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This is a list of all Physical moves in Pokemon FireRed and LeafGreen. See more details about all Physical moves in-game, as well as an explanation for what Physical Moves are here!
List of Contents
| Move | Power | Acc. | Details |
|---|---|---|---|
| Acid | 30 | 100 |
・Sprays a hide-melting acid. May lower DEFENSE.
・ May lower opponent's DEFENSE one stage. |
| Acid Armor | 40 | - |
・Liquifies the user's body to sharply raise DEFENSE.
・ Raises user's DEFENSE two stages. |
| Aerial Ace | 60 | - |
・An extremely speedy and unavoidable attack.
・ Cannot miss. |
| Aeroblast | 100 | 95 |
・Launches a vacuumed blast. High critical-hit ratio.
・ Has high critical hit ratio. |
| Air Cutter | 55 | 95 |
・Hacks with razorlike wind. High critical-hit ratio.
・ Has high critical hit ratio. |
| Ancient Power | 60 | 100 |
・An attack that may raise all stats.
・ May raise all user's stats one stage. |
| Arm Thrust | 15 | 100 |
・Straight-arm punches that strike the foe 2 to 5 times.
・ Attacks 2-5 times in a row. |
| Astonish | 30 | 100 |
・An attack that may shock the foe into flinching.
・ May cause opponent to flinch. |
| Barrage | 15 | 85 |
・Hurls round objects at the foe 2 to 5 times.
・ Attacks 2-5 times in a row. |
| Bide | 1 | 100 |
・Endures attack for 2 turns to retaliate double.
・ User takes hits for 2 rounds, then strikes back. |
| Bind | 15 | 75 |
・Binds and squeezes the foe for 2 to 5 turns.
・ Traps opponent. |
| Body Slam | 85 | 100 |
・A full-body slam that may cause paralysis.
・ May induce paralysis. |
| Bone Club | 65 | 85 |
・Clubs the foe with a bone. May cause flinching.
・ May cause opponent to flinch. |
| Bone Rush | 25 | 80 |
・Strikes the foe with a bone in hand 2 to 5 times.
・ Attacks 2-5 times in a row. |
| Bonemerang | 50 | 90 |
・Throws a bone boomerang that strikes twice.
・ Attacks twice in a row. |
| Bounce | 85 | 85 |
・Bounces up, then down the next turn. May paralyze.
・ The user is protected the first turn, attacks the second turn. |
| Brick Break | 75 | 100 |
・Destroys barriers such as REFLECT and causes damage.
・ Destroys protective barriers. |
| Comet Punch | 18 | 85 |
・Repeatedly punches the foe 2 to 5 times.
・ Attacks 2-5 times in a row. |
| Constrict | 10 | 100 |
・Constricts to inflict pain. May lower SPEED.
・ May lower opponent's SPEED one stage. |
| Counter | 1 | 100 |
・Retaliates any physical hit with double the power.
・ If hit by a physical attack, deals double the damage received. |
| Covet | 40 | 100 |
・Cutely begs to obtain an item held by the foe.
・ May steal opponent's item (temporarily in trainer battles). |
| Cross Chop | 100 | 80 |
・A double-chopping attack. High critical-hit ratio.
・ Has high critical hit ratio. |
| Crush Claw | 75 | 95 |
・Tears at the foe with sharp claws. May lower DEFENSE.
・ May lower opponent's DEFENSE one stage. |
| Cut | 50 | 95 |
・Cuts the foe with sharp scythes, claws, etc.
・ No effect. |
| Dig | 60 | 100 |
・Digs underground the first turn and strikes next turn.
・ The user is protected the first turn, attacks the second turn. |
| Dizzy Punch | 70 | 100 |
・A rhythmic punch that may confuse the foe.
・ May induce CONFUSION. |
| Doom Desire | 120 | 85 |
・Summons strong sunlight to attack 2 turns later.
・ Damage delays 2 turns. |
| Double Kick | 30 | 100 |
・A double-kicking attack that strikes the foe twice.
・ Attacks twice in a row. |
| Double Slap | 15 | 85 |
・Repeatedly slaps the foe 2 to 5 times.
・ Attacks 2-5 times in a row. |
| Double-Edge | 120 | 100 |
・A life-risking tackle that also hurts the user.
・ User takes recoil damage. |
| Drill Peck | 80 | 100 |
・A corkscrewing attack with the beak acting as a drill.
・ No effect. |
| Dynamic Punch | 100 | 50 |
・Powerful and sure to cause confusion, but inaccurate.
・ May induce CONFUSION. |
| Earthquake | 100 | 100 |
・A powerful quake, but has no effect on flying foes.
・ Hits everyone on the field. |
| Egg Bomb | 100 | 75 |
・An egg is forcibly hurled at the foe.
