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Lune is a playable character who uses the Lunerim in Clair Obscur: Expedition 33. See Lune's best builds, weapon, attributes, playstyle, skills, and character profile here!
| Lune Guides | |
|---|---|
| Best Build | Romance |
List of Contents
| Act 1 | Act 2 | Act 3 | |
|---|---|---|---|
| Vitality | 12 | 30 | 0 |
| Might | 8 | 0 | 0 |
| Agility | 8 | 60 | 81 |
| Defense | 7 | 0 | 99 |
| Luck | 10 | 0 | 0 |
The values in red are the ones to be prioritized.
Act 1 is calculated with 45 points at level 15.
Act 2 is calculated with 90 points at level 30.
Act 3 is calculated with 180 points at level 60.
Lune's best attributes in Act 1 are Vitality and Luck since Lune's best weapon at that point of the game is Trebuchim. Putting most of Lune's attribute points to Vitality and Luck will increase Lune's damage and survivability early on.
In Act 1, also put some of Lune's attribute points into Agility and Defense to further increase Lune's survivability and Speed. Lastly, put the remaining points into Might for more damage.
Once you reach Act 2, swap to Kralim and then respec Lune's attribute points. Put all of Lune's attribute points to just Agility and Vitality, as the stats you get will be better than spreading Lune's points around.
In Act 3, Lune's best weapon is Choralim and it scales off Defense and Agility so reallocate and prioritize those stats. Having more defense gives Lune some survivability to offset the negative effects of her Pictos and Luminas. It also gives her extra stats because of the weapon scaling.
| Act 1 |
Trebuchim
|
Max Power: 3067
Element: Lightning Attribute Scaling: Vitality - S Luck - A |
|---|---|---|
| Act 2 |
Kralim
|
Max Power: 3390
Element: Lightning Attribute Scaling: Vitality - A Agility - S |
| Act 3 |
Choralim
|
Max Power: 3551
Element: Fire Attribute Scaling: Agility - A Defense - S |
Trebuchim is Lune's best weapon in Act 1 thanks to its Level 4 Passive skill and its Vitality and Luck scaling giving Lune survivability and damage. The free Stains that Lune gets from her Free Aim shots helps Lune strengthen her Skills early.
Once you reach Act 2, Kralim will be your weapon, especially if you want to use Lune as your main DPS. It increases Lune's damage as long as you use a different element with each spell cast, while also providing Lune with free Stains if she do not have any. It also recovers 1 AP whenever Lune use a Stain.
For Act 3, give Lune Choralim, as its strong Level 10 Passive works well with Pictos and Luminas that give extra turns, while its Level 20 Passive is great for Lune's skills with multiple hits, especially if her Crit Rate is at 100%.
| Weapon | Details |
|---|---|
| Troubadim | A great alternative to Trebuchim during Act 1, this weapon has B scaling in Defense and C scaling in Vitality, allowing you to deal more damage without investing much into Might. |
| Benisim | A great alternative to Trebuchim during Act 2 with its B scaling in Vitality and C scaling in Defense, giving you damage without sacrificing survivability. Additionally, its passives are great if you plan on using Lune as a healer. |
| Benisim | If you want to turn Lune into a healer, Benesim is your best bet as it empowers her healing capabilities, specifically with the Skill Healing Light. Reallocate your points to Vitality and Defense if you want to use this weapon. |
| Skills | ||
|---|---|---|
| Act 1 | ||
|
Earth Rising Deals low Earth damage to all enemies. 1 hit. Consumes one Lightning Stain for increase damage. Ice Lance Deals medium single target Ice damage that Slows the target. 1 hit. Consumes one Earth Stain to deal increased damage. Immolation Deals low single target Fire damage and 3 Burn. 1 hit. Applies 2 more Burns if the target is Marked. Consumes one Ice Stain for increase damage. Electrify Deals low single target Lightning damage. 3 hits. Critical Hits trigger an additional hit. Consumes one Fire Stain to generate one Light Stain. Thermal Transfer Deals low single target Ice damage. 1 hit. Gains 4 AP if target is Burning. Consumes 2 Earth Stains: Play a second turn Healing Light Heals the targeted Ally an dispels Status Effects Consumes 2 Earth Stains: Costs 0 AP. |
