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★ First time in the Mojave? Try our Beginner's Guide!
▶︎ Best Starting S.P.E.C.I.A.L. Stats
▶︎ How to Get to the New Vegas Strip Early
▶︎ How to Farm Caps Fast
▶︎ All Skill Book Locations and Map
▶︎ Best Power Armor and How to Get
Craft Ammo with materials that you can also get from breaking down unneeded ammo in Fallout New Vegas (FNV). Read on and learn how to farm ammo, the best perks to use in farming ammo, and a guide in getting ammo via console command!
Ammo | Crafting Materials: |
---|---|
.357 Magnum Round |
Craft: Case, .357 Magnum (1), Lead (16), Powder, Pistol (8), Primer, Small Pistol (1) Requirements: Repair (25) and Reloading Bench |
.44 Magnum Round |
Craft: Case, .44 Magnum (1), Lead (30), Powder, Pistol (10), Primer, Large Pistol (1) Requirements: Repair (50) and Reloading Bench |
.45-70 Gov't |
Craft: Case, .45-70 Gov't (1), Lead (30), Powder, Rifle (4), Primer, Large Rifle (1) Requirements: Repair (65) and Reloading Bench |
.50MG |
Craft: Case, .50 MG (1), Lead (70), Powder, Rifle (22), Primer, .50 MG (1) Requirements: Repair (75) and Reloading Bench |
0.308 Round |
Craft: Case, .308 (1), Lead (17), Powder, Rifle (5), Primer, Large Rifle (1) Requirements: Repair (25) and Reloading Bench |
10mm |
Craft: Case, 10mm (1), Lead (17), Powder, Pistol (9), Primer, Large Pistol (1) Requirements: Repair (25) and Reloading Bench |
12 Gauge |
Craft: Hull, 12 Gauge (1), Lead (40), Powder, Pistol (30), Primer, Shotshell (1) Requirements: Repair (10) and Reloading Bench |
20ga |
Craft: Hull, 20 Gauge (1), Lead (30), Powder, Pistol (20), Primer, Shotshell (1) Requirements: Repair (10) and Reloading Bench |
5.56mm |
Craft: Case, 5.56mm (1), Lead (12), Powder, Rifle (4), Primer, Small Rifle (1) Requirements: Repair (25) and Reloading Bench |
5mm |
Craft: Case, 5mm (1), Lead (13), Powder, Rifle (5), Primer, Small Rifle (1) Requirements: Repair (25) and Reloading Bench |
9mm |
Craft: Case, 9mm (1), Lead (13), Powder, Pistol (6), Primer, Small Pistol (1) Requirements: Repair (25) and Reloading Bench |
E Cell |
Conversion: Electron Charge Pack (2) Requirements: Science (25) and Workbench Conversion: Microfusion Cell (2) Requirements: Science (20) and Workbench Recycling: Drained Small Energy Cell (3) Requirements: Science (35) and Workbench |
EC Pack |
Conversion: Microfusion Cell (1) Requirements: Science (40) and Workbench Conversion: Energy Cell (1) Requirements: Science (50) and Workbench Recycling: Drained Electron Charge Pack (3) Requirements: Science (65) and Workbench |
MF Cell |
Conversion: Electron Charge Pack (3) Requirements: Science (45) and Workbench Conversion: Energy Cell (3) Requirements: Science (30) and Workbench Recycling: Drained Microfusion Cell (3) Requirements: Science (50) and Workbench |
With enough skill point to the Repair skill, you craft ammo using materials at a reloading bench for most ammo types, and at workbenches for energy weapons ammo.
List of All Crafting Material IDs
Unwanted ammo can be broken down into materials that can then be used to craft other ammo types. Make sure you're certain of not using the ammo type, as it's irreversible unless you can quick load to a previous save state.
Merchants sell different types of ammo and different variations of those ammo types in exchange for caps. You can pass the time and recheck their wares to see if the ammo has been restocked so you can buy it again.
