★ Best Teams to Beat the Story
☆ Celadon Game Corner Guide
★ Mail Glitch Guide: How to Duplicate Items
☆ Learn How to Get All TMs and HMs
★ Farming Guides for EXP and Money
☆ Shiny Hunting Guide and Shiny Odds
This is a list of all the Normal-type moves in Pokemon FireRed and LeafGreen (FRLG). See all the Normal-type moves in the game, as well as its effectiveness against other types here.
List of Contents
| Move | Category | Power | Acc. | Details |
|---|---|---|---|---|
| Barrage |
|
15 | 85 |
・Hurls round objects at the foe 2 to 5 times.
・ Attacks 2-5 times in a row. |
| Bide |
|
1 | 100 |
・Endures attack for 2 turns to retaliate double.
・ User takes hits for 2 rounds, then strikes back. |
| Bind |
|
15 | 75 |
・Binds and squeezes the foe for 2 to 5 turns.
・ Traps opponent. |
| Body Slam |
|
85 | 100 |
・A full-body slam that may cause paralysis.
・ May induce paralysis. |
| Comet Punch |
|
18 | 85 |
・Repeatedly punches the foe 2 to 5 times.
・ Attacks 2-5 times in a row. |
| Constrict |
|
10 | 100 |
・Constricts to inflict pain. May lower SPEED.
・ May lower opponent's SPEED one stage. |
| Covet |
|
40 | 100 |
・Cutely begs to obtain an item held by the foe.
・ May steal opponent's item (temporarily in trainer battles). |
| Crush Claw |
|
75 | 95 |
・Tears at the foe with sharp claws. May lower DEFENSE.
・ May lower opponent's DEFENSE one stage. |
| Cut |
|
50 | 95 |
・Cuts the foe with sharp scythes, claws, etc.
・ No effect. |
| Dizzy Punch |
|
70 | 100 |
・A rhythmic punch that may confuse the foe.
・ May induce CONFUSION. |
| Double Slap |
|
15 | 85 |
・Repeatedly slaps the foe 2 to 5 times.
・ Attacks 2-5 times in a row. |
| Double-Edge |
|
120 | 100 |
・A life-risking tackle that also hurts the user.
・ User takes recoil damage. |
| Egg Bomb |
|
100 | 75 |
・An egg is forcibly hurled at the foe.
・ No effect. |
| Endeavor |
|
1 | 100 |
・Gains power if the user's HP is lower than the foe's HP.
・ Power rises if user's HP are less than opponent's HP. |
| Explosion |
|
250 | 100 |
・Inflicts severe damage but makes the user faint.
・ User faints. |
| Extreme Speed |
|
80 | 100 |
・An extremely fast and powerful attack.
・ Always strikes first. |
| Facade |
|
70 | 100 |
・Boosts ATTACK when burned, paralyzed, or poisoned.
・ ATTACK is doubled when burned, paralyzed, or poisoned. |
| Fake Out |
|
40 | 100 |
・A 1st-turn, 1st-strike move that causes flinching.
・ Causes opponent to flinch. Attacks first. |
| False Swipe |
|
40 | 100 |
・An attack that leaves the foe with at least 1 HP.
・ Leaves the foe with at least 1 HP. |
| Flail |
|
1 | 100 |
・Inflicts more damage when the user's HP is down.
・ Inflicts more damage when the user's HP is down. |
| Frustration |
|
1 | 100 |
・An attack that is stronger if the TRAINER is disliked.
・ The less happy the user, the stronger the attack. |
| Fury Attack |
|
15 | 85 |
・Jabs the foe 2 to 5 times with sharp horns, etc.
・ Attacks 2-5 times in a row. |
| Fury Swipes |
|
18 | 80 |
・Rakes the foe with sharp claws, etc., 2 to 5 times.
・ Attacks 2-5 times in a row. |
| Guillotine |
|
1 | 30 |
・A powerful pincer attack that may cause fainting.
・ May cause one-hit KO. |
| Headbutt |
|
70 | 100 |
・A ramming attack that may cause flinching.
・ May cause opponent to flinch. |
| Hidden Power |
|
1 | 100 |
・The effectiveness varies with the user.
・ Power and type depend on user's IVs. |
| Horn Attack |
|
65 | 100 | ・Jabs the foe with sharp horns. |
| Horn Drill |
|
1 | 30 |
・A one-hit KO attack that uses a horn like a drill.
・ May cause one-hit KO. |
| Hyper Beam |
|
150 | 90 |
・Powerful, but leaves the user immobile the next turn.
・ User cannot attack on the next turn. |
| Hyper Fang |
|
80 | 90 |
・Attacks with sharp fangs. May cause flinching.
