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Here are all the Best Pictos you can get in Clair Obscur: Expedition 33. Check out the best Pictos and Luminas for every character and their explanation, here!
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|---|---|---|
| Best Characters | Best Party | Best Builds |
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| Best Pictos | ||
List of Contents
Listed above is a list of all the Best Pictos that we recommend you get as the majority of the Pictos in the list can help improve your gameplay quality, such as being able to act twice in a row or be able to survive a fatal hit.

Painted Power is a Picto that you can get after defeating a certain boss in Act 2. It's a very essential Picto with one of the best Lumina effects in the game as it can remove the 9999 damage cap.
Most builds will require this Picto once you hit Act 3, so It's recommended that you unlock its Lumina as soon as you get it to apply it to your party members.
Painted Power and Best Characters

Cheater is another essential Picto where it allows any of your party members to act twice in a row. With a full party equipping this Lumina, you can essentially get 6 actions in one turn before your enemy can even act, allowing you to set up buffs, heal members, or even revive them.
You can get Cheater Picto as soon as you unlock Esquie's swim ability. You must defeat the optional boss, Sprong, which you can find in the water, southwest of the Blades' Graveyard in The Continent.

Shortcut is a great Picto to have in your Lumina as this will allow you to get an immediate turn if you ever get your HP below what you're comfortable with. It's an essential Picto for emergency healing especially if your opponent has high speed that they get so much turn.
You can get this Picto by defeating the Aberration found at Renoir's Drafts.

If your fights are taking too long, you can get the Warming Up picto, as one of its main Lumina effects is to give you increased damage the longer the fight goes on. You get a total of 25% damage increase once you reach the stack cap.
This Picto can be obtained by defeating the Grosse Tete found right in front of the entrance to the Coastal Cave area at The Continent. You'll need to unlock Esquie's ability to swim to reach this part of the Continent.

Survivor is an essential Picto because it allows your characters to survive a fatal hit once per battle. You can get this Picto by exchanging 98,000 Chromas from Grandis at Monoco's Station.
This can be an essential Picto depending on your playstyle. If you're the type of player that prefers dodging attacks, then the Empowering Dodge picto is for you as it increases your character's damage by 5% that stacks up to 50% whenever you dodge.
You can get the Empowering Dodge Picto at The Continent, north of the Endless Night Sanctuary. Note that this area is only accessible after unlocking Esquie's flying ability at the start of Act 3.
How to Get Empowering Dodge Picto
If you're focused on a Counterattack heavy playstyle, then equipping the Empowering Parry picto for your character will be very essential. This is one of the best Picto you can have if you're going for this playstyle.
To get Empowering Parry, you'll need to fight the Gestral Merchant, Fusoka at the Flying Manor. After winning the battle, you can get the Picto for 97,800 Chromas.
How to Get Empowering Parry Picto
Energising Parry is another essential Picto best for playstyles that focuses on dealing with Counterattack DMG. This goes well with the other Parry Pictos in this list. You can get Energising Parry by exchanging 170,975 Chromas from Grour at Renoir's Drafts.
How to Get Energising Parry Picto

If your playstyle is focused on Counterattacking, then the Augmented Counter III Picto will be an essential part of your kit since this Picto allows you to deal 75% more Counterattack damage.
Augmented Counter III can be obtained as a drop by defeating Chromatic Echassier found at Lumiere.
How to Get Augmented Counter III Picto

A very essential Picto that generates all AP gain by 1. Energy Master is a Picto that will help you a lot in getting more AP for your characters.
Energy Master is obtained as a drop by defeating Serpenphare, found flying above the White Sands at the east side of The Continent. Serpenphare is only accessible after unlocking Esquie's flying ability at the start of Act 3.
How to Get Energy Master Picto

Second Chance is another essential Picto that can help your party by reviving them from the dead once per battle. You can get Second Chance as a drop by defeating Renoir which you can find in The Monolith.
How to Get Second Chance Picto
Teamwork is a good Picto to have as it boosts your DMG by a lot as long as your entire party is alive. To get Teamwork, you have to fight the Gestral Merchant, Pinabby at Yellow Harvest and purchase Teamwork for 9,120 Chromas.

