Fire Emblem Heroes (FEH)

New Year Níðhöggr Builds and Best IVs

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This is a ranking page for the hero Níðhöggr - Daze of Healing from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Níðhöggr.

Heroes With the Same Name
Níðhöggr - Daze of Healing Icon New Year Níðhöggr

Special Heroes - Greetings to You Featured Heroes
New Year Tana IconNew Year Tana
[9.0/10]
New Year Níðhöggr IconNew Year Níðhöggr
[9.5/10]
New Year Hræsvelgr IconNew Year Hræsvelgr
[9.0/10]
New Year Heiðrún IconNew Year Heiðrún
[9.5/10]

New Year Níðhöggr Rating and Basic Information

FEH New Year Níðhöggr Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Níðhöggr - Daze of Healing: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・New Year Fang grants Def/Res+6, 【Hexblade】, and a 50% damage reduction piercing effect to Níðhöggr and nearby allies, deals pre-combat damage to foe, inflicts Atk/Def penalties onto foe, grants a Twin Save effect, bonus true damage, and true damage reduction.
・Divine Toxin improves transformation conditions, grants 【Dosage】 to unit and nearby allies, grants Atk/Def/Res+10, Null Guard, and Special cooldown charge +1 to Níðhöggr during combat, and neutralizes foe's Atk/Def bonuses.

New Year Níðhöggr Skills at 5★


Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6, 【Hexblade】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.
If unit is transformed or unit's HP ≥ 25% at start of combat, deals damage to foe = 25% of foe's max HP as combat begins (activates only when unit can attack in combat; only highest value applied; does not stack with other "deals X damage as combat begins" effects; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1; excluding certain foes, such as Røkkr).
If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), deals damage = 30% of foe's max HP (excluding area-of-effect Specials; excluding certain foes, such as Røkkr), and reduces damage from foe's attacks by X during combat (X = total damage dealt to foe; min 10; max 20; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.

Cooldown Count = 3
Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40).
If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
- Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat.
- Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials).

If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
At start of player or enemy phase, grants 【Dosage】 to unit and allies within 2 spaces of unit for 1 turn.
If unit is transformed or if foe initiates combat, grants Atk/Def/Res+10 to unit, neutralizes foe's bonuses to Atk/Def, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects tht inflict "Special cooldown charge -X" on unit during combat.
【Dosage】
Grants Atk/Spd/Def/Res+5 to unit during combat and restores 10 HP to unit after combat.
When a foe triggers "grants the 【Bonus】 effects active on foe" and "neutralizes any 【Bonus】 active on foe" effects from skills such as Essence Drain on unit with this status active, prevents those effects on unit and other targets and neutralizes any 【Bonus】 effects active on that foe (does not neutralize 【Bonus】 effects applied at the same time).

If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes penalties on unit during combat.

Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains).
If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 2, grants Def/Res+4 to unit during combat.

New Year Níðhöggr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (22) HP Superbane ★★★★★
Atk (15) Attack Bane ★★★★★
Spd (3) Spd Bane ★☆☆☆☆
Def (10) Def Boon ★★★★★
Res (11) Res Bane ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

The best IVs for New Year Níðhöggr are +Def and -Spd. Def is a superboon and boosting it from base 49 to base 53 improves the performance of New Year Fang's penalty effect.

Additionally, as a tank unit, Níðhöggr prefers to boost her bulk over her offense. Improving Def makes her receive less damage from incoming attacks and allows her to continue her role as a Savior unit.

New Year Níðhöggr's Spd is a clear dump stat at only base 16 and can be safely taken as a bane.

+Def for a +10 merge

We recommend +Def when merging Níðhöggr up to +10 to maximize her bulk and improve Enticing Dose further.

New Year Níðhöggr Best Builds

Full Tank New Year Níðhöggr

HOT
Assist Skill IconSwap
Special Skill IconAegis
Attuned Skill Icon: -
Updated on 12/30/2024

How to Use, Explanation

This build uses Shield Fighter and Emblem Marth's ring to consistently trigger Aegis and protect the team from ranged attacks while providing support with Divine Toxin and Higher Ground.