・ May cause opponent to flinch. |
| Hyper Voice |
|
90 | 100 | ・A loud attack that uses sound waves to injure. |
| Mega Kick |
|
120 | 75 | ・An extremely powerful kick with intense force. |
| Mega Punch |
|
80 | 85 | ・A strong punch thrown with incredible power. |
| Pay Day |
|
40 | 100 |
・Throws coins at the foe. Money is recovered after.
・ User gains coins after battle. |
| Pound |
|
40 | 100 | ・Pounds the foe with forelegs or tail. |
| Present |
|
1 | 90 |
・A gift in the form of a bomb. May restore HP.
・ May hit or heal the user or the opponent. |
| Quick Attack |
|
40 | 100 |
・An extremely fast attack that always strikes first.
・ Always strikes first. |
| Rage |
|
20 | 100 |
・Raises the user's ATTACK every time it is hit.
・ User's ATTACK raises if hit. |
| Rapid Spin |
|
20 | 100 |
・Spins the body at high speed to strike the foe.
・ User is becomes free from moves like Wrap, Bind and Leech Seed. |
| Razor Wind |
|
80 | 100 |
・A 2-turn move that strikes the foe on the 2nd turn.
・ Has high critical hit ratio. |
| Return |
|
1 | 100 |
・An attack that increases in power with friendship.
・ The happier the user, the stronger the attack. |
| Scratch |
|
40 | 100 | ・Scratches the foe with sharp claws. |
| Secret Power |
|
70 | 100 |
・An attack with effects that vary by location.
・ Depends on battle location. |
| Self-Destruct |
|
200 | 100 |
・Inflicts severe damage but makes the user faint.
・ User faints. |
| Skull Bash |
|
100 | 100 |
・Tucks in the head, then attacks on the next turn.
・ Raises user's DEFENSE one stage and attacks next turn. |
| Slam |
|
80 | 75 | ・Slams the foe with a long tail, vine, etc. |
| Slash |
|
70 | 100 |
・Slashes with claws, etc. Has a high critical-hit ratio.
・ Has high critical hit ratio. |
| Smelling Salts |
|
60 | 100 |
・Powerful against paralyzed foes, but also heals them.
・ Stronger against a paralyzed opponent but also heals them. |
| Snore |
|
40 | 100 |
・A loud attack that can be used only while asleep.
・ Can only be used while asleep. |
| Sonic Boom |
|
1 | 90 |
・Launches shock waves that always inflict 20 HP damage.
・ Inflicts 20 HP damage. |
| Spike Cannon |
|
20 | 100 |
・Launches sharp spikes that strike 2 to 5 times.
・ Attacks 2-5 times in a row. |
| Spit Up |
|
100 | 100 |
・Releases stockpiled power (the more the better).
・ Releases power from STOCKPILE. |
| Stomp |
|
65 | 100 |
・Stomps the enemy with a big foot. May cause flinching.
・ May cause opponent to flinch. |
| Strength |
|
80 | 100 | ・Builds enormous power, then slams the foe. |
| Struggle |
|
50 | 100 |
・Used only if all PP are gone. Also hurts the user a little.
・ User takes recoil damage. |
| Super Fang |
|
1 | 90 |
・Attacks with sharp fangs and cuts half the foe's HP.
・ Cuts half opponent's HP. |
| Swift |
|
60 | - |
・Sprays star-shaped rays that never miss.
・ Cannot miss. |
| Tackle |
|
35 | 95 | ・Charges the foe with a full-body tackle. |
| Take Down |
|
90 | 85 |
・A reckless charge attack that also hurts the user.
・ User takes recoil damage. |
| Thrash |
|
90 | 100 |
・A rampage of 2 to 3 turns that confuses the user.
・ User uses the same attack for 2-3 turns then becomes confused. |
| Tri Attack |
|
80 | 100 |
・Fires three types of beams at the same time.
・ May induce burn, freeze or paralysis. |
| Uproar |
|
50 | 100 |
・Causes an uproar for 2 to 5 turns and prevents sleep.
・ User cannot sleep for 2-5 turns. |
| Vise Grip |
|
55 | 100 | ・Grips the foe with large and powerful pincers. |
| Weather Ball |
|
50 | 100 |
・The move's type and power change with the weather.
・ Depends on the weather. |
| Wrap |
|
15 | 85 |
・Wraps and squeezes the foe 2 to 5 times with vines, etc.
・ Traps opponent. |
| Assist |
|
- | 100 |
・Attacks randomly with one of the partner's moves.
・ Uses a random move from another Pokémon in the team. |
| Attract |
|
- | 100 |
・Makes the opposite gender less likely to attack.
・ Induces ATTRACT. |
| Baton Pass |
|
- | - |
・Switches out the user while keeping effects in play.
・ Switches out the user but status changes remain. |
| Belly Drum |
|
- | - |
・Maximizes ATTACK while sacrificing HP.