||
| Act 2 | ||
|
Wildfire Deals medium Fire damage to all enemies. 1 hit. Applies 3 Burn. Consumes 2 Ice Stain: Increased damage. Ice Lance Deals medium single target Ice damage that Slows the target. 1 hit. Consumes one Earth Stain to deal increased damage. Thunderfall Deals medium Lightning damage to random enemies. 2-6 hits. Critical Hits trigger an additional hit. Consumes one Fire Stain for increase damage Earth Rising Deals low Earth damage to all enemies. 1 hit. Consumes one Lightning Stain for increase damage. Mayhem Consumes all Stains to deal high elemental admage to the target. Thermal Transfer Deals low single target Ice damage. 1 hit. Gains 4 AP if target is Burning. Consumes 2 Earth Stains: Play a second turn |
||
| Act 3 | ||
|
Elemental Trick Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain. Elemental Genesis Deals extreme damage to all enemies. 8 hits. Each hit deals damage in a random element. Can only be cast with 1 Lightning, Earth, Fire, and Ice Stain. Rockslide Deals medium single target Earth damage. 2 hits. Can Break. Consumes one Lightning, Ice, and Fire Stain for greatly increased damage. Lightning Dance Deals very high single target Lightning damage. 6 hits. Critical Hits trigger an additional hit. Consumes 1 Earth, Ice, and Fire Stain: Greatly increased damage. Crippling Tsunami Deals medium Ice damage to all enemies. 1 hit. Applies Slow for 3 turns. Consumes 1 Earth, Lightning, and Fire Stain for greatly increased damage. Hell Deals very high Fire damage that applies 5 burn per hit to all enemies. 2 hits. Deals self-damage if failed. Consumes 1 Ice, Earth, and Lightning Stain for greatly increased damage. |
||
The skills above take advantage of Lune's Stain mechanic to constantly deal increased damage. Earth Rising empowers Ice Lance, which empowers Immolation, which then strengthens Electrify before coming around to Earth Rising again.
Lune's best early game weapon, Trebuchim, synergizes well with her Skills as it provides one random Stain when you perform a Free Aim shot, allowing you to cast an empowered Skill and start the Skill Chain.
Healing Light will provide some support to the team as one of the earliest Healing skills, while Thermal Transfer will help Lune regenerate AP whenever the enemy is Burning.
Once you reach Act 2, you can swap out Lune's Immolation for Wildfire and Electrify for Thunderfall. This lets Lune deal more damage while also making it easier for her to hit the 4 Stain requirement for Mayhem.
In Act 3, as Lune have access to even more AP generating Pictos and Luminas, Lune can use her more powerful Skills such as Rockslide, Lightning Dance, Crippling Tsunami, and Rockslide. Start fights with Elemental Trick one of each Stain, then use them to either cast an empowered version of the previously mentioned skills, or cast the powerful Elemental Genesis.
| Pictos |
Versatile After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn. SOS Shell Apply Shell when falling below 50% Health. Burning Shots 20% chance to Burn on Free Aim shot. |
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Luminas | |||||||||||
|
Critical Burn Critical Burn 25% increased Critical Chance on Burning enemies. Dead Energy II Dead Energy II +3 AP on killing an enemy. Exposing Attack Exposing Attack Base Attack applies Defenceless for 1 turn. |
Marking Shots Marking Shots 20% chance to apply Mark on Free Aim shot. Staggering Attack Staggering Attack 50% increased Break damage on Base Attack. |
||||||||||
| Total Lumina Point Cost: | 21 | ||||||||||
Lune's Pictos gives her strong passive Skills. Burning Shots, for example, can apply Burn on enemies, which Lune can then take advantage of with skills like Thermal Transfer. Versatile, on the other hand, increases the power of her Base Attack whenever she performs a Free Aim shot, while SOS Shell provides some survivability.
