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This is a ranking page for the hero Sara - Lady of Loptr from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Sara.
Heroes With the Same Name | |
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Sara
|
List of Contents
Mythic Heroes - Dagr: Sun's Radiance Featured Heroes | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Legendary Marth [9.0/10] |
Reginn [9.0/10] |
Legendary Lucina [9.0/10] |
Guinivere [9.0/10] |
Duessel [9.0/10] |
Legendary Edelgard [9.0/10] |
Freyja [9.0/10] |
Dagr [9.0/10] |
Bramimond [9.0/10] |
Legendary Corrin (F) [9.0/10] |
Sara [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Kia's Staff can clear penalties on allied units in a wide AoE ・Grants an Atk/Spd buff to an ally within Kia's Staff range ・Assist skill is both a heal and a movement-assist much like Flayn's Rescue |
Might: 14 Range: 2 Calculates damage from staff like other weapons. At start of turn, if 【Penalty】 is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】 on that ally. (If 【Penalty】 is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.) |
Range: 1 Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. |
The enemy cannot counterattack. |
Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (16) | ★★★☆☆ | |
Atk (10) | ★★★★☆ | |
Spd (9) | ★★★★★ | |
Def (3) | ★★☆☆☆ | |
Res (11) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Sara are +Spd and -Res. A higher Spd stat allows Sara to get a ton of follow-up attacks on her foes. This is because her Spd is already decent considering she is a staff unit. Additionally and more importantly, it protects her from hostile follow-up attacks. Her Def stat is abysmally low, so you cannot afford to lower it further as even the weaker physical units will be able to land hits on her. Her Res stat is very high, so she can definitely take some points off it so it is the best bane she can take.
We recommend a +Spd IV when merging Sara to 10. This is for the same reasons as above. She will be able to nail consistent follow-up attacks at this point especially with support. It will also boost her durabiity by a lot since she will take less follow-up attacks. You can also go for a +Atk IV as it directly increases her heal values from Kia Staff.
:
Return+
:
Miracle
:
-
|
:
-
|
This build bolsters Sara's role as a support to her allies, while also making sure she can tank some hits from enemies that use Magic.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
165 | ||
HP |
35 |
Rank: 1109/1171 |
Atk |
40 |
Rank: 400/1171 |
Spd |
37 |
Rank: 441/1171 |
Def |
16 |
Rank: 1099/1171 |
Res |
37 |
Rank: 147/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 40 | 59 | 41 | 20 | 42 | 202 | Lv.40 +10 | 40 | 45 | 41 | 20 | 42 | 188 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 43 | 44 | 41 | 20 | 41 | 189 |
+Atk Lv.40 +10 | 39 | 48 | 41 | 20 | 41 | 189 |
+Spd Lv.40 +10 | 39 | 44 | 44 | 20 | 41 | 188 |
+Def Lv.40 +10 | 39 | 44 | 41 | 23 | 41 | 188 |
+Res Lv.40 +10 | 39 | 44 | 41 | 20 | 44 | 188 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 35 | 54 | 37 | 16 | 37 | 179 |
5★ Lv.40 | 35 | 40 | 37 | 16 | 37 | 165 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 16 | 10 | 9 | 3 | 11 | 49 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
44 | 43 | 46 | 19 | 31 | 183 | |
37 | 44 | 45 | 16 | 35 | 177 | |
Sara
|
35 | 40 | 37 | 16 | 37 | 165 |
39 | 33 | 23 | 35 | 31 | 161 | |
42 | 33 | 35 | 16 | 25 | 151 | |
38 | 35 | 32 | 20 | 26 | 151 |
Note: Stats bonuses from skills are not taken into account.
Sara is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat. However, as she uses a staff, his damage would normally be halved without a Wrathful Staff effect.
Kia Staff has a Wrathful Staff effect built in so she does not get a damage penalty as long as she uses it.