・ Cut's half of user's maximum HP and maximizes ATTACK. |
| Block |
|
- | 100 |
・Blocks the foe's way to prevent escape.
・ Prevents the opponent from escaping. |
| Camouflage |
|
- | 100 |
・Alters the POKéMON's type depending on the location.
・ User changes type depending on the location. |
| Charm |
|
- | 100 |
・Charms the foe and sharply reduces its ATTACK.
・ Lowers opponent's ATTACK two stages. |
| Conversion |
|
- | - |
・Changes the user's type into an own move's type.
・ User changes type into an own move's type. |
| Conversion 2 |
|
- | 100 |
・Makes the user resistant to the last attack's type.
・ User becomes a type resistant to opponent's last attack. |
| Defense Curl |
|
- | - |
・Curls up to conceal weak spots and raise DEFENSE.
・ Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher. |
| Disable |
|
- | 55 |
・Psychically disables one of the foe's moves.
・ Disables opponent's last move. |
| Double Team |
|
- | - |
・Creates illusory copies to raise evasiveness.
・ Raises user's EVASIVENESS one stage. |
| Encore |
|
- | 100 |
・Makes the foe repeat its last move over 2 to 6 turns.
・ Opponent repears the last move. |
| Endure |
|
- | - |
・Endures any attack for 1 turn, leaving at least 1HP.
・ Survives any attack for one turn leaving at least 1 HP but move's accuracy drops. |
| Flash |
|
- | 70 |
・Looses a powerful blast of light that cuts accuracy.
・ Lowers opponent's ACCURACY one stage. |
| Focus Energy |
|
- | - |
・Focuses power to raise the critical-hit ratio.
・ Increases user's critical hit rate. |
| Follow Me |
|
- | 100 |
・Draws attention to make foes attack only the user.
・ Opponent only attacks the user. Best used in 2VS2 battles. |
| Foresight |
|
- | 100 |
・Negates the foe's efforts to heighten evasiveness.
・ Resets opponent's EVASIVENESS. |
| Glare |
|
- | 75 |
・Intimidates and frightens the foe into paralysis.
・ Induces paralysis |
| Growl |
|
- | 100 |
・Growls cutely to reduce the foe's ATTACK.
・ Lowers opponent's ATTACK one stage. |
| Growth |
|
- | - |
・Forces the body to grow and heightens SP. ATK.
・ Raises user's SP. ATK one stage. |
| Harden |
|
- | - |
・Stiffens the body's muscles to raise DEFENSE.
・ Raises user's DEFENSE one stage. |
| Heal Bell |
|
- | - |
・Chimes soothingly to heal all status abnormalities.
・ Heals party's status problems. |
| Helping Hand |
|
- | 100 |
・Boosts the power of the recipient's moves.
・ Boosts receiver's attacks. Best used in 2VS2 battles. |
| Howl |
|
- | - |
・Howls to raise the spirit and boosts ATTACK.
・ Raises user's ATTACK one stage. |
| Leer |
|
- | 100 |
・Frightens the foe with a leer to lower DEFENSE.
・ Lowers opponent's DEFENSE one stage. |
| Lock-On |
|
- | 100 |
・Locks on to the foe to ensure the next move hits.
・ Ensures that user's next move will not fail. |
| Lovely Kiss |
|
- | 75 |
・Demands a kiss with a scary face that induces sleep.
・ Induces sleep. |
| Mean Look |
|
- | 100 |
・Fixes the foe with a mean look that prevents escape.
・ Prevents the opponent from escaping. |
| Metronome |
|
- | - |
・Waggles a finger to use any POKéMON move at random.
・ Uses a random move. |
| Milk Drink |
|
- | - |
・Recovers up to half the user's maximum HP.
・ User recovers half the maximum HP. Can also be used in the field. |
| Mimic |
|
- | 100 |
・Copies a move used by the foe during one battle.
・ Copies opponents last move. |
| Mind Reader |
|
- | 100 |
・Senses the foe's action to ensure the next move's hit.
・ Ensures that user's next move will not fail. |
| Minimize |
|
- | - |
・Minimizes the user's size to raise evasiveness.
・ Raises user's EVASIVENESS one stage. |
| Moonlight |
|
- | - |
・Restores HP. The amount varies with the weather.
・ User restores HP. |
| Morning Sun |
|
- | - |
・Restores HP. The amount varies with the weather.
・ User restores HP. |
| Nature Power |
|
- | 95 |
・The type of attack varies depending on the location.
・ Depends on battle location. |
| Odor Sleuth |
|
- | 100 |
・Negates the foe's efforts to heighten evasiveness.
・ Resets opponent's EVASIVENESS. |
| Pain Split |
|
- | 100 |
・Adds the user and foe's HP, then shares them equally.
・ User and opponent share HP. |
| Perish Song |
|
- | - |
・Any POKéMON hearing this song faints in 3 turns.