A good way to ease your AP management is by getting the Energising Turn. This Picto allows you to give your characters AP on every turn they make. You can get by exchanging 195,400 Chromas from Grour at Renoir's Drafts.
How to Get Energising Turn Picto

First Strike is one of the best Pictos you can have as you will be able to act first at the start of a battle, letting you set up your buffs, defenses, and more before your enemy can even make a turn.
You can get the First Trike picto as early as Act I, found near a shrine-like structure in the Stone Wave Cliffs.

While not as essential as some of the Pictos in this list, Roulette can give your party member a huge boost in your damage if you get lucky. Its effects allow the equipping character to either deal double the damage or half the damage of the attack.
You can get this Picto as soon as you get to the Gestral Village in Act I. Just talk to the Gestral Gambler at the Casino and answer his questions correctly.

Breaker is an essential Picto because it gives an unconditional Break DMG boost for the character and is relatively easy to get as you'll only have to defeat the Ultimate Sakapatate found at the Ancient Sanctuary.
Equipping this Picto as a Lumina is recommended because it offers 25% increased Break damage, allowing you to fill the break gauge easily.
| Pictos |
Exposing Attack Base Attack applies Defenceless for 1 turn. SOS Shell Apply Shell when falling below 50% Health. Rewarding Mark +2 AP on dealing damage to a Marked target. Once per turn. |
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Luminas | |||||||||||
|
Burning Shots Burning Shots 20% chance to Burn on Free Aim shot. Critical Burn Critical Burn 25% increased Critical Chance on Burning enemies. Dodger Dodger Gain 1 AP on Perfect Dodge. Once per turn. |
Dead Energy II Dead Energy II +3 AP on killing an enemy. Marking Shots Marking Shots 20% chance to apply Mark on Free Aim shot. |
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| Total Lumina Point Cost: | 14 | ||||||||||
For the early game, Gustave will want supportive Pictos and Lumina like Marking Shots and Burning Shots. This allows him to inflict debuffs on the enemies before his other allies take a turn so they can utilize it.
Gustave Best Builds and Attributes
| Pictos |
Empowering Parry Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff. Shortcut Immediately play when falling below 30% Health. Once per battle. Charging Critical +20% of a Gradient Charge on Critical Hit. Once per turn. |
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Luminas | |||||||||||
|
Burn Affinity Burn Affinity 25% increased damage on Burning Targets. Cheater Cheater Always play twice in a row. Confident Fighter Confident Fighter 30% increased damage, but can't be Healed. Dead Energy II Dead Energy II +3 AP on killing an enemy. Double Burn Double Burn On applying a Burn stack, apply a second one. Energising Burn Energising Burn +1 AP on applying Burn. Once per turn. Energising Start I Energising Start I +1 AP on battle start. Energising Start II Energising Start II +1 AP on battle start. Energising Start III Energising Start III +1 AP on battle start. Energising Turn Energising Turn +1 AP on turn start. |
Energising Turn Energising Turn +1 AP on turn start. First Strike First Strike Play first. Full Strength Full Strength 25% increased damage on full Health. Glass Canon Glass Canon Deal 25% more damage, but take 25% more damage. Immaculate Immaculate 30% increased damage until a hit is received. Inverted Affinity Inverted Affinity Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted. Painted Power Painted Power Damage can exceed 9,999. Warming Up Warming Up 5% increased damage per turn. Can stack up to 5 times. Tainted Tainted 15% increased damage for each Status Effect on self. Sweet Kill Sweet Kill Recover 50% Health on killing an enemy. |
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| Total Lumina Point Cost: | 235 | ||||||||||
Lune's Pictos prioritize giving her Critical Rate so that Elemental Trick can provide Stains, while also synergizing well with Choralim's Level 20 Passive. The Burns that her Skills apply, combined with Burn Affinity and the other damage increasing Luminas will allow Lune to output huge amounts of damage.
Lune Best Builds and Attributes
| Pictos |
