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This is a ranking page for the hero Sara - Lady of Loptr from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Sara.
| Heroes With the Same Name | |
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List of Contents
| Mythic Heroes - Dagr: Sun's Radiance Featured Heroes | |||
|---|---|---|---|
Legendary Eirika[8.0/10] |
Legendary Marth[9.0/10] |
Reginn[8.5/10] |
Legendary Lucina[9.0/10] |
Guinivere[8.5/10] |
Duessel[8.5/10] |
Legendary Edelgard[8.5/10] |
Freyja[8.5/10] |
Dagr[9.0/10] |
Bramimond[8.5/10] |
Legendary Corrin (F)[8.5/10] |
Sara[8.5/10] |

| Overall Rating | 8.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
C (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Refined Kia Staff grants Hexblade and cleanses Penalty effects to Sara and nearby allies at the start of each turn, grants Null Follow-Up to allies within 3Rx3C, and grants Sara bonus true damage, Special charge +1 per attack, and a Null Follow-Up effect. |
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Might: 14 Range: 2 Calculates damage from staff like other weapons. At start of turn, if 【Penalty】 is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】 on that ally. (If 【Penalty】 is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.) |
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Range: 1 Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
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At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. |
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Foe cannot counterattack. |
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Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (16) |
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★★★☆☆ |
| Atk (10) |
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★★★★☆ |
| Spd (9) |
|
★★★★★ |
| Def (3) |
|
★★☆☆☆ |
| Res (11) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Sara are +Res and -Def. A higher Res stat allows Sara to fulfill a secondary role as a magic tank while improving her support capabilities through equipping Res-based support skills like Discords or Ploys.
Her Def stat is abysmally low, so it can be safely taken as a bane.
We recommend a +Res IV when merging Sara to 10. This is for the same reasons as above. She will be able to provide support from a distance by inheriting skills like Discords or Ploys.
| HOT | |
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This build uses Sara as a pure support with refined Kia Staff, Dazzling Discord, and Spd/Res Ploy to aid her allies.
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This build bolsters Sara's role as a support to her allies, while also making sure she can tank some hits from enemies that use Magic.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 14 Range: 2 HP: Calculates damage from staff like other weapons. At start of turn, if unit is within 3 spaces of an ally, grants Atk/Spd+6 and 【Hexblade】 to unit and allies within 3 spaces of unit for 1 turn, and neutralizes any 【Penalty】 effects on unit and allies within 3 spaces of unit (excluding penalties inflicted at start of turn). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of foe's Atk (excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 during their combat, and also, if ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent ally's follow-up attacks during their combat. For allies within 3 rows or 3 columns centered on unit, restores 7 HP after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. |
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Refined Kia Staff has built-in Wrathful Staff 3, grants Atk/Spd+6 and 【Hexblade】and neutralizes all 【Penalty】 effects to Sara and nearby allies at the start of each turn.
For allies within 3 rows or 3 columns, refined Kia Staff grants them Atk/Spd+5 in combat, a Null Follow-Up effect if they outspeed their foes, and 7 HP post-combat healing.
In combat, refined Kia Staff grants Sara Atk/Spd/Def/Res+10, true damage equal to 15% of her foe's Atk, Special cooldown charge +1 per attack, a Null Follow-Up effect, 7 HP post-combat healing, and neutralizes her foe's bonuses in combat.
This refine improves upon the support abilities of base Kia Staff and gives Sara some offensive power on top of that.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 165 | ||
| HP |
35 |
Rank: 1109/1317 |
| Atk |
40 |
Rank: 400/1317 |
| Spd |
37 |
Rank: 441/1317 |
| Def |
16 |
Rank: 1099/1317 |
| Res |
37 |
Rank: 147/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 40 | 59 | 41 | 20 | 42 | 202 | Lv.40 +10 | 40 | 45 | 41 | 20 | 42 | 188 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 43 | 44 | 41 | 20 | 41 | 189 |
| +Atk Lv.40 +10 | 39 | 48 | 41 | 20 | 41 | 189 |
| +Spd Lv.40 +10 | 39 | 44 | 44 | 20 | 41 | 188 |
| +Def Lv.40 +10 | 39 | 44 | 41 | 23 | 41 | 188 |
| +Res Lv.40 +10 | 39 | 44 | 41 | 20 | 44 | 188 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 35 | 54 | 37 | 16 | 37 | 179 |
| 5★ Lv.40 | 35 | 40 | 37 | 16 | 37 | 165 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 16 | 10 | 9 | 3 | 11 | 49 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 44 | 43 | 46 | 19 | 31 | 183 | |
| 37 | 44 | 45 | 16 | 35 | 177 | |
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35 | 40 | 37 | 16 | 37 | 165 |
| 39 | 33 | 23 | 35 | 31 | 161 | |
| 42 | 33 | 35 | 16 | 25 | 151 | |
| 38 | 35 | 32 | 20 | 26 | 151 |
Note: Stats bonuses from skills are not taken into account.
Sara is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat. However, as she uses a staff, his damage would normally be halved without a Wrathful Staff effect.
Kia Staff has a Wrathful Staff effect built in so she does not get a damage penalty as long as she uses it.
Refined Kia Staff has built-in Wrathful Staff 3, grants Atk/Spd+6 and 【Hexblade】and neutralizes all 【Penalty】 effects to Sara and nearby allies at the start of each turn.
For allies within 3 rows or 3 columns, refined Kia Staff grants them Atk/Spd+5 in combat, a Null Follow-Up effect if they outspeed their foes, and 7 HP post-combat healing.
In combat, refined Kia Staff grants Sara Atk/Spd/Def/Res+10, true damage equal to 15% of her foe's Atk, Special cooldown charge +1 per attack, a Null Follow-Up effect, 7 HP post-combat healing, and neutralizes her foe's bonuses in combat.
This refine improves upon the support abilities of base Kia Staff and gives Sara some offensive power on top of that.
When Sara uses Return+ on an ally, it restores HP equal to 50% of Sara's attack and an effect similar to Reposition occurs. This is unique in the sense that it is both a heal and a movement-assist skill. Its clear use is to help allies retreat into safer zones while healing them though you can defnitely be more creative with such a versatile skill. This significantly reduces the chance of that ally getting taken out in battle.
You can also use it to heal a unit to further fling it into enemy lines. The heal makes it less likely for said unit to get taken out by enemy attacks.
The only obvious drawback to this is it does not lead to staff Specials like Deluge Balm+ or any other special from activating. Survey the needs of the map, attack or heal accordingly to lead your team to victory.
Sara's Def only sits at 16 at Lv.40. This makes it very easy for physical units to take her out. Be mindful of Sara's positioning in relation to physical units that can easily take her out.
As briefly mentioned, Return+ does not accelerate Special cooldowns. This means that the only way for Sara to activate Specials is through attacking and taking attacks. Additionally, EXP and SP cannot be gained through Return+.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Sara - Lady of Loptr only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sara - Lady of Loptr if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 10 | 2 | Restricted to units that use a Staff. | 5★ | |
| 14 | 2 | Calculates damage from staff like other weapons. At start of turn, if 【Penalty】 is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】 on that ally. (If 【Penalty】 is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.) | 5★ |
| Skill Name | Range | Effect | Learned At |
|---|---|---|---|
| 1 | Restores 5 HP. | 5★ | |
| 1 | Restores 7 HP each to target and this unit. | 5★ | |
| 1 | Restores 8 HP to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ | |
| 1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ |
| This Hero has no Special skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
| At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
| At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
| At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ | |
| At start of combat, if unit's HP = 100%, foe cannot counterattack. | 5★ | |
| At start of combat, if unit's HP ≥ 50%, foe cannot counterattack. | 5★ | |
| Foe cannot counterattack. | 5★ | |
| Grants adjacent allies Res +2 during combat. | 5★ | |
| Grants allies within 2 spaces Res +2 during combat. | 5★ | |
| Grants allies within 2 spaces Res +3 during combat. | 5★ | |
| Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. | 5★ |