・ No effect. |
| Endeavor | 1 | 100 |
・Gains power if the user's HP is lower than the foe's HP.
・ Power rises if user's HP are less than opponent's HP. |
| Explosion | 250 | 100 |
・Inflicts severe damage but makes the user faint.
・ User faints. |
| Extreme Speed | 80 | 100 |
・An extremely fast and powerful attack.
・ Always strikes first. |
| Facade | 70 | 100 |
・Boosts ATTACK when burned, paralyzed, or poisoned.
・ ATTACK is doubled when burned, paralyzed, or poisoned. |
| Fake Out | 40 | 100 |
・A 1st-turn, 1st-strike move that causes flinching.
・ Causes opponent to flinch. Attacks first. |
| False Swipe | 40 | 100 |
・An attack that leaves the foe with at least 1 HP.
・ Leaves the foe with at least 1 HP. |
| Fissure | 1 | 30 |
・A one-hit KO move that drops the foe in a fissure.
・ May cause one-hit KO. |
| Flail | 1 | 100 |
・Inflicts more damage when the user's HP is down.
・ Inflicts more damage when the user's HP is down. |
| Fly | 70 | 95 |
・Flies up on the first turn, then strikes the next turn.
・ The user is protected the first turn, attacks the second turn. |
| Focus Punch | 150 | 100 |
・A powerful loyalty attack. The user flinches if hit.
・ User flinches if hit before attacking. |
| Frustration | 1 | 100 |
・An attack that is stronger if the TRAINER is disliked.
・ The less happy the user, the stronger the attack. |
| Fury Attack | 15 | 85 |
・Jabs the foe 2 to 5 times with sharp horns, etc.
・ Attacks 2-5 times in a row. |
| Fury Cutter | 10 | 95 |
・An attack that intensifies on each successive hit.
・ Move's power raises if it hits. |
| Fury Swipes | 18 | 80 |
・Rakes the foe with sharp claws, etc., 2 to 5 times.
・ Attacks 2-5 times in a row. |
| Guillotine | 1 | 30 |
・A powerful pincer attack that may cause fainting.
・ May cause one-hit KO. |
| Gust | 40 | 100 |
・Strikes the foe with a gust of wind whipped up by wings.
・ Hits even if opponent is using FLY. |
| Headbutt | 70 | 100 |
・A ramming attack that may cause flinching.
・ May cause opponent to flinch. |
| Hidden Power | 1 | 100 |
・The effectiveness varies with the user.
・ Power and type depend on user's IVs. |
| High Jump Kick | 85 | 90 |
・A jumping knee kick. If it misses, the user is hurt.
・ If attack misses, user takes 1/8 HP of damage. |
| Horn Attack | 65 | 100 | ・Jabs the foe with sharp horns. |
| Horn Drill | 1 | 30 |
・A one-hit KO attack that uses a horn like a drill.
・ May cause one-hit KO. |
| Hyper Beam | 150 | 90 |
・Powerful, but leaves the user immobile the next turn.
・ User cannot attack on the next turn. |
| Hyper Fang | 80 | 90 |
・Attacks with sharp fangs. May cause flinching.
・ May cause opponent to flinch. |
| Hyper Voice | 90 | 100 | ・A loud attack that uses sound waves to injure. |
| Iron Tail | 100 | 75 |
・Attacks with a rock-hard tail. May lower DEFENSE.
・ May lower opponent's DEFENSE one stage. |
| Jump Kick | 70 | 95 |
・A strong jumping kick. May miss and hurt the kicker.
・ If attack misses, user takes 1/8 HP of damage. |
| Karate Chop | 50 | 100 |
・A chopping attack with a high critical-hit ratio.
・ Has high critical hit ratio. |
| Leech Life | 20 | 100 |
・An attack that steals half the damage inflicted.
・ User recovers half the damage inflicted. |
| Lick | 20 | 100 |
・Licks with a long tongue to injure. May also paralyze.
・ May induce paralysis. |
| Low Kick | 1 | 100 |
・A kick that inflicts more damage on heavier foes.
・ Damage inflicted raises the heavier the opponent is. |
| Mach Punch | 40 | 100 |
・A punch is thrown at wicked speed to strike first.
・ Always strikes first. |
| Magnitude | 1 | 100 |
・A ground-shaking attack of random intensity.
・ Move power is random: 10/30/50/70/90/110/150. |
| Mega Kick | 120 | 75 | ・An extremely powerful kick with intense force. |
| Mega Punch | 80 | 85 | ・A strong punch thrown with incredible power. |
| Megahorn | 120 | 85 | ・A brutal ramming attack using out-thrust horns. |
| Metal Claw | 50 | 95 |
・A claw attack that may raise the user's ATTACK.
・ May raise user's ATTACK one stage. |
| Meteor Mash | 100 | 85 |
・Fires a meteor-like punch. May raise ATTACK.
