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A guide on how to beat Creation, a Main Story Boss in Clair Obscur: Expedition 33. See Creation's weaknesses, attack patterns, and how to dodge and counter its attacks.
| Creation | |||
|---|---|---|---|
|
|||
| Weak | Resist | Immune | Absorb |
| None | Light | None | None |
| Weakpoint | None | ||
| Quest | Act 3: Maelle | ||
| Location |
• Lumiere
|
||
| All Creation Rewards | |
|---|---|
| EXP | 128,100 |
| Items |
• Faster Than Strong Pictos • Resplendent Chroma Catalyst x1 • 6860 Chroma |

Creation can be fought in Lumiere, at the tail end of Act 3 as the penultimate boss of the area. Follow through the mission and you will eventually face this boss.

Creation becomes a regular, respawnable boss encounter in Renoir's Drafts. Featuring the same moveset but with even more damage than the story boss version.
Renoir's Drafts 100% Guide and all Locations

You will also find the Creation inside the Endless Tower as the notable enemy for Stage 11, Trial 2.

The story boss version is supported by two Aberrations that will hurt the player by simple virtue of adding more attacks and boosting the Creation itself.
These targets are easier to take out than the actual boss, so prioritizing them first is a must. They are highly resistant to dark damage so avoid using this damage type against them.

The boss is highly resistant to Light damage, clued in with its' attacks being Dark focused. Verso's attacks or weapons dealing this damage type may make the boss fight harder.
Use any other element to aid in ending Creation quickly since the boss has a large health pool.
List of Enemies and Weaknesses

Push through with high-damage area attacks that deal damage to all opponents in the field. Counter and Parry the easier moves of the boss to deal damage back against them and time your Gradient Attacks.
The boss will go down after its health bar is taken out with no second phase.

To comfortably deal with this boss, the player preferably should reach Level 70 first with their weapons on Level 33 as Creation will decimate the party if underleveled ot if they cannot build enough damage against its' health pool.
| Aberration attacks the player or supports Creation. | |
| How to Dodge | Jump when it creates Earthquakes, Dodge Dark Strike and other sword skills on near impact. |
|---|---|
| How to Counter | Jump Counter to break the Earthquake sequence, Parry all attack swings to counter Dark Strikes and other attacks. |
| Creation swipes its tail three times to hit the entire party. | |
| How to Dodge | Dodge when the tail is nearing the party's zone. |
|---|---|
| How to Counter | Parry 3 times when the tail is much closer to the party's zone. |
| Creation does a party-wide six-hit flying combo with a jump attack on the third swing and a gradient attack on the last swing. | |
| How to Dodge | Dodge when Creation's body is about to slam into the party. |
|---|---|
| How to Counter | Parry when the Creation is about to body slam on the player's partry. Jump Counter on the third swing and time Gradient Counter on the last hit. |
| Creation does a 5-hit melee combo with its "horns" and hooves towards one party member. | |
| How to Dodge | Dodge the hoof stomp before it drops on the player, then wait for the horns to swing before dodging. |
|---|---|
| How to Counter | Parry the entire attack sequence to successfully counter. |
| Creation does a single two-hooved kick towards one party member. | |
| How to Dodge | Dodge just right before the kick connects with the party member. |
|---|---|
| How to Counter | Parry the kick when it almost hits the party member, then immediately send it back against Creation. |
| Creation makes four orbs then rises in the air, creating shields. | |
| How to Dodge | This attack cannot be dodged. |
|---|---|
| How to Counter | Use shield-breaking skills or multiple-instance attacks to neutralize the shields. |
| Creation charges one of the orbs then drops it on the entire party after a turn. | |
| How to Dodge | Dodge before the orb hits the party's zone or wait for a sound cue. |
|---|---|
| How to Counter | Parry at the moment the ball is about to explode, with a sound cue. |
| Creation blasts a member of the party with 3 melee-range projectille hits. | |
| How to Dodge | Everytime the Creation starts speeding up before attacking, press the dodge key until all 3 hits are avoided. |
|---|---|
| How to Counter | Parry when Creation nearly finishes the projectile strike 3 times to successfully counter. |
| Creation casts Inverted on the entire party. | |
| How to Dodge | Cannot be dodged. |
|---|---|
| How to Counter | Cannot be parried. Use skills with cleanse to remove the effect. |

| List of All Bosses | ||
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How to Beat Creation



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