 70 |
Lv. 18 | 1 | Regular |
Paralyzing Palm
00044CAA |
Can paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack. |
SPECIAL:
-
Skills: Unarmed 70 |
Lv. 18 | 1 | Regular |
Explorer
00031DE5 |
All locations are marked on your map. |
SPECIAL:
-
Skills: - |
Lv. 20 | 1 | Regular |
Grim Reaper's Sprint
00099834 |
A kill in V.A.T.S. restores 20 AP immediately. |
SPECIAL:
-
Skills: - |
Lv. 20 | 1 | Regular |
Ninja
00031DCC |
Multiplies Critical Chance by x1.15 with melee and unarmed weapons, and grants +25 more damage with melee/unarmed sneak attack criticals. |
SPECIAL:
-
Skills: Melee Weapons 80 | Sneak 80 |
Lv. 20 | 1 | Regular |
Solar Powered
00031DC5 |
2 more Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. |
SPECIAL:
Endurance 7
Skills: - |
Lv. 20 | 1 | Regular |
Laser Commander
00165789 |
You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. |
SPECIAL:
-
Skills: Energy Weapons 90 |
Lv. 22 | 1 | Regular |
Nuka Chemist
00165AE6 |
Unlocks special Nuka-Cola recipes at the workbench. |
SPECIAL:
-
Skills: Science 90 |
Lv. 22 | 1 | Regular |
Spray and Pray
00165181 |
Your attacks do 75% less damage to companions. |
SPECIAL:
-
Skills: - |
Lv. 22 | 1 | Regular |
Slayer
00165446 |
The speed of all your melee and unarmed attacks is increased by 30%. |
SPECIAL:
Agility 7
Skills: Unarmed 90 |
Lv. 24 | 1 | Regular |
Nerves of Steel
000E2C49 |
20% faster AP regeneration. |
SPECIAL:
Agility 7
Skills: - |
Lv. 26 | 1 | Regular |
Rad Absorption
000E2C4A |
-1 Rad every 20 seconds. |
SPECIAL:
Endurance 7
Skills: - |
Lv. 28 | 1 | Regular |
Better Healing
0015C60B |
Regain +20% more health from all consumable sources. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Enhanced Sensors
0015C60E |
Detect enemies at a very far range. Enemies that are cloaked can be targeted in V.A.T.S. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Regular Maintenance
0015C610 |
The condition of weapons and armor decays 50% slower. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Full Maintenance
0015D2BC |
The condition of weapons and armor decays 75% slower. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Old Vaquero
0015D2BE |
Raul's rate of fire with revolvers and lever action firearms is increased by 33%. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Scribe Assistant
0015C613 |
Veronica can act as a workshop through dialogue. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Bonds of Steel
0017714E |
Veronica gains an additional 4 DT. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Causeless Rebel
0017714F |
Veronica's melee attack rate is increased by 150%. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Search and Mark
0015C611 |
Chems, firearms & ammunition within a short distance are highlighted while aiming down sights/zooming in. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Faithful Protector
0013E6BD |
Rex does an additional 25 points of damage. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Blood of the Legion
0017B790 |
Rex gains an additional 10 DT. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Unshakeable Tracker
0013E6BE |
Rex's movement speed is increased by 50% |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Spotter
0015C60C |
Hostile targets are highlighted whenever the player is actively aiming. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Stealth Girl
0015C60F |
Doubles Stealth Boy duration. Sneak attack criticals deals extra 10% damage. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Whiskey Rose
0015C60D |
Removes negative effects from alcohol. Drinking specifically whiskey or wasteland tequila raises player's Damage Threshold. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Calm Heart
00167723 |
Cass gains an additional 50 Hit Points. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Hand of Vengeance
00163349 |
Cass does 15% more damage with Guns. |
SPECIAL:
-
Skills: - |
- | 1 | Companion |
Abominable
0015EADB |
Deal +3%/+6%/+10% damage to abominations. |
SPECIAL:
-
Skills: - |
