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★ First time in the Mojave? Try our Beginner's Guide!
▶︎ Best Starting S.P.E.C.I.A.L. Stats
▶︎ How to Get to the New Vegas Strip Early
▶︎ How to Farm Caps Fast
▶︎ All Skill Book Locations and Map
▶︎ Best Power Armor and How to Get
Strength is one of the S.P.E.C.I.A.L. attributes in Fallout New Vegas (FNV). Read on to see how to increase and decrease Strength using console command, what it does, all weapon strength requirements, how to increase Strength, all Strength levels and their effects, as well as all Strength-based perks.
List of Contents
What Does Strength Do? |
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With high Strength, you can dish out punishment by getting up close and personal with your enemies. Your swings, whether unarmed or with melee weapons, will have increased damage the higher your Strength is!
All weapons require a certain Strength threshold to handle effectively. For example, you need 8 Strength to effectively wield the Anti-Materiel Rifle!
It is recommended that you have a base Strength of 6 to handle most weapons and have leeway for higher requirements if you choose to increase your Strength.
One of the most crucial aspects that Strength influences is that it determines the weight you can carry without being over-encumbered.
Having extra carry weight means you can get more loot without letting go of some of the items you already have!
How to Increase Strength |
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You can permanently increase your Strength by buying the Hypertrophy Accelerator implants from Dr. Usanagi at the New Vegas Medical Center.
It costs around 3,000 - 4,000 caps, so make sure you have enough before you employ her help.
Money Farming Guide
How to Get Caps Fast
If you don't have the right amount of bottle caps yet, you can rely on a variety of armor to temporarily increase your Strength.
Here is a list of armor that you can equip to increase your Strength temporarily.
Armor | DT | Weight | Effects |
---|---|---|---|
Brotherhood T-45d Power Armor | 22 | 45 | STR +2, AGL -2, Rad. Res. +10 |
Brotherhood T-51b Power Armor | 25 | 40 | STR +1, Rad. Res. +25 |
Remnants Power Armor | 28 | 45 | STR +1, Rad. Res. +15 |
T-45d Power Armor | 22 | 45 | STR +2, AGL -2, Rad. Res. +10 |
T-51b Power Armor | 25 | 40 | STR +1, Rad. Res. +25 |
Aside from the one-time permanent increase in Strength that the Intense Training perk can give, there are other perks that you can get to temporarily increase your Strength.
Perk | How to Get | Effect |
---|---|---|
Nerd Rage! | SPECIAL Req.: Intelligence 5 Lv. Req.: Lv. 10 Skill Req.: Science 50 |
+15 DT and +10 STR When Health is at 20% or Lower |
Solar Powered | SPECIAL Req.: Endurance 7 Lv. Req.: Lv. 20 |
+2 STR and +1 HP Per Second While Outside From 6 AM to 6 PM |
Meat of Champions | Cannibalize The King, Mr. House, Caesar, and President Kimball | 1 point to Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. |
Jump to a weapon type! | ||
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Pistols | Rifles | Shotguns |
SMGs | Heavy Guns | Melee Weapons |
Unarmed Weapons | Explosives | - |
Weapon | Strength Req. |
---|---|
Alien Blaster | 1 |
Euclid's C-Finder | 1 |
Laser Pistol | 1 |
Pew Pew | 1 |
.357 Magnum Revolver | 1-3 |
