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ZZZ's Lighter is a Fire Stun Character from the Sons of Calydon. See Zenless Zone Zero's Lighter best build, best teams and bangboo, skill priority, W-Engines, Drive Discs, how to play Lighter, and Lighter's materials in this Zenless Zone Zero (ZZZ) guide!
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List of Contents
| Lighter Character Details | |||
|---|---|---|---|
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| Rarity | Attribute | ||
| Specialty | Faction | ||
| Type | Core Stat | Impact | |
| Ability Trigger | 1. Attack Agents 2. Sons of Calydon Agents |
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| Overall | DPS | Stun | Support |
|---|---|---|---|
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Let us know why in the comments!
| Stat | Base @ Lv. 60 |
|---|---|
| HP | 8253 |
| ATK | 722 |
| DEF | 612 |
| Impact | 119 |
| Anomaly Mastery | 91 |
| Anomaly Proficiency | 90 |
| Strengths | |||
|---|---|---|---|
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• Strong stun capability. • Can help increase the party's Fire and Ice DMG dealt to enemies. • Most of his skills can smoothly transition to another one. |
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| Weaknesses | |||
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• Kit is only effective on Fire and Ice-centric teams. • Only best used with Premium DPS units. |
| Best W-Engine | |
|---|---|
| Alt. W-Engines |
3.
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| Drive Disc Build |
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| Disc Main Stats | 6: Impact |
| 5: Fire DMG or ATK | |
| 4: CRIT Rate or CRIT DMG | |
| Disc Substats | CRIT DMG, CRIT Rate, ATK |
This build helps Lighter inflict as much Daze as possible to easily Stun the enemy while also providing some decent Fire DMG when he's on the field. Fire DMG will provide more DPS, but ATK is also a viable option.
| Lighter F2P Team | Bangboo | ||
|---|---|---|---|
Lighter
Stun |
Nicole
Support |
Billy
Attack |
Sumoboo
|
| Bangboo Alternatives | |||
Lighter's Additional Ability can be activated easily through an Attack agent, so he can be used in a typical CRIT DPS team.
Ben can also be used here since his Additional Ability will activate if Lighter is on the team.
| Lighter Fire Team | Bangboo | ||
|---|---|---|---|
Lighter
Stun |
Astra
Support |
Evelyn
Attack |
Snap
|
| Bangboo Alternatives |
•
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Lighter is Evelyn's best Stun unit since he can provide a Fire DMG buff, increasing Evelyn's overall DMG. Astra can provide DMG buffs to both characters and can allow them to use their Chain Attacks more often.
| Alternative | Explanation |
|---|---|
Soldier 11 | DPS Replacement Soldier 11 is another S-rank DPS you can use and she synergizes well with Liughter. |
Caesar | Support Replacement Caesar can be used if you need more survivability over damage. |
Lucy | Support Replacement Lucy can buff everyone's ATK with her EX Special Attack and Chain Attack. |
Ben | Support Replacement Use Ben if you want shielding and a CRIT Rate buff. |
| Lighter Ice Team | Bangboo | ||
|---|---|---|---|
Lighter
Stun |
Soukaku
Support |
Ellen
Attack |
Sharkboo
|
| Bangboo Alternatives | |||
Lighter is also great on Ice teams since he can also increase Ice DMG. Use Lighter and Soukaku's kit to provide a massive increase to Ellen's Ice DMG.
| Alternative | Explanation |
|---|---|
Caesar | Support Replacement Caesar can be used if you need more survivability over damage. |
| Lighter Anomaly Team | Bangboo | ||
|---|---|---|---|
Lighter
Stun |
Lucy
Support |
Miyabi
Anomaly |
Rocketboo
|
| Bangboo Alternatives |
•
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Lighter can also work with Anomaly units that deal FIre and Ice DMG. Lighter can increase the Anomaly unit's Fire or Ice DMG and inflict RES shred on the enemy so that they take more Anomaly DMG.
| Lighter Double Stun Team | Bangboo | ||
|---|---|---|---|
Lighter
Stun |
Lycaon
Stun |
Hugo
Attack |
Robin
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| Bangboo Alternatives |
•
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Hugo needs two Stun Characters to unlock his full potential. Lighter and Lycaon unlock that requirement quite well; they can stun enemies fast in tandem.
Lighter can also boost Hugo and Lycaon's Ice DMG while reducing the enemies' Ice RES.
