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★ Latest Banner - Greetings to You
☆ New Units - New Year Tana, New Year Hræsvelgr, New Year Níðhöggr, New Year Heiðrún
☆ Free Units - New Year Innes
This is a ranking page for the hero Níðhöggr - Daze of Healing from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Níðhöggr.
Heroes With the Same Name | |
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New Year Níðhöggr
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List of Contents
Special Heroes - Greetings to You Featured Heroes | |||
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New Year Tana [9.0/10] |
New Year Níðhöggr [9.5/10] |
New Year Hræsvelgr [9.0/10] |
New Year Heiðrún [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・New Year Fang grants Def/Res+6, 【Hexblade】, and a 50% damage reduction piercing effect to Níðhöggr and nearby allies, deals pre-combat damage to foe, inflicts Atk/Def penalties onto foe, grants a Twin Save effect, bonus true damage, and true damage reduction. ・Divine Toxin improves transformation conditions, grants 【Dosage】 to unit and nearby allies, grants Atk/Def/Res+10, Null Guard, and Special cooldown charge +1 to Níðhöggr during combat, and neutralizes foe's Atk/Def bonuses. |
Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6, 【Hexblade】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. If unit is transformed or unit's HP ≥ 25% at start of combat, deals damage to foe = 25% of foe's max HP as combat begins (activates only when unit can attack in combat; only highest value applied; does not stack with other "deals X damage as combat begins" effects; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1; excluding certain foes, such as Røkkr). If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), deals damage = 30% of foe's max HP (excluding area-of-effect Specials; excluding certain foes, such as Røkkr), and reduces damage from foe's attacks by X during combat (X = total damage dealt to foe; min 10; max 20; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
Cooldown Count = 3 Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials). |
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of player or enemy phase, grants 【Dosage】 to unit and allies within 2 spaces of unit for 1 turn. If unit is transformed or if foe initiates combat, grants Atk/Def/Res+10 to unit, neutralizes foe's bonuses to Atk/Def, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects tht inflict "Special cooldown charge -X" on unit during combat. 【Dosage】 Grants Atk/Spd/Def/Res+5 to unit during combat and restores 10 HP to unit after combat. When a foe triggers "grants the 【Bonus】 effects active on foe" and "neutralizes any 【Bonus】 active on foe" effects from skills such as Essence Drain on unit with this status active, prevents those effects on unit and other targets and neutralizes any 【Bonus】 effects active on that foe (does not neutralize 【Bonus】 effects applied at the same time). |
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes penalties on unit during combat. |
Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 2, grants Def/Res+4 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (22) | ★★★★★ | |
Atk (15) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (10) | ★★★★★ | |
Res (11) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for New Year Níðhöggr are +Def and -Spd. Def is a superboon and boosting it from base 49 to base 53 improves the performance of New Year Fang's penalty effect.
Additionally, as a tank unit, Níðhöggr prefers to boost her bulk over her offense. Improving Def makes her receive less damage from incoming attacks and allows her to continue her role as a Savior unit.
New Year Níðhöggr's Spd is a clear dump stat at only base 16 and can be safely taken as a bane.
We recommend +Def when merging Níðhöggr up to +10 to maximize her bulk and improve Enticing Dose further.
HOT | |
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Aegis
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Updated on 12/30/2024 |
This build uses Shield Fighter and Emblem Marth's ring to consistently trigger Aegis and protect the team from ranged attacks while providing support with Divine Toxin and Higher Ground.
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Updated on 12/30/2024 |
New Year Níðhöggr's base kit is good enough to function as a Far Save tank with good return damage and support with Divine Toxin. This build won't be as bulky as the Shield Fighter build, but can retaliate with more damage in return.
Neutral Stats at Lv. 40 (5★) | ||
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207 | ||
HP |
50 |
Rank: 10/1190 |
Atk |
48 |
Rank: 4/1190 |
Spd |
16 |
Rank: 1155/1190 |
Def |
49 |
Rank: 2/1190 |
Res |
44 |
Rank: 48/1190 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 55 | 67 | 20 | 53 | 49 | 244 | Lv.40 +10 | 55 | 53 | 20 | 53 | 49 | 230 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 57 | 52 | 20 | 53 | 48 | 230 |
+Atk Lv.40 +10 | 54 | 55 | 20 | 53 | 48 | 230 |
+Spd Lv.40 +10 | 54 | 52 | 23 | 53 | 48 | 230 |
+Def Lv.40 +10 | 54 | 52 | 20 | 57 | 48 | 231 |
+Res Lv.40 +10 | 54 | 52 | 20 | 53 | 51 | 230 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 50 | 62 | 16 | 49 | 44 | 221 |
5★ Lv.40 | 50 | 48 | 16 | 49 | 44 | 207 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 22 | 29 | 3 | 10 | 11 | 75 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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50 | 49 | 17 | 48 | 43 | 207 | |
50 | 48 | 17 | 44 | 48 | 207 | |
49 | 47 | 16 | 49 | 46 | 207 | |
New Year Níðhöggr
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50 | 48 | 16 | 49 | 44 | 207 |
46 | 44 | 15 | 46 | 44 | 195 | |
45 | 42 | 14 | 44 | 39 | 184 | |
47 | 37 | 23 | 37 | 30 | 174 |
Note: Stats bonuses from skills are not taken into account.
