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Asaba Harumasa is an Electric Attack Agent from Section 6. See Zenless Zone Zero's Harumasa best build, best teams and bangboo, skill priority, W-Engines, Drive Discs, how to play Harumasa, and Harumasa's materials in this Zenless Zone Zero (ZZZ) guide!
Related Articles | ||
---|---|---|
Harumasa Builds | Harumasa W-Engine | Harumasa Trust Events |
List of Contents
Harumasa Character Details | |||
---|---|---|---|
Rarity | Attribute | ||
Specialty | Faction | ||
Type | Core Stat | CRIT Rate | |
Ability Trigger | 1. Stun Agents 2. Anomaly Agents |
Stat | Base @ Lv. 60 |
---|---|
HP | 7405 |
ATK | 840 |
DEF | 600 |
Impact | 90 |
Anomaly Mastery | 80 |
Anomaly Proficiency | 95 |
Strengths | |||
---|---|---|---|
• Fun and engaging playstyle as Harumasa is very mobile and has access to fast-hitting moves. • Doesn't rely on his Ultimate to deal massive damage and instead has access to an awakened state. • Can switch between ranged and melee attacks. |
|||
Weaknesses | |||
• Combos are hard to perform during burst windows. A single mistake may lead to wasting Electro Quivers and resulting in a huge DPS loss. • Since his playstyle requires you to generate Electro Quivers and apply Electro Prison for the Awakened State, it may be hard for him to consistently deal his burst damage as it depends on the enemy's stun timer. |
Stat | Base @ Lv. 60 |
---|---|
HP | 7405 |
ATK | 840 |
DEF | 600 |
Impact | 90 |
Anomaly Mastery | 80 |
Anomaly Proficiency | 95 |
Best W-Engine | |
---|---|
Alt. W-Engines |
2.
Cannon Rotor
|
Drive Disc Build |
Thunder Metal
(4-pc)
Woodpecker Electro
(2-pc)
|
Disc Main Stats | 6: ATK |
5: Electric DMG | |
4: CRIT Rate or CRIT DMG | |
Disc Substats | CRIT DMG, CRIT Rate, ATK, PEN |
This Harumasa build will have your typical CRIT stats and is best used on Mono-Electric Teams. You can use the 4-piece Woodpecker Electro if Harumasa is used with mostly non-Electric Agents.
Harumasa F2P Team | Bangboo | ||
---|---|---|---|
Harumasa
Attack |
Anby
Stun |
Nicole
Support |
Electroboo |
Bangboo Alternatives |
• Bagboo • Sumoboo
|
For Harumasa's free-to-play team, all you need is Anby to activate his Additional Ability. With Anby on the team, you can have Nicole as your third Agent for DEF shred.
Harumasa Generalist Team | Bangboo | ||
---|---|---|---|
Harumasa
Attack |
Qingyi
Stun |
Rina
Support |
Plugboo |
Bangboo Alternatives |
Harumasa's best team usually consists of a Stun unit and a Support Unit. Qingyi is the best Stun unit for Harumasa since she can increase the Stun DMG multiplier. Rina is here to increase the party's PEN Ratio.
Alternative | Explanation |
---|---|
Caesar | Stun Replacement Caesar can provide shields and ATK buffs while providing some decent Daze. |
Anby | Stun Replacement Anby is your free-to-play alternative for Stun units. |
Nicole | Support Replacement Nicole can be used as a free-to-play alternative if Anby is on the team. |
Soukaku | Support Replacement Soukaku can provide an ATK buff to Harumasa. |
Harumasa Anomaly Team | Bangboo | ||
---|---|---|---|
Harumasa
Attack |
Grace
Anomaly |
Rina
Support |
Plugboo |
Bangboo Alternatives |
Harumasa can also work with other Anomaly units to trigger his Additional Ability. Use Grace to inflict Shock on enemies so that Harumasa can deal increased DMG to them.