General Use / Budget New Year Níðhöggr

Assist Skill IconSwap
Emblem Icon: -
Attuned Skill Icon: -
Updated on 12/30/2024

How to Use, Explanation

New Year Níðhöggr's base kit is good enough to function as a Far Save tank with good return damage and support with Divine Toxin. This build won't be as bulky as the Shield Fighter build, but can retaliate with more damage in return.

Source Heroes for All Skills

New Year Níðhöggr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
207
HP
HP 50 50
Rank: 10/1190
Atk
Atk 48 48
Rank: 4/1190
Spd
Spd 16 16
Rank: 1155/1190
Def
Def 49 49
Rank: 2/1190
Res
Res 44 44
Rank: 48/1190

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 55 67 20 53 49 244
Lv.40 +10 55 53 20 53 49 230

HP Atk Spd Def Res Total
+HP
Lv.40 +10
57 52 20 53 48 230
+Atk
Lv.40 +10
54 55 20 53 48 230
+Spd
Lv.40 +10
54 52 23 53 48 230
+Def
Lv.40 +10
54 52 20 57 48 231
+Res
Lv.40 +10
54 52 20 53 51 230

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 50 62 16 49 44 221
5★ Lv.40 50 48 16 49 44 207

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 22 29 3 10 11 75

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
50 49 17 48 43 207
50 48 17 44 48 207
49 47 16 49 46 207
New Year Níðhöggr Icon New Year Níðhöggr
50 48 16 49 44 207
46 44 15 46 44 195
45 42 14 44 39 184
47 37 23 37 30 174

Note: Stats bonuses from skills are not taken into account.

New Year Níðhöggr Roles, Strengths, and Weaknesses

New Year Níðhöggr Roles

Níðhöggr - Daze of Healing Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

New Year Níðhöggr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

New Year Níðhöggr Strengths

New Year Fang deals pre-combat damage and grants damage reduction

New Year Níðhöggr Attack Fire Emblem Heroes FEH

New Year Níðhöggr's exclusive weapon New Year Fang grants Def/Res+6, 【Hexblade】, and a status granting 50% damage reduction piercing to Níðhöggr and nearby allies at the start of each phase.

At start of combat, New Year Fang deals pre-combat damage to New Year Níðhöggr's foe equal to 25% of her foe's max HP, similar to her base form's Enticing Dose. While the pre-combat damage amount can be massive, it does not stack with other pre-combat damage effects, setting a cap on the amount of damage possible.

New Year Fang also inflicts an Atk/Def penalty onto New Year Níðhöggr's foe equal to 6 + 20% of her Def, grants Níðhöggr the double damage reduction trigger of Twin Save skills, bonus damage equal to 30% of her foe's max HP, true damage reduction on her foe's attacks equal to the total damage dealt to her foe (min 10; max 20), and an additional similar damage reduction effect if her foe triggers an offensive Special.

The pre-combat damage effect improves the true damage reduction effect, making New Year Níðhöggr incredibly tanky just like her base form. However, the often-seen Breath of Life 4 can counter this effect. Keep watch for this skill to ensure new Year Níðhöggr is at her best!

Divine Toxin counters Bonus stealing effects

New Year Níðhöggr also comes with Divine Toxin just like her base alt. It grants additional transformation conditions to Níðhöggr, allowing her to easily transform on-demand with more lenient teambuilding and positioning restrictions.

At the start of each player and enemy phase, Divine Toxin grants 【Dosage】 to New Year Níðhöggr and nearby allies.

【Dosage】 is a new status effect that grants Atk/Spd/Def/Res+5 and 10 HP post-combat healing to the affected unit, and more importantly, prevents status stealing effects such as Fallen Nergal's 【Essence Drain】 and Tina's Thief from stealing statuses and instead neutralizes those foe's own 【Bonus】 effects.

