★ Builds: Gustave | Lune | Maelle
┗ Sciel | Verso | Monoco
★ Popular: Missables | Puzzles | White Nevrons
┗ Journals | Endings | 100% Walkthrough
★ Best Characters | Skills | Teams | Attributes

This is a boss guide on how to beat Simon in Clair Obscur: Expedition 33. See how to beat Simon, his attack patterns, how to dodge, counter and how to rematch him in this guide!

Luckily, there's a cheese strategy that can defeat Simon before he can even act, with the stars of the show being Maelle and her Stendhal. The other two party members to include in the main party are Sciel and Monoco.
| Rec. Stats | Level: 94 Attack Power: 10,000+ Critical Rate: 100% |
|
|---|---|---|
| Weapon | Barrier Breaker Lv. 33 | |
| Pictos / Luminas |
・ Dead Energy II
Dead Energy II +3 AP on killing an enemy. ・ Augmented First Strike
Augmented First Strike 50% increased damage on the first hit. Once per battle. ・ First Strike
First Strike Play first. ・ Energising Turn
Energising Turn +1 AP on turn start. ・ At Death's Door
At Death's Door Deal 50% more damage if Health is below 10%. ・ Greater Powerful
Greater Powerful +15% to Powerful damage increase. ・ Confident Fighter
Confident Fighter 30% increased damage, but can't be Healed. ・ Cheater
Cheater Always play twice in a row. ・ Energising Start I
Energising Start I +1 AP on battle start. ・ Empowering Last Stand
Empowering Last Stand Gain Powerful if fighting alone. ・ First Offensive
First Offensive First hit dealt and taken deals 50% more damage. ・ Burn Affinity
Burn Affinity 25% increased damage on Burning Targets. |
・ Stun Boost
Stun Boost 30% increased damage on Stunned targets. ・ Roulette
Roulette Every hit has a 50% chance to deal either 50% or 200% of its damage. ・ SOS Power
SOS Power Apply Powerful when falling below 50% Health. ・ Immaculate
Immaculate 30% increased damage until a hit is received. ・ Longer Powerful
Longer Powerful On applying Powerful, its duration is increased by 2. ・ Powered Attack
Powered Attack On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%. ・ Inverted Affinity
Inverted Affinity Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted. ・ Shield Affinity
Shield Affinity 30% increased damage while having Shields, but receiving any damage always removes all Shields. ・ Painted Power
Painted Power Damage can exceed 9,999. ・ Teamwork
Teamwork 10% increased damage while all allies are alive. ・ Solidifying
Solidifying +2 Shields when the character's Health falls below 50%. Once per battle. ・ Tainted
Tainted 15% increased damage for each Status Effect on self. ・ Powerful Shield
Powerful Shield 10% increased damage per Shield Point on self. ・ Warming Up
Warming Up 5% increased damage per turn. Can stack up to 5 times. ・ In Medias Res
In Medias Res +3 Shields on Battle Start, but max Health is halved. |
| Skills | ・Guard Down ・Last Chance ・Stendhal |
|
Following Medallum's recent bug fix, equipping weapons with good scaling such as Barrier Breaker or Lithum will help deal large amounts of damage to Simon.
Use Maelle's first turn to use Guard Down on Simon, then use the second turn from Cheater to use Last Chance. After Sciel swaps back to Sciel using Intervention, use Stendhal to deal large amounts of damage on Simon, even after the Stendhal nerf.
Maelle Best Builds and Attributes
| Rec. Stats | Level: 94 | |
|---|---|---|
| Weapon | Charnon Lv. 33 | |
| Pictos / Luminas |
・ First Strike
First Strike Play first. ・ Energising Death
Energising Death On death, +4 AP to allies. ・ Burning Death
Burning Death Apply 3 Burn to all enemies on Death. ・ Auto Death
Auto Death Kill self on battle start ・ Empowering Last Stand
Empowering Last Stand Gain Powerful if fighting alone. ・ Second Chance
Second Chance Revive with 100% Health. Once per battle. ・ Breaking Death
Breaking Death Fully charge enemy's Break Bar on death. |
・ Energising Start II
Energising Start II +1 AP on battle start. ・ Energising Start III
Energising Start III +1 AP on battle start. ・ Energising Turn
Energising Turn +1 AP on turn start. ・ Energising Start IV
Energising Start IV +1 AP on battle start. ・ Energising Start I
Energising Start I +1 AP on battle start. ・ Shielding Death
Shielding Death On death, allies gain 3 Shield points. ・ Faster Than Strong
Faster Than Strong Always play twice in a row, but deal 50% less damage. |
| Skills | ・Fortune's Fury ・Intervention |
|
Sciel will be your sacrificial lamb (that only dies for a moment) who equips the Auto Death Lumina and trigger the effects of the Death Luminas. Upon resurrection, she will cast Fortune's Fury on Maelle followed by Intervention to give Maelle a second turn.
Sciel Best Builds and Attributes
| Rec. Stats | Level: 94 | |
|---|---|---|
| Weapon | Joyaro Lv. 33 | |
| Pictos / Luminas |
・ Energising Break
Energising Break +3 AP on Breaking a target. ・ Energising Start III
Energising Start III +1 AP on battle start. ・ Augmented First Strike
Augmented First Strike 50% increased damage on the first hit. Once per battle. ・ Energising Turn
Energising Turn +1 AP on turn start. ・ Confident Fighter
Confident Fighter 30% increased damage, but can't be Healed. ・ Double Mark
Double Mark Mark requires 1 more hit to be removed. ・ Energising Start I
Energising Start I +1 AP on battle start. ・ Exposing Break
Exposing Break Apply Defenceless on Break. ・ Burning Break
Burning Break Apply 3 Burn stacks on Breaking a target. ・ First Offensive
First Offensive First hit dealt and taken deals 50% more damage. ・ Fueling Break
Fueling Break Breaking a target doubles its Burn amount. |
・ First Strike
First Strike Play first. ・ Immaculate
Immaculate 30% increased damage until a hit is received. ・ Inverted Affinity
Inverted Affinity Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted. ・ Painted Power
Painted Power Damage can exceed 9,999. ・ Teamwork
Teamwork 10% increased damage while all allies are alive. ・ Powerful Shield
Powerful Shield 10% increased damage per Shield Point on self. ・ Marking Break
Marking Break Apply Mark on Break. ・ Greater Defenceless
Greater Defenceless +15% to Defenceless damage amplification. ・ Full Strength
Full Strength 25% increased damage on full Health. ・ In Medias Res
In Medias Res +3 Shields on Battle Start, but max Health is halved. |
| Skills | ・Portier Crash ・Cruler Barrier |
|
Monoco's main role here is to trigger Break on Simon using Portier Crash and trigger the effects of the Break Luminas he has equipped then immediately using Cruler Barrier on Maelle for additional shield points.
The idea of this cheese strategy is to stack as much buffs on Maelle and debuffs on Simon as possible using different triggers. Maelle will get a lot of damage boosts by having shield points. Since Powerful Shield gives 10% damage boost per shield, Luminas and skills that provide shields should also be included in the setup.
Before the fight, make sure that your First Strike turn order is fixed. To do this, remove all party members except Maelle, then add Monoco, and finally Sciel. This will make Maelle take her turn first, followed by Monoco, and finally Sciel. This also prevents Simon from having a turn before you can kill him.
Apply Guard Down on Simon with Maelle, then use Last Chance with her second turn from Cheater to switch to Virtuose Stance. Maelle's Last Chance reduces her health to 1, triggering SOS Power, Solidifying, and At Death's Door. Combined with Monoco and Sciel's buffs, the damage of the next Stendhal should be enough to obliterate Simon before he even gets the chance to do anything.
The steps listed above are still usable in Phase 2 as the game treats Phase 2 as a separate fight. Because of this, Sciel's Auto Death will trigger again, allowing you to perform the Stendhal combo on Simon again.

