Baldur's Gate 3 (BG3)

Hold Monster Spell Guide and Effects

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Hold Monster is a Level 5 Spell from the School of Enchantment in Baldur's Gate 3 (BG3). Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more!

Hold Monster Spell Information

Hold Monster Overview

Class Spell Level
Bard
Level 5
School
Description
Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.

Hold Monster Effects

Condition No effect on undead.
Range Radius Duration
18m
10 turns
Concentration? Saving Throw Cast Time
Concentration Required
Saving Throw WIS Save
Action

Baldur's Gate 3 Related Guides

Baldur

List of All Spells

All Spell Types

All Schools of Spells
BaldurAbjuration BaldurConjuration BaldurDivination BaldurEnchantment
BaldurEvocation BaldurIllusion BaldurNecromancy BaldurTransmutation

Other Spell Types

Other Spell Types
Ritual Spells

All Level 5 Spells

List of Spells
Cloudkill Cone of Cold Conjure Elemental
Contagion Dispel Evil and Good Dominate Person
Flame Strike Grasping Vine Greater Restoration
Hold Monster Insect Plague Mass Cure Wounds
Planar Binding Seeming Telekinesis
Wall of Stone

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