New Year Níðhöggr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
New Year Níðhöggr's exclusive weapon New Year Fang grants Def/Res+6, 【Hexblade】, and a status granting 50% damage reduction piercing to Níðhöggr and nearby allies at the start of each phase.
At start of combat, New Year Fang deals pre-combat damage to New Year Níðhöggr's foe equal to 25% of her foe's max HP, similar to her base form's Enticing Dose. While the pre-combat damage amount can be massive, it does not stack with other pre-combat damage effects, setting a cap on the amount of damage possible.
New Year Fang also inflicts an Atk/Def penalty onto New Year Níðhöggr's foe equal to 6 + 20% of her Def, grants Níðhöggr the double damage reduction trigger of Twin Save skills, bonus damage equal to 30% of her foe's max HP, true damage reduction on her foe's attacks equal to the total damage dealt to her foe (min 10; max 20), and an additional similar damage reduction effect if her foe triggers an offensive Special.
The pre-combat damage effect improves the true damage reduction effect, making New Year Níðhöggr incredibly tanky just like her base form. However, the often-seen Breath of Life 4 can counter this effect. Keep watch for this skill to ensure new Year Níðhöggr is at her best!
New Year Níðhöggr also comes with Divine Toxin just like her base alt. It grants additional transformation conditions to Níðhöggr, allowing her to easily transform on-demand with more lenient teambuilding and positioning restrictions.
At the start of each player and enemy phase, Divine Toxin grants 【Dosage】 to New Year Níðhöggr and nearby allies.
【Dosage】 is a new status effect that grants Atk/Spd/Def/Res+5 and 10 HP post-combat healing to the affected unit, and more importantly, prevents status stealing effects such as Fallen Nergal's 【Essence Drain】 and Tina's Thief from stealing statuses and instead neutralizes those foe's own 【Bonus】 effects.
The continued trend of releasing problems and then creating solutions afterwards continues with Divine Toxin. A counter to Fallen Nergal has been needed for quite some time now in PvP modes like Summoner Duels, and now we have one. This skill is crucial and is a must-have in Summoner Duels to counter teams based around Fallen Nergal who is a staple presence in the metagame.
New Year Níðhöggr takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Níðhöggr - Daze of Healing only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Níðhöggr - Daze of Healing if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 5★ | |
Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6, 【Hexblade】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. If unit is transformed or unit's HP ≥ 25% at start of combat, deals damage to foe = 25% of foe's max HP as combat begins (activates only when unit can attack in combat; only highest value applied; does not stack with other "deals X damage as combat begins" effects; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1; excluding certain foes, such as Røkkr). If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), deals damage = 30% of foe's max HP (excluding area-of-effect Specials; excluding certain foes, such as Røkkr), and reduces damage from foe's attacks by X during combat (X = total damage dealt to foe; min 10; max 20; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials). |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of player or enemy phase, grants 【Dosage】 to unit and allies within 2 spaces of unit for 1 turn. If unit is transformed or if foe initiates combat, grants Atk/Def/Res+10 to unit, neutralizes foe's bonuses to Atk/Def, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects tht inflict "Special cooldown charge -X" on unit during combat. 【Dosage】 Grants Atk/Spd/Def/Res+5 to unit during combat and restores 10 HP to unit after combat. When a foe triggers "grants the 【Bonus】 effects active on foe" and "neutralizes any 【Bonus】 active on foe" effects from skills such as Essence Drain on unit with this status active, prevents those effects on unit and other targets and neutralizes any 【Bonus】 effects active on that foe (does not neutralize 【Bonus】 effects applied at the same time). |
5★ | |
If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ | |
If unit's HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ | |
If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ | |
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes penalties on unit during combat. | 5★ | |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +2 during combat." | 5★ | |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +3 during combat." | 5★ | |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat." | 5★ | |
Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 2, grants Def/Res+4 to unit during combat. |
5★ |
Value of Skills | ★★★★★ |
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New Year Níðhöggr has Sturdy Beast, Slick Fighter 4, and Higher Ground as inheritable options.
While these skills are all very powerful, New Year Níðhöggr is one of the best users of these skills, and she is a fantastic unit that requires little to no effort to use. Consider keeping a copy of her in your barracks before foddering her off.
Higher Ground should be the priority to inherit, as it is a very powerful Savior skill. If you are inheriting it to a Beast unit, ensure you pass on Sturdy Beast too.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
New Year Níðhöggr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Event Name | Focus |
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Greetings to You Special Heroes Summon |
New Year Níðhöggr
Starts:12/31/2024 Ends:01/31/2025 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
TBD |
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Illustrator | YOSHIO |
Appears In |
Heroes from Special Heroes - Greetings to You | |||
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New Year Tana [9.0/10] |
New Year Níðhöggr [9.5/10] |
New Year Hræsvelgr [9.0/10] |
New Year Heiðrún [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
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Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
New Year Níðhöggr Builds and Best IVs
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What’s iconic is that this year is year of the snake which her time.