The continued trend of releasing problems and then creating solutions afterwards continues with Divine Toxin. A counter to Fallen Nergal has been needed for quite some time now in PvP modes like Summoner Duels, and now we have one. This skill is crucial and is a must-have in Summoner Duels to counter teams based around Fallen Nergal who is a staple presence in the metagame.

New Year Níðhöggr Weaknesses

Weak to Armor Effective Weapons

New Year Níðhöggr takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Níðhöggr - Daze of Healing Only Appears as a 5 Star Hero!

Níðhöggr - Daze of Healing only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Níðhöggr - Daze of Healing if a 4 Star version is released!

Unlock Potential Tier List

New Year Níðhöggr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 5★
Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6, 【Hexblade】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.
If unit is transformed or unit's HP ≥ 25% at start of combat, deals damage to foe = 25% of foe's max HP as combat begins (activates only when unit can attack in combat; only highest value applied; does not stack with other "deals X damage as combat begins" effects; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1; excluding certain foes, such as Røkkr).
If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), deals damage = 30% of foe's max HP (excluding area-of-effect Specials; excluding certain foes, such as Røkkr), and reduces damage from foe's attacks by X during combat (X = total damage dealt to foe; min 10; max 20; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40).
If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
- Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat.
- Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
At start of player or enemy phase, grants 【Dosage】 to unit and allies within 2 spaces of unit for 1 turn.
If unit is transformed or if foe initiates combat, grants Atk/Def/Res+10 to unit, neutralizes foe's bonuses to Atk/Def, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects tht inflict "Special cooldown charge -X" on unit during combat.
【Dosage】
Grants Atk/Spd/Def/Res+5 to unit during combat and restores 10 HP to unit after combat.
When a foe triggers "grants the 【Bonus】 effects active on foe" and "neutralizes any 【Bonus】 active on foe" effects from skills such as Essence Drain on unit with this status active, prevents those effects on unit and other targets and neutralizes any 【Bonus】 effects active on that foe (does not neutralize 【Bonus】 effects applied at the same time).
5★
If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. 5★
If unit's HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. 5★
If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. 5★
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes penalties on unit during combat. 5★
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +2 during combat." 5★
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +3 during combat." 5★
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat." 5★
Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains).
If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 2, grants Def/Res+4 to unit during combat.
5★

New Year Níðhöggr as a Source Hero

New Year Níðhöggr Avatar

Value of Skills ★★★★★

New Year Níðhöggr has Sturdy Beast, Slick Fighter 4, and Higher Ground as inheritable options.

While these skills are all very powerful, New Year Níðhöggr is one of the best users of these skills, and she is a fantastic unit that requires little to no effort to use. Consider keeping a copy of her in your barracks before foddering her off.

Higher Ground should be the priority to inherit, as it is a very powerful Savior skill. If you are inheriting it to a Beast unit, ensure you pass on Sturdy Beast too.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate New Year Níðhöggr?

Top tier hero. Must summon. 6
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get New Year Níðhöggr / Illustrations / Voice Actor / Quotes

How to Get New Year Níðhöggr

Obtained through a Special Summoning Event!

New Year Níðhöggr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Greetings to You Banner
Greetings to You
Special Heroes Summon
Níðhöggr - Daze of Healing Icon New Year Níðhöggr

Starts:12/31/2024
Ends:01/31/2025

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
TBD
Illustrator YOSHIO
Appears In

Illustration

FEH: Related Guides

Special Heroes: Greetings to You

Greetings to You Banner

Heroes from Special Heroes - Greetings to You
New Year Tana IconNew Year Tana
[9.0/10]
New Year Níðhöggr IconNew Year Níðhöggr
[9.5/10]
New Year Hræsvelgr IconNew Year Hræsvelgr
[9.0/10]
New Year Heiðrún IconNew Year Heiðrún
[9.5/10]

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Comment

1 Anonymousabout 14 hours

What’s iconic is that this year is year of the snake which her time.

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