★ Builds: Gustave | Lune | Maelle
┗ Sciel | Verso | Monoco
★ Popular: Missables | Puzzles | White Nevrons
┗ Journals | Endings | 100% Walkthrough
★ Best Characters | Skills | Teams | Attributes

Clair Obscur: Expedition 33 released Hotfix 1.4.0 on July 30, 2025. See all patch notes and hotfixes for the game here!
| Update Guides | |
|---|---|
| Upcoming Updates | Patch Notes |
List of Contents
| Battle Retry |
|---|
| ・A new pop-up window appears after defeat, giving you the option to quickly retry the battle. |
| QoL |
|---|
|
・The Pictos menu now clearly displays the Lumina cost of each ability. ・Optional autoplay feature for dialogues outside cutscenes. You can toggle it in the settings and during dialogues. ・Audio settings now lets you independently adjust the volume for exploration and combat phases. |
| Accessibility |
|---|
| ・Added icons to Lune’s Stains to improve readability and accessibility for colorblind users. |
| Combat |
|---|
|
・Thermal Transfer, one of Lune's skill, will no longer grant an extra turn without meeting the Stain consumption requirements. ・Characters will not gain immortality when using the Second Chance pictos combined with Healing Boon and Protecting Death. |
| Misc |
|---|
|
・Fixed the Rocher holding a crystal occasionally despawning after reentering the Stone Wave Cliffs. ・Fixed some players being teleported behind the Monolith after loading a save. ・Fixed Gameplay modifiers being applied to a New Game save when enabled on other saves. ・Fixed landing as Esquie without the party spawning, leading to input loss. ・Fixed the Fog on Flying Manor covering the screen and blocking the view on Steam Deck. |
| Achievements |
|---|
|
・Fixed journals vanishing after loading a Save File that was created at the exact moment of picking up that certain journal. ・Fixed Expeditioner and Trailbreaker achievements not unlocking if the characters reach a level higher than 33 or 66 after a battle. ・Fixed Connoisseur and Follow The Trail achievements not unlocking after collecting all required items on some savefiles. |
| Environment Polishes |
|---|
| ・Several environmental bugfixes, tweaks and visual polish across multiple levels for a more immersive experience. |
| Simon Rematch |
|---|
| ・Players can now rematch Simon after defeating him! |
| Story Mode Balancing |
|---|
|
・Parry and dodge windows increased by 40% ・Incoming damage reduced by 10% to 50% |
| Challenge Modifiers for Act 3+ |
|---|
|
・Limit max player damage to 99,999 or 999,999 ・Multiply enemy HP by x2, x5, x10, x20, x50, or x100 |
How to Enable Challenge Modifiers
| Notable Bug Fixes |
|---|
|
・Verso now gains Perfection correctly when in reserve ・Simoso weapon will no longer cause lag due to memory leaks ・General polish across collisions, terrain, and scripting ・Cutscenes scale properly on ultrawide and non-standard resolutions ・Fixed a bug where loading a save after resting at a different location would spawn the player at coordinate zero ・Placeholder textures removed near Chromatic Boucheclier and his battlearena ・Fixed performance drops from repeated resting on certain levels ・Crash after dialogue sequences resolved ・Fixed stability issues after extended play sessions ・French voiceover now plays correctly when selected |
| System and Settings |
|---|
|
・Audio can now be muted or unmuted when the game is running in the background ・Mouse and joystick sensitivity improvements ・Manual save file renaming is now supported (EXPEDITION_XX format required. XX must be a value between 00 and 09.) |
| Localization |
|---|
|
・Rolling credits updated (added creature VO, refined IOI section) ・Font size adjustments for Chinese, Japanese, and Korean ・New strings added and minor text corrections implemented |
| Steam Deck |
|---|
|
・Fixed backgrounds of various menus not displaying properly on the Steam Deck
|
Available Platforms and Consoles Guide
| Various Ultrawide Fixes |
|---|
|
・Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions
・The Options menu image will no longer be stretched in ultrawide resolutions
・Combat UI now adapts correctly to ultrawide resolutions
・Game will no longer minimize upon changing settings in ultrawide resolution
・Cutscenes won’t letterbox in 32:9 aspect ratio
・Title screen now displays fullscreen when the game is launched in ultrawide resolution
|
Best Settings and Best Graphics Settings
| Mouse and Keyboard |
|---|
|
・UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard
・Mouse buttons do not become unresponsive after first use
・With mouse cursor on screen, using 'WSAD' or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action
・Left Mouse-button click will no longer block the player from using Keyboard to navigate menus
・Mouse input is not lost after the first Jump counter attack if it is pressed only once
|
| Fixed World Area Related Bugs |
|---|
|
・Between lanterns scattered on the ground near Stone Wave Cliff portal
・While walking on the ship wreck near the Forgotten Battlefield level entrance
・Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level
・Between two small rocks located between Spring Meadows and Abbest Cave
・Between vases and corals when jumping from rooftopps
・Between various rocks
・In ruins behind Flying Manor level entrance
・Near the bridge between Flying Waters and Spring Meadows
・In the rocks on the World Map, near Flying Waters
・Next to hardened land, close to the Flying Waters location exit
|
Interactive Map: All Locations and Areas
| Fixed Esque Related Bugs |
|---|
|
・When taking off from paint bridges, making him fall through the bridge and restrict movement
・When flying into bottom parts of levitating structures near Visages
・Near the Flying Waters entrance level
・Near a giant hammer when traversing close to Blades' Graveyard level
|
Esquie Abilities and Voice Actors
| Weapon and Skill Fixes and Tuning |
|---|
|
・Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
・Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
・Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
・Stendhal: Reduced damage by 40%.
|
| Other Fixes |
|---|
|
・Boss encounter in Stone Wave Cliffs can now be finished on NG+
・You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows
・Fixed being unable to shoot in Free aim while exploring levels due to worn triggers
・Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp
・If at camp you pick “remember the objective”, then quickly choose to "go to sleep" and immediately after press "leave", the screen no longer goes black
・You can no longer trigger the "Discovering the truth" cutscene in Old Lumière a second time in a row, splitting the party forever with only Verso and Maelle in it.
・Update to rolling credits
|
Clair Obscur: Expedition 33 fixed a bug on the Steam version where players would be unable to progress their battle with the boss at the end of Stone Wave Cliffs in the New Game+ mode.
Other consoles and platforms for the game will receive the same fix sometime in the future.
Clair Obscur: Expedition 33 received a set of fixes and patch notes on April 30, 2025! The creators also announced that there will still be future fixes and improvements to the game.
| Feature | Fixes |
|---|---|
| Grown Bourgeon | Fixed a soft lock caused by stunning the Grown Bourgeon right after it eats an Expedition Member. |
| Tints | Fixed an issue where upgraded Tints that were not restocked to full capacity could be lost after returning to the menu. |
| Maps | Fixed rare soft lock issues on the World Map. |
| Ancient Sanctuary | Player could get stuck near a cliff north of the Ancient Sanctuary. |
| Flying Waters | Player could get stuck in a specific area in the Flying Waters level. |
| Enemy Spawn | Fixed an issue where a Glaise could spawn in an idle state if Monoco defeated an enemy with Glaise’s Earthquakes skill. |
| Graphics | Replaced a placeholder texture with the correct visual asset. |
| Localization Fixes | Corrected AP cost in tutorial in French. Update to one loc string in German. Fixed tutorial text and icon mix-ups in Chinese (Simplified & Traditional). |