・ May raise user's ATTACK one stage. |
| Mud Shot | 55 | 95 |
・Hurls mud at the foe and reduces SPEED.
・ May lower opponent's SPEED one stage. |
| Mud-Slap | 20 | 100 |
・Hurls mud in the foe's face to reduce its accuracy.
・ May lower opponent's ACCURACY one stage. |
| Night Shade | 1 | 100 |
・Inflicts damage identical to the user's level.
・ Inflicts damage equal to the user's level. |
| Pay Day | 40 | 100 |
・Throws coins at the foe. Money is recovered after.
・ User gains coins after battle. |
| Peck | 35 | 100 | ・Attacks the foe with a jabbing beak, etc. |
| Pin Missile | 14 | 85 |
・Sharp pins are fired to strike 2 to 5 times.
・ Attacks 2-5 times in a row. |
| Poison Fang | 50 | 100 |
・A sharp-fanged attack. May badly poison the foe.
・ May induce severe poison. |
| Poison Sting | 15 | 100 |
・A toxic attack with barbs, etc., that may poison.
・ May induce poison. |
| Poison Tail | 50 | 100 |
・Has a high critical-hit ratio. May also poison.
・ Has high critical hit ratio. May induce poison. |
| Pound | 40 | 100 | ・Pounds the foe with forelegs or tail. |
| Present | 1 | 90 |
・A gift in the form of a bomb. May restore HP.
・ May hit or heal the user or the opponent. |
| Quick Attack | 40 | 100 |
・An extremely fast attack that always strikes first.
・ Always strikes first. |
| Rage | 20 | 100 |
・Raises the user's ATTACK every time it is hit.
・ User's ATTACK raises if hit. |
| Rapid Spin | 20 | 100 |
・Spins the body at high speed to strike the foe.
・ User is becomes free from moves like Wrap, Bind and Leech Seed. |
| Razor Wind | 80 | 100 |
・A 2-turn move that strikes the foe on the 2nd turn.
・ Has high critical hit ratio. |
| Return | 1 | 100 |
・An attack that increases in power with friendship.
・ The happier the user, the stronger the attack. |
| Revenge | 60 | 100 |
・An attack that gains power if injured by the foe.
・ Power doubles if hit before the attack. |
| Reversal | 1 | 100 |
・Inflicts more damage when the user's HP is down.
・ Inflicts more damage when the user's HP is down. |
| Rock Blast | 25 | 80 |
・Hurls boulders at the foe 2 to 5 times in a row.
・ Attacks 2-5 times in a row. |
| Rock Slide | 75 | 90 |
・Large boulders are hurled. May cause flinching.
・ May cause opponent to flinch. |
| Rock Smash | 20 | 100 |
・A rock-crushing attack that may lower DEFENSE.
・ May lower opponent's DEFENSE one stage. |
| Rock Throw | 50 | 90 | ・Throws small rocks to strike the foe. |
| Rock Tomb | 50 | 80 |
・Stops the foe from moving with rocks and cuts SPEED.
・ May lower opponent's SPEED one stage. |
| Rolling Kick | 60 | 85 |
・A fast kick delivered from a rapid spin.
・ May cause opponent to flinch. |
| Rollout | 30 | 90 |
・An attack lasting 5 turns with rising intensity.
・ Uses the same move for 5 turns; move's power raises if it hits. |
| Sand Tomb | 15 | 70 |
・Traps and hurts the foe in quicksand for 2 to 5 turns.
・ Traps opponent. |
| Scratch | 40 | 100 | ・Scratches the foe with sharp claws. |
| Secret Power | 70 | 100 |
・An attack with effects that vary by location.
・ Depends on battle location. |
| Seismic Toss | 1 | 100 |
・Inflicts damage identical to the user's level.
・ Inflicts damage equal to the user's level. |
| Self-Destruct | 200 | 100 |
・Inflicts severe damage but makes the user faint.
・ User faints. |
| Shadow Ball | 80 | 100 |
・Hurls a black blob that may lower the foe's SP. DEF.
・ May lower opponent's SP. DEF one stage. |
| Shadow Punch | 60 | - |
・An unavoidable punch that is thrown from shadows.
・ Cannot miss. |
| Signal Beam | 75 | 100 |
・A strange beam attack that may confuse the foe.
・ May induce CONFUSION. |
| Silver Wind | 60 | 100 |
・A powdery attack that may raise abilities.
・ May raise all user's stats one stage. |
| Skull Bash | 100 | 100 |
・Tucks in the head, then attacks on the next turn.
・ Raises user's DEFENSE one stage and attacks next turn. |
| Sky Attack | 140 | 90 |
・Searches out weak spots, then strikes the next turn.
