Zenless Zone Zero (ZZZ)

Lighter Best Builds and Teams

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Zenless Zone Zero - Lighter Character Guide

ZZZ's Lighter is a Fire Stun Character from the Sons of Calydon. See Zenless Zone Zero's Lighter best build, best teams and bangboo, skill priority, W-Engines, Drive Discs, how to play Lighter, and Lighter's materials in this Zenless Zone Zero (ZZZ) guide!

Related Articles
Lighter IconLighter Builds ZZZ - Blazing Laurel Lighter W-Engine Trust Events IconLighter Trust Events

ZZZ Lighter Character Profile

Lighter Agent Information

Lighter Character Details
Lighter Character Guide
Rarity Attribute
Specialty Faction
Type Core Stat Impact
Ability Trigger 1. Attack Agents
2. Sons of Calydon Agents

Lighter Tier List Ranking

Overall DPS Stun Support
ZZZ - Tier 0 - ZZZ - Tier 0 -

Best Character Tier List

How would you rate Lighter?

Tier 0 (SS Tier) 387
Votes
Tier 1 (S Tier) 23
Votes
Tier 2 (A Tier) 3
Votes
Tier 3 (B Tier) 2
Votes
Tier 4 (C Tier) 8
Votes

Let us know why in the comments!

Lighter Base Stats

Stat Base @ Lv. 60
HP 8253
ATK 722
DEF 612
Impact 119
Anomaly Mastery 91
Anomaly Proficiency 90

Lighter Strengths and Weaknesses

Strengths
• Strong stun capability.
• Can help increase the party's Fire and Ice DMG dealt to enemies.
• Most of his skills can smoothly transition to another one.
Weaknesses
• Kit is only effective on Fire and Ice-centric teams.
• Only best used with Premium DPS units like Ellen and Soldier 11.

Lighter Best Builds

Lighter Stun Build

Best W-Engine
Alt. W-Engines
Drive Disc Build
Disc Main Stats 6: Impact
5: Fire DMG or ATK
4: CRIT Rate or CRIT DMG
Disc Substats CRIT DMG, CRIT Rate, ATK

This build helps Lighter inflict as much Daze as possible to easily Stun the enemy while also providing some decent Fire DMG when he's on the field. Fire DMG will provide more DPS, but ATK is also a viable option.

Lighter Best Teams and Bangboo

Lighter F2P Team

Lighter F2P Team Bangboo
Lighter Lighter
Stun
Nicole Nicole
Support
Billy Billy
Attack
ZZZ - Sumoboo Sumoboo
Bangboo Alternatives

Lighter's Additional Ability can be activated easily through an Attack agent, so he can be used in a typical CRIT DPS team.

Ben can also be used here since his Additional Ability will activate if Lighter is on the team.

Lighter Fire Team

Lighter Fire Team Bangboo
Lighter Lighter
Stun
Caesar Caesar
Defense
Soldier 11 Soldier 11
Attack
ZZZ - Red Moccus Red Moccus
Bangboo Alternatives

Lighter is Soldier 11's best Stun unit since he can provide a Fire DMG buff, increasing Soldier 11's overall DMG. Caesar will provide shielding and an ATK buff to increase both survivability and DMG respectively.

Alternative Explanation
Lucy Lucy Support Replacement
Lucy can buff everyone's ATK with her EX Special Attack and Chain Attack.
Ben Ben Support Replacement
Use Ben if you want shielding and a CRIT Rate buff.

Lighter Ice Team

Lighter Ice Team Bangboo
Lighter Lighter
Stun
Soukaku Soukaku
Support
Ellen Ellen
Attack
ZZZ - Sharkboo Sharkboo
Bangboo Alternatives

Lighter is also great on Ice teams since he can also increase Ice DMG. Use Lighter and Soukaku's kit to provide a massive increase to Ellen's Ice DMG.

Alternative Explanation
Caesar Caesar Support Replacement
Caesar can be used if you need more survivability over damage.

