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Pokemon FireRed and LeafGreen (FRLG)

List of All Special Moves

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Pokemon FRLG - List of All Special Moves

This is a list of all Special moves in Pokemon FireRed and LeafGreen. See more details about all Special moves in-game, as well as an explanation for what Special Moves are here!

List of All Special Moves

All Special Damage Moves

Move Power Acc. Details
Absorb 20 100 ・An attack that absorbs half the damage inflicted.
・ User recovers half the damage inflicted.
Aurora Beam 65 100 ・Fires a rainbow-colored beam that may lower ATTACK.
・ May lower opponent's ATTACK one stage.
Beat Up 10 100 ・Summons party Pokémon to join in the attack.
・ Does additional damage for every Pokémon in trainer's team.
Bite 60 100 ・Bites with vicious fangs. May cause flinching.
・ May cause opponent to flinch.
Blast Burn 150 90 ・Powerful, but leaves the user immobile the next turn.
・ User cannot attack on the next turn.
Blaze Kick 85 90 ・A kick with a high critical- hit ratio. May cause a burn.
・ Has high critical hit ratio. May induce burn.
Blizzard 120 70 ・Hits the foe with an icy storm that may freeze it.
・ May induce freeze.
Bubble 20 100 ・An attack using bubbles. May lower the foe's SPEED.
・ May lower opponent's SPEED one stage.
Bubble Beam 65 100 ・Forcefully sprays bubbles that may lower SPEED.
・ May lower opponent's SPEED one stage.
Bullet Seed 10 100 ・Shoots 2 to 5 seeds in a row to strike the foe.
・ Attacks 2-5 times in a row.
Clamp 35 75 ・Traps and squeezes the foe for 2 to 5 turns.
・ Traps opponent.
Confusion 50 100 ・A psychic attack that may cause confusion.
・ May induce CONFUSION.
Crabhammer 90 85 ・Hammers with a pincer. Has a high critical-hit ratio.
・ Has high critical hit ratio.
Crunch 80 100 ・Crunches with sharp fangs. May lower SP. DEF.
・ May lower opponent's SP. DEF one stage.
Dive 60 100 ・Dives underwater the first turn and strikes next turn.
・ The user is protected the first turn, attacks the second turn.
Dragon Breath 60 100 ・Strikes the foe with an incredible blast of breath.
・ May induce paralysis.
Dragon Claw 80 100 ・Slashes the foe with sharp claws.
・ No effect.
Dragon Rage 1 100 ・Launches shock waves that always inflict 40 HP damage.
・ Inflicts 40 HP damage.
Dream Eater 100 100 ・Takes one half the damage inflicted on a sleeping foe.
・ User recovers half the damage inflicted on a sleeping opponent.
Ember 40 100 ・A weak fire attack that may inflict a burn.
・ May induce burn.
Eruption 150 100 ・The higher the user's HP, the more damage caused.
・ Inflicts more damage when the user's HP is high.
Extrasensory 80 100 ・Attacks with a peculiar power. May cause flinching.
・ May cause opponent to flinch.
Feint Attack 60 0 ・Draws the foe close, then strikes without fail.
・ Cannot miss.
Fire Blast 120 85 ・A fiery blast that scorches all. May cause a burn.
・ May induce burn.
Fire Punch 75 100 ・A fiery punch that may burn the foe.
・ May induce burn.
Fire Spin 15 70 ・Traps the foe in a ring of fire for 2 to 5 turns.
・ Traps opponent.
Flame Wheel 60 100 ・A fiery charge attack that may inflict a burn.
・ May induce burn.
Flamethrower 95 100 ・A powerful fire attack that may inflict a burn.
・ May induce burn.
Frenzy Plant 150 90 ・Powerful, but leaves the user immobile the next turn.
・ User cannot attack on the next turn.
Future Sight 80 90 ・Heightens inner power to strike 2 turns later.
・ Damage delays 2 turns.
Giga Drain 60 100 ・An attack that steals half the damage inflicted.
・ User recovers half the damage inflicted.
Heat Wave 100 90 ・Exhales a hot breath on the foe. May inflict a burn.
・ May induce burn.
Hydro Cannon 150 90 ・Powerful, but leaves the user immobile the next turn.
・ User cannot attack on the next turn.
Hydro Pump 120 80 ・Blasts water at high power to strike the foe.
Ice Ball 30 90 ・A 5-turn attack that gains power on successive hits.
・ Uses the same move for 5 turns; move's power raises if it hits.
Ice Beam 95 100 ・Blasts the foe with an icy beam that may freeze it.
・ May induce freeze.
Ice Punch 75 100 ・An icy punch that may freeze the foe.
・ May induce freeze.
Icicle Spear 10 100 ・Attacks the foe by firing 2 to 5 icicles in a row.
・ Attacks 2-5 times in a row.
Icy Wind 55 95 ・A chilling attack that lowers the foe's SPEED.
・ May lower opponent's SPEED one stage.
Knock Off 20 100 ・Knocks down the foe's held item to prevent its use.
・ Knocks down opponent's held item to prevent its use.
Leaf Blade 70 100 ・Slashes with a sharp leaf. High critical-hit ratio.
・ Has high critical hit ratio.
Luster Purge 70 100 ・Attacks with a burst of light. May lower SP. DEF.
・ May lower opponent's SP. DEF one stage.
Magical Leaf 60 - ・Attacks with a strange leaf that cannot be evaded.
・ Cannot miss.
Mega Drain 40 100 ・An attack that absorbs half the damage inflicted.
・ User recovers half the damage inflicted.
Mirror Coat 1 100 ・Counters the foe's special attack at double the power.
・ Counters the foe's special attack at double the power.
Mist Ball 70 100 ・Attacks with a flurry of down. May lower SP. ATK.
・ May lower opponent's SP. ATK one stage.
Muddy Water 95 85 ・Attacks with muddy water. May lower accuracy.
・ May lower opponent's ACCURACY one stage.
Needle Arm 60 100 ・Attacks with thorny arms. May cause flinching.
・ May cause opponent to flinch.
Octazooka 65 85 ・Fires a lump of ink to damage and cut accuracy.
・ May lower opponent's ACCURACY one stage.
Outrage 90 100 ・A rampage of 2 to 3 turns that confuses the user.
・ User uses the same attack for 2-3 turns then becomes confused.
Overheat 140 90 ・Allows a full-power attack, but sharply lowers SP. ATK.
・ Lowers user's SP. ATK two stages.
Petal Dance 70 100 ・A rampage of 2 to 3 turns that confuses the user.
・ User uses the same attack for 2-3 turns then becomes confused.
Powder Snow 40 100 ・Blasts the foe with a snowy gust. May cause freezing.
・ May induce freeze.
Psybeam 65 100 ・Fires a peculiar ray that may confuse the foe.
・ May induce CONFUSION.
Psychic 90 100 ・A powerful psychic attack that may lower SP. DEF.
・ May lower opponent's SP. DEF one stage.
Psycho Boost 140 90 ・Allows a full-power attack, but sharply lowers SP. ATK.
・ Lowers user's SP. ATK two stages.
Psywave 1 80 ・Attacks with a psychic wave of varying intensity.
・ Inflicts damage equal to 0.5 to 1.5 x user's level.
Pursuit 40 100 ・Inflicts bad damage if used on a foe switching out.
・ Inflicts double damage if the opponent is switching out.
Razor Leaf 55 95 ・Cuts the enemy with leaves. High critical-hit ratio.
・ Has high critical hit ratio.
Sacred Fire 100 95 ・A mystical fire attack that may inflict a burn.
・ May induce burn.
Sheer Cold 1 30 ・A chilling attack that causes fainting if it hits.
・ May cause one-hit KO.
Shock Wave 60 - ・A fast and unavoidable electric attack.
・ Cannot miss.
Solar Beam 120 100 ・Absorbs light in one turn, then attacks next turn.
・ Wait for a turn and attacks the next.
Spark 65 100 ・An electrified tackle that may paralyze the foe.
・ May induce paralysis.
Surf 95 100 ・Creates a huge wave, then crashes it down on the foe.
Thief 40 100 ・While attacking, it may steal the foe's held item.
・ May steal opponent's item (temporarily in trainer battles).
Thunder 120 70 ・A lightning attack that may cause paralysis.
・ May induce paralysis.
Thunder Punch 75 100 ・An electrified punch that may paralyze the foe.
・ May induce paralysis.
Thunder Shock 40 100 ・An electrical attack that may paralyze the foe.
・ May induce paralysis.
Thunderbolt 95 100 ・A strong electrical attack that may paralyze the foe.
・ May induce paralysis.
Twister 40 100 ・Whips up a vicious twister to tear at the foe.
・ May cause opponent to flinch. Damage is doubled if opponent is using FLY.
Vine Whip 35 100 ・Strikes the foe with slender, whiplike vines.
Water Gun 40 100 ・Squirts water to attack the foe.
Water Pulse 60 100 ・Attacks with ultrasonic waves. May confuse the foe
・ May induce CONFUSION.
Water Spout 150 100 ・Inflicts more damage if the user's HP is high.
・ Inflicts more damage when the user's HP is high.
Waterfall 80 100 ・Charges the foe with speed to climb waterfalls.
Whirlpool 15 70 ・Traps and hurts the foe in a whirlpool for 2 to 5 turns.
・ Traps opponent.
Zap Cannon 100 50 ・Powerful and sure to cause paralysis, but inaccurate.
・ May induce paralysis.