Lucky | 1-3 |
Silenced .22 Pistol | 1 |
Plasma Defender | 2 |
Plasma Pistol | 2 |
Pulse Gun | 2 |
Recharger Pistol | 2 |
10mm Pistol | 2-4 |
9mm Pistol | 2 |
Maria | 2 |
.44 Magnum Revolver | 3-5 |
Mysterious Magnum | 4-6 |
Hunting Revolver | 4-6 |
Ranger Sequoia | 4-6 |
That Gun | 4-6 |
12.7mm Pistol | 5-7 |
Jump to a weapon type! | ||
---|---|---|
Pistols | Rifles | Shotguns |
SMGs | Heavy Guns | Melee Weapons |
Unarmed Weapons | Explosives | - |
Weapon | Strength Req. |
---|---|
Laser Rifle | 1-3 |
AER14 Prototype | 1-3 |
Plasma Rifle | 1-2 |
Assault Carbine | 1-3 |
BB Gun | 1 |
Abilene Kid LE BB Gun | 1 |
Varmint Rifle | 1-3 |
Ratslayer | 1-3 |
Laser RCW | 2-4 |
Multiplas Rifle | 2-4 |
Q-35 Matter Modulator | 2 |
Tri-beam Laser Rifle | 2-4 |
Cowboy Repeater | 2-4 |
Marksman Carbine | 2-4 |
All-American | 2-4 |
Service Rifle | 2 |
Gauss Rifle | 3-5 |
YCS/186 | 3-5 |
Recharger Rifle | 3-5 |
La Longue Carabine | 3-5 |
Trail Carbine | 3-5 |
Brush Gun | 4-6 |
Hunting Rifle | 4-6 |
Sniper Rifle | 4-6 |
Gobi Campaign Scout Rifle | 4-6 |
This Machine | 4-6 |
Anti-Materiel Rifle | 6-8 |
Light Machine Gun | 6-8 |
Jump to a weapon type! | ||
---|---|---|
Pistols | Rifles | Shotguns |
SMGs | Heavy Guns | Melee Weapons |
Unarmed Weapons | Explosives | - |
Weapon | Strength Req. |
---|---|
Caravan Shotgun | 1-3 |
Lever-Action Shotgun | 2-4 |
Sawed-Off Shotgun | 2-4 |
Big Boomer | 2-4 |
Hunting Shotgun | 3-5 |
Dinner Bell | 3-5 |
Single Shotgun | 3-5 |
Riot Shotgun | 5-7 |
Jump to a weapon type! | ||
---|---|---|
Pistols | Rifles | Shotguns |
SMGs | Heavy Guns | Melee Weapons |
Unarmed Weapons | Explosives | - |
Weapon | Strength Req. |
---|---|
9mm Submachine Gun | 1-3 |
Vance's Submachine Gun | 1-3 |
Silenced .22 SMG | 2 |
10mm Submachine Gun | 3-5 |
12.7mm Submachine Gun | 4-6 |
Jump to a weapon type! | ||
---|---|---|
Pistols | Rifles | Shotguns |
SMGs | Heavy Guns | Melee Weapons |
Unarmed Weapons | Explosives | - |
Weapon | Strength Req. |
---|---|
Incinerator | 4-6 |
Flamer | 5-7 |
Gatling Laser | 6-8 |
Heavy Incinerator | 6-8 |
Plasma Caster | 6-8 |
Tesla Cannon | 6-8 |
Tesla-Beaton Prototype | 6-8 |
Minigun | 8-10 |
CZ57 Avenger | 8-10 |
Jump to a weapon type! | ||
---|---|---|
Pistols | Rifles | Shotguns |
SMGs | Heavy Guns | Melee Weapons |
Unarmed Weapons | Explosives | - |
Weapon | Strength Req. |
---|---|
Binoculars | 0 |
Throwing Spear | 1 |
Machete | 1-3 |
Knife | 1 |
Liberator | 1-3 |
Police Baton | 1 |
Ripper | 1-3 |
Chance's Knife | 1-3 |
Combat Knife | 1-3 |
Shovel | 1-3 |
Straight Razor | 1 |
Figaro | 1 |
Switchblade | 1 |
Throwing Hatchet | 1 |
Throwing Knife | 1 |
Rolling Pin | 2 |
Pool Cue | 2 |
Machete Gladius | 2-4 |
Nephi's Golf Driver | 2 |
Hatchet | 2 |
9 Iron | 2 |
Baseball Bat | 2-4 |
Cattle Prod | 2-4 |
Cleaver | 2 |
Dress Cane | 2 |
Chopper | 2 |
Lead Pipe | 3-5 |
Tire Iron | 3 |
Fire Axe | 3-5 |
Knock-Knock | 3-5 |
The Humble Cudgel | 3-5 |
Shishkebab | 4-6 |
Sledgehammer | 5-7 |
Chainsaw | 5-7 |
Thermic Lance | 5-7 |
Nail Board | 5-7 |
Super Sledge | 6-8 |
Oh, Baby! | 6-8 |
Bumper Sword | 6-8 |
Rebar Club | 7-9 |
Blade of the East | 7-9 |
Jump to a weapon type! | ||
---|---|---|
Pistols | Rifles | Shotguns |
SMGs | Heavy Guns | Melee Weapons |
Unarmed Weapons | Explosives | - |
Weapon | Strength Req. |
---|---|
Boxing Gloves | 1 |