Simon is arguably the hardest boss in Clair Obscur: Expedition 33 due to his ridiculous moveset that includes, but not limited to, attacks that can reduce your HP to 1, steal shields, and long, powerful combos with follow-up attacks. Simon can also remove a fallen ally from the battlefield so they can't be revived.
If you want to duke it out with Simon in both phases without using a cheese strategy, you'll need to memorize all of his attacks and master the parry timing as he can take out a party member in only one to three hits.
Simon will still use most of his phase one sword attacks in the second phase, but now with a phantom following up each slash with another attack. Remember the parry timings of these sword combos and prepare to parry a second time for each hit to execute a counter.
The number of follow up attacks increases to two once Simon reaches critical health, so you'll need to parry (or dodge) thrice per slash when he uses his sword combos.
| Gathers chroma around a target and reduces their HP to 1. | |
| How to Dodge | This attack cannot be dodged. |
|---|---|
| How to Counter | This attack cannot be parried and countered. |
| Steal the team's shields. Simon gain shields based on the number removed. | |
| How to Dodge | This attack cannot be dodged. |
|---|---|
| How to Counter | This attack cannot be parried and countered. |
| Plants his sword on the ground, leaps, and punches down on its target. This is followed by three slow punches and ends with another jumping attack. | |
| How to Dodge | Dodge the jump punch after he plants his sword. Dodge as soon as he moves his arm during the next three punches. In the last jump punch, press dodge a split second after Simon jumps. |
|---|---|
| How to Counter | Parry all five punches to perform a counter. |
| Does two overhead slashes, a horizontal slash, then another overhead slash. | |
| How to Dodge | Dodge when he starts landing every time he does an overhead slash. The third hit should be jumped over to avoid. |
|---|---|
| How to Counter | Jump immediately when the jump flare on the third hit disappears and perform a counter before landing. Make sure to parry the first two hits and the fourth to execute another counter. |
| Performs six slow slashes. The fifth hit is a spin attack followed by an overhead slash. | |
| How to Dodge | Dodge whenever you see his arm move during each hit. The fourth and fifth slash has a shorter interval than the rest. |
|---|---|
| How to Counter | Parry all six slashes to counter. Be sure to parry again almost immediately after the fourth slash when Simon spins. |
| Swings his sword at its target thrice. All three hits have the same length of intervals. | |
| How to Dodge | Dodge as soon as he moves his sword arm during each attack. |
|---|---|
| How to Counter | Parry all three hits to perform a counter. |
| An enhanced version of his short combo. Each sword swing now has a follow-up attack. | |
| How to Dodge | The dodge timing should be the same, as the dodge i-frame also covers the follow-up attack. |
|---|---|
| How to Counter | Parry a second time after each swing and jump counter after the horizontal slash to perform a counter. |
| An enhanced version of the long combo from the first phase that adds follow-up attacks on each slash. | |
| How to Dodge | Dodge as soon as Simon's arm moves for each swing. The interval between slashes are now different from the first phase due to the follow-up attacks. |
|---|---|
| How to Counter | Be sure to parry a second time after each slash. Parry all twelve slashes in total to perform a counter. |
| An enhanced version of the powerful combo. Each of the three slashes now has a follow-up attack. | |
| How to Dodge | Dodge immediately when his arm moves for a swing. The interval between each of Simon's swings will be filled in by the follow-up attacks. |
|---|---|
| How to Counter | Parry all six slashes to perform a counter. You'd be following a rhythm while pressing the parry button as each slash will have the same interval. |
| Simon performs nine swift slashes before calling upon a giant sword on the target. | |
| How to Dodge | The first seven hits have almost the same dodge timing. After the seventh slash, pause for a brief moment then dodge the last two with the same timing as the first ones. When the light pillar appears, dodge after about 1.5 seconds. |
|---|---|
| How to Counter | Parry all nine slashes and the giant sword successfully to perform a counter. |
| Performs six slashes before calling upon a sword strike. | |
| How to Dodge | Simon will spin once before launching the first and second slashes, so press the dodge button twice after the spin. The next four slashes are slower and can be telegraphed by his arm movement. Dodge the giant sword about 0.75 seconds after the light pillar appears. |
|---|---|
| How to Counter | Parry all the slashes and the giant sword strike to counter. |

