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★ Current Update: Version 1.6 & 1.6 Livestream
☆ 1.6 Agents: Soldier 0 Anby & Pulchra
★ Upcoming: Trigger, Vivian, & Hugo
☆ Tier Lists: Agents | W-Engines | Bangboos | Teams
★ Redeem Codes for free Polychromes!
W-Engines are the Weapons that Agents can equip to increase their stats in Zenless Zone Zero (ZZZ). See a list of all W-Engines, what W-Engines are, how to get them, and how to improve their effects through upgrading and modifying here!
W-Engine Related Guides | |
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List of All W-Engines | Best W-Engines Tier List |
List of Contents
Severed Innocence, Soldier 0 Anby's signature W-Engine, is now available to pull in the Dissonant Sonata W-Engine Banner!
It will be available alongside Soldier 0 Anby's debut banner during Phase 1 of Version 1.6, which will run from March 12, 2025 to April 2, 2025!
Severed Innocence W-Engine Guide
Flamemaker Shaker, Burnice's signature W-Engine, is now available to pull in the Vibrant Resonance W-Engine Banner!
It will be available alongside Burnice's rerun banner during Phase 1 of Version 1.6, which will run from March 12, 2025 to April 2, 2025!
Flamemaker Shaker W-Engine Guide
Current Exclusive W-Engine Banners | |
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![]() Dissonant Sonata |
![]() Vibrant Resonance |
Box Cutter, Pulchra's signature W-Engine, is now available to pull in both the Dissonant Sonata and Vibrant Resonance W-Engine Banners, which will run from March 12, 2025 to April 2, 2025!
※ Select the search criteria below and press the Search button to filter the data.
W-Engine | Rarity | Type | Base Atk | Base Adv. Stat | Effect |
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48 | Impact 7.20% | Flowing Flame Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25% for 8s. When the equipper launches and hits an enemy with a Basic Attack, Wilt will be applied to the target for 30s, stacking up to 20 times. Repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5%. Only one of this effect can be active at a time in the same squad. |
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48 | CRIT Rate 9.60% | Lord of Seas Increases Ice DMG by 25%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 10% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 10% for 15s. The duration of each effect is calculated separately. |
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48 | ATK 12% | Untold Beauty When any squad member enters the field through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, the equipper gains 5 Energy. This effect can trigger once every 5s. When the equipper consumes 25 Energy or more, the damage dealt by all squad members increases by 10%, stacking up to 2 times, and lasting 20s. Repeated triggers refresh the duration. Only one instance of this effect can exist in the same squad. |
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48 | ATK 12% | Fuel on the Rocks While off-field, the equipper's Energy Regen increases by 0.6/s. Hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5%, max 10 stacks lasting for 6s, triggering once every 0.3s. While off-field, the stack effect is doubled and repeated triggers reset the duration. Once DMG increase is in effect, if current stacks are greater than or equal to 5, Anomaly Proficiency increases by 50. This does not stack and lasts for 6s. |
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46 | PEN Ratio 9.60% | Data Flood Increases ATK by 12%. When using a Special Attack or an EX Special Attack, the equipper's Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately. |
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48 | CRIT Rate 9.60% | Frost-Stained Star CRIT DMG increases by 50%. When using an EX Special Attack or when any squad member applies an Attribute Anomaly on an enemy, the equipper's Ice DMG increases by 20%, stacking up to 2 times and lasting 15s. The duration of each stack is calculated separately. |
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48 | CRIT Rate 9.60% | String & Melody CRIT DMG increases by 50%. When the equipper enters combat, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the wearer's Chain Attack and Ultimate DMG to ignore 12.5% of the target's Fire RES. This effect can stack up to 2 times and lasts 30s. Repeated triggers reset the duration. |
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46 | Impact 7.20% | Passionate Construction While off-field, the equipper's Energy Regen increases by 0.6/s. When using an EX Special Attack, the equipper's Impact is increased 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately. |
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48 | Impact 7.20% | Ringing Melody When a Basic Attack hits an enemy, the equipper gains a stack of Tea-riffic. Each stack of Tea-riffic increases the Impact of the equipper by 0.7%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately. When gaining Tea-riffic, if the equipper has 15 or more stacks of Tea-riffic, the ATK of all squad members increases by 20% for 10s. Passive effects of the same name do not stack. |
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48 | CRIT DMG 19.00% | Security Patrol Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%. |
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48 | CRIT DMG 19.20% | Tranquil Blossom CRIT DMG +30%. When equipper's Basic Attack, Special Attack, or Aftershock hits, gain 1 buff stack that increases CRIT DMG by an additional 10%, max 3 stacks, and lasts for 30s. Stack durations are calculated separately and triggers once per skill use. Max stacks grant +20% Electric DMG. |
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48 | Anomaly Proficiency 36 | Indulge in the Hunt Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%. |
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46 | CRIT Rate 9.60% | Metal Cat Claws Increases Physical DMG by 20%. The equipper's DMG increases by 25% when attacking the enemy from behind. |
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46 | ATK 12.00% | Scorching Breath Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately. |
