Zenless Zone Zero (ZZZ)

Rally Commission Guide

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Zenless Zone Zero Rally Commission Guide

Rally Commissions are Combat Commissions that you can take in Zenless Zone Zero (ZZZ). See how to unlock them and their rewards here!

What are Rally Commissions?

Battle-Focused Commissions

Rally Commissions are battle-focused challenges where instead of exploring the board like most Commissions, it takes the players straight into the battlefield and test their agents in combat.

These commissions are one-time clears, meaning you only get rewards from them once.

Immediately Resurrect When Defeated

If all your party members fall during the commission, all of them will automatically be revived. However, you'll get fewer rewards every time your whole squad dies.

List of Rally Commissions

All Rally Commissions

Quest Name Chapter Version
Metro Terminal: Center Prologue - Ch. 1 1.0
Metro Terminal: Edge Prologue - Ch. 1 1.0
Old Town District - Northern Area Chapter 2 1.0
Old Town District - Southern Area Chapter 2 1.0
Operation - Purge, Phase 1 Chapter 3 1.0
Operation - Purge, Phase 2 Chapter 3 1.0
Cactus Flower's Invitation (I) Chapter 4 1.2
Cactus Flower's Invitation (II) Chapter 4 1.2

How to Unlock Rally Commissions

Available Starting Chapter 2

The first Rally Commissions can be unlocked by checking the record box outside the video store during Chapter 2. More Rally Commissions become available as you progress through the story.

Chapter 2: A Call From the Hollow's Heart

Rally Commission Rewards

Get Polychromes and Boopons

Rally Commissions have similar rewards to regular Combat Commissions, but these also reward Boopons.

How to Get and Use Boopon

Zenless Zone Zero Related Guides

All Side Commissions

All Combat Commissions

All Combat Commissions
A Distant Cry for Help æ%€æ$ Please Help! Anything for My Older Sister
Bad Luck, Bad Luck, Leave Me Be Bangboo Golden Town: First Visit Battle Waltz
Blossoming Out of Ruins Cactus Flower's Invitation (I) Cactus Flower's Invitation (II)
Contact: Promise of Safety Contact: Size Control Dimensional Musketeer
Eliminate Looter I Eliminate Looter II Eliminate Looter III
Everything for a Perfect Explosion Family Dispute Family Education
Foliage Hunt Gaze: Hazard Screening Gaze: Route Maintenance
Guidance: Challenge from the Old Town District Guidance: Challenge of Hollow Zero Guidance: Disturbance in Hollow Zero
Guidance: Locating Potential Threats Guidance: Opportunity from the Old Town District Guidance: Snatching Gold from the Tiger's Mouth
Head to the Hideout Here Comes a Criminal With a Flute Hollow Boot Camp
Logistics Disaster Lucky Ticket Lumberjack of Justice
Measurement Device Metro Terminal: Center Metro Terminal: Edge
Old Town District - Northern Area Old Town District - Southern Area Operation - Purge, Phase 1
Operation - Purge, Phase 2 Opposing the Hollow I Opposing the Hollow II
Path Clearer I Path Clearer II Path Clearer III
Pure Talent Acting Replacement Bounty Hunter Responder to Prophecy
Sumo Wrestler Never Backs Down! Superior Firepower I Superior Firepower II
Superior Firepower III Superior Firepower IV Survivor Determination
Symbiosis Temporary Script Testing With Your Life Actually on the Line
Testing With Your Life on the Line The Cornerstone of Everything Tough Evidence Hunt
Trial: Route Maintenance Trial: Security Patrol Trust: Route Maintenance
Trust: Security Patrol Trust: Threat from the Old Capital Trust: Threat in Hollow Zero
Trust: Uproar from the Old Capital Trust: Villain in Hollow Zero Unlucky Archie - Part 1
Unlucky Archie - Part 2 Where You Quit, They Persist

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