Alternative | Explanation |
---|---|
Any Anomaly Unit of a Different Attribute | Anomaly Replacement You can pretty much use any Anomaly unit of another attribute to help trigger Disorder. |
Lucy | Support Replacement Lucy can buff everyone's ATK with her EX Special Attack and Chain Attack. |
Seth | Support Replacement Seth can be used to provide Shields and increase the Anomaly Proficiency of the Agent before him. |
These W-Engines are rated based on their performance at Update Level 0.
W-Engine | Effect | |
---|---|---|
1 | Zanshin Herb Case | Growth Through Adversity CRIT Rate increases by 10%. Dash Attack Electric DMG increases by 40%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10% for 12s. |
2 | The Brimstone | Scorching Breath Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately. |
3 | Cannon Rotor | Oversized Barrel Increases ATK by 7.5%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can trigger once every 8s. |
4 | Drill Rig - Red Axis | Hell's Generator When launching an EX Special Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50% for 10s. This effect can trigger once every 15s. |
5 | Starlight Engine | Knight's Combo Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12% for 12s. |
Zanshin Herb Case will be Harumasa's best W-Engine since it increases his CRIT stats and Electric DMG. For alternatives, you can use other W-Engines that provide ATK% or Electric DMG.
Drive Disc | Rating and Merits |
---|---|
Thunder Metal
(4-pc) Woodpecker Electro (2-pc) |
★★★ - Best Set! Thunder Metal is Harumasa's best Drive Disc in a Electric-centric team. As long as the enemy is Shocked, Harumasa will gain an ATK boost. |
Woodpecker Electro
(4-pc) Thunder Metal (2-pc) |
★★☆ - 2nd Best The 4-piece Woodpecker Electro is best used if Harumasa is in a team that doesn't consist of Electric Agents. |
Skill | Priority | Explanation |
---|---|---|
Core Skill | ★★★★★ | Prioritize the Core Skill first, as this will increase Harumasa's CRIT Rate and CRIT DMG from his Dash Attack. |
Basic Attack | ★★☆☆☆ | You'll mostly use Basic Attack only to generate Electro Quiver, so you can skip this and prioritize other skills first. |
Dodge | ★★★★★ | Harumasa's main damage will mostly come from his Dash Attack during his awakened state, so make sure you upgrade this after the Core Skill. |
Assist | ★☆☆☆☆ | You can upgrade this last as this doesn't contribute much to his overall kit. |
Special Attack | ★★★★☆ | You can upgrade this next after Dash Attack as you'll frequently use Special Attack in your combos to generate Electro Quivers. |
Chain Attack | ★★★★☆ | Upgrade Harumasa's Ultimate for the damage increase. |
Harumasa's Core Skill is a top priority as this will increase Harumasa's CRIT Rate and CRIT Damage for his Dash Attack: Hiten no Tsuru - Slash. Next is prioritizing his Dash Attack as this is where his damage will mostly come from.
You can then upgrade either Special Attack or Chain Attack as you'll frequently use these during his combo. Basic Attack can be next since you use this to generate Electro Quivers, with Assist at the very last as it doesn't contribute that much to his kit.