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46 | Impact 7.20% | Binding Chains When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately. |
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48 | ATK 12% | Time-Devouring Stratagem The equipper's Electric Anomaly Buildup Rate increases by 30%. When Special Attacks or EX Special Attacks hit enemies suffering an Attribute Anomaly, the equipper's Anomaly Proficiency increases by 75 for 15s. When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25%. |
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48 | Impact 7.20% | Invincible Rider The Shield value provided by the equipper increases by 30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18% and Daze dealt increases by 12% for 20s. Repeated triggers reset the duration and passive effects of the same name do not stack. |
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46 | PEN Ratio 9.60% | Punishment While off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper enhances the squad's DMG against a struck target by 10% for 3s. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refreshes its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack. |
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48 | CRIT DMG 19.00% | Growth Through Adversity CRIT Rate increases by 10%. Dash Attack Electric DMG increases by 40%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10% for 12s. |
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42 | ATK 10.00% | Visage of Greed Increases Ice DMG by 15%. When launching an EX Special Attack, all squad members' ATK increases by 2% for 12s, stacking up to 4 times. Repeated triggers refresh the duration. Passive effects of the same name do not stack. |
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42 | DEF 16.00% | Ten Ton Top Reduces DMG taken by 7.5%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 600% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s. |
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42 | Impact 6.00% | Watch Your Fingers When launching an Aftershock, the equipper's Physical DMG increases by 15%, and their Daze inflicted increases by 10% for 10s. |
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40 | DEF 16.00% | Pet the Bunny Increases Max HP by 8%. Increases the equipper's ATK by 10% when they are shielded. |
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40 | CRIT Rate 8.00% | Oversized Barrel Increases ATK by 7.5%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can trigger once every 8s. |
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42 | Impact 6.00% | In a Flash of Light Increases Electric DMG by 15%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18% for 8s. |
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42 | Energy Regen 20.00% | Hell's Generator When launching an EX Special Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50% for 10s. This effect can trigger once every 15s. |
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40 | Anomaly Proficiency 30 | Kiss of Death When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10% and they deal an additional 15% more DMG to the target. |
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40 | ATK 10.00% | Extraordinary Anti-Theft Measures ATK increases by 6%, and DMG dealt by EX Special Attacks increases by 15%. |
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42 | ATK 10.00% | Safe Household Saw While off-field, Energy Regen increases by 0.45/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration. |
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42 | Energy Regen 20.00% | Stampede Accident When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5% for 8s. stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack. |
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40 | CRIT Rate 8.00% | Get Everyone Fired Up When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6%. |
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40 | HP 10.00% | Starlight Knight Flying Kick Increases Max HP by 8%. When attacked, the equipper's Impact is increased by 10% for 12s. |
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42 | ATK 10.00% | Standard Blocking Technique While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increases by 36%. |
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40 | Impact 6.00% | Behemoth Hunter When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further enhanced by 10%. |
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40 | Anomaly Proficiency 30 | Dinner's Ready! For every 10 energy consumed, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately. |
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42 | ATK 10.00% | Collision Potential When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: increases the equipper's ATK by 8%, increases the equipper's Anomaly Proficiency by 40, or increases the equipper's Anomaly Buildup Rate by 25%. |
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40 | Impact 6.00% | Fire! The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4% |
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40 | PEN Ratio 8.00% | Say Cheese Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/25/30/35 more Decibels and generates 0.7 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack. |
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40 | ATK 10.00% | Hot Spring Soup Reduces DMG taken by 7.5%. When attacked, the equipper's Energy Generation Rate increases by 10% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack. |
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40 | ATK 10.00% | Knight's Combo Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12% for 12s. |
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42 | ATK 10.00% | Knight Beam: Change Increases the equipper's Physical DMG against the target by 36% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack. |
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40 | Energy Regen 20.00% | Thick Broth For every 10 Energy accumulated, the equipper's Impact increases by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately. |