List of All Moves

What Are Special Moves?

Moves That Use SP. ATK for Damage

Types Counted as Special Attacks
Pokemon FRLG - Fire Pokemon FRLG - Grass Pokemon FRLG - Water Pokemon FRLG - Ice
Pokemon FRLG - Electric Pokemon FRLG - Psychic Pokemon FRLG - Dark Pokemon FRLG - Dragon

Special Moves are a classification of attacks in Pokemon FireRed and LeafGreen that use the Pokemon's SP. ATK (Special Attack) stat. The higher a Pokemon's SP. ATK stat, the more damage a Special move will do.

Notably, there is no Physical and Special Attack Split in these games, and a move's damage classification is instead determined by its type.

Is There a Special and Special Attack Split?

Mitigated By the SP. DEF Stat

Special Defense Stat in Overview

On the other hand, the SP. DEF (Special Defense) stat will reduce the damge taken from Special Moves. The higher the SP. Def stat, the less damage a Pokemon will take from any Special attack.

Pokemon FireRed and LeafGreen Related Guides

Moves Partial

List of All Moves

All Moves by Category

PhysicalPhysical SpecialSpecial StatusStatus

List of All Moves by Type

Grass TypeGrass Water TypeWater Fire TypeFire
Electric TypeElectric Ice TypeIce Fighting TypeFighting
Ground TypeGround Poison TypePoison Flying TypeFlying
Psychic TypePsychic Bug TypeBug Rock TypeRock
Ghost TypeGhost Dragon TypeDragon Dark TypeDark
Steel TypeSteel Normal TypeNormal -

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