Kia Staff can grant Atk/Spd +6 and neutralize penalties on top of it to an ally who has the lowest HP within 4 spaces of Sara. This makes her a great counter to Mila's 【Isolation】 and since Mila is a very popular raiding unit in Aether Raids, it can be said that Sara is a great unit in Aether Raids defense.
Other units that have access to Isolation include Bridal Fjorm.
Even against a Mila-less team, Sara will still be a formidable defense unit. This is because of the inherent nature of Kia Staff and not to mention its very wide AoE of 4 tiles.
When Sara uses Return+ on an ally, it restores HP equal to 50% of Sara's attack and an effect similar to Reposition occurs. This is unique in the sense that it is both a heal and a movement-assist skill. Its clear use is to help allies retreat into safer zones while healing them though you can defnitely be more creative with such a versatile skill. This significantly reduces the chance of that ally getting taken out in battle.
You can also use it to heal a unit to further fling it into enemy lines. The heal makes it less likely for said unit to get taken out by enemy attacks.
The only obvious drawback to this is it does not lead to staff Specials like Deluge Balm+ or any other special from activating. Survey the needs of the map, attack or heal accordingly to lead your team to victory.
While Return+ and Kia Staff's primary effect can be the great cornerstones of Sara's kit making her a great support unit, you cannot simply ignore her potential as a secondary offensive unit. First off, Kia Staff possesses a built-in effect identical to Wrathful Staff 3 this takes off the damage penalty units would normally get when using a staff. Also, since it is built into her weapon, it makes way for Dazzling Staff in her B slot which blocks counterattacks. This allows her to safely shave-off HP from opponents.
Finally, the nail to the coffin is her native access to the growingly popular Atk/Spd Push 4 which takes her attacks to the next level. With all these, she can definitely score some one-sided matchups where she can take out foes unscathed.
Sara scoring a follow-up attack on an unlucky mage! Expect lots of follow-up attacks from Sara as she has decent Spd levels.
Sara's Def only sits at 16 at Lv.40. This makes it very easy for physical units to take her out. Be mindful of Sara's positioning in relation to physical units that can easily take her out.
As briefly mentioned, Return+ does not accelerate Special cooldowns. This means that the only way for Sara to activate Specials is through attacking and taking attacks. Additionally, EXP and SP cannot be gained through Return+.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Sara - Lady of Loptr only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sara - Lady of Loptr if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
10 | 2 | Restricted to units that use a Staff. | 5★ | |
14 | 2 | Calculates damage from staff like other weapons. At start of turn, if 【Penalty】 is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】 on that ally. (If 【Penalty】 is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.) | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Restores 5 HP. | 5★ | |
1 | Restores 7 HP each to target and this unit. | 5★ | |
1 | Restores 8 HP to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ | |
1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ | |
If unit has 100% HP at the start of combat, the enemy cannot counterattack. | 5★ | |
If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack. | 5★ | |
The enemy cannot counterattack. | 5★ | |
Grants adjacent allies Res +2 during combat. | 5★ | |
Grants allies within 2 spaces Res +2 during combat. | 5★ | |
Grants allies within 2 spaces Res +3 during combat. | 5★ | |
Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. | 5★ |
Value of Skills | ★★★★★ |
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Sara can be used to inherit the skill Atk/Spd Push 4 or Joint Drive Res. However, as discussed, Sara is a very powerful hero who can both provide firepower in offensive and defensive ends. We generally recommend building and training her instead as she can be very powerful in a lot of game modes.
Sara is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Heather Halley |
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Illustrator | sachie |
Appears In |
Heroes from Mythic Heroes - Dagr: Sun's Radiance | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Legendary Marth [9.0/10] |
Reginn [9.0/10] |
Legendary Lucina [9.0/10] |
Guinivere [9.0/10] |
Duessel [9.0/10] |
Legendary Edelgard [9.0/10] |
Freyja [9.0/10] |
Dagr [9.0/10] |
Bramimond [9.0/10] |
Legendary Corrin (F) [9.0/10] |
Sara [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Sara Builds and Best IVs
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