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Investigator Training Course is a new feature in Zenless Zone Zero (ZZZ) 1.2. See all combat course guides, how to play the Investigator Training, and all the rewards here!
List of Contents
Course | Trial Agents and Enemies |
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Course I |
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Course II |
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Course III |
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Course IV |
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Jump to Combat Support Guide ▼
Course | Trial Agents and Enemies |
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Course I |
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Course II |
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Course III |
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Course IV |
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Jump to Counter Offensive Guide ▼
Course | Trial Agents and Enemies |
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Course I |
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Course II |
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Course III |
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Course IV |
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Jump to Endurance Combat Guide ▼
Course | Trial Agents and Enemies |
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Course I |
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Course II |
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Course III |
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Course IV |
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Jump to Focused Defense Guide ▼
Course | Trial Agents and Enemies |
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Course I |
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Course II |
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Course III |
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Course IV |
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Jump to Disorder Combat Guide ▼
Faction | Victoria Housekeeping Co. |
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Objectives |
Complete the Combat Course
Complete the Combat Course with no fallen Agents
Deploy 2+ Agents from Victoria Housekeeping
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Stage Effect |
・Agents no longer consume Assist Points when triggering Perfect Assist. ・ When an Assist Follow-Up hits an enemy, the DMG dealt by all squad members to the target is increased by 35%, lasting 8s. ・ When there are at least 2 Victoria Housekeeping Co. Agents in your squad, this effect increases by an additional 35%. |
Timing your Agents' Perfect Assists is the key lesson in the Combat Support Course series.
Keep an eye out for Gold Flashes, and perform Assist Follow-Ups when Perfect Assists are successful to increase your party's damage by up to 70% when atleast 2 Victoria Housekeeping members are present!
Faction | Criminal Investigation Special Response Team |
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Objectives |
Complete the Combat Course
Complete the Combat Course with no fallen Agents
Deploy 2+ Agents from the Criminal Investigation Special Response Team
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Stage Effect |
• When an Agent hits an enemy with a Dodge Counter, they drop an Energy orb. Can trigger once every 2s. When picking up energy orbs, excess Energy is converted into Shield for all squad members, with a maximum Shield value equal to 50% of the agent's max HP. While the Shield is present, an Agent's DMG increases with the Shield value and Anti-Interrupt Level is increased. • Agents Energy Generation Rate increases by 25%. When there are at least 2 Criminal Investigation Special Response Team Agents in your squad, this effect increases by an additional 25%. |
Taking into consideration the buffs that this course provides, Dodge Counters are your key to success, which happens to be the specialty of two out of the four Agents of the Special Response Team.
Jane and Qingyi both excel at Dodge Counters, so bringing them along will make a huge difference in the coming battles. Watch out for attack cues very carefully and execute Dodge Counters to gain Energy and shields!
Faction | Cunning Hares AKA Gentle House |
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Objectives |
Complete the Combat Course
Complete the Combat Course with no fallen Agents
Deploy 2+ Agents from the Cunning Hares
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Stage Effect |
• Agents consume 3000 Decibels to activate Ultimates. Decibel limit increases to 9999. When an agent's attack hits an enemy, it heals all squad members. When HP is at max, the overflow healing is converted into Decibels. • Agent's Decibel Generation Rate is increased by 15%. When there are at least 2 Cunning Hares Agents in your squad, this effect increases an additional 15%. When Agent HP is equal to or above 50%, the effect increases to 200% of the original amount. |
Ultimates will still cost 3000 Decibels. Each hit will restore HP, and any overflow healing will be converted into Decibels. This can lead to an endless cycle and usage of Ultimates, one after another!
Both Billy and Nekomata excel in crowd control. Use their Ultimates as much as you can, especially when surrounded by multiple opponents!
Faction | Belobog Heavy Industries |
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Objectives |
Complete the Combat Course
Complete the Combat Course with no fallen Agents
Deploy 2+ Agents from Belobog Heavy Industries
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Stage Effect |
・When an Agent attack hits an enemy, the entire squad gains a Shield, with the max Shield being 50% of the Agent's max HP. When an Agent's Defensive Assist hits an enemy, 50% of the current Shield value will be expended to deal additional Daze. When an Agent has a Shield, the Agent's Anti-Interrupt Level is increased. ・Agents deal 40% increased DMG to Stunned enemies. When there are at least 2 Belobog Heavy Industries Agents in your squad, this effect increases by an additional 40%. |
Press on the attack against enemies to steadily accumulate Shield for all Agents in the party. Afterwards, expend the accumulated shield through Defensive Assists to daze and dispatch the enemies quicker while they are stunned!
Faction | Sons of Calydon |
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Objectives |
Complete the Combat Course
Complete the Combat Course with no fallen Agents
Deploy 2+ Agents from the Sons of Calydon
|
Stage Effect |
• Disorder effect DMG is increased by 100%. Whenever an Agent triggers the Disorder effect, the entire squad gains massive HP, Energy, and Decibels. • Agent Anomaly Buildup Rate increases by 25%. When there are at least 2 Sons of Calydon Agents in your squad, this effect increases by an additional 25%. |
As the course name suggests, Disorder and Atrribute Anomalies are the names of the game. Thankfully, Burnice and Piper are both available for trial, making for very easy access to the stage's buffs.
Once an Attribute Anomaly is inflicted on an enemy, its effects will linger for some time. To cause Disorder, another Attribute Anomaly must be activated on top of the previous one. Do this as much as you can for an easy victory!
Each course in the Investigator Training Course follows a line. To unlock certain parts in the interface, you must complete the stage before in the line.
There are three types of courses: Combat, Tactical, and Knowledge Theory! All of these you need to spend Focus including the reward stages.
Combat Courses are stages where you can beat enemies using trial characters. Each stage will have different buffs and the trial characters you can use all belong to the same faction!
Tactical Courses are basically ways for you to level up your characters without using Investigator Logs if you're short on them in exchange for time.
These slots have a set amount of EXP you can gain and you won't have it marked as complete unless all EXP in that slot has been used!
Note that you must still promote the character you wish to put in the Tactical Course.
Other than combat challenges and EXP boosts, you can also gain knowledge on the lore of enemies and the hollow once you unlock it using the Focus Currency!
You can also get rewards in the Merit-Based Rewards after unlocking and completing stages within the courses! Note that you must also unlock this using the the Focus currency!
Release Date | September 30, 2024 |
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Investigator Training Course is a new battle mode in Zenless Zone Zero involving battles that are laid out like a map or a web, with each battle branching out from one another.
The buffs bestowedby these battles are tailored to specifc Factions, and will offer Proxies the chance to use Agents they have not recruited for trial use.
All Course Rewards | ||
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Polychrome | Prototype Seal | |
W-Engine Power Supply | Denny |
Participating in the Investigator Training Course will yield a wide array of rewards, from Polychromes to Prototype Seals! Complete all of them to get all rewards.
List of All VR Device Challenges | |
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Combat Simulation | Expert Challenge |
VR Training | Simulated Battle Trial |
Can agents who have reached lvl 40/50 and unable to get promotion to next limit still gain xp?
Investigator Training Course Guide
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