Immaculate 30% increased damage until a hit is received. Glass Canon Deal 25% more damage, but take 25% more damage. Inverted Affinity Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted. |
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Luminas | |||||||||||
|
Burning Shots Burning Shots 20% chance to Burn on Free Aim shot. Empowering Attack Empowering Attack Gain Powerful for 1 turn on Base Attack. Energising Start II Energising Start II +1 AP on battle start. Rewarding Mark Rewarding Mark +2 AP on dealing damage to a Marked target. Once per turn. Critical Burn Critical Burn 25% increased Critical Chance on Burning enemies. Painted Power Painted Power Damage can exceed 9,999. Weakness Gain Weakness Gain +1 AP on hitting an enemy's Weakness. Once per turn. Tainted Tainted 15% increased damage for each Status Effect on self. Full Strength Full Strength 25% increased damage on full Health. Greater Powerful Greater Powerful +15% to Powerful damage increase. |
Marking Shots Marking Shots 20% chance to apply Mark on Free Aim shot. Dodger Dodger Gain 1 AP on Perfect Dodge. Once per turn. Energising Start III Energising Start III +1 AP on battle start. Teamwork Teamwork 10% increased damage while all allies are alive. Healing Counter Healing Counter Recover 25% Health on Counterattack. Energising Parry Energising Parry +1 AP on successful Parry. Roulette Roulette Every hit has a 50% chance to deal either 50% or 200% of its damage. Warming Up Warming Up 5% increased damage per turn. Can stack up to 5 times. Burn Affinity Burn Affinity 25% increased damage on Burning Targets. Energising Turn Energising Turn +1 AP on turn start. |
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| Total Lumina Point Cost | 178 | ||||||||||
In Act 3, the best Pictos to equip in the late game are Immaculate, Glass Canon, and Inverted Affinity. These Pictos give Maelle some health, crit chance, and more speed. The damage boost from this is massive as long as you don't get hit. Dodge or parry to keep yourself alive while dealing tons of damage.
To strengthen your parries, take Luminas that synergize with them such as Healing Counter and Energising Parry. These give you more survivability while also giving you more AP. An important one is Painted Power since it removes the damage cap. The rest can be for more damage to guarantee that you kill with Stendhal or AP economy.
Maelle Best Builds and Attributes
| Pictos |
Immaculate 30% increased damage until a hit is received. Glass Canon Deal 25% more damage, but take 25% more damage. Inverted Affinity Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted. |
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Luminas | |||||||||||
|
Augmented Counter I Augmented Counter I 25% increased Counterattack damage. Auto Rush Auto Rush Apply Rush for 3 turns on battle start. Critical Burn Critical Burn 25% increased Critical Chance on Burning enemies. Dead Energy II Dead Energy II +3 AP on killing an enemy. Roulette Roulette Every hit has a 50% chance to deal either 50% or 200% of its damage. Empowering Parry Empowering Parry Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff. Energising Jump Energising Jump +1 AP on Jump Counterattack. Energising Parry Energising Parry +1 AP on successful Parry. Energising Start II Energising Start II +1 AP on battle start. |
First Strike First Strike Play first. Healing Counter Healing Counter Recover 25% Health on Counterattack. Full Strength Full Strength 25% increased damage on full Health. Painted Power Painted Power Damage can exceed 9,999. Recovery Recovery Recovers 10% Health on turn start. Cheater Cheater Always play twice in a row. Solidifying Solidifying +2 Shields when the character's Health falls below 50%. Once per battle. Sweet Kill Sweet Kill Recover 50% Health on killing an enemy. Warming Up Warming Up 5% increased damage per turn. Can stack up to 5 times. |
||||||||||
| Total Lumina Point Cost: | 185 | ||||||||||
In the late game, giving Sciel as much damage and offensive stats along with speed is important especially when you want to apply Fortune's Fury. Cheater also helps as it gives her an extra turn to buff herself or her allies. The rest of her Luminas can be centered around increasing her survivability and AP recovery.
Sciel Best Builds and Attributes
| Pictos |