| Value of Skills | ★★★★★ |
|---|
Sara can be used to inherit the skills Return+, Atk/Spd Push 4 or Joint Drive Res.
Return+ is the only good option from that list.
Sara is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Heather Halley |
|---|---|
| Illustrator | sachie |
| Appears In |
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| Heroes from Mythic Heroes - Dagr: Sun's Radiance | |||
|---|---|---|---|
Legendary Eirika[8.0/10] |
Legendary Marth[9.0/10] |
Reginn[8.5/10] |
Legendary Lucina[9.0/10] |
Guinivere[8.5/10] |
Duessel[8.5/10] |
Legendary Edelgard[8.5/10] |
Freyja[8.5/10] |
Dagr[9.0/10] |
Bramimond[8.5/10] |
Legendary Corrin (F)[8.5/10] |
Sara[8.5/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
Why is tina in the "similar units"ist, but not Safy? Why are Safy & Tina in separate lists? I can't figure out what separates the 2 lists ("similar units" when u look at Safy are different than what it shows for tina & sara). Both are infantry staff users. 🤔
Sara Builds and Best IVs



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Tina is classified as an offensive Staff Infantry 5★ exclusive with her high Spd stat, and Safy is classified as a defensive Staff Infantry 5★ exclusive with her high Res stat.