Core | Basic | Dodge | Asst | Spe | Chain |
Skill Effects |
---|
Core Passive - Day Break
The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by 10.6%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by 6%. |
Additional Ability - Overclock
When another character in your squad is a Stun or Anomaly character: When Harumasa's attacks hit Stunned enemies or enemies under Attribute Anomaly, his DMG increases by 40%. When Harumasa's Falling Feather hits Stunned enemies or enemies under Attribute Anomaly, it will apply 2 stacks of Electro Prison to the target. |
Total Core Stat Upgrade Bonus |
---|
CRIT Rate +14.4% Base ATK 75 |
Final Core Passive Upgrade Effect |
The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by 25%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by 12%. |
Core Enhancement | |
---|---|
A | • CRIT Rate increases by 4.8% • Core Passive: Day Break Skill Lv. +1 |
B | • Base ATK increases by 25 • Core Passive: Day Break Skill Lv. +1 |
C | • CRIT Rate increases by 4.8% • Core Passive: Day Break Skill Lv. +1 |
D | • Base ATK increases by 25 • Core Passive: Day Break Skill Lv. +1 |
E | • CRIT Rate increases by 4.8% • Core Passive: Day Break Skill Lv. +1 |
F | • Base ATK increases by 25 • Core Passive: Day Break Skill Lv. +1 |
Core | Basic | Dodge | Asst | Spe | Chain |
Skill Effects |
---|
Basic Attack - Cloud Piercer
Press Basic Attack to activate: Launch up to five piercing attacks ahead, dealing Physical DMG and Electric DMG. When the 5th hit of the Basic Attack hits an enemy, it generates 2 Electro Quivers. After activating a Chain Attack, the next time Harumasa activates the 5th hit of Basic Attack: Cloud Piercer and hits an enemy with it, it generates 6 Electro Quivers. |
Basic Attack - Cloud Piercer - Drift
During Basic Attack: Cloud Piercer, drag the joystick and press Basic Attack to activate: Shoot a ranged piercing attack and reposition towards the corresponding drag direction, dealing Physical DMG. |
Basic Attack - Falling Feather
After the 5th hit of Basic Attack: Cloud Piercer, a Special Attack, an EX Special Attack, or a Chain Attack, hold Special Attack to activate: Immediately shoot Falling Feather at enemies ahead, dealing Electric DMG. Hold Basic Attackto aim at a target and release Basic Attack to activate: After drawing the bowstring and aiming, shoot Falling Feather at the target, dealing Electric DMG. |
Basic Attack - Ha-Oto no Ya
When the 5th hit of Basic Attack: Cloud Piercer/EX Special Attack/Chain Attack hits an enemy or the ground, it can generate 2/6/6 Electro Quivers. If there are no Electro Quivers on the field when any squad member applies an Attribute Anomaly to an enemy, generate 6 Electro Quivers. This effect can trigger once every 12s. There can be up to 6 Electro Quivers present at a time. If there are any Electro Quivers present when Harumasa fires and hits enemies with Falling Feather, the Electro Quivers will activate and fire Ha-Oto no Ya at the enemies hit by Falling Feather, dealing Electric DMG. Ha-Oto no Ya will apply Electro Prison to enemies hit, stacking up to 8 times and lasting 10s, repeated triggers reset the duration. While a target has at least 2 stacks of Electro Prison, they will be X-Marked. |
Core | Basic | Dodge | Asst | Spe | Chain |
Skill Effects |
---|
Dodge - Quick Flash
Press Dodge to activate: A quick dash dodge. Character is invulnerable while using this skill. |
Dash Attack - Hiten no Tsuru
Press Basic Attack during a dodge to activate: Launch multiple piercing attacks ahead, dealing Physical DMG. |
Dash Counter - Hidden Edge
Press Basic Attack during a Perfect Dodge to activate: Pierces enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. |
Dash Attack - Hiten no Tsuru - Slash
While there are X-Marked enemies on the field, Harumasa will enter the Awakened state, switching Dash Attack: Hiten no Tsuru for Dash Attack: Hiten no Tsuru - Slash. While in the Awakened state, press Basic Attack during a dodge to activate: Rush forwards to the closest X-Marked enemy and execute a powerful slash, dealing Electric DMG. When the slash hits the target, it consumes 2 stacks of Electro Prison. With less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy. Before X-Marked is removed, repeatedly press Basic Attack to repeatedly use Dash Attack: Hiten no Tsuru - Slash. While no X-Marked enemies exist on the field, Harumasa leaves the Awakened state. While in the Awakened state, press Basic Attack after Basic Attack: Falling Feather to quickly follow up with Dash Attack: Hiten no Tsuru - Slash. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. |
