Fallout New Vegas

Ain't That a Kick in the Head Walkthrough

Fallout New Vegas - Ain

This is a walkthrough for the Ain't That a Kick in the Head main quest in Fallout New Vegas (FNV). See a detailed walkthrough of Ain't That a Kick in the Head, list of objectives, how to unlock, best choices, rewards, as well as useful tips for completing Ain't That a Kick in the Head.

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- Back in the Saddle

Ain't That a Kick in the Head Walkthrough

List of Objectives
1 Choose Character's Appearance
2 Use the Vit-o-matic Vigor Tester
3 Answer Doc Mitchell's Questions
4 Choose Up to 2 Traits
5 Follow Doc Mitchell to the Exit

Choose Character's Appearance

When your character wakes up after the intro, Doc Mitchell will greet you and help you create your character. In this section you can choose your character's name and appearance.

Note that you cannot change your appearance after unless you have the Old World Blues DLC.

Use the Vit-o-matic Vigor Tester

Fallout New Vegas - Vit-O-Matic Vigor Tester

After choosing the appearance of your character, Doc Mitchell will ask you to use the nearby Vit-o-matic Vigor Tester. This machine will allow you to choose the starting stats of your character.

Specialize Your S.P.E.C.I.A.L. Stats

Fallout New Vegas - Specialize Your S.P.E.C.I.A.L. Stats
When building your character, it is better to focus on select stats than making a jack-of-all-trades character. Despite feeling counter-intuitive, removing points from unnecessary S.P.EC.I.A.L. stats depending on your build is imperative.

For example, if you want to focus on a Two-Handed Melee build, increasing Strength and Endurance to 8 and removing 2-3 points from Perception is a good start.

Best Starting SPECIAL Stats

Answer Doc Mitchell's Questions

Fallout New Vegas - Skills

After choosing your character's stats, Doc Mitchell will ask you to sit down on the couch. After which, he will ask you a series of personal questions and conduct some tests. These tests will be used to determine skills that you should start with. These can be increased further as you level up in the game.

You don't have to worry about the answers. At the end of the tests, you will be able to choose the skills you want.

Choose Up to 2 Traits

Fallout New Vegas - Choose 2 Traits

After choosing skills, you'll be give the option to choose up to 2 traits. Traits provide a trade off of effects by providing you a bonus in one aspect while weakening another.

Note that you cannot change your traits after unless you have the Old World Blues DLC.

Best Traits

Follow Doc Mitchell to the Exit

Fallout New Vegas - Exit Doc Mitchell

Once you are done creating your character, follow Doc Mitchell to the door. He will provide you a lot of items and your next possible quests.

Ain't That a Kick in the Head Rewards

List of Rewards
・Stimpack x4
・Bottle Caps x18
・Bobby Pins x12
・9mm Pistol
・9mm Rounds x21
・Pip-Boy 3000
・Pip-Boy Glove
・Vault 21 Jumpsuit

Fallout New Vegas Related Guides

Fallout New Vegas - Story Walkthrough

Complete Story Walkthrough

List of Neutral Main Quests

1 Ain't That a Kick in the Head
2 Back in the Saddle
3 By a Campfire on the Trail
4 They Went That-a-Way
5 Ring-a-Ding Ding!

List of Yes Man Main Quests

1 Wild Card: Ace in the Hole
2 Wild Card: Change in Management
3 Wild Card: You and What Army?
4 Wild Card: Side Bets
5 Wild Card: Finishing Touches
6 You'll Know it When it Happens
7 No Gods, No Masters

List of NCR Main Quests

1 Things That Go Boom
2 King's Gambit
3 For the Republic Part 2
4 You'll Know it When it Happens
5 Eureka!

List of Mr. House Main Quests

1 The House Always Wins I
2 The House Always Wins II
3 The House Always Wins III
4 The House Always Wins IV
5 The House Always Wins V
6 The House Always Wins VI
7 You'll Know it When it Happens
8 The House Always Wins VII
9 All or Nothing

List of Caesar's Legion Main Quests

1 Render Unto Caesar
2 Et Tumor, Brute?
3 Arizona Killer
4 Veni, Vidi, Vici

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