Money Farming Guide: How to Get Caps Fast
Console Command to Add Perk | Console Command to Remove Perk |
---|---|
player.addperk 0016581B | player.removeperk 0016581B |
The Hand Loader perk is the best perk for players who specialize in Guns and are enthusiastic about crafting ammo, as this perk increases the chances of recovering Hulls and Cases when firing rounds, which are used in crafting ammo.
It also unlocks a couple of craftable ammo that are slightly better than their standard vartiants.
Console Command to Add Perk | Console Command to Remove Perk |
---|---|
player.addperk 00031DAA | player.removeperk 00031DAA |
The Scrounger perk increases the chance of finding more ammo when looting containers. This is a great perk to have since you'll be opening containers left and right anyway, so you might as well get more ammo from them!
Command | player.additem [Ammo ID] [value] |
---|---|
Example | player.additem 0007EA27 100 |
This feature is only available on the PC, so you can't add ammo through console commands on consoles.
Here's how to open the Console Command:
Console Commands and Best Cheats
Ammo | Variant IDs |
---|---|
.22LR |
・Standard - 0007EA27 ・ Hollow Point - 0013E439 ・ Plinking - 00121162 |
.357 Magnum Round |
・Standard - 0008ED02 ・ Hollow Point - 0013E43C ・ .38 Special Round - 0015E8EE |
.44 Magnum Round |
・Standard - 0002937E ・ Hollow Point - 0013E437 ・ Special Round - 0015E8ED |
.45-70 Gov't |
・Standard - 00121133 ・ Hollow Point - 0013E43D |
.50MG |
・Standard - 0008ECFF ・ Armor Piercing - 0013E445 ・ Incendiary - 0013E444 |
0.308 Round |
・Standard - 0006B53C ・ Hollow Point - 0013E443 ・ Armor Piercing - 0013E442 |
10mm |
・Standard - 00004241 ・ Hollow Point - 0013E43B |
12 Gauge |
・Standard - 0008ECF5 ・ Bean Bag - 0013E446 ・ Coin Shot - 001582DA ・ Magnum - 00165E79 ・ Slug - 0013E447 |
12.7mm |
・Standard - 001429CF ・ Hollow Point - 001613D4 |
20ga |
・Standard - 000E86F2 ・ Slug - 0013E448 ・ Magnum - 00165E7A |
25mm Grenade |
・Standard - 00096C40 ・ High Explosive - 0013E449 |
40mm Grenade |
・Standard - 0007EA26 ・ Incendiary - 00158307 |
5.56mm |
・Standard - 00004240 ・ Armor Piercing - 00140A9F ・ Surplus - 0013E440 ・ Hollow Point - 0013E441 ・ .223 Caliber Round - 00160C41 |
5mm |
・Standard - 0006B53D ・ Armor Piercing - 0013E43F ・ Hollow Point - 001613FF ・ Surplus - 00121150 |
9mm |
・Standard - 0008ED03 ・ +P - 00160C40 ・ Hollow Point - 0013E43A |
Alien Power Cell | ・Standard - 00029364 |
ARCHII Charge | ・Standard - 0016AEF9 |
BB | ・Standard - 0002935B |
E Cell |
・Standard - 00020772 ・ Bulk - 00158313 ・ Over Charge - 001582DF ・ Max Charge - 001582E0 |
EC Pack |
・Standard - 0006B53E ・ Bulk - 00158311 ・ Over Charge - 0015830D ・ Max Charge - 0015830E |
Fuel |
・Standard - 00029371 ・ Homemade - 00166F62 |
MF Breeder | ・Standard - 00121155 |
MF Cell |
・Standard - 00004485 ・ Bulk - 00158312 ・ Over Charge - 0015830B ・ Max Charge - 0015830C |
Mini Nuke | ・Standard - 00020799 |
Missile |
・Standard - 00029383 ・ High Explosive - 0013E44B ・ High Velocity - 0013E44C |
Beginner's Guide: Fallout New Vegas Tips and Tricks
How to Farm Ammo
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