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This is a ranking page for the hero Dimitri - Savage Boar from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Dimitri.
Heroes With the Same Name | |
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Fallen Dimitri
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List of Contents
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Huge perks and bonuses when not adjacent to allies ・Access to bonus damage when Dimitri cannot make a follow-up attack ・Access to Canto allows Dimitri to move after he commits to an attack. |
Might: 16 Range: 1 Grants Atk +3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if unit's Atk > foe's Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit's Atk minus foe's Def. |
Cooldown Count = 2 Boosts damage dealt by 50%. |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. |
Enables 【Canto (Rem. +1)】. If unit is not adjacent to an ally. Inflicts Spd/Def-3 on foe during combat and foe cannot counterattack. 【Canto (Rem. +1)】 |
At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (31) | ★★★★★ | |
Spd (7) | ★★★★☆ | |
Def (12) | ★★★☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fallen Dimitri are +Atk and -Res. Fallen Dimitri's Spd combined with the buffs he gets is already at an elite level so taking a +Atk IV is your best bet in maximizing his damage. His Res is of less importance so it is safe to take as his bane.
It is also a superboon so you should take advantage of it as much as possible.
We recommend a +Atk IV when merging Dimitri to 10. This is for the same reasons as above and at this point, he will reach 69 Atk. That is enough to take out most units in the game either with a follow-up attack or through Vengeful Lance's effects.
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Glimmer
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A budget build for Fallen Dimitri. This leans very heavily into increasing his overall Atk and Spd for massive amounts of damage.
HOT | |
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-
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-
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This is an offensive build aimed at triggering No Quarter during combat to burst down Dimitri's foes.
HOT | |
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Fury 4
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Fury 3
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This build uses Ninja Naginata+ and Assassin's Strike to stack up as much true damage as possible and break Near Save tank units. Atk/Spd Pledge provides Special acceleration on the C skill slot to trigger Galeforce more reliably. Fury stacking allows Dimitri to get into Wings of Mercy range for his allies to warp in and clean up.
Neutral Stats at Lv. 40 (5★) | ||
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177 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
42 |
Rank: 279/1184 |
Spd |
40 |
Rank: 309/1184 |
Def |
38 |
Rank: 128/1184 |
Res |
17 |
Rank: 1120/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 66 | 44 | 43 | 21 | 219 | Lv.40 +10 | 45 | 47 | 44 | 43 | 21 | 200 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 46 | 44 | 42 | 21 | 200 |
+Atk Lv.40 +10 | 44 | 50 | 44 | 42 | 21 | 201 |
+Spd Lv.40 +10 | 44 | 46 | 47 | 42 | 21 | 200 |
+Def Lv.40 +10 | 44 | 46 | 44 | 45 | 21 | 200 |
+Res Lv.40 +10 | 44 | 46 | 44 | 42 | 24 | 200 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 61 | 40 | 38 | 17 | 196 |
5★ Lv.40 | 40 | 42 | 40 | 38 | 17 | 177 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 31 | 7 | 12 | 4 | 72 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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40 | 34 | 47 | 47 | 31 | 199 | |
40 | 44 | 46 | 41 | 27 | 198 | |
41 | 42 | 46 | 30 | 34 | 193 | |
40 | 44 | 46 | 47 | 16 | 193 | |
42 | 46 | 44 | 34 | 27 | 193 | |
40 | 42 | 47 | 30 | 34 | 193 | |
37 | 41 | 45 | 45 | 25 | 193 | |
37 | 41 | 46 | 46 | 23 | 193 | |
39 | 38 | 44 | 34 | 32 | 187 | |
41 | 40 | 42 | 31 | 28 | 182 | |
41 | 40 | 38 | 35 | 28 | 182 | |
40 | 41 | 41 | 37 | 18 | 177 | |
Fallen Dimitri
|
40 | 42 | 40 | 38 | 17 | 177 |
44 | 38 | 38 | 35 | 21 | 176 | |
42 | 37 | 39 | 31 | 27 | 176 | |
41 | 39 | 42 | 31 | 23 | 176 | |
41 | 40 | 36 | 40 | 19 | 176 | |
40 | 41 | 40 | 28 | 27 | 176 | |
46 | 38 | 35 | 32 | 21 | 172 | |
40 | 37 | 40 | 30 | 25 | 172 | |
38 | 35 | 40 | 28 | 31 | 172 | |
39 | 30 | 31 | 30 | 34 | 164 | |
43 | 32 | 32 | 29 | 22 | 158 | |
35 | 32 | 34 | 28 | 29 | 158 | |
46 | 36 | 32 | 24 | 19 | 157 | |
41 | 34 | 36 | 27 | 19 | 157 |
Note: Stats bonuses from skills are not taken into account.
