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ZZZ's Trigger is an Electric Stun Agent from the Obol Squad. See Zenless Zone Zero's Trigger best build, best teams and bangboo, skill priority, best W-Engines, best Drive Discs, how to play, and materials in this Zenless Zone Zero (ZZZ) guide!
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List of Contents
| Trigger Character Details | |||
|---|---|---|---|
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| Rarity | Attribute | ||
| Specialty | Faction | ||
| Ability Trigger | 1. Attack Agents 2. Electric Agents |
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| Stat | Base @ Lv. 60 |
|---|---|
| HP | 7923 |
| ATK | 750 |
| DEF | 600 |
| Impact | 131 |
| Anomaly Mastery | 96 |
| Anomaly Proficiency | 95 |
| Overall | DPS | Stun | Support |
|---|---|---|---|
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Let us know why in the comments!
| Strengths | |||
|---|---|---|---|
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• Can deal long-ranged Daze with her Sniping Ability. • Can use Aftershock to stun enemies off-field. • Stun DMG Multiplier is consitently up even if the enemy isn't stunned. |
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| Weaknesses | |||
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• She needs her Signature W-Engine to work best. • Her Daze is much weaker than other S-Rank Stun Agents. |
| Best W-Engine | |
|---|---|
| Alt. W-Engines |
4.
|
| Drive Disc Build |
|
| Disc Main Stats | 6: Impact |
| 5: Electric DMG | |
| 4: CRIT Rate | |
| Disc Substats | CRIT Rate, CRIT DMG, ATK |
This Trigger build focuses on stunning enemies with high Impact and Daze through Basic Attacks and Aftershocks. Trigger should have at least 90% CRIT Rate to get the full Daze increase from her Additional Ability.
| Trigger F2P Team | Bangboo | ||
|---|---|---|---|
Trigger
Stun |
Nicole
Support |
Billy
Attack |
Booressure
|
| Bangboo Alternatives |
• •
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For this free-to-play team, you can use the Cunning Hares trio but replace Anby with Trigger. Use Trigger and Nicole to stun and debuff the enemy, respectively.
| Trigger Aftershock Team | Bangboo | ||
|---|---|---|---|
Trigger
Stun |
Astra
Support |
Soldier 0 Anby
Attack |
Mercury
|
| Bangboo Alternatives |
• •
|
||
Trigger is best used in a team with Soldier 0 Anby since the latter needs to be on-field for the most part. Trigger can help inflict Daze through off-field Aftershocks while Soldier 0 Anby does most of the field work.
| Alternative | Explanation |
|---|---|
Caesar | Support Replacement Caesar can provide shielding and an ATK buff. She can also deal decent Daze on an enemy. |
Pulchra | Support Replacement Pulchra can be used as a 2nd Stun unit for a double Aftershock Daze gameplay. |
Orphie and Magus | Support Replacement Orphie and Magus can be used as an off-field support for her ATK buff and additional Aftershock DMG. |
| Trigger Generalist Team | Bangboo | ||
|---|---|---|---|
Trigger
Stun |
Astra
Support |
Harumasa
Attack |
Plugboo
|
| Bangboo Alternatives |
•
|
||
Trigger can also be used with any Attack agent since her off-field Daze and ability to increase the Stun DMG multiplier can be useful in a lot of teams.
These W-Engines are rated based on their performance at Update Level 0.
| W-Engine | Effect | |
|---|---|---|
| 1 |
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Wind Seeker When the equipper deals Electric DMG via Aftershock, reduce target's DEF by 25% for 5s. When effect is triggered, the equipper gains 1 Spirit Lock stack if they are not the active character, max 3 stack. Can trigger only once per use of a skill. Each Spirit Lock stack increases the equipper's Impact by 4% for 12s. The duration of stacks is calculated separately. At full Spirit Lock stacks, the equipper's Impact increases by an additional 8%. |
| 2 |
|
Binding Chains When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately. |
| 3 |
|
Ringing Melody When a Basic Attack hits an enemy, the equipper gains a stack of Tea-riffic. Each stack of Tea-riffic increases the Impact of the equipper by 0.7%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately. When gaining Tea-riffic, if the equipper has 15 or more stacks of Tea-riffic, the ATK of all squad members increases by 20% for 10s. Passive effects of the same name do not stack. |
| 4 |
|
Passionate Construction While off-field, the equipper's Energy Regen increases by 0.6/s. When using an EX Special Attack, the equipper's Impact is increased 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately. |
| 5 |
|
Fire! The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4% |
| 6 |
|
Behemoth Hunter When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further enhanced by 10%. |
Spectral Gaze is, by far, the best W-Engine for Trigger due to its specialty in Aftershock effects that other W-Engines cannot offer.
