What you can do as a member?
You can do by logging in.
- Retention of various tool data
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
★ All Updates for Patch 5
☆ Beginner Guides for All Starter Players
★ Simple Character Creation Guide for beginners
☆ A Full Guide to Multiclassing
★ All Side Quests and Event Points
☆ All Races and Subraces
The Nature Domain is a Cleric subclass in Baldur's Gate 3 (BG3). Check out our guide for how to unlock the Nature Domain subclass, its features, best races to use, as well as its best build.
Cleric Subclasses Cleric Class Guide |
||
---|---|---|
Knowledge Domain | Light Domain | Life Domain |
Nature Domain | Tempest Domain | Trickery Domain |
War Domain |
List of Contents
Subclass Overview | |
---|---|
Nature Domain You embody the vast veridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury. |
|
Main Class | Cleric |
How to Unlock | Available during Character Creation. |
Spellcasting Ability | Wisdom |
Starting Subclass Features | |
・Access to Level 1 Nature Domain Spells. ┣ Speak with Animals Spell ┗ Animal Friendship Spell ・Grants the Acolyte of Nature Feature. ・All Cleric Class Features and Proficiencies. |
The Nature Domain Cleric is a great spellcasting-tank hybrid that specializes in delaying foes and slowing down the tempo of battle. Armed with spells from the Druid spell tree, Nature Domain Clerics can impede enemy movement while also handing out defensive buffs for their allies.
The Nature Domain subclass will become available once you start creating a Cleric at the Character Creation screen. Unlike most classes, Clerics are one of the few that get to pick out their subclass before they start the game.
Nature Domain Features | |||||
---|---|---|---|---|---|
Nature Domain Spells | Acolyte of Nature | Heavy Armor Proficiency | |||
Charm Animals and Plants | Divine Strike | ||||
▼ Subclass Progression Table ▼ |
Unlike most spellcasting classes, Cleric Domain Spells occupy their own spell list and are entirely separate from your existing Prepared Spell List. This means that as soon as you unlock them, you will be able to cast them without having to switch out your currently equipped spells.
Nature Domain Clerics will gain access to their Domain spells at Levels 1, 3, 5, 7, and 9. Each level will grant you 2 new spells from the Nature Domain. At Level 1, you will start with Speak with Animals and Animal Friendship unlocked.
Cleric Level | Domain Spells Unlocked |
---|---|
Level 1 |
・Animal Friendship (Enchantment) ・Speak With Animals (Divination) |
Level 3 |
・Barkskin (Transmutation) ・Spike Growth (Transmutation) |
Level 5 |
・Plant Growth (Transmutation) ・Sleet Storm (Conjuration) |
Level 7 |
・Dominate Beast (Enchantment) ・Grasping Vine (Conjuration) |
Level 9 |
・Insect Plague (Conjuration) ・Wall of Stone (Evocation) |
Upon creating your Nature Domain Cleric, you will gain access to the Acolyte of Nature subclass feature. This allows you to pick one additional cantrip from the list of Druid Cantrips below:
Acolyte of Nature also grants you Skill Proficiencies. At Level 1, you become Proficient in Animal Handling, Nature, and Survival.
Nature Domain Clerics will also start by having Heavy Armor Proficiency. Now you can re-distribute extra Dexterity ability points to other abilities seeing as Heavy Armor does not grant you any AC DEX bonuses.
At Level 2, you unlock the Channel Divinity power of your subclass called Charm Animals and Plants. Spend a Channel Divinity Charge to cast Charm on nearby plants and beasts, incapacitating them for 10 turns.
Upon reaching Level 8, your Nature Domain Cleric gains access to the action, Divine Strike: Elemental Fury. Once per turn (during combat), you will be able to use Elemental Fury to roll a 1d8, dealing either Cold, Fire, or Lightning Damage on top of your melee weapon damage.
Level | Subclass Features Unlocked |
---|---|
Level 1 |
・Grants 2 Nature Domain Spells ・Heavy Armor Proficiency ・Acolyte of Nature (Feature) |
Level 2 | ・Charm Animals and Plants (Channel Divinity) |
Level 3 | ・Grants 2 Nature Domain Spells |
Level 5 | ・Grants 2 Nature Domain Spells |
Level 7 | ・Grants 2 Nature Domain Spells |
Level 8 | ・Divine Strike: Elemental Fury (Action) |
Level 9 | ・Grants 2 Nature Domain Spells |
The Drow race is a good choice for Nature Domain as you'll be proficient with select weapons in both the Melee and Range categories, ultimately making you a spellcasting-melee hybrid cleric.
・Drow Weapon Training - Proficiency with Rapier, Shortsword, and Crossbows. As a Nature Domain, you'll be relying mostly on debuffs in combat, so having a bit of offensive arsenal with you would greatly make you more efficient in combat.
・Superior Darkvision - Lets you see in the dark up to 24m, perfect for casting spells in pitch black areas.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 | 14 | 16 (+1) | 8 | 16 (+2) | 8 |
Main ability scores are Wisdom and Constitution, so put in most of your points in those, as well as the +1 and +2 bonuses.
Strength at 12 to deal decent damage with your melee weapons since you'll be proficient in some due to your passive feature of Drow Weapon Training.
Equipping the Boots of Striding allows you to gain Momentum when you cast a spell that requires concentration.
Boots of Striding: Armor Guide and How to Get
All Cleric Subclasses | ||
---|---|---|
Knowledge Domain | Light Domain | Life Domain |
Nature Domain | Tempest Domain | Trickery Domain |
War Domain |
Nature Domain Subclass Guide and Build
Genshin Impact Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Path of Exile 2 (PoE 2) Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Infinity Nikki Walkthrough & Guides Wiki
STALKER 2 Heart of Chornobyl Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Cyberpunk 2077: Phantom Liberty Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Monster Hunter World Walkthrough & Guides Wiki
© 2023 Larian Studios. All rights reserved. Larian Studios is a registered trademark of arrakis nv, affiliate of Larian Studios Games ltd. All company names, brand names, trademarks and logos are the property of their respective owners. © 2020 Wizards of the coast. All rights reserved. Wizards of the coast, Baldur’s Gate, Dungeons & Dragons, D&D, and their respective logos. Are registered trademarks of wizards of the coast LLC
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.