Upcoming Updates
Updated 10/8/2025
Check out all upcoming updates for Clair Obscur: Expedition 33.
Available Platforms and Consoles
Updated 4/24/2025
See all the different platforms you can play Clair Obscur: Expedition 33 on!
Edition Differences
Updated 5/23/2025
Find out the differences between all the editions of Clair Obscur: Expedition 33.
Collector's and Lumiere Edition
Updated 5/23/2025
See the inclusions for the Collector's and Lumiere Edition of Clair Obscur: Expedition 33.
System Requirements
Updated 4/16/2025
See the minimum and recommended specs for Clair Obscur: Expedition 33.
How to Play on Game Pass
Updated 4/24/2025
Find out how to play on Game Pass and their differences in here.
List of Voice Actors
Updated 4/27/2025
Check out all the voice actors casted for the game in here!
| All Clair Obscur: Expedtion 33 Information | |
|---|---|
| Release Time | Preorder and DLC |
| Preload Guide | Early Access Guide |
| Patch Notes and Fixes | Is There Character Creation? |
| Who Is the Main Character? | Is It Open World? |
| Multiplayer Guide: Is There Co-Op? | Cross-Progression Guide |
All Patch Notes and Fixes



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This patch has caused the game on at least the Xbox PC App to be unplayable on any graphic settings other low, with a FPS no higher 60 and no vsync, scaling or any visual effects. Basically this maens you cant play the game unless it looks like garbage, and even then its stuttering non stop. This is tested on an i9 with a 4080 and 64 GB RAM, and nothing else running.