These W-Engines are rated based on their performance at Update Level 0.
| W-Engine | Effect | |
|---|---|---|
| 1 |
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Flowing Flame Upon launching a Quick Assist or Perfect Assist, the Impact increases by 25% for 8s. When the agent launches and hits an enemy with a Basic ATK, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When a member hits an enemy, for every Wilt stack applied, the CRIT DMG of the Ice DMG and Fire DMG dealt by that ATK increases by 1.5%. Only one of this effect can at a time active in the same team. |
| 2 |
|
Ringing Melody When a Basic Attack hits an enemy, the equipper gains a stack of Tea-riffic. Each stack of Tea-riffic increases the Impact of the equipper by 0.7%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately. When gaining Tea-riffic, if the equipper has 15 or more stacks of Tea-riffic, the ATK of all squad members increases by 20% for 10s. Passive effects of the same name do not stack. |
| 3 |
|
Binding Chains When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately. |
| 4 |
|
Thick Broth For every 10 Energy accumulated, the equipper's Impact increases by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately. |
Blazing Laurel is Lighter's best W-Engine since it provides a lot of Impact and allows him to increase Ice and Fire CRIT DMG taken by enemies. Lighter can make use of any W-Engine that focuses on Normal Attacks.
| Drive Disc | Rating and Merits |
|---|---|
|
(4-pc) (2-pc) |
★★★ - Best Set! King of the Summit is the best Drive Disc for Lighter since it provides Impact and a CRIT DMG buff to the squad after using an EX Special Attack or Chain Attack. A 2pc. Swing Jazz will help him use EX Special Attack more often. |
|
(4-pc) (2-pc) |
★★☆ - 2nd Best Using 4-piece King of the Summit along with 2-piece Shockstar Disco will allow Lighter to provide buffs while having some extra Impact. |
| Skill | Priority | Explanation |
|---|---|---|
| ★★★★★ | It's important to upgrade the Core Skill first since it increases Lighter's DMG buff onto himself. | |
| ★★★★☆ | You will use Lighter's Basic ATK pretty frequently, but it's mostly as follow-ups from his Special Attack and Quick Assist. | |
| ★★☆☆☆ | You can skip or save Lighter's Dodge for last since it doesn't contribute much to his kit. | |
| ★★★★★ | Lighter will always enter the field via Quick Assist, so upgrade this along with his Special Attack. | |
| ★★★★★ | Prioritize Lighter's Special Attack after his Core Skill simply for the Daze. | |
| ★★★★☆ | Upgrade Lighter's Ultimate for the damage and Daze increase. |
Lighter's Core Skill is a top priority since this will increase the Impact buff from Morale. Afterwards, upgrade Lighter's Skill and Assist since you will be using those very often.
Finally, upgrade his Basic Attack and Chain Attack to increase his Daze and DMG respectively.
| Skill Effects |
|---|
|
Core Passive - Accelerant
Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 1%, up to a maximum increase of 10%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale. |
|
Additional Ability - Fighting Spirit
When another character in your squad is an Attack character or shares the same Faction: While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 1.25%. When obtaining Elation, if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack, it will refresh the duration of all squad members' Elation. Elation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%. |
| Total Core Stat Upgrade Bonus |
|---|
| Base Impact +18 Base ATK +75 |
| Final Core Passive Upgrade Effect |
| Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 1%, up to a maximum increase of 10%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale. |
| Core Enhancement | |
|---|---|
| A | • Base Impact increases by 6 • Core Passive: Accelerant Lv. +1 |
| B | • Base ATK increases by 25 • Core Passive: Accelerant Lv. +1 |
| C | • Base Impact increases by 6 • Core Passive: Accelerant Lv. +1 |
| D | • Base ATK increases by 25 • Core Passive: Accelerant Lv. +1 |
| E | • Base Impact increases by 6 • Core Passive: Accelerant Lv. +1 |
| F | • Base ATK increases by 25 • Core Passive: Accelerant Lv. +1 |
| Skill Effects |
|---|
|
Basic Attack - L-Form Thundering Fist
Press or hold Basic Attack to activate: Perform up to five forward strikes, dealing Physical DMG and Fire DMG. During the 3rd hit of the Basic Attack, drag the stick/joystick, and repeatedly press or hold Basic Attack to unleash a series of melee follow-up attacks. Release the joystick to follow up with the 4th hit of the Basic Attack. While performing the startup light punch in the 5th hit of the Basic Attack, drag the joystick and repeatedly press or hold Basic Attack to keep alternating between the light punch and 4th hit of the Basic Attack. Release the joystick to follow up with the subsequent jab combo. Continue repeatedly pressing or holding Basic Attack to extend the duration of the jab combo. When you stop pressing or holding Basic Attack, or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move. During the 5th hit of the Basic Attack, Lighter takes 40% less DMG. While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%. |
| Skill Effects |
|---|
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Dodge - Shadowed Slide
Press Dodge to activate: A quick dash dodge. Character is invulnerable while using this skill. Press Dodge while the character is attacking to activate: Perform a quick shuffle dodge in the direction of the stick/Joystick. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill. |
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Dash Attack - Charging Slam
Press Basic Attack during a dodge to activate: Rapidly strikes enemies in front, dealing Physical DMG. |
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Dodge Counter - Blazing Flash
Press Basic Attack during a Perfect Dodge to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack. |
| Skill Effects |
|---|
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Quick Assist - Blazing Flash - Guard
When the on-field character is launched, press Assist to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack. |
|
Defensive Assist - Swift Break
When the on-field character is about to be attacked, press Assist to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. |
|
Assist Follow-Up - Charging Slam - Stab
Press Basic Attack after a Defensive Assist to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack. |
| Skill Effects |
|---|
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Special Attack - V-Form Sunrise Uppercut
Press Special Attack to activate: Strikes enemies in front with an uppercut, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. Press Special Attack during a shuffle dodge to activate: Strike forward with a series of punches, dealing Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Anti-Interrupt level is increased while using this skill. |
|
EX Special Attack - V-Form Sunrise Uppercut - Full Distance
With enough Energy, press Special Attack to activate: Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire DMG. Press Special Attack again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold Basic Attack to follow up with the 4th hit of the Basic Attack. With enough Energy, press Special Attack during the shuffle dodge to activate: Strike forward with a powerful punch combo, dealing massive Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill. After using this skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack. |
| Skill Effects |
|---|
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Chain Attack - V-Form Scorching Sun
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. |
|
Ultimate - W-Form Crowned Inferno
When Decibel Rating is at Maximum, press Ultimate to activate: Unleashes a powerful strike in a large area around, dealing massive Fire DMG. Character is invulnerable while using this skill. |

Morale is Lighter's core passive that automatically accumulates over time. Using up the Energy of other characters can also restore Morale. Once it reaches a certain level, it will activate Quick Assist exclusively for Lighter.
