★ Builds: Gustave | Lune | Maelle
┗ Sciel | Verso | Monoco
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★ Best Characters | Skills | Teams | Attributes

Here are all the best skills for each character for every act of Clair Obscur: Expedition 33. See all the skills we recommend getting for each act and how to use them here!
| All Best Guides | ||
|---|---|---|
| Best Characters | Best Party | Best Builds |
| Best Skills | Best Attributes | Best Weapons |
| Best Pictos | ||
List of Contents
| Jump to a Character! | ||
|---|---|---|
Gustave |
Lune |
Maelle |
Sciel |
Verso |
Monoco |
| Skills | |
|---|---|
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Lumiere Assault Deals low single target Physical damage. 5 hits. Critical Hits generate 1 additional Charge. Overcharge High Lightning damage based on the amount of Charges. 1 hit. Can Break. Powerful Applies Powerful to 1-3 allies, increasing the damage they deal for 3 turns. Marking Shot Deals low single target Lightning damage. 1 hit. Appplies Mark. Recovery Recovers 50% Health and dispels Status Effects. Gives 0-2 Charges. From Fire Deals medium single target damage. 3 hits. Uses weapon's element. Heals self by 20% if the target Burns. |
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Gustave Best Weapons and Attributes
| Skills | ||
|---|---|---|
| Act 1 | ||
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Earth Rising Deals low Earth damage to all enemies. 1 hit. Consumes one Lightning Stain for increase damage. Ice Lance Deals medium single target Ice damage that Slows the target. 1 hit. Consumes one Earth Stain to deal increased damage. Immolation Deals low single target Fire damage and 3 Burn. 1 hit. Applies 2 more Burns if the target is Marked. Consumes one Ice Stain for increase damage. Electrify Deals low single target Lightning damage. 3 hits. Critical Hits trigger an additional hit. Consumes one Fire Stain to generate one Light Stain. Thermal Transfer Deals low single target Ice damage. 1 hit. Gains 4 AP if target is Burning. Consumes 2 Earth Stains: Play a second turn Healing Light Heals the targeted Ally an dispels Status Effects Consumes 2 Earth Stains: Costs 0 AP. |
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| Act 2 | ||
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Wildfire Deals medium Fire damage to all enemies. 1 hit. Applies 3 Burn. Consumes 2 Ice Stain: Increased damage. Ice Lance Deals medium single target Ice damage that Slows the target. 1 hit. Consumes one Earth Stain to deal increased damage. Thunderfall Deals medium Lightning damage to random enemies. 2-6 hits. Critical Hits trigger an additional hit. Consumes one Fire Stain for increase damage Earth Rising Deals low Earth damage to all enemies. 1 hit. Consumes one Lightning Stain for increase damage. Mayhem Consumes all Stains to deal high elemental admage to the target. Thermal Transfer Deals low single target Ice damage. 1 hit. Gains 4 AP if target is Burning. Consumes 2 Earth Stains: Play a second turn |
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| Act 3 | ||
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Elemental Trick Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain. Elemental Genesis Deals extreme damage to all enemies. 8 hits. Each hit deals damage in a random element. Can only be cast with 1 Lightning, Earth, Fire, and Ice Stain. Rockslide Deals medium single target Earth damage. 2 hits. Can Break. Consumes one Lightning, Ice, and Fire Stain for greatly increased damage. Lightning Dance Deals very high single target Lightning damage. 6 hits. Critical Hits trigger an additional hit. Consumes 1 Earth, Ice, and Fire Stain: Greatly increased damage. Crippling Tsunami Deals medium Ice damage to all enemies. 1 hit. Applies Slow for 3 turns. Consumes 1 Earth, Lightning, and Fire Stain for greatly increased damage. Hell Deals very high Fire damage that applies 5 burn per hit to all enemies. 2 hits. Deals self-damage if failed. Consumes 1 Ice, Earth, and Lightning Stain for greatly increased damage. |
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Lune Best Weapons and Attributes
| Skills | ||
|---|---|---|
| Act 1 | ||