- | 3 | Challenge |
Animal Control
0015EAE0 |
Deal +3%/+6%/+10% damage to mutated animals. |
SPECIAL:
-
Skills: - |
- | 3 | Challenge |
Beautiful Beatdown
0015EADF |
AP costs for unarmed attacks are reduced by 10% |
SPECIAL:
-
Skills: - |
- | 1 | Challenge |
Bug Stomper
0015EAD7 |
Deal +3%/+6%/+10% damage to mutated insects. |
SPECIAL:
-
Skills: - |
- | 3 | Challenge |
Camel of the Mojave
00167E26 |
Water items hydrate and heal you 15% better. |
SPECIAL:
-
Skills: - |
- | 1 | Challenge |
Day Tripper
0015EAD8 |
The effects of addictive Chems last 33% longer. |
SPECIAL:
-
Skills: - |
- | 1 | Challenge |
Dine and Dash
0015EAE1 |
Can take Human remains when using Cannibal. |
SPECIAL:
-
Skills: - |
- | 1 | Challenge |
Fast Times
0015EAD9 |
Turbo's effects last +50% longer. |
SPECIAL:
-
Skills: - |
- | 1 | Challenge |
Free Radical
0015EADA |
RadAway usage removes 10 additional rads. |
SPECIAL:
-
Skills: - |
- | 1 | Challenge |
Friendly Help
0015EAE3 |
Mysterious Stranger and Miss Fortune has a 50% more chance appear in V.A.T.S. |
SPECIAL:
-
Skills: - |
- | 1 | Challenge |
Lord Death
0015EAE4 |
Deal additional +1%/+2%/+4% damage to all enemies. |
SPECIAL:
-
Skills: - |
- | 3 | Challenge |
Machine Head
0015EADC |
Deal +3%/+6% damage to robots. |
SPECIAL:
-
Skills: - |
- | 3 | Challenge |
Meat of Champions
00164AFB |
1 point to Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. |
SPECIAL:
-
Skills: - |
- | 1 | Challenge |
Melee Hacker
0015EADE |
5%/10% more melee attack speed. |
SPECIAL:
-
Skills: - |
- | 2 | Challenge |
Mutant Massacre
0015EAE2 |
Deal +3%/+6%/+10% damage to super mutants. |
SPECIAL:
-
Skills: - |
- | 3 | Challenge |
Power Armor Training
00058FDF |
Allows all power armor variants to be equipped. |
SPECIAL:
-
Skills: - |
- | 1 | Challenge |
Set Lasers for Fun
0015EADD |
Energy weapons gain an extra +2%/+4% chance to get a critical hit. |
SPECIAL:
-
Skills: - |
- | 2 | Challenge |
Tough Guy
0015EAD6 |
Take 20% less limb damage. |
SPECIAL:
-
Skills: - |
- | 1 | Challenge |
Hypertrophy Accelerator
0014C069 |
Gives +1 to Strength. |
SPECIAL:
-
Skills: - |
- | 1 | Implant |
Optics Enhancer
0014C12D |
Gives +1 to Perception. |
SPECIAL:
-
Skills: - |
- | 1 | Implant |
Nociception Regulator
0014C12E |
Gives +1 to Endurance. |
SPECIAL:
-
Skills: - |
- | 1 | Implant |
Empathy Synthesizer
0014C130 |
Gives +1 to Charisma. |
SPECIAL:
-
Skills: - |
- | 1 | Implant |
Logic Co-Processor
0014C132 |
Gives +1 to Intelligence. |
SPECIAL:
-
Skills: - |
- | 1 | Implant |
Reflex Booster
0014C12A |
Gives +1 to Agility. |
SPECIAL:
-
Skills: - |
- | 1 | Implant |
Probability Calculator
0014C134 |
Gives +1 to Luck. |
SPECIAL:
-
Skills: - |
- | 1 | Implant |
NEMEAN
0014CCDF |
Additional 4 points to DT. |
SPECIAL:
-
Skills: - |
- | 1 | Implant |
PHOENIX
0014CCE1 |
Regenerate a health point per 10 seconds. |
SPECIAL:
-
Skills: - |
- | 1 | Implant |
Khan Trick
0015B8E7 |
Stun opponents by throwing dust or dirt at their eyes. |
SPECIAL:
-
Skills: - |
- | 1 | Unarmed |
Legion Assault
0015B8E9 |
Knocks back opponents. |
SPECIAL:
-
Skills: - |
- | 1 | Unarmed |
Ranger Takedown
0015B8E8 |
Knocks down opponents. |
SPECIAL:
-
Skills: - |
- | 1 | Unarmed |
Scribe Counter
0015B8EA |
Counter-attack after blocking. |
SPECIAL:
-
Skills: - |
- | 1 | Unarmed |
There are a total of 137 Perks in Fallout New Vegas (FNV).
89 of those are Regular Perks, 17 Companion Perks, 18 Challenge Perks, 9 Implant Perks, and 4 Unarmed Perks.
Perks are unique boosts that the Courier can take to excel in the Mojave, be it through combat or ease of life. Each perk is locked behind requirements, allowing the Courier to mold a unique build path exclusive to them.
Fallout: New Vegas
Walkthrough and Guides Wiki
Fallout: New Vegas Wiki | |
---|---|
Story Walkthrough | Side Quests |
Weapons | Companions |
Tips and Tricks | Interactive Map |
SPECIAL | Perks |
Skills | Traits |
Armor | Power Armor |
IDs and Item Codes | Trophies |
Best Perks and List of Perks
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