Core | Basic | Dodge | Asst | Spe | Chain |
Skill Effects |
---|
Quick Assist - Braced Bow
When the on-field character is launched, press Assist to activate: Unleash a piercing attack at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill. |
Defensive Assist - Yugamae
When the on-field character is about to be attacked, press Assist to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. |
Assist Follow Up - Yugamae - Slash
Press Basic Attack after a Defensive Assist to activate: Unleash a series of slashes at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill. |
Core | Basic | Dodge | Asst | Spe | Chain |
Skill Effects |
---|
Special Attack - Nowhere to Hide
Press Special Attack to activate: Launch an arrow forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. |
EX Special Attack - Nowhere to Run
With enough Energy, press Special Attack to activate: Launch daggers and an enhanced arrow ahead, dealing massive Electric DMG. When the enhanced arrow hits an enemy or the ground, it generates 6 Electro Quivers. Character is invulnerable while using this skill. |
Core | Basic | Dodge | Asst | Spe | Chain |
Skill Effects |
---|
Chain Attack - Kai - Hanare
When a Chain Attack is triggered, select the character to activate: Unleash a piercing attack on enemies in a large area ahead then fire an enhanced arrow, dealing massive Electric DMG. When the arrow hits the ground, it generates 6 Electro Quivers. Character is invulnerable while using this skill. |
Ultimate - Zanshin
When Decibel Rating is at Maximum, press Ultimate to activate: Unleash a piercing attack on enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. |
Harumasa's kit can generate Electro Quiver on the field every time he uses his EX Special attack, Chain Attacks, the 5th hit of his Basic Attack - Cloud Piercer, or whenever an ally applies an Attribute Anomaly. A maximum of 6 Electro Quivers can be generated on the field.
If Harumasa has enough meter, using his EX Special Attack can generate 6 Electro Quivers upon hitting an enemy or the ground.
Holding the Special or Basic Attack will trigger the Electro Quivers on the field, firing Ha-Oto No Ya straight to your enemies and applying Electro Prison, stacking up to 8 times and lasting 10 seconds.
If there are 2 stacks of Electro Prison, enemies will be inflicted with X-Marked, which allows Harumasa to enter the Awakened state.
Whenever there are enemies with the X-Marked effect, Harumasa enters the Awakened state. During this state, Harumasa can use his empowered Dash Attack, Hiten no Tsuru - Slash, to close in on an enemy and unleash a powerful slash attack.
This will consume 2 stacks of Electro Prison from the enemy target. If there are less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy.
Total Promotion Materials |
---|
Denny x800,000
|
Total Skill Upgrade Materials |
Denny x500,000
|
Total Core Skill Upgrade Materials |
Denny
x400,000 |
Lv. | Character Promotion Materials |
---|---|
10 ↓ 20 |
Denny x24,000
|
20 ↓ 30 |
Denny x56,000
|
30 ↓ 40 |
Denny x120,000
|
40 ↓ 50 |
Denny x200,000
|
50 ↓ 60 |
Denny x400,000
|
Lv. | Skill Materials |
---|---|
02 |
Denny x2,000
|
03 |
Denny x3,000
|
04 |
Denny x6,000
|
05 |
Denny x9,000
|
06 |
Denny x12,000
|
07 |
Denny x18,000
|
08 |
Denny x45,000
|
09 |
Denny x67,500
|
10 |
Denny x90,000
|
11 |
Denny x112,500
|
12 |
Denny x135,000
|
Materials | |
---|---|
A |
Denny
x5,000 |
B |
Denny
x12,000 |
C |
Denny
x28,000 |
D |
Denny
x60,000 |
E |
Denny
x100,000 |
F |
Denny
x200,000 |
Why We Recommend It | |
---|---|
M1 | ★★★★★ - Amazing Increases the stack limit for Electro Prison to 14, which allows you to use his Awakened Dash Attack more. This also makes it easier for you not to waste Electro Quivers. |
M2 | ★★★☆☆ - Good Harumasa gains a new stack called Electro Blitz, which he can get from performing Chain Attacks and Ultimates, allowing him to increase the DMG of his Awakened Dash Attack by 50%. |
M4 | ★★★★☆ - Great This allows Harumasa to consistently use his Ultimate more often and be able to apply Electro Prison and deal damage against multiple enemies. |
M6 | ★★★★★ - Amazing Provides a massive increase in Harumasa's damage output through his Electro Quivers. |
M3 and M5 are excluded since they are only for skill enhancement.