Lighter Anomaly Team

Lighter Anomaly Team Bangboo
Lighter Lighter
Stun
Lucy Lucy
Support
Miyabi Miyabi
Anomaly
ZZZ - Rocketboo Rocketboo
Bangboo Alternatives

Lighter can also work with Anomaly units that deal FIre and Ice DMG. Lighter can increase the Anomaly unit's Fire or Ice DMG and inflict RES shred on the enemy so that they take more Anomaly DMG.

Alternative Explanation
Burnice Burnice Anomaly Replacement
Burnice can consume a lot of Energy to build up Lighter's Morale.
Soukaku Soukaku Support Replacement
A free-to-play unit that can be used on Ice Teams.

Lighter Best W-Engines

Recommended Lighter W-Engines

These W-Engines are rated based on their performance at Update Level 0.

W-Engine Effect
1 ZZZ - Blazing Laurel Blazing Laurel Flowing Flame
Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25% for 8s. When the equipper launches and hits an enemy with a Basic Attack, Wilt will be applied to the target for 30s, stacking up to 20 times. Repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5%. Only one of this effect can be active at a time in the same squad.
2 ZZZ - Ice-Jade Teapot Ice-Jade Teapot Ringing Melody
When a Basic Attack hits an enemy, the equipper gains a stack of Tea-riffic. Each stack of Tea-riffic increases the Impact of the equipper by 0.7%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately. When gaining Tea-riffic, if the equipper has 15 or more stacks of Tea-riffic, the ATK of all squad members increases by 20% for 10s. Passive effects of the same name do not stack.
3 ZZZ - The Restrained The Restrained Binding Chains
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
4 ZZZ - Steam Oven Steam Oven Thick Broth
For every 10 Energy accumulated, the equipper's Impact increases by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

All W-Engine (Weapon) Guides

Blazing Laurel is the Best for Lighter

Blazing Laurel is Lighter's best W-Engine since it provides a lot of Impact and allows him to increase Ice and Fire CRIT DMG taken by enemies. Lighter can make use of any W-Engine that focuses on Normal Attacks.

Lighter Best Drive Discs

Best Drive Discs and Set Bonuses

Drive Disc Rating and Merits
ZZZ - Shockstar DiscoShockstar Disco
(4-pc)
ZZZ - Inferno MetalInferno Metal
(2-pc)
★★★ - Best Set!
Shockstar Disco is the best Drive Disc for Lighter since it provides Impact and increased Daze to his kit. A 2pc. Inferno Metal will increase his Fire DMG.
ZZZ - Woodpecker ElectroWoodpecker Electro
(4-pc)
ZZZ - Shockstar DiscoShockstar Disco
(2-pc)
★★☆ - 2nd Best
If you want Lighter to deal more DMG when he's on the field, you can use a 4-piece Woodpecker Electro to increase both his CRIT Rate and ATK.

Lighter Skill Priority

Lighter Skill Priority

Skill Priority Explanation
Zenless Zone Zero - Core Skill IconCore Skill ★★★★★ It's important to upgrade the Core Skill first since it increases Lighter's DMG buff onto himself.
Zenless Zone Zero - Basic AttackBasic Attack ★★★★ You will use Lighter's Basic ATK pretty frequently, but it's mostly as follow-ups from his Special Attack and Quick Assist.
Zenless Zone Zero - DodgeDodge ★★☆☆☆ You can skip or save Lighter's Dodge for last since it doesn't contribute much to his kit.
Zenless Zone Zero - AssistAssist ★★★★★ Lighter will always enter the field via Quick Assist, so upgrade this along with his Special Attack.
Zenless Zone Zero - Special AttackSpecial Attack ★★★★★ Prioritize Lighter's Special Attack after his Core Skill simply for the Daze.
Zenless Zone Zero - Chain AttackChain Attack ★★★★ Upgrade Lighter's Ultimate for the damage and Daze increase.

Lighter's Core Skill is a top priority since this will increase the Impact buff from Morale. Afterwards, upgrade Lighter's Skill and Assist since you will be using those very often.

Finally, upgrade his Basic Attack and Chain Attack to increase his Daze and DMG respectively.