Additionally, the equipped Pictos give Lune Speed, Critical Rate, and Defense, the Stats that she needs the most in the early game.
| Pictos |
Energising Start III +1 AP on battle start. Perilous Parry +1 AP on Parry, but damage received is doubled. Energising Parry +1 AP on successful Parry. |
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Luminas | |||||||||||
|
Augmented First Strike Augmented First Strike 50% increased damage on the first hit. Once per battle. Burning Shots Burning Shots 20% chance to Burn on Free Aim shot. Critical Burn Critical Burn 25% increased Critical Chance on Burning enemies. Dead Energy II Dead Energy II +3 AP on killing an enemy. Dodger Dodger Gain 1 AP on Perfect Dodge. Once per turn. Energising Jump Energising Jump +1 AP on Jump Counterattack. |
Energising Start II Energising Start II +1 AP on battle start. Healing Parry Healing Parry Recover 3% Health on Parry. Marking Shots Marking Shots 20% chance to apply Mark on Free Aim shot. Recovery Recovery Recovers 10% Health on turn start. Staggering Attack Staggering Attack 50% increased Break damage on Base Attack. Sweet Kill Sweet Kill Recover 50% Health on killing an enemy. |
||||||||||
| Total Lumina Point Cost: | 55 | ||||||||||
Lune's mid game Pictos and Luminas revolve around giving her as much AP as possible from numerous sources, including Parrying, Dodging, and at the start of battle. The Luminas also give Lune a lot of survivability, which she will need to counteract the side effect of Perilous Parry.
| Pictos |
Empowering Parry Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff. Shortcut Immediately play when falling below 30% Health. Once per battle. Charging Critical +20% of a Gradient Charge on Critical Hit. Once per turn. |
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Luminas | |||||||||||
|
Burn Affinity Burn Affinity 25% increased damage on Burning Targets. Cheater Cheater Always play twice in a row. Confident Fighter Confident Fighter 30% increased damage, but can't be Healed. Dead Energy II Dead Energy II +3 AP on killing an enemy. Double Burn Double Burn On applying a Burn stack, apply a second one. Energising Burn Energising Burn +1 AP on applying Burn. Once per turn. Energising Start I Energising Start I +1 AP on battle start. Energising Start II Energising Start II +1 AP on battle start. Energy Master Energy Master Every AP gain is increased by 1. |
Energising Turn Energising Turn +1 AP on turn start. First Strike First Strike Play first. Full Strength Full Strength 25% increased damage on full Health. Glass Canon Glass Canon Deal 25% more damage, but take 25% more damage. Immaculate Immaculate 30% increased damage until a hit is received. Inverted Affinity Inverted Affinity Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted. Painted Power Painted Power Damage can exceed 9,999. Warming Up Warming Up 5% increased damage per turn. Can stack up to 5 times. Tainted Tainted 15% increased damage for each Status Effect on self. Sweet Kill Sweet Kill Recover 50% Health on killing an enemy. |
||||||||||
| Total Lumina Point Cost: | 320 | ||||||||||
Lune's Pictos prioritize giving her Critical Rate so that Elemental Trick can provide Stains, while also synergizing well with Choralim's Level 20 Passive. The Burns that Lune's skills apply, combined with Burn Affinity and the other damage increasing Luminas will allow Lune to output huge amounts of damage.
| Support | Main DPS | Sub-DPS |
|---|---|---|
Verso
|
Lune
|
Maelle
|
Lune is more of a DPS in the late game, providing most of the team's damage with Lune numerous skills and elemental damage. Verso will serve as the support, empowering the party with skills such as Powerful and Defiant Strike. Maelle will help deal even more damage using her Skills that can apply Burn and her Virtuouse Stance attacks.
Make sure that Verso acts first in the entire team, followed by Maelle and Lune respectively. This gives Verso and Maelle time to set enemies up for Lune's attacks.
| Support | Main DPS | Sub-DPS |
|---|---|---|
Lune
|
Maelle
|
Gustave
|
In the early game, Lune can be the support of the team, applying debuffs on enemies and healing her allies. Gustave can buff the team's damage and also be its Sub-DPS. While Maelle acts as the Main DPS of this early game team.
Best Party
| How to Play Lune |
|---|
|
|

Taking note of what Stains Lune have is important when using Lune, as her Stains can empower her Skills. This includes increasing Lune's damage, reducing a Skill's AP Cost, or even giving Lune an extra turn. With this, mastering Lune's Stain system is the key to maximizing her damage, healing, and more.