・ All Pokémon on the field faint in 3 turns. |
| Protect |
|
- | - |
・Evades attack, but may fail if used in succession.
・ Evades opponents next attack; the move's accuracy drops. |
| Psych Up |
|
- | - |
・Copies the foe's effect(s) and gives to the user.
・ Copies opponent's stat changes. |
| Recover |
|
- | - |
・Recovers up to half the user's maximum HP.
・ User recovers half the maximum HP. |
| Recycle |
|
- | 100 |
・Recycles a used item for one more use.
・ Recycles an already used held item. |
| Refresh |
|
- | 100 |
・Heals poisoning, paralysis, or a burn.
・ Heals poisoning, paralysis, or a burn. |
| Roar |
|
- | 100 |
・Makes the foe flee to end the battle.
・ Ends battle. Switches the opponent Pokémon in a trainer battle. |
| Safeguard |
|
- | - |
・A mystical force prevents all status problems.
・ Prevents all status problems. |
| Scary Face |
|
- | 90 |
・Frightens with a scary face to sharply reduce SPEED.
・ Lowers opponent's SPEED two stages. |
| Screech |
|
- | 85 |
・Emits a screech to sharply reduce the foe's DEFENSE.
・ Lowers opponent's DEFENSE two stages. |
| Sharpen |
|
- | - |
・Reduces the polygon count and raises ATTACK.
・ Raises user's ATTACK one stage. |
| Sing |
|
- | 55 |
・A soothing song lulls the foe into a deep slumber.
・ Induces sleep. |
| Sketch |
|
- | - |
・Copies the foe's last move permanently.
・ Copies the opponent's last move forever. |
| Slack Off |
|
- | 100 |
・Slacks off and restores half the maximum HP.
・ User recovers half the maximum HP. |
| Sleep Talk |
|
- | - |
・Uses an own move randomly while asleep.
・ Uses an own random move while asleep. |
| Smokescreen |
|
- | 100 |
・Lowers the foe's accuracy using smoke, ink, etc.
・ Lowers opponent's ACCURACY one stage. |
| Soft-Boiled |
|
- | 100 |
・Recovers up to half the user's maximum HP.
・ User recovers half the maximum HP. Can also be used in the field. |
| Splash |
|
- | - | ・It's just a splash... Has no effect whatsoever. |
| Stockpile |
|
- | - |
・Charges up power for up to 3 turns.
・ User stockpiles power for up to 3 turns. |
| Substitute |
|
- | - |
・Creates a decoy using 1/4 of the user's maximum HP.
・ Creates a decoy using 1/4 of the user's maximum HP. |
| Supersonic |
|
- | 55 |
・Emits bizarre sound waves that may confuse the foe.
・ May induce CONFUSION. |
| Swagger |
|
- | 90 |
・Confuses the foe, but also sharply raises ATTACK.
・ Induces CONFUSE. Raises opponent's ATTACK two stages. |
| Swallow |
|
- | - |
・Absorbs stockpiled power and restores HP.
・ Absorbs power from STOCKPILE and recovers HP. |
| Sweet Kiss |
|
- | 75 |
・Demands a kiss with a cute look. May cause confusion.
・ May induce CONFUSION. |
| Sweet Scent |
|
- | 100 |
・Allures the foe to reduce evasiveness.
・ Lowers opponent's EVASIVENESS one stage. |
| Swords Dance |
|
- | - |
・A fighting dance that sharply raises ATTACK.
・ Raises user's ATTACK two stages. |
| Tail Whip |
|
- | 100 |
・Wags the tail to lower the foe's DEFENSE.
・ Lowers opponent's DEFENSE one stage. |
| Teeter Dance |
|
- | 100 |
・Confuses all POKéMON on the scene.
・ Confuses all Pokémon on the field. |
| Tickle |
|
- | 100 |
・Makes the foe laugh to lower ATTACK and DEFENSE.
・ Worsens the condition of those that made appeals. |
| Transform |
|
- | - |
・Alters the user's cells to become a copy of the foe.
・ User transforms to the opponent. |
| Whirlwind |
|
- | 100 |
・Blows away the foe with wind and ends the battle.
・ Ends battle. Switches the opponent Pokémon in a trainer battle. |
| Wish |
|
- | 100 |
・A wish that restores HP. It takes time to work.
・ Recovers HP. Delays 1 turn. |
| Yawn |
|
- | 100 |
・Lulls the foe into yawning, then sleeping next turn.
・ User and opponent sleep the next turn. |
| Not Very Effective (0.5x) | |
|---|---|
| Ineffective (0x) |

Grass |
Water |
Fire |
Electric |
Ice |
Fighting |
Ground |
Poison |
Flying |
Psychic |
Bug |
Rock |
Ghost |
Dragon |
Dark |
Steel |
Normal |
- |
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List of All Normal-Type Moves



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