Augmented Counter I 25% increased Counterattack damage. Perilous Parry +1 AP on Parry, but damage received is doubled. Confident Fighter 30% increased damage, but can't be Healed. |
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Luminas | |||||||||||
|
Augmented First Strike Augmented First Strike 50% increased damage on the first hit. Once per battle. Auto Rush Auto Rush Apply Rush for 3 turns on battle start. Breaking Counter Breaking Counter 50% increased Break damage on Counterattack. Charging Tint Charging Tint +5% of a Gradient Charge on using an item. Confident Confident Take 50% less damage, but can't be Healed. Critical Burn Critical Burn 25% increased Critical Chance on Burning enemies. Dead Energy II Dead Energy II +3 AP on killing an enemy. Marking Shots Marking Shots 20% chance to apply Mark on Free Aim shot. Double Mark Double Mark Mark requires 1 more hit to be removed. Powerful on Shell Powerful on Shell Apply Powerful on applying Shell. |
Empowering Parry Empowering Parry Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff. Energising Jump Energising Jump +1 AP on Jump Counterattack. Energising Parry Energising Parry +1 AP on successful Parry. Energising Start II Energising Start II +1 AP on battle start. Glass Canon Glass Canon Deal 25% more damage, but take 25% more damage. Inverted Affinity Inverted Affinity Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted. Painted Power Painted Power Damage can exceed 9,999. Solidifying Solidifying +2 Shields when the character's Health falls below 50%. Once per battle. Shell On Rush Shell On Rush Apply Shell on applying Rush. Energising Shots Energising Shots 20% chance to gain 1 AP on Free Aim shot. |
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| Total Lumina Point Cost: | 165 | ||||||||||
The equipped Pictos give Verso strong passives, while also giving him Critical Rate, Health, and Speed. The Lumina themselves revolve around strengthening Verso's parries as much as possible, as well as increasing his damage output even with the downsides.
As your gameplay with Verso involves parrying and not getting hit, Luminas like Confident Fighter and Glass Canon will be your main source of damage amplification. As long as you parry well, you will be able to output large amounts of damage. You can also equip Luminas that are related to Free Aim to further maximize your Follow Up skill.
Verso Best Builds and Attributes
| Pictos |
Immaculate 30% increased damage until a hit is received. Energising Parry +1 AP on successful Parry. Empowering Parry Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff. |
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Luminas | |||||||||||
|
Dead Energy II Dead Energy II +3 AP on killing an enemy. Energising Start II Energising Start II +1 AP on battle start. Rewarding Mark Rewarding Mark +2 AP on dealing damage to a Marked target. Once per turn. Marking Shots Marking Shots 20% chance to apply Mark on Free Aim shot. Auto Rush Auto Rush Apply Rush for 3 turns on battle start. Exposing Attack Exposing Attack Base Attack applies Defenceless for 1 turn. Breaking Counter Breaking Counter 50% increased Break damage on Counterattack. Breaker Breaker 25% increased Break damage. |
Augmented Counter II Augmented Counter II 50% increased Counterattack damage. Sweet Kill Sweet Kill Recover 50% Health on killing an enemy. Painted Power Painted Power Damage can exceed 9,999. Augmented First Strike Augmented First Strike 50% increased damage on the first hit. Once per battle. Longer Powerful Longer Powerful On applying Powerful, its duration is increased by 2. SOS Power SOS Power Apply Powerful when falling below 50% Health. |
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| Total Lumina Point Cost: | 103 | ||||||||||
The best Pictos for Monoco in Act 3 are Immaculate, Energising Parry, and Empowering Parry. This gives him a mix of health and offensive stats, along with a stacking damage boost as long as you don't get damaged.
For Luminas, focus on the ones that give more AP, parry effects, Break, and more damage. This lets you strengthen Monoco's parries more while also having consistent AP generation and lets him use his damaging or supportive abilities every turn.
Monoco Best Builds and Attributes

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It provides you with an additional 10% bonus damage