Golden Gloves | 1 |
Boxing Tape | 1 |
Love and Hate | 1-3 |
Spiked Knuckles | 1-3 |
Dog Tag Fist | 1 |
Recompense of the Fallen | 1 |
Pushy | 2 |
Paladin Toaster | 2-4 |
Zap Glove | 2-4 |
Mantis Gauntlet | 2-4 |
Displacer Glove | 2-4 |
Brass Knuckles | 2 |
Power Fist | 3-5 |
Cram Opener | 3-5 |
Bladed Gauntlet | 3-5 |
Ballistic fist | 7-9 |
Jump to a weapon type! | ||
---|---|---|
Pistols | Rifles | Shotguns |
SMGs | Heavy Guns | Melee Weapons |
Unarmed Weapons | Explosives | - |
Weapon | Strength Req. |
---|---|
Fat Man | 6-8 |
Grenade Machinegun | 6-8 |
Mercy | 6-8 |
Annabelle | 4-6 |
Missile Launcher | 4-6 |
Grenade Launcher | 3-5 |
Pulse Mine | 2 |
Pulse Grenade | 2 |
Frag Grenade | 2 |
Holy Frag Grenade | 2 |
Plasma Mine | 2 |
Plasma Grenade | 2 |
Incendiary Grenade | 2 |
Time Bomb | 1 |
Bottlecap Mine | 1 |
Powder Charge | 1 |
Thump-Thump | 1-3 |
Grenade Rifle | 1-3 |
Frag Mine | 1 |
Long-fuse Dynamite | 1 |
Dynamite | 1 |
C-4 Plastic Explosive | 1 |
Detonator | 0 |
Format | player.modav Strength [value you want to add to your Strength] |
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Example | player.modav Strength 3 |
You can use the command above to permanently increase your Strength in the game.
Simply hit the tilde (`) button on your keyboard to open the console. Then, type the command above and the value you want to add to your Strength.
Format | player.modav Strength -[value you want to subtract to your Strength] |
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Example | player.modav Strength -1 |
Likewise, you can decrease your Strength using the same command. Just make sure that the value you add at the end is negative.
Lv. | Name | Carry Weight | Unarmed Damage | Skill Modifiers |
---|---|---|---|---|
1 | Wet Noodle | 160 | 0.5 | Melee Weapons +2 |
2 | Beached Jellyfish | 170 | 1 | Melee Weapons +4 |
3 | Doughy Baby | 180 | 1.5 | Melee Weapons +6 |
4 | Lightweight | 190 | 2 | Melee Weapons +8 |
5 | Average Joe | 200 | 2.5 | Melee Weapons +10 |
6 | Barrel Chested | 210 | 3 | Melee Weapons +12 |
7 | Beach Bully | 220 | 3.5 | Melee Weapons +14 |
8 | Circus Strongman | 230 | 4 | Melee Weapons +16 |
9 | Doomsday Pecs | 240 | 4.5 | Melee Weapons +18 |
10 | Hercules' Bigger Cousin | 250 | 5 | Melee Weapons +20 |
Perk | SPECIAL Req. | Lv. Req. | Effect |
---|---|---|---|
Heave, Ho! | Strength 5 | Lv. 2 | +50% Thrown Weapon Velocity and Range |
Stonewall | Strength 6,Endurance 6 | Lv. 8 | +5 DT Against Melee and Unarmed Attacks, and You Cannot Be Knocked Down |
Strong Back | Strength 5,Endurance 5 | Lv. 8 | +50 Carry Weight |
Super Slam | Strength 6 | Lv. 8 | Melee and Unarmed Attacks Have a Chance to Knock Down Enemies |
Unstoppable Force | Strength 7 | Lv. 12 | 4x Damage Through Enemy Blocks With Melee and Unarmed Attacks |
Weapon Handling | Strength <10 | Lv. 16 | -2 Points For Weapon Strength Requirements |
Skill | Benefits |
---|---|
Melee Weapons | Effectiveness of Melee Weapons |
Unarmed | Effectiveness of Melee Weapons |
Best Starting Skills and List of Skills
Best Starting SPECIAL Stats and
SPECIAL Explained
All SPECIAL Attributes | ||
---|---|---|
Strength | Perception | Endurance |
Charisma | Intelligence | Agility |
Luck | - | - |
Strength Explained and Console Command
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