Simon can now be rematched after defeating him once thanks to the developers 1.3.0 patch. Simon's Chroma will be left in the center of The Abyss as an interactable allowing him to be fought once more.
Note that Simon immediately begins his second phase in this rematch, without the environment changing as it did before. Simon will have all his moves from the start, and with Challenge Modifiers can be twice as hard of an experience if you choose to fight him this way.
How to Enable Challenge Modifiers
| Simon | |||
|---|---|---|---|
|
|||
| Weak | Resist | Immune | Absorb |
| None | None | None | None |
| Weakpoint | None | ||
| Quest | Optional | ||
| Location | |||
| All Simon Rewards | |
|---|---|
| EXP | 1,237,500 |
| Items | • Simoso |

Simon is a secret boss hidden in The Abyss, a sub-area that can only be accessed through Renoir's Drafts. Entering Renoir's Drafts requires Esquie's ability to dive underwater.
Upon entering The Abyss, follow the path leading to what seems like a dead end and drop down the pit to land on an area with giant illuminating swords. Past the Expedition Flag is Simon. Approach him to start the boss fight.
Interactive Map: All Locations and Areas

| List of All Bosses | ||
|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
And today it worked! Not sure why, the only thing I did different was using Monoco to mark Simon instead of try to break him (which wasn't working anyway).



Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
©2025 Sandfall Interactive SAS - Published by Kepler Interactive Limited. All rights reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
would it kill you to sort the pictos / luminas alphabetically? huge pain to scroll back and forth