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Clair Obscur: Expedition 33

Esoteric Ruins Maze Puzzle Guide

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Clair Obscur Expedition 33 Esoteric Ruins Maze Puzzle Guide

Esoteric Ruins is an area in Clair Obscur: Expedition 33's overworld, called The Continent. Learn more about Esoteric Ruins, how to solve the maze puzzle, as well as the fast travel points, Pictos, NPCs and Paint Cage in here!

Esoteric Ruins Maze Puzzle Solution

Puzzle Solution Walkthrough

# Step by Step Objectives
1
Shoot the First Post
Shoot the glowing post from the entrance.
2 Enter the left room from the entrance.
3
Shoot the First Post Again
Shoot the glowing post from the entrance again.
4
Shoot the Second Post
Shoot the glowing post from your current room.
5
With your back turned against the glowing post at the entrance, turn right and enter the next room. Afterwards, take another right and head straight to the rightmost room.
6
Shoot the Final Post
Once you arrive at the rightmost room, turn back and shoot the glowing post from the room before it.
7
Proceed onwards and make your way to the end of the maze. Collect the Wood Boards within the vicinity to give to the spirit back at the entrance.

The Esoteric Ruins Maze Puzzle requires players to aim and shoot at the glowing posts to open up paths and proceed further.

Maze Puzzle Summary

Video Tutorial Puzzle Summary

Above is a video showing the puzzle solution. Make it a point to only shoot the three posts listed above to avoid disrupting the flow of the puzzle, which could lead to getting stuck for a longer period of time.

Note that instructions in green involve shooting a lamp post while instructions in pink involve entering rooms in the puzzle summary.

How to Exit the Maze After Clearing

Grapple to Exit Maze

Upon clearing the puzzle, the maze will lock itself. Players can exit via the grapple point from the west side of the area after picking up the Wood Boards.

How to Use Wood Boards and Locations

How to Get to Esoteric Ruins

West of Old Lumiere

Map View World View

Esoteric Ruins is located west of Old Lumiere. It is found by taking the route further west towards the shoreline, then heading towards the ruined buildings to find the entrance.

Interactive Map: All Locations and Areas

Esoteric Ruins Fast Travel Locations

All Expedition Flag Rest Points in Esoteric Ruins

Esoteric Ruins Rest Points

Lumiere Wrecks
Found near the Portier NPC past the entrance portal.

This is a list of all Rest Point Flags that are used to fast travel from one point of an area to another.

All Expedition Flags

Esoteric Ruins Pictos Locations

Protecting Heal

Protecting Heal
Lumina:
Healing an ally also applies Shell for 1 turn.
Bonus Stats:
Health +395
Speed +78
How to Get: Give the Wood Boards to Portier.

Protecting Heal Lumina Effects

Esoteric Ruins NPC Locations

NPCs in Esoteric Ruins

List of NPCs in Esoteric Ruins
Portier

This is a list of all NPCs you can find in Esoteric Ruins. Find locations of all NPCs and what services they provide in our guide below.

List of All NPCs and Locations

Portier

Portier NPC

Portier the NPC found in Esoteric Ruins and is one of the Nevron Quests available in the game. After collecting the Wood Boards past the maze, return to the rest point and interact with the glowing orb nearby. Portier will award the Protecting Heal Picto afterwards.

Should You Attack Portier?

Esoteric Ruins Paint Cage

Paint Cage Location

Esoteric Ruins Paint Cage
Found after climbing the wall near the rest point and descending the slope. Awards 4,990 Chroma when broken.
World View Description
Found behind a ruined building near the entrance of the maze puzzle.
Found within the gap in the slope while approaching the Paint Cage.
Head towards the entrance of the maze and turn left to find the lock tucked in the corner.

All Paint Cage Locations

Clair Obscur: Expedition 33 Related Guides

Clair Obscur Expedition 33 - Locations

All Locations and Areas

All Locations

Act 1
Spring Meadows Flying Waters Ancient Sanctuary
Gestral Village Esquie's Nest Stone Wave Cliffs
Act 2
Forgotten Battlefield Monoco's Station Old Lumiere
Visages Sirene The Monolith
Act 3
Lumiere
Optional Areas
The Manor Painting Workshop Gestral Beach
Abbest Cave Red Woods The Small Bourgeon
Hidden Gestral Arena Esoteric Ruins Twilight Quarry
Ancient Gestral City Lost Woods Yellow Harvest
Dark Shores The Meadows Crushing Cavern
White Tree Blades' Graveyard Stone Quarry
Coastal Cave Frozen Hearts The Carousel
Boat Graveyard Stone Wave Cliffs Cave Falling Leaves
Sinister Cave Renoir's Drafts The Crows
Dark Gestral Arena The Fountain Flying Casino
White Sands Crimson Forest Floating Cemetery
Sky Island Sacred River The Chosen Path
Endless Night Sanctuary Sunless Cliffs Sirene's Dress
The Reacher Isle of the Eyes The Canvas
The Abyss Flying Manor Endless Tower

Comment

5 Anonymous Anonymous 7 months

How can you reach this place at Act 1 by foot? Bro what kind of joke lol

4 Anonymous Anonymous 7 months

It works, it's just poorly explained. Before the "turn your back" you need to move to the room in front of you. Then you should be able to cross to the right side.

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