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Shields are secondary pieces of armor for your off-hand in Baldur's Gate 3. Read more to learn about each Shield, their additional Armor Class, and more!
List of Contents
Shield | Effect | Armour Class |
---|---|---|
Abdel's Trusted Shield | Shield Bash: When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity Saving Throw. | +2 |
Absolute's Protector |
Absolute's Aegis: If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1. Shield Bash: When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity Saving Throw. |
+2 |
Absolute's Warboard | Absolute's Ward: If the wielder bears the Absolute's Brand, they gain a +1 bonus to Saving Throws. | 2 |
Adamantine Shield | Adamantine Shield: When a melee attack misses you, the attacker is sent Reeling for 1 turn. | +2 |
Broken Shield | - | +1 |
Enforcer Shield |
Staunch Blessing: When a creature misses the wielder with an attack, they gain a +1d4 bonus to their next Attack roll that deals non-lethal damage. This bonus is relinquished when the wielder deals lethal damage. |
+2 |
Fossilised Shell | - | +2 |
Gloomstrand Shield | Stealth +1 | +2 |
Glowing Shield | Loving Protection: Once per Short Rest, if you are below 50% hit points and take damage, you gain 8 temporary hit points. | +2 |
Goblin Shield | - | +2 |
Iron-Banded Shield | - | +2 |
Ironvine Shield | Ironvine: While the wielder is holding a weapon empowered with Shillelagh, and when they are hit biy a melee attack, the attack takes 1 Piercing damage. | +2 |
Justiciar's Greatshield |
Shield Bash: When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity Saving Throw Advantage on Perception Checks. |
|
Ketheric's Shield |
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Shield Bash: When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity Saving Throw. Advantage on Dexterity Saving Throw Checks. |
+2 |
Rusty Studded Shield | - | +2 |
Safeguard Shield | Saving Throw +1 | +2 |
Scrapwood Shield | - | +2 |
Sentinel Shield |
Heightened Awareness: Gain a +3 bonus to Initiative Rolls and Advantage on Perception Ability Checks. Shield Bash: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity Saving Throw. |
+2 |
Shield | - | +3 |
Shield +1 | - | +3 |
Shield of Devotion |
Additional Spell Slot: You gain 1 Level 1 spell slot. Shield Bash: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity Saving Throw. |
+2 |
Shield of Returning | Bound Weapon: This shield binds to your being, returning to your hand if thrown. | +2 |
Shield of Scorching Reprisal | Shield Bash: When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity Saving Throw. | +2 |
Shield of Shielding | Shield Bash: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity Saving Throw. | +2 |
Shield of the Undevout |
Dreadful Hewer: Your foes have Disadvantage on Saving Throws to resist your spells or actions that inflict Fear. Additional Spell Slot: You gain 1 Level 1 Spell slot. Shield Bash: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity Saving Throw. |
+2 |
Spiked Shield | - | +2 |
Studded Shield | - | +2 |
Swire's Sledboard |
Shield Conduit: The shield shrouds the wearer with Force Conduit at the start of its turn in combat. Shield Bash: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity Saving Throw |
+2 |
The Real Sparky Sparkswall | - | +3 |
Training Shield | - | +1 |
Viconia's Walking Fortress |
Rebuke of the Mighty: When a foe hits you with a melee attack, you can use your reaction, dealing it 2d8 Force damage and knock it Prone unless they succeed a Dexterity Saving Throw. Spellguard: You gain Advantage on Saving Throws against spells. Spell Attack Rolls against you have Disadvantage. |
+3 |
Watcher's Shield | Advantage on Perception Checks | +2 |
Wood Woad Shield | - | +2 |
Wooden Shield | - | +2 |
All Armor Types | ||
---|---|---|
Helms | Chest Armor | Gloves |
Boots | Shields | Cloaks |
List of All Shields
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