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40 | ATK 10.00% | Flaming Bars Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15%. |
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42 | Energy Regen 20.00% | Money-Lover Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15% and increases the equipper's Energy Regen by 0.5/s for 2s. Passive effects of the same name do not stack. |
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40 | Energy Regen 20.00% | Game Start! Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12% for 12s. Passive effects of the same name do not stack. |
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40 | ATK 10.00% | Lingering Cries Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately. |
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32 | DEF 12.80% | Sinking Strike When attacked, the equipper's DEF increases by 20% for 8s. |
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32 | DEF 12.80% | Dazzle When attacked, reduces the attacker's DMG by 6% for 12s. |
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32 | ATK 8.00% | Waning Moon Launching a Chain Attack or Ultimate increases the equipper's DMG by 15% for 6s. |
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32 | CRIT Rate 6.40% | New Moon Launching an EX Special Attack generates 3 Energy for the equipper. This effect can trigger once every 12s. |
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32 | ATK 8.00% | Full Moon Basic Attack, Dash Attack, and Dodge Counter DMG increases by 12%. |
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32 | ATK 8.00% | Disordered Current Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 25 for 10s. This effect can trigger once every 20s. |
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32 | Anomaly Proficiency 24 | High-Voltage Surge Accumulating Anomaly Buildup increases the equipper's Animaly Proficiency by 25 for 10s. This effect can trigger once every 20s. |
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32 | PEN Ratio 6.40% | Charge Overload Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper generates 3.5 Energy. This effect can trigger once every 12s. |
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32 | ATK 8.00% | Changing Tides Launching an EX Special Attack increases all squad member's Impact by 8% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack. |
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32 | Energy Regen 16.00% | Roaring Waves Launching an EX Special Attack or Chain Attack increases all squad member's Anomaly Mastery and Anomaly Proficiency by 10 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack. |
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32 | HP 8.00% | Booming Sound Launching an Chain Attack or Ultimate increases all squad member's ATK by 8% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack. |
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32 | Impact 4.80% | Tsunami The equipper's attacks inflict 8% more Daze on their main target. |
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32 | Energy Regen 16.00% | Riptide Upon entering combat or switching in, the equipper's Impact increases by 9% for 10s. This effect can trigger once every 20s. |
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32 | ATK 8.00% | Undercurrent EX Special Attacks inflict 10% more Daze. |
All W-Engine (Weapon) Rarity | ||
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W-Engines are divided into different ranks, S, A, and B, according to their efficiency in combat and ease of use. While aiming at getting S-Rank W-Engines is recommended, do not dismiss A-Rank weapons as they are also a viable substitute.
W-Engine (Weapon) Specialties | |||||
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W-Engines are also subdivided into 5 Specialties suited for an Agent's unique playstyle. It is best to equip W-Engines to the Agent with the same specialty to utilize its unique effect fully.
W-Engines are gear that mainly increases the ATK stat when equipped like weapons. These function as the ''weapons'' of Zenless Zone Zero; thus, each Agent can only equip one W-Engine. They can be upgraded and modified to increase the stats and effects they provide.
Other than the ATK stat, these gear also boost other stats listed under their Advanced Stats.
Equipping W-Engines also gives the Agent access to buffs that can be used in battle. Each W-Engine has a different effect, so make sure to equip ones that match your playstyle!
All Ways to Get W-Engines | |
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Pull from Gacha ▼ | Get from the Gadget Shop ▼ |
Complete Proxy Primer Trials ▼ |
Click to jump to a guide!
W-Engines can be obtained through the ZZZ's gacha system, Signal Search. You'll need Master Tapes and Encrypted Master Tapes to pull from the gacha, which can be bought using Polychromes.
Return to Ways to Get W-Engines ▲
There is a Gadget Shop named Box Galaxy on Sixth Street where you can buy W-Engines using W-Engine modification materials, W-Engine Chips, and Dennies.
Both the W-Engine modification materials and W-Engine Chips can be obtained by recycling W-Engines that you don't use in the same Gadget Shop.
Return to Ways to Get W-Engines ▲
You can also get certain W-Engines from the Proxy Primer by completing missions. Proxy Primer trials can be completed naturally as you progress through the game.
Return to Ways to Get W-Engines ▲
Upgrading W-Engines requires W-Engine Power Sources. This increases their level along with their Base ATK.
Once the W-Engine hits its current level cap, you can Modify it with W-Engine Components to increase the level cap and its Advanced Stats. This can only be done a certain number of times, possibly until it hits lv80 or lv90.
If you happen to have duplicates of a W-Engine, you can use them to Update the copy that you are using to improve the W-Engine's effect. You can Update a W-Engine four times before it becomes a 5-star gear and has its unique effect maxed out.
Zenless Zone Zero Categories | |
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All W-Engines (Weapons) and Guides
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Will it be like in genshin? I dont want to farm artifacts anymore...