Core Skill

Zenless Zone Zero - Core SkillCore Zenless Zone Zero - Basic AttackBasic Zenless Zone Zero - DodgeDodge Zenless Zone Zero - AssistAsst Zenless Zone Zero - Special AttackSpe Zenless Zone Zero - Chain AttackChain
Skill Effects
Core Passive - Accelerant
Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 1%, up to a maximum increase of 10%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale.
Additional Ability - Fighting Spirit
When another character in your squad is an Attack character or shares the same Faction: While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 1.25%. When obtaining Elation, if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack, it will refresh the duration of all squad members' Elation. Elation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%.

Core Skill Enhancements

Total Core Stat Upgrade Bonus
Base Impact +18
Base ATK +75
Final Core Passive Upgrade Effect
Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 1%, up to a maximum increase of 10%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale.

Core Enhancement
A • Base Impact increases by 6
• Core Passive: Accelerant Lv. +1
B • Base ATK increases by 25
• Core Passive: Accelerant Lv. +1
C • Base Impact increases by 6
• Core Passive: Accelerant Lv. +1
D • Base ATK increases by 25
• Core Passive: Accelerant Lv. +1
E • Base Impact increases by 6
• Core Passive: Accelerant Lv. +1
F • Base ATK increases by 25
• Core Passive: Accelerant Lv. +1

Basic Attack

Zenless Zone Zero - Core SkillCore Zenless Zone Zero - Basic AttackBasic Zenless Zone Zero - DodgeDodge Zenless Zone Zero - AssistAsst Zenless Zone Zero - Special AttackSpe Zenless Zone Zero - Chain AttackChain
Skill Effects
Basic Attack - L-Form Thundering Fist
Press or hold Basic Attack to activate: Perform up to five forward strikes, dealing Physical DMG and Fire DMG. During the 3rd hit of the Basic Attack, drag the stick/joystick, and repeatedly press or hold Basic Attack to unleash a series of melee follow-up attacks. Release the joystick to follow up with the 4th hit of the Basic Attack. While performing the startup light punch in the 5th hit of the Basic Attack, drag the joystick and repeatedly press or hold Basic Attack to keep alternating between the light punch and 4th hit of the Basic Attack. Release the joystick to follow up with the subsequent jab combo. Continue repeatedly pressing or holding Basic Attack to extend the duration of the jab combo. When you stop pressing or holding Basic Attack, or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move. During the 5th hit of the Basic Attack, Lighter takes 40% less DMG. While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.

Dodge

Zenless Zone Zero - Core SkillCore Zenless Zone Zero - Basic AttackBasic Zenless Zone Zero - DodgeDodge Zenless Zone Zero - AssistAsst Zenless Zone Zero - Special AttackSpe Zenless Zone Zero - Chain AttackChain
Skill Effects
Dodge - Shadowed Slide
Press Dodge to activate: A quick dash dodge. Character is invulnerable while using this skill. Press Dodge while the character is attacking to activate: Perform a quick shuffle dodge in the direction of the stick/Joystick. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill.
Dash Attack - Charging Slam
Press Basic Attack during a dodge to activate: Rapidly strikes enemies in front, dealing Physical DMG.
Dodge Counter - Blazing Flash
Press Basic Attack during a Perfect Dodge to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack.

Assist

Zenless Zone Zero - Core SkillCore Zenless Zone Zero - Basic AttackBasic Zenless Zone Zero - DodgeDodge Zenless Zone Zero - AssistAsst Zenless Zone Zero - Special AttackSpe Zenless Zone Zero - Chain AttackChain
Skill Effects
Quick Assist - Blazing Flash - Guard
When the on-field character is launched, press Assist to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack.
Defensive Assist - Swift Break
When the on-field character is about to be attacked, press Assist to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up - Charging Slam - Stab
Press Basic Attack after a Defensive Assist to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack.