・ May cause opponent to flinch. |
| Sky Uppercut | 85 | 90 |
・An uppercut thrown as if leaping into the sky.
・ Hits even if opponent is using FLY. |
| Slam | 80 | 75 | ・Slams the foe with a long tail, vine, etc. |
| Slash | 70 | 100 |
・Slashes with claws, etc. Has a high critical-hit ratio.
・ Has high critical hit ratio. |
| Sludge | 65 | 100 |
・Sludge is hurled to inflict damage. May also poison.
・ May induce poison. |
| Sludge Bomb | 90 | 100 |
・Sludge is hurled to inflict damage. May also poison.
・ May induce poison. |
| Smelling Salts | 60 | 100 |
・Powerful against paralyzed foes, but also heals them.
・ Stronger against a paralyzed opponent but also heals them. |
| Smog | 20 | 70 |
・An exhaust-gas attack that may also poison.
・ May induce poison. |
| Snore | 40 | 100 |
・A loud attack that can be used only while asleep.
・ Can only be used while asleep. |
| Sonic Boom | 1 | 90 |
・Launches shock waves that always inflict 20 HP damage.
・ Inflicts 20 HP damage. |
| Spike Cannon | 20 | 100 |
・Launches sharp spikes that strike 2 to 5 times.
・ Attacks 2-5 times in a row. |
| Spit Up | 100 | 100 |
・Releases stockpiled power (the more the better).
・ Releases power from STOCKPILE. |
| Steel Wing | 70 | 90 |
・Strikes the foe with hard wings spread wide.
・ May raise user's DEFENSE one stage. |
| Stomp | 65 | 100 |
・Stomps the enemy with a big foot. May cause flinching.
・ May cause opponent to flinch. |
| Strength | 80 | 100 | ・Builds enormous power, then slams the foe. |
| Struggle | 50 | 100 |
・Used only if all PP are gone. Also hurts the user a little.
・ User takes recoil damage. |
| Submission | 80 | 80 |
・A reckless body slam that also hurts the user.
・ User takes recoil damage. |
| Super Fang | 1 | 90 |
・Attacks with sharp fangs and cuts half the foe's HP.
・ Cuts half opponent's HP. |
| Superpower | 120 | 100 |
・Boosts strength sharply, but lowers abilities.
・ Lowers user's ATTACK and DEFENSE one stage. |
| Swift | 60 | - |
・Sprays star-shaped rays that never miss.
・ Cannot miss. |
| Tackle | 35 | 95 | ・Charges the foe with a full-body tackle. |
| Take Down | 90 | 85 |
・A reckless charge attack that also hurts the user.
・ User takes recoil damage. |
| Thrash | 90 | 100 |
・A rampage of 2 to 3 turns that confuses the user.
・ User uses the same attack for 2-3 turns then becomes confused. |
| Tri Attack | 80 | 100 |
・Fires three types of beams at the same time.
・ May induce burn, freeze or paralysis. |
| Triple Kick | 10 | 90 |
・Kicks the foe 3 times in a row with rising intensity.
・ Attacks 1-3 times in a row. |
| Twineedle | 25 | 100 |
・Stingers on the forelegs jab the foe twice.
・ Attacks twice. May induce poison. |
| Uproar | 50 | 100 |
・Causes an uproar for 2 to 5 turns and prevents sleep.
・ User cannot sleep for 2-5 turns. |
| Vise Grip | 55 | 100 | ・Grips the foe with large and powerful pincers. |
| Vital Throw | 70 | 100 |
・Makes the user's move last, but it never misses.
・ Cannot miss. Goes last. |
| Weather Ball | 50 | 100 |
・The move's type and power change with the weather.
・ Depends on the weather. |
| Wing Attack | 60 | 100 | ・Strikes the foe with wings spread wide. |
| Wrap | 15 | 85 |
・Wraps and squeezes the foe 2 to 5 times with vines, etc.
・ Traps opponent. |
| Types Counted as Physical Attacks | ||
|---|---|---|
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Physical Moves are a classification of attacks in Pokemon FireRed and LeafGreen that use the Pokemon's Attack stat. The higher a Pokemon's Attack stat, the more damage a Physical move will do.
Notably, there is no Physical and Special Attack Split in these games, and a move's damage classification is instead determined by its type.
Is There a Physical and Special Attack Split?

On the other hand, the Defense stat will reduce the damge taken from Physical Moves. The higher the Defense stat, the less damage a Pokemon will take from any Physical attack.

Physical |
Special |
Status |
Grass |
Water |
Fire |
Electric |
Ice |
Fighting |
Ground |
Poison |
Flying |
Psychic |
Bug |
Rock |
Ghost |
Dragon |
Dark |
Steel |
Normal |
- |
Pokemon FireRed and LeafGreen (FRLG) Walkthrough & Guides Wiki
List of All Physical Moves



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