| Drive Disc | Rating and Merits |
|---|---|
|
(4-pc) (2-pc) |
★★★ - Best Set! Shadow Harmony is the best 4pc for Trigger due to her Aftershock ability. Her daze also increases based on her CRIT Rate which makes Woodpecker Electro the best 2-pc for her! |
|
(4-pc) (2-pc) |
★★☆ - 2nd Best Great for teams other than the ones that include Soldier 0 Anby. |
| Skill | Priority | Explanation |
|---|---|---|
| ★★★★★ | It's important to upgrade Trigger's Core Skill first to increase the Stun DMG multiplier increase. | |
| ★★★★★ | Most of Trigger's Daze capability will come from the Basic Attack, so prioritize this out of all her other skills. | |
| ★☆☆☆☆ | You can skip upgrading Trigger's Dodge since she ideally won't be on the field for long. | |
| ★★★☆☆ | You can save Trigger's Assist for last since it contributes the least amount of Daze. | |
| ★★★★★ | Trigger's Skill is also necessary to upgrade since it's an important part of ther rotations. | |
| ★★★★☆ | Trigger's Ultimate can deal a lot of Daze, so upgrade this along with her Special Attack. |
Trigger's Core Skill, Basic Attack, and Special Attack should be prioritized first for optimal Daze. Trigger's Chain Attack are also important for overall damage and Daze.
| Skill Effects |
|---|
|
Core Passive - Soul-Searching Gaze
When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 35% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. |
|
Additional Ability - Silver Lantern's Gaze
When another character in your squad is an Attack character or shares the same attribute: When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%. |
| Total Core Stat Upgrade Bonus |
|---|
| Base Impact +54 Base ATK +75 |
| Final Core Passive Upgrade Effect |
| When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 35% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. |
| Core Enhancement | |
|---|---|
| A | • Base Impact increases by 6 • Core Passive: Soul-Searching Gaze Lv. +1 |
| B | • Base ATK increases by 25 • Core Passive: Soul-Searching Gaze Lv. +1 |
| C | • Base Impact increases by 6 • Core Passive: Soul-Searching Gaze Lv. +1 |
| D | • Base ATK increases by 25 • Core Passive: Soul-Searching Gaze Lv. +1 |
| E | • Base Impact increases by 6 • Core Passive: Soul-Searching Gaze Lv. +1 |
| F | • Base ATK increases by 25 • Core Passive: Soul-Searching Gaze Lv. +1 |
| Skill Effects |
|---|
|
Basic Attack - Cold-Bore Shot
Press Basic Attack to activate: Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG. |
|
Basic Attack - Silenced Shot
Hold Basic Attack to activate: Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG. While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s. While continually firing, you can drag the stick/joystick to adjust her position to the left/right/back. Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter. After releasing , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance. Character is invulnerable during the charged counter and Finishing Move. When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge. When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. |
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Basic Attack - Harmonizing Shot
When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate: While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG. Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s. |
|
Basic Attack - Harmonizing Shot - Tartarus
When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate: While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad. |
| Skill Effects |
|---|
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Dodge - Phantom Concealment
Press Dodge to activate: A quick dash dodge. Character is invulnerable while using this skill. |
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Dash Attack - Vengeful Specter
Press Basic Attack during a dodge to activate: Rapidly lift the gun and fire, dealing Physical DMG. |
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Dodge Counter - Condemned Soul
Press Basic Attack during a Perfect Dodge to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. |
| Skill Effects |
|---|
|
Quick Assist: Cold-Bore Cover Fire
When the active character is launched, press Assist to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. |
|
Defensive Assist - Delaying Demise
When the on-field character is about to be attacked, press Assist to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. |
|
Assist Follow-Up - Piercing Thunder
Press Basic Attack after a Defensive Assist to activate: Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill. |
| Skill Effects |
|---|
|
Special Attack - Spectral Flash
Press Special Attack to activate: Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. |
|
EX Special Attack - Flash Burial
With enough Energy, press Special Attack to activate: Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times. |
| Skill Effects |
|---|
|
Chain Attack - Stygian Guide
When a Chain Attack is triggered, select the character to activate: Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill. |
|
Ultimate - Underworld Requiem
When Decibel Rating is at Maximum, press Ultimate to activate: Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times. |

Trigger's bread and butter is her ability to snipe enemies from a distance while increasing their daze. Holding her Basic ATK will trigger the sniping mode to accumulate Purge, and releasing it will cause a Quick Assist.