Special Attack

Zenless Zone Zero - Core SkillCore Zenless Zone Zero - Basic AttackBasic Zenless Zone Zero - DodgeDodge Zenless Zone Zero - AssistAsst Zenless Zone Zero - Special AttackSpe Zenless Zone Zero - Chain AttackChain
Skill Effects
Special Attack - V-Form Sunrise Uppercut
Press Special Attack to activate: Strikes enemies in front with an uppercut, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. Press Special Attack during a shuffle dodge to activate: Strike forward with a series of punches, dealing Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Anti-Interrupt level is increased while using this skill.
EX Special Attack - V-Form Sunrise Uppercut - Full Distance
With enough Energy, press Special Attack to activate: Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire DMG. Press Special Attack again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold Basic Attack to follow up with the 4th hit of the Basic Attack. With enough Energy, press Special Attack during the shuffle dodge to activate: Strike forward with a powerful punch combo, dealing massive Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill. After using this skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack.

Chain Attack

Zenless Zone Zero - Core SkillCore Zenless Zone Zero - Basic AttackBasic Zenless Zone Zero - DodgeDodge Zenless Zone Zero - AssistAsst Zenless Zone Zero - Special AttackSpe Zenless Zone Zero - Chain AttackChain
Skill Effects
Chain Attack - V-Form Scorching Sun
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill.
Ultimate - W-Form Crowned Inferno
When Decibel Rating is at Maximum, press Ultimate to activate: Unleashes a powerful strike in a large area around, dealing massive Fire DMG. Character is invulnerable while using this skill.

How to Play Lighter

ZZZ Lighter Kit Guide

  1. Accumulate Morale
  2. Trigger Morale Burst State
  3. Use the Basic ATK Fifth Hit
  4. Trigger Elation
  5. Deal AoE Fire DMG Through Ultimate

Accumulate Morale

Accumulate Morale

Morale is Lighter's core passive that automatically accumulates over time. Using up the Energy of other characters can also restore Morale. Once it reaches a certain level, it will activate Quick Assist exclusively for Lighter.

This will lead to him activating the Morale Burst State, effectively keeping up the rotational chain and leading to more DMG!

Trigger Morale Burst State

Once Morale is at the required amount, it will trigger the Morale Burst State, which can be triggered via the fifth hit of Lighter's Basic ATK or when you do a Quick Assist. The fifth hit transforms into a flurry of blows.

The fifth hit can almost immediately be done after switching in via Quick Assist.

Use the Basic ATK Fifth Hit

Trigger Morale Burst State

While in the Morale Burst State, Lighter will continuously consume Morale to increase his Impact and DMG. The fifth hit of his Basic ATK also reduces the enemies' Fire and Ice resistance.

Once all Morale has been depleted, a powerful Finishing Move will be executed, which will prolong the enemies' Stun duration.

Trigger Elation with the Right Agents

When Lighter is paired up with his fellow Sons of Calydon friends or with Attack Specialty Characters, he buffs his teammates Fire and Ice damage when he hits enemies during the Morale Burst State.

This buff is called Elation and can stack up to 20 times, with each blow of Lighter's fifth hit refreshing the entire stack's duration. When other Agents unleash Chain Attacks, they also refresh Elation's duration.

Ultimate Deals Fire DMG in a Large AoE

Use Lighter

When push comes to shove, use Lighter's Ultimate to deal massive Fire DMG and Daze to targets within a large radius. This can lead to multiple targets being stunned all at the same time!

Lighter Promotion and Skill Upgrade Materials

Lighter Total Upgrade Materials

Total Promotion Materials
Denny Icon Denny x800,000
Total Skill Upgrade Materials
Denny Icon Denny x500,000
Total Core Skill Upgrade Materials
Denny Denny x400,000

Promotion Materials Per Level

Lv. Character Promotion Materials
10

20
ZZZ - Denny Denny x24,000
20

30
ZZZ - Denny Denny x56,000
30

40
ZZZ - Denny Denny x120,000
40

50
ZZZ - Denny Denny x120,000
50

60
ZZZ - Denny Denny x400,000

Skill Materials Per Level

Lv. Skill Materials
02
ZZZ - Denny Denny x2,000
03
ZZZ - Denny Denny x3,000
04
ZZZ - Denny Denny x6,000
05
ZZZ - Denny Denny x9,000
06
ZZZ - Denny Denny x12,000
07
ZZZ - Denny Denny x18,000
08
ZZZ - Denny Denny x45,000
09
ZZZ - Denny Denny x67,500
10
ZZZ - Denny Denny x95,000
11
ZZZ - Denny Denny x112,000
12
ZZZ - Denny Denny x135,000