Make sure that you can chain Lune skills together as Stains are only effective if you can actually use them. For example, it is not ideal to bring a skill that uses Fire Stains, such as Thunderfall, if you have not equipped Lune's skills that can provide Fire or Light Stains. With this, make sure that your equipped Skills can help other Skills get the Stains that they need.

As shown in the image above, Lune's skills that will be empowered by her current Stains will be highlighted, making them easier to see!

As Lune's damage primarily comes from her Skills, it is important to keep track of her AP and make sure you always have some to spare. Equipping Pictos like Dead Energy II and Dodger or skills like Thermal Transfer are just some of the ways for you to make sure Lune always has AP to use.
※ Select the search criteria below and press the Search button to filter the data.
| Skill | Details |
|---|---|
| Ice Lance | Skill Effect: Deals medium single target Ice damage that Slows the target. 1 hit. Consumes one Earth Stain to deal increased damage. Special Mechanic: Adds 1 Ice Stain and 1 Light Stain Cost: 0SP | 4AP |
| Healing Light | Skill Effect: Heals the targeted Ally an dispels Status Effects Consumes 2 Earth Stains: Costs 0 AP. Special Mechanic: Adds 1 Light Stain Cost: 1SP | 3AP |
| Immolation | Skill Effect: Deals low single target Fire damage and 3 Burn. 1 hit. Applies 2 more Burns if the target is Marked. Consumes one Ice Stain for increase damage. Special Mechanic: Adds 1 Fire Stain and 1 Light Stain Cost: 1SP | 2AP |
| Thunderfall | Skill Effect: Deals medium Lightning damage to random enemies. 2-6 hits. Critical Hits trigger an additional hit. Consumes one Fire Stain for increase damage Special Mechanic: Adds 1 Lightning Stain and 1 Light Stain Cost: 1SP | 5AP |
| Earth Rising | Skill Effect: Deals low Earth damage to all enemies. 1 hit. Consumes one Lightning Stain for increase damage. Special Mechanic: Adds 1 Earth Stain Cost: 1SP | 3AP |
| Electrify | Skill Effect: Deals low single target Lightning damage. 3 hits. Critical Hits trigger an additional hit. Consumes one Fire Stain to generate one Light Stain. Special Mechanic: Adds 2 Lightning Stain Cost: 1SP | 1AP |
| Rockslide | Skill Effect: Deals medium single target Earth damage. 2 hits. Can Break. Consumes one Lightning, Ice, and Fire Stain for greatly increased damage. Special Mechanic: Adds 1 Earth Stain and 1 Light Stain Cost: 2SP | 5AP |
| Rebirth | Skill Effect: Revives an ally with 30-70% Health and 2 additional AP. Consums 3 Lightning Stain: Costs 0 AP. Special Mechanic: Adds 1 Light Stain Cost: 4SP | 5AP |
| Revitalization | Skill Effect: Heals 1-3 allies by 40-60%% Health. Consumes 3 Fire Stain to also apply Regen that heals on turn start for 3 turns. Special Mechanic: Adds 1 Light Stain Cost: 6SP | 5AP |
| Wildfire | Skill Effect: Deals medium Fire damage to all enemies. 1 hit. Applies 3 Burn. Consumes 2 Ice Stain: Increased damage. Special Mechanic: Adds 1 Fire Stain and 1 Light Stain Cost: 2SP | 4AP |
| Fire Rage | Skill Effect: Deals increasingly high Fire damage to all enemies every turn until Lune receives damage. Stuns self if interrupted. Conosumes 2 Ice Stains: Increased damage. Special Mechanic: Adds 1 Fire Stain and 1 Light Stain Cost: 6SP | 5AP |
| Hell | Skill Effect: Deals very high Fire damage that applies 5 burn per hit to all enemies. 2 hits. Deals self-damage if failed. Consumes 1 Ice, Earth, and Lightning Stain for greatly increased damage. Special Mechanic: Adds 1 Fire Stain and 1 Light Stain Cost: 10SP | 9AP |
| Crustal Crush | Skill Effect: Deals high single target Earth and Break damage. 5 hits. Consumes 2 Lightning Stains: Increased damage. Special Mechanic: Adds 1 Earth Stain and 1 Light Stain Cost: 6SP | 7AP |
