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Pokemon FireRed and LeafGreen (FRLG)

List of All Abilities

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Pokemon FRLG - All Abilities

This is a list of all abilities in Pokemon FireRed and LeafGreen (FRLG). See a list of all the abilities in the game, know what they are, and find out if abilities can be transferred to other Pokemon here!

List of All Abilities

All Abilities and Effects

Ability Effect
Arena Trap Prevents opposing Pokémon from fleeing.
Battle Armor Hard armor protects the Pokémon from critical hits.
Blaze Powers up Fire-type moves when the Pokémon's HP is low.
Chlorophyll Boosts the Pokémon's Speed stat in sunshine.
Clear Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cloud Nine Eliminates the effects of weather.
Compound Eyes The Pokémon's compound eyes boost its accuracy.
Cute Charm Contact with the Pokémon may cause infatuation.
Damp Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
Early Bird The Pokémon awakens twice as fast as other Pokémon from sleep.
Effect Spore Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Flame Body Contact with the Pokémon may burn the attacker.
Flash Fire Powers up the Pokémon's Fire-type moves if it's hit by one.
Guts It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Hyper Cutter The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
Illuminate Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Immunity The immune system of the Pokémon prevents it from getting poisoned.
Inner Focus The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Insomnia The Pokémon is suffering from insomnia and cannot fall asleep.
Intimidate The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Keen Eye Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Lightning Rod The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
Limber Its limber body protects the Pokémon from paralysis.
Liquid Ooze Oozed liquid has strong stench, which damages attackers using any draining move.
Magnet Pull Prevents Steel-type Pokémon from escaping using its magnetic force.
Natural Cure All status conditions heal when the Pokémon switches out.
Oblivious The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
Overgrow Powers up Grass-type moves when the Pokémon's HP is low.
Own Tempo This Pokémon has its own tempo, and that prevents it from becoming confused.
Pickup The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Poison Point Contact with the Pokémon may poison the attacker.
Pressure By putting pressure on the opposing Pokémon, it raises their PP usage.
Rock Head Protects the Pokémon from recoil damage.
Run Away Enables a sure getaway from wild Pokémon.
Sand Stream The Pokémon summons a sandstorm when it enters a battle.
Sand Veil Boosts the Pokémon's evasion in a sandstorm.
Serene Grace Boosts the likelihood of additional effects occurring when attacking.
Shadow Tag This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Shed Skin The Pokémon may heal its own status conditions by shedding its skin.
Shell Armor A hard shell protects the Pokémon from critical hits.
Shield Dust This Pokémon's dust blocks the additional effects of attacks taken.
Soundproof Soundproofing of the Pokémon itself gives full immunity to all sound-based moves.
Static The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Stench By releasing stench when attacking, this Pokémon may cause the target to flinch.
Sticky Hold Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Sturdy It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Swarm Powers up Bug-type moves when the Pokémon's HP is low.
Swift Swim Boosts the Pokémon's Speed stat in rain.
Synchronize The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Thick Fat The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Torrent Powers up Water-type moves when the Pokémon's HP is low.
Trace When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Vital Spirit The Pokémon is full of vitality, and that prevents it from falling asleep.
Volt Absorb Restores HP if hit by an Electric-type move, instead of taking damage.
Water Absorb Restores HP if hit by a Water-type move, instead of taking damage.
Water Veil The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

This is a complete list of all Abilities available in Pokemon FireRed and LeafGreen, along with detailed explanations of their effects in battle!

What Are Abilities?

Passive Traits Unique to Each Pokemon

Abilities are passive traits that each Pokemon naturally has. They activate automatically and do not need to be manually selected during battle. Unlike moves, abilities cannot be turned on or off and remain active as long as the Pokemon is in battle.

Abilities provide special effects that influence battle mechanics, status conditions, stat changes, weather interactions, or other passive effects.

Full Pokedex

Can Abilities Be Transferred to Other Pokemon?

Abilities Cannot Be Transferred

There is no item, feature, or mechanic in the game that allows you to change a Pokemon’s Ability.

To obtain a Pokemon with a different Ability, you must catch or breed another one that naturally has that Ability.

Pokemon FireRed and LeafGreen (FRLG) Related Guides

Pokemon FRLG - FireRed and LeafGreen Wiki
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Pokemon FRLG - TnT Slim Tips and Tricks Pokemon FRLG - Moves PartialMoves
Pokemon FRLG - HMs HMs Pokemon FRLG - TMs TMs
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