This will lead to him activating the Morale Burst State, effectively keeping up the rotational chain and leading to more DMG!
Once Morale is at the required amount, it will trigger the Morale Burst State, which can be triggered via the fifth hit of Lighter's Basic ATK or when you do a Quick Assist. The fifth hit transforms into a flurry of blows.
The fifth hit can almost immediately be done after switching in via Quick Assist.

While in the Morale Burst State, Lighter will continuously consume Morale to increase his Impact and DMG. The fifth hit of his Basic ATK also reduces the enemies' Fire and Ice resistance.
Once all Morale has been depleted, a powerful Finishing Move will be executed, which will prolong the enemies' Stun duration.
When Lighter is paired up with his fellow Sons of Calydon friends or with Attack Specialty Characters, he buffs his teammates Fire and Ice damage when he hits enemies during the Morale Burst State.
This buff is called Elation and can stack up to 20 times, with each blow of Lighter's fifth hit refreshing the entire stack's duration. When other Agents unleash Chain Attacks, they also refresh Elation's duration.

When push comes to shove, use Lighter's Ultimate to deal massive Fire DMG and Daze to targets within a large radius. This can lead to multiple targets being stunned all at the same time!
| Total Promotion Materials |
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| Total Skill Upgrade Materials |
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| Total Core Skill Upgrade Materials |
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| Lv. | Character Promotion Materials |
|---|---|
| 10 ↓ 20 |
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| 20 ↓ 30 |
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| 30 ↓ 40 |
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| 40 ↓ 50 |
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| 50 ↓ 60 |
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| Lv. | Skill Materials |
|---|---|
| 02 |
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| 03 |
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| 04 |
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| 05 |
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| 06 |
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| 07 |
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| 08 |
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| 09 |
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| 10 |
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| 11 |
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| 12 |
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| Materials | |
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| A | |
| B |
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| C |
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| D |
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| E |
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| F |
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| Why We Recommend It | |
|---|---|
| M1 | ★★★★☆ - Great Lighter can increase the Stun duration through his Core Passive and can now provide a better Ice and Fire RES decrease on enemies. |
| M2 | ★★★★★ - Amazing Best stopping point for spenders. Lighter's Core Passive will increase the Stun DMG Multiplier and his Additional Ability will a stronger Fire and Ice DMG buff. |
| M4 | ★★★☆☆ - Good Lighter gets some Energy Regen and provides energy to all off-field units. |
| M6 | ★★★★☆ - Great Allows Lighter to become a viable DPS with increased Morale recovery efficiency and through the Blazing Impact additional damage. |
M3 and M5 are excluded since they are only for skill enhancement.
| Cinema Effect | |
|---|---|
| M1 | The Champion Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG. |
| M2 | Red Scarf When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original. |
| M3 | Mercenary Leader
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| M4 | Sunglasses When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s. |
| M5 | Decision Maker
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| M6 | Survivor Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown. |
| Champion of Embers Banner | |
|---|---|
Champion of Embers |
|
| Latest Run | |
| Version 1.7 May 14, 2025 - June 5, 2025 |
Lighter was available from the Limited Banner Champion of Embers that ran in Version 1.7 of Zenless Zone Zero (ZZZ) from May 14, 2025 to June 5, 2025.
| English VA | Aleks Le |
|---|---|
| Japanese VA | Takahashi Hiroki |
| Korean VA | 정의한 |
| Chinese VA | 张沛 |
| Gender | Male |
| Birthday | December 27 |
| Height | 185cm |

Anby
|
Billy
|
Nicole
|
Anton
|
Corin
|
Ben
|
Soukaku
|
Lucy
|
Piper
|
Seth
|
Pulchra
|
Pan Yinhu
|
Manato
|
Banyue
|
Zhao
|
Ye Shunguang
|
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