With the Purge active, as the active agent deals any damage, Trigger will also appear on the field to snipe at enemies. It will deal Aftershock Attacks and consume Purge.

When Trigger's EX Special Attack is used, she will enter the Coordinated Support state, where she will switch with a character via Quick Assist.
Once that active agent attacks enemies, she will do off-field DMG through another series of Aftershock Attacks, this time without consuming any Purge.

Once the duration for the Aftershock is up, switch back to Trigger and use her Ultimate or trigger a Chain Attack. She will deal massive Electric DMG and maintain her Coordinated Support state to keep the off-field aftershock attacks consistent!
| Total Promotion Materials |
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| Total Skill Upgrade Materials |
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| Total Core Skill Upgrade Materials |
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| Lv. | Character Promotion Materials |
|---|---|
| 10 ↓ 20 |
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| 20 ↓ 30 |
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| 30 ↓ 40 |
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| 40 ↓ 50 |
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| 50 ↓ 60 |
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| Lv. | Skill Materials |
|---|---|
| 02 |
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| 03 |
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| 04 |
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| 05 |
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| 06 |
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| 07 |
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| 08 |
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| 09 |
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| 10 |
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| 11 |
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| 12 |
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| Materials | |
|---|---|
| A | |
| B |
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| C |
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| D |
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| E |
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| F |
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| Why We Recommend It | |
|---|---|
| M1 | ★★★★★ - Amazing Amazing update to her Core Skill Passive which increases her Stun DMG multiplier and Purge to 125. |
| M2 | ★★★★☆ - Great Trigger gets one Hunter's Gaze stack after using Aftershock and the more stack they have the more Trigger buffs the team's CRIT DMG by 6%. |
| M4 | ★★★☆☆ - Good When Trigger extends or enters Coordinated Support, when a team member triggers Basic Attack: Harmonizing Shots, it will deal additional DMG and Daze! |
| M6 | ★★★★★ - Amazing Trigger gains one Armor Break Round for every 25 Purge consumed to a maximum of 5 rounds. Armor Break Rounds can be consumed by using her Sniper Stance which can deal additional Electric DMG. |
| Cinema Effect | |
|---|---|
| M1 | Sharpened Senses The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125. |
| M2 | "Ether Vision" Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration. |
| M3 | "Homecoming" Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| M4 | Concealment When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level. |
| M5 | Locked In Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| M6 | Beyond the River of the Dead Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s. |
| Sights of Asphodel Banner | |
|---|---|
Sights of Asphodel |
|
| Latest Run | |
| Version 2.2 September 4, 2025 - September 24, 2025 |
Trigger was available from the Limited Banner Sights of Asphodel that ran in Version 2.2 of Zenless Zone Zero (ZZZ) from September 4, 2025 to September 24, 2025.
| English VA | TBD |
|---|---|
| Japanese VA | Nanjo Yoshino |
| Korean VA | Im Eun-ji (임은지) |
| Chinese VA | 秦紫翼 |
| Gender | Female |
| Birthday | April 21 |
| Height | 173cm |

Anby
|
Billy
|
Nicole
|
Anton
|
Corin
|
Ben
|
Soukaku
|
Lucy
|
Piper
|
Seth
|
Pulchra
|
Pan Yinhu
|
Manato
|
Banyue
|
Zhao
|
Ye Shunguang
|
King of the Summit set better on Trigger?
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