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Abjuration Spells are spells that specialize in protection and support in Baldur's Gate 3. Read on to learn more about each Abjuration Spell, their effects, levels, and more!
List of Contents
Spell | Description | Class |
---|---|---|
Blade Ward | Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. |
Warlock Rogue Cleric Bard Eldritch Knight |
Resistance | Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving Throws. |
Cleric |
Spell | Description | Class |
---|---|---|
Armour of Agathys | Gain 5 temporary hit points and deal 5 Cold Damage to any creature that hits you with a melee attack. |
Warlock Sorcerer Bard |
Invocation: Armour of Shadows | Protective shadows surround you. They increase your Armour Class by 3. |
Warlock |
Mage Armour | Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier. |
Wizard Eldritch Knight |
Protection from Evil and Good | Protect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead. |
Wizard Warlock Paladin Cleric Eldritch Knight |
Sanctuary | You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. |
Cleric |
Shar's Aegis | Encase yourself with a shimmering field of magic that increases your Armour Class by 2. | - |
Shield | When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile. |
Wizard Eldritch Knight |
Shield of Faith | Protect a creature from attacks: increase its Armour Class by 2. |
Paladin Cleric |
Tyr's Protection | Protect a creature from attacks: increase its Armour Class by 2. | - |
Spell | Description | Class |
---|---|---|
Absolute's Talisman: Aid | Heal yourself and increase your hit points maximum by 5 hit points. |
Cleric |
Aid | Heal your allies and increase their hit point maximum by 5 hit points. |
Paladin Cleric |
Arcane Lock | Close a door or container with a magical lock. It can no longer be lockpicked or opened with Knock. |
Wizard Bard |
Gentle Warding Bond | Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws. ^ Each time the warded creature takes damage, the spellcaster takes the same amount of damage. | - |
Lesser Restoration | Cure a creature from disease, poison, paralysis or blindness. |
Paladin Druid Cleric Bard |
Pass Without Trace | Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. |
Druid Cleric Bard |
Protection from Missiles | Amplify your reflexes to better contend with incoming missiles. Ranged weapon attacks against you have Disadvantage, and their damage is halved. | - |
Protection from Poison | Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. |
Paladin Druid Cleric |
Warding Bond | Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws. |
Cleric |
Spell | Description | Class |
---|---|---|
Beacon of Hope | Your allies will regain the maximum hit points possible when healed. They also gain Advantage on Wisdom Saving Throws and Death Saving Throws. |
Cleric |
Counterspell | Nullify another creature's spell as a reaction. The spell must be 3rd Level or lower. If it is higher, you must succeed a Check to nullify it, the difficulty of which is based on the spell's Level. |
Wizard Warlock Bard |
Glyph of Warding | Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy, the selected magical effect will trigger. |
Wizard Cleric Bard |
Khalid's Gift: Aid | Heal yourself and increase your hit point maximum by 10 hit points. | - |
Protection from Energy | Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. |
Wizard Cleric Oath of the Ancients |
Remove Curse | Touch a creature or object to remove all Curses and Hexes affecting it. |
Wizard Warlock Cleric Bard |
Shield of Devotion: Aid | Heal yourself and increase your hit points maximum by 10 hit points. | - |
Spell | Description | Class |
---|---|---|
Banishment | Temporarily Banish your target to another plane of existence. |
Cleric Bard |
Death Ward | Protect a creature from death. The next time damage would reduce it to 0 hit points, it remains conscious with 1 hit point left. |
Cleric Bard |
Freedom of Movement | Snap an ally out of any Stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 1.5m of movement speed to free itself. |
Cleric |
Gargoyle's Countenance | Become stone, gaining Resistance to non-magical Bluedgeoning, Piercing, and Slashing damage. | - |
Stoneskin | Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage. |
Cleric |
Spell | Description | Class |
---|---|---|
Dispel Evil and Good | Aberrations, celestials, elementals, fey, fiends, and undead have Disadvantage on Attack Rolls against you. |
Cleric |
Greater Restoration | Touch a creature and negate any Charm, Petrification, Stun, or curse afflicting it. |
Druid Cleric Bard |
Planar Binding | Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. |
Druid Cleric Bard |
Spell | Description | Class |
---|---|---|
Globe of Invulnerability | Create a barrier that makes creatures and objects inside it Immune to all damage. |
Sorcerer |
All Schools of Spells | |||
---|---|---|---|
Abjuration | Conjuration | Divination | Enchantment |
Evocation | Illusion | Necromancy | Transmutation |
Other Spell Types | |||
---|---|---|---|
Ritual Spells |
List of All Abjuration Spells
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