Cinema Effect | |
---|---|
M1 | ''High Spirit'' The maximum stack limit of Electro Prison from Basic Attack: Ha-Oto no Ya increases to 14 stacks. When an Electro Quiver is triggered, 2 consecutive Ha-Oto no Ya will be fired at the target. |
M2 | Languish When using an Chain Attack or Ultimate, Harumasa gains 7 stacks of Electro Blitz, up to a max of 7 stacks. While possessing Electro Blitz, the DMG of Dash Attack: Hiten no Tsuru - Slash increases by 50%. Consume 1 stack of Electro Blitz once Dash Attack: Hiten no Tsuru - Slash ends. |
M3 | White Lies Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
M4 | Occasionally Motivated Electro Prison now lasts for 20s. When Dash Attack: Hiten no Tsuru - Slash hits enemies, Harumasa gains 30 Decibels once per use of this skill. Upon activating an Ultimate, apply the maximum stacks of Electro Prison to all on-field enemies. |
M5 | No One Knows Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
M6 | Tacit Understanding After Ha-Oto no Ya hits Stunned enemies or enemies under Attribute Anomalies, Harumasa will ignore 15% of the target's Electric RES for 12s. Every 12 times an enemy is hit by Ha-Oto no Ya, trigger an extra electromagnetic explosion, dealing 1,500% of Harumasa's ATK to the target as Electric DMG. |
Per Aspera Banner | |
---|---|
Per Aspera | |
Latest Run | |
Version 1.4 December 18, 2024 - January 21, 2025 |
Harumasa is available to get from the Limited Banner Per Aspera that runs in Version 1.4 of Zenless Zone Zero (ZZZ) from December 18, 2024 to January 21, 2025.
English VA | TBD |
---|---|
Japanese VA | Kakihara Tetsuya (柿原徹也様) |
Korean VA | Jeong Eui-Taek (정의택) |
Chinese VA | 徐翔 |
Gender | Male |
Birthday | TBD |
Height | TBD |
By Rarity | |||||||||||||||||||||||||||||
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S Rank | A Rank | ||||||||||||||||||||||||||||
By Gender | |||||||||||||||||||||||||||||
Male | Female | ||||||||||||||||||||||||||||
By Attribute | |||||||||||||||||||||||||||||
Physical | Fire | Ice | Electric | Ether | |||||||||||||||||||||||||
By Specialty | |||||||||||||||||||||||||||||
Attack | Stun | Support | Anomaly | Defense | |||||||||||||||||||||||||
By Type | |||||||||||||||||||||||||||||
Strike | Slash | Pierce | |||||||||||||||||||||||||||
By Faction | |||||||||||||||||||||||||||||
Cunning Hares | Victoria Housekeeping Co. | Belobog Heavy Industries | |||||||||||||||||||||||||||
Section 6 | Obol Squad | Criminal Investigation Team | |||||||||||||||||||||||||||
Sons of Calydon | Stars of Lyra | - | |||||||||||||||||||||||||||
Other | |||||||||||||||||||||||||||||
Upcoming Characters | All Free Characters |
Nekomata | Lycaon | Soldier 11 |
Miyabi | Koleda | Grace |
Ellen | Rina | Zhu Yuan |
Qingyi | Jane | Caesar |
Burnice | Yanagi | Lighter |
Harumasa |
Anby | Billy | Nicole |
Anton | Corin | Ben |
Soukaku | Lucy | Piper |
Seth |
Astra | Evelyn |
Harumasa Best Builds and Teams
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Currently in ZZZ anomaly agents are better than attack agents, so he's not meta breaking, but he's definitely good enough to be built, especially for new players considering you get him for free !