Baldur's Gate 3 (BG3)

Medium Armour Master Feat Guide and Effects

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Medium Armour Master is a Feat you can get when you reach Level 4 at the earliest in Baldur's Gate 3 (BG3). Read on to learn more about this feat, what it can do, the best classes to get this feat, and more!

Medium Armour Master Information

Medium Armour Master Overview

Medium Armour Master Overview
Wearing medium armour doesn't impose disadvantage on Dexterity (Stealth) checks, and wearing medium armor can add 3, rather than 2, to your Armour Class if you have a Dexterity of 16 or higher.
Unlocked Condition Reach Level 4
Proficiency with Medium Armour

Best Classes to get Medium Armour Master

Class Information
Cleric Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Fighter Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armor like a second skin.
Paladin Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.

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List of All Feats

List of All Feats
Ability Improvements Actor Alert
Athlete Charger Crossbow Expert
Defensive Duelist Dual Wielder Dungeon Delver
Durable Elemental Adept Great Weapon Master
Heavily Armoured Heavy Armour Master Lightly Armoured
Lucky Mage Slayer Magic Initiate: Bard
Magic Initiate: Cleric Magic Initiate: Druid Magic Initiate: Sorcerer
Magic Initiate: Warlock Magic Initiate: Wizard Martial Adept
Medium Armour Master Mobile Moderately Armoured
Performer Polearm Master Resilient
Ritual Caster Savage Attacker Sentinel
Sharpshooter Shield Master Skilled
Spell Sniper Tavern Brawler Tough
War Caster Weapon Master

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