| Terraquake | Skill Effect: Deals low Earth damage and Break damage to all enemies every turn. Also increases all Break damage received by 50%. Duration: 3 turns. Consumes 2 Lightning Stains to increase the Duration to 5 turns. Special Mechanic: Adds 1 Earth Stain and 1 Light Stain Cost: 10SP | 5AP |
| Mayhem | Skill Effect: Consumes all Stains to deal high elemental admage to the target. Special Mechanic: None Cost: 4SP | 3AP |
| Thermal Transfer | Skill Effect: Deals low single target Ice damage. 1 hit. Gains 4 AP if target is Burning. Consumes 2 Earth Stains: Play a second turn Special Mechanic: None Cost: 2SP | 2AP |
| Lightning Dance | Skill Effect: Deals very high single target Lightning damage. 6 hits. Critical Hits trigger an additional hit. Consumes 1 Earth, Ice, and Fire Stain: Greatly increased damage. Special Mechanic: Adds 1 Lightning Stain and 1 Light Stain Cost: 6SP | 7AP |
| Elemental Trick | Skill Effect: Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain. Special Mechanic: None Cost: 4SP | 3AP |
| Crippling Tsunami | Skill Effect: Deals medium Ice damage to all enemies. 1 hit. Applies Slow for 3 turns. Consumes 1 Earth, Lightning, and Fire Stain for greatly increased damage. Special Mechanic: Adds 1 Ice Stain and 1 Light Stain Cost: 6SP | 5AP |
| Storm Caller | Skill Effect: All enemies receive medium Lightning damage at the end of their turn, and low Lightning damage when they receive damage. Duration: 3 turns. Consumes 2 Fire Stains for double thunder strikes on turn end. Special Mechanic: Adds 1 Lightning Stain and 1 Light Stain Cost: 8SP | 6AP |
| Elemental Genesis | Skill Effect: Deals extreme damage to all enemies. 8 hits. Each hit deals damage in a random element. Can only be cast with 1 Lightning, Earth, Fire, and Ice Stain. Special Mechanic: None Cost: 10SP | 4AP |
| Typhoon | Skill Effect: On turn start, deals Ice damage to all enemis and Heals allies. Consumes 2 Earth Stains: Duration increased from 3 to 5 turns. Special Mechanic: Adds 1 Ice Stain and 1 Light Stain Cost: 8SP | 8AP |
| Tremor | Skill Effect: Deals high Earth damage to all enemies. 1 hit. Removes all enemies' Shields. Special Mechanic: Adds 1 Light Stain Cost: 1GC |
| Tree of Life | Skill Effect: Cleanses all status effects and Heals all allies. Special Mechanic: Adds 2 Light Stains Cost: 2GC |
| Sky Break | Skill Effect: Deals extreme damage to all enemies. 1 hit. Element depends on which Stains Lune has the most. Can Break. Special Mechanic: Adds 3 Light Stains Cost: 3GC |
| Gradient Attack | Details |
|---|---|
| Tremor | Skill Effect: Deals high Earth damage to all enemies. 1 hit. Removes all enemies' Shields. Cost: 1GC |
| Tree of Life | Skill Effect: Cleanses all status effects and Heals all allies. Cost: 2GC |
| Sky Break | Skill Effect: Deals extreme damage to all enemies. 1 hit. Element depends on which Stains Lune has the most. Can Break. Cost: 3GC |
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|
| Weapon | Lunerim |
|---|---|
| Background | A brilliant scholar and mage. The daughter of renowned researchers, she has sacrificed everything to continue their work. |
| Voice Actors | EN: Kirsty Rider French: Céline Melloul |
|---|

| All Playable Clair Obscur Characters | ||
|---|---|---|
Gustave
|
Maelle
|
Lune
|
Sciel |
Monoco
|
Verso
|
| All Special Clair Obscur Characters | |
|---|---|
Esquie
|
- |
The late game build have some problem, take confident fighter ( 30%dmg but cant be healed) and take sweet kill ( heal 50% hp on kill) sweet kill dont work plus we get inverted for 3 first turn with inverted affinity then we loose HP with sweet kill
Lune Best Builds and Attributes



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Double Burn listed twice in Act 3 Lumina. Point total listed as 305, but with the recommendations and removing the extra Double Burn, I have an extra 15 points.