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Offensive Switch Deals low single target damage and applies Defenceless for 3 turns. 1 hit. Uses weapon's element. Percee Deals medium single target Physical damage. 1 hit. Increased damage to Marked targets. Virtuose Stance: Costs 2 AP Spark Deals low single target Fire damage. 1 hit. Applies 3 Burn. Offensive Stance: Applies 2 more Burn. Swift Stride Deals low single target Physical damage. 1 hit. Switches to Virtuose Stance if target is burning. Regain 0 to 2 AP. Breaking Rules Deals low single target Physical damage. 2 hits. Destroys all target's Shields. Gain 1 AP per Shield destroyed. If target is Defenseless, play a second turn. Fleuret Fury Deals high single target Physical damage. 3 hits. If in Virtuose Stance, stay in Virtuose Stance. Can Break. |
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| Act 2 | ||
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Rain of Fire Deals medium single target Fire damage. 2 hits. Applies 3 Burn per hit. Defensive Stance: Applies 2 more Burn per hit. Combustion Deals medium single target Physical damage. 2 hits. Consumes up to 10 Burn for increased damage. Degagement Deals low single target Fire damage. 1 hit. Target becomes weak to Fire damage for 2 turns. Percee Deals medium single target Physical damage. 1 hit. Increased damage to Marked targets. Virtuose Stance: Costs 2 AP Swift Stride Deals low single target Physical damage. 1 hit. Switches to Virtuose Stance if target is burning. Regain 0 to 2 AP. Fleuret Fury Deals high single target Physical damage. 3 hits. If in Virtuose Stance, stay in Virtuose Stance. Can Break. |
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| Act 3 | ||
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Last Chance Change stance to Virtuose Stance. Reduces self-Health to 1 but refills all AP. Payback Deals very high single target Physical damage. 1 hit. Reduced AP cost for each attack parried since last turn. Can Break. Phantom Strike Deals very high Void damage to all enemies. 4 hits. Also gives 35% of a Gradient Charge. Stendhal Deals extreme single target Void damage. 1 hit. Removes self-Shields and self applies Defenceless. Breaking Rules Deals low single target Physical damage. 2 hits. Destroys all target's Shields. Gain 1 AP per Shield destroyed. If target is Defenseless, play a second turn. Sword Ballet Deal extreme single target damage. 5 hits. Uses weapon's element. Critical hits deal double damage. |
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Maelle Best Weapons and Attributes
| Skills | ||
|---|---|---|
| Act 1 | ||
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Focused Foretell Deals medium single target Physical damage. 1 hit. Appplies 2 Foretell. Applies 3 additional Foretell if target has 0 Foretell. Marking Card Deals medium single target Dark damage. 2 hits. Applies Mark to the target. Applies 3 Foretell. Spectral Sweep Deals medium single target damage. 2 to 6 hits. Uses weapon's element. Applies 1 Foretell per hit. Critical Hits apply an additional Foretell. Twilight Slash Deals low single target Dark damage. 1 hit. Consumes all Foretell to deal additional damage. Phantom Blade Deals high single target Dark damage. 1 hit. Consumes all Foretell to deal additional damage. Can Break. Sealed Fate Deals high single target damage. 5-7 hits. Uses Weapon's element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don't remove the Foretell but still gets the damage increase. |
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| Act 2 | ||
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Focused Foretell Deals medium single target Physical damage. 1 hit. Appplies 2 Foretell. Applies 3 additional Foretell if target has 0 Foretell. Marking Card Deals medium single target Dark damage. 2 hits. Applies Mark to the target. Applies 3 Foretell. Twilight Slash Deals low single target Dark damage. 1 hit. Consumes all Foretell to deal additional damage. Sealed Fate Deals high single target damage. 5-7 hits. Uses Weapon's element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don't remove the Foretell but still gets the damage increase. Grim Harvest Deals medium single target Dark damage. 1 hit. Heals all allies by 30% Health. Consumes Foretell to increase Heal by 5% per Foretell. Plentiful Harvest Deals medium single target Physical damage. 2 hits. Consumes all Foretell on a target and gives 1 AP to a party member for each Foretell consumed. |
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| Act 3 | ||