Core Skill Materials Per Level

Materials
A
Denny Denny x5,000
B
Denny Denny x12,000
C
Denny Denny x28,000
D
Denny Denny x60,000
E
Denny Denny x100,000
F
Denny Denny x200,000

Lighter Mindscape Cinema (Duplicates)

Recommended Cinema

Why We Recommend It
M1 ★★★★☆ - Great
Lighter can increase the Stun duration through his Core Passive and can now provide a better Ice and Fire RES decrease on enemies.
M2 ★★★★★ - Amazing
Best stopping point for spenders. Lighter's Core Passive will increase the Stun DMG Multiplier and his Additional Ability will a stronger Fire and Ice DMG buff.
M4 ★★★☆☆ - Good
Lighter gets some Energy Regen and provides energy to all off-field units.
M6 ★★★★☆ - Great
Allows Lighter to become a viable DPS with increased Morale recovery efficiency and through the Blazing Impact additional damage.

M3 and M5 are excluded since they are only for skill enhancement.

Mindscape Cinema List and Effects

Cinema Effect
M1 The Champion
Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.
M2 Red Scarf
When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.
M3 Mercenary Leader
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
M4 Sunglasses
When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.
M5 Decision Maker
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
M6 Survivor
Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.

How to Get Lighter

Obtain From A Limited Banner

Champion of Embers Banner
Lighter BannerChampion of Embers
Latest Run
Version 1.3
November 27, 2024 - December 17, 2024

Lighter was available from the Limited Banner Champion of Embers that ran in Version 1.3 of Zenless Zone Zero (ZZZ) from November 27, 2024 to December 17, 2024.

Lighter Banner Guide

Lighter Lorenz Voice Actor and Lore

Voice Actor and Basic Info

English VA Aleks Le
Japanese VA Takahashi Hiroki
Korean VA 정의한
Chinese VA 张沛
Gender Male
Birthday December 27
Height 185cm

Zenless Zone Zero Related Guides

Zenless Zone Zero - List of All Characters

List of All Characters

By Rarity
S Rank Rarity S Rank A Rank RarityA Rank
By Gender
Male Female
By Attribute
Physical Physical Fire Fire Ice Ice Electric Electric Ether Ether
By Specialty
Attack Attack Stun Stun Support Support Anomaly Anomaly Defense Defense
By Type
StrikeStrike SlashSlash PiercePierce
By Faction
Cunning Hares AKA Gentle House Cunning Hares Victoria Housekeeping Co. Victoria Housekeeping Co. Belobog Heavy Industries Belobog Heavy Industries
Section 6 Section 6 Obol Squad Obol Squad Criminal Investigation Special Response Team Criminal Investigation Team
Sons of Calydon Faction Sons of Calydon Stars of Lyra Stars of Lyra -
Other
Upcoming CharactersUpcoming Characters Free-to-Play CharactersAll Free Characters

S Rarity Characters

Nekomata IconNekomata Lycaon IconLycaon Soldier 11 IconSoldier 11
Miyabi IconMiyabi Koleda IconKoleda Grace IconGrace
Ellen IconEllen Rina IconRina Zhu Yuan IconZhu Yuan
Qingyi IconQingyi Jane IconJane Caesar IconCaesar
Burnice IconBurnice Yanagi IconYanagi Lighter IconLighter
Harumasa IconHarumasa

A Rarity Characters

Anby IconAnby Billy IconBilly Nicole IconNicole
Anton IconAnton Corin IconCorin Ben IconBen
Soukaku IconSoukaku Lucy IconLucy Piper IconPiper
Seth IconSeth

Unreleased Characters

Astra IconAstra Evelyn IconEvelyn

Comment

10 Anonymous4 days

Miyabi is about to release and Game8 still haven't uploaded Lighter's lvl 60 stats

9 Anonymous9 days

Lighter's ENG VA sounds more JP Zhongli in english dialogue. Which is like wow! If only Zhongli's VA was voiced by Lighter VA the early days. haha

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