Fallen Dimitri is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to his Atk minus the foe's Def stat.
Fallen Dimitri's various boosts seen above.
Fallen Dimitri's Venegeful Lance and Atk/Spd Solo 4 give him Atk/Spd+6 and Atk/Spd+7 respectively when he's not adjacent to an ally.
This makes him extremely powerful when he attacks, potentially one-shotting enemy units he faces.
And even if he's not fast enough to give a follow-up attack, Vengeful Lance's other ability will deal damage depending on Dimitri's Atk minus his target's Def.
Murderous Lion inflicts Spd/Def-3 to an enemy unit during combat if Fallen Dimitri is not next to an ally and will also make them unable to counterattack.
This makes him able to attack without fear of being one-shotted himself in the process.
It also enables【Canto (1)】, which will enable him to move again after performing certain actions.
Given his many skills that rely on him being solo, you must always make sure that Dimitri is not adjacent to an ally!
Odd Tempest 3 allows him to move an extra space in odd-numbered turns. This means that half of the time, Dimitri can move up to 3 spaces! This can be the difference between victory or defeat in some cases especially in turn-limited maps such as Aether Raids.
There are no trigger conditions besides being under an odd-numbered turn. This makes it a situational, but very easy-to-use skill that provides lots of utility to Fallen Dimitri.
Due to the effects of Vengeful Lance, Fallen Dimitri will be able to deal damage to his opponents if his Atk is higher than their Def and he is unable to make a follow-up attack.
This means that he can get through armored units that have Wary Fighter 3, or certain units like Brave Hector and his Maltet refine, or Fallen Edelgard's Twin-Crest Power.
Not having any Distant Counter built into his kit means that Fallen Dimitri is vulnerable to any ranged units and is purely a player-phase unit.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Dimitri - Savage Boar only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Dimitri - Savage Boar if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Atk +3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if unit's Atk > foe's Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit's Atk minus foe's Def. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
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If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ | |
Enables 【Canto (Rem. +1)】. If unit is not adjacent to an ally. Inflicts Spd/Def-3 on foe during combat and foe cannot counterattack. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
At start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Value of Skills | ★★★★★ |
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Fallen Dimitri can be used to inherit the skills Atk/Spd Solo 4, or Odd Tempest 3. However, Fallen Dimitri is a very powerful hero. We recommend training and investing in him instead of fodderring him off.
Fallen Dimitri is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Chris Hackney |
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Illustrator | sena |
Appears In |
Heroes from Mythic Heroes - Legendary & Mythic Heroes - Eitri & Thórr | |||
---|---|---|---|
Plumeria [9.0/10] |
Legendary Sigurd [9.0/10] |
Múspell [9.0/10] |
Legendary Dimitri [9.0/10] |
Fallen Dimitri [9.0/10] |
Nótt [9.0/10] |
Dagr [9.0/10] |
Thórr [9.0/10] |
Eitri [9.0/10] |
Bramimond [9.0/10] |
Legendary Corrin (F) [9.0/10] |
Legendary Micaiah [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Fallen Dimitri Builds and Best IVs
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