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Twilight Dance Deals extreme single target Dark damage. 4 hits. During Twilight, extends Twilight duration by 1 turn. Consumes all Foretell to deal additional damage. Sealed Fate Deals high single target damage. 5-7 hits. Uses Weapon's element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don't remove the Foretell but still gets the damage increase. Final Path Deals extreme single target Dark damage and applies 10 Foretell. 1 hit. Can Break. Intervention Targeted ally plays immediately and gains 4 AP. Fortune's Fury Targeted ally deals double damage for 1 turn. Plentiful Harvest Deals medium single target Physical damage. 2 hits. Consumes all Foretell on a target and gives 1 AP to a party member for each Foretell consumed. |
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Sciel Best Weapons and Attributes
| Skills | ||
|---|---|---|
| Act 2 | ||
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Quick Strike Deals low single target Physical damage. 1 hit. D Rank: Gives more Perfection. Light Holder Medium single target Light damage. 5 hits. At completion, gains 1 Rank. A Rank: +2 AP. Assault Zero Deals low single target damage. 5 hits. Uses weapon's element. Critical Hits generate 1 additional Perfection. B Rank: Increased damage. Paradigm Shift Deals low Physical single target damage and gives 1-3 AP back. 3 hits. C Rank: +1 AP. Defiant Strike Deals high single target Physical damage that applies Mark. 2 Hits. Costs 30% of current Health. B Rank: Increased damage. Perfect Recovery Recovers 50% Health and dispels Status Effects. Gives 0-2 Perfection. C Rank: Increased heal to 100% Health. |
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| Act 3 | ||
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Blitz Deals low single target Phsical damage. 1 hit. Plays a second time. Kills non-boss enemies with less than 10% Health. B Rank: Increased damage. Phantom Stars Deals extreme Light damage to all enemies. 5 hits. Can Break. S Rank: Costs 5 AP. Follow Up Deals medium single target Light damage. 1 hit. Damage increased for each Free Aim shot this turn, up to 10 times. S Rank: Costs 2 AP. Paradigm Shift Deals low Physical single target damage and gives 1-3 AP back. 3 hits. C Rank: +1 AP. Defiant Strike Deals high single target Physical damage that applies Mark. 2 Hits. Costs 30% of current Health. B Rank: Increased damage. Ascending Assault Deals low single target damage. 1 hit. Uses weapon's element. Increased damage at each cast. S Rank: Costs 2 AP. |
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Verso Best Weapons and Attributes
| Skills | ||
|---|---|---|
| Act 2 | ||
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Moissonneuse Vendange Deals High single target Physical damage. 3 hits. Can Break. Balanced Mask: Increased damage. Stalact Punches Deals medium single target Ice damage. 4 hits. High Break damage. Heavy Mask: Increased damage. Pelerin Heal Applies Regen to all allies. Caster Mask: also Heals 40% Health. Chevaliere Piercing Deals single target Physical damage through Shields. 6 hits. Damage increased for each Shield on the target. Agile Mask: Increased damage. Benisseur Mortar Deals medium single target Ice damage. 3 hits. Change to Almighty Mask if target is Marked. Caster Mask: Increased damage. Potier Energy Gives 1-3 AP to all allies. Caster Mask: Gives 1 additional AP. |
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| Act 3 | ||
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Potier Energy Gives 1-3 AP to all allies. Caster Mask: Gives 1 additional AP. Moissonneuse Vendange Deals High single target Physical damage. 3 hits. Can Break. Balanced Mask: Increased damage. Chevaliere Piercing Deals single target Physical damage through Shields. 6 hits. Damage increased for each Shield on the target. Agile Mask: Increased damage. Stalact Punches Deals medium single target Ice damage. 4 hits. High Break damage. Heavy Mask: Increased damage. Sakapatate Explosion Deals medium Lightning damage to random enemies. 3 hits. Critical hits trigger an additional hit. Caster Mask: Increased damage. Portier Crash Deals high Physical damage to all enemies. 1 hit. Can Break. Heavy Mask: Increased damage. |
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Monoco Best Weapons and Attributes

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