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Simulated Battle Trial, also known as Endless Tower, is a feature introduced in Zenless Zone Zero (ZZZ) 1.3. See all the floor guides, how to play the Simulated Battle Trial, and all the rewards here!
List of Contents
The Simulated Battle Trial can be unlocked after completing the The Midnight Pursuit Mission and reaching Inter-Knot Level 36.
Chapter 3: The Midnight Pursuit Guide
Details (Floor 1-4) |
Normal enemies obtain Self-Destruct. Self-Destruct: When an enemy is defeated, a powerful explosion will occur after a short delay, dealing DMG to Agents near the explosion site. |
---|---|
Details (Floor 5) |
Enemies obtain Demonized when their HP is under 50%. |
Enemy Weaknesses | |
Enemy Resistances | None |
Recommended Characters | |||
---|---|---|---|
DPS | |||
Stun | |||
Support | |||
Sample Teams | |||
Ellen | Lycaon | Soukaku | |
Zhu Yuan | Qingyi | Nicole | |
Seth | Yanagi | Jane |
Best Bangboo for Floors 1-5 | Sharkboo | Devilboo | Penguinboo |
---|---|---|
Electroboo | Plugboo | Resonaboo |
Enemies | |
---|---|
Floor 1 |
Faun
x4
Metro Goblin
x1 |
Floor 2 |
Hoplitai
x4
Farbauti
x1 |
Floor 3 |
Alpeca
x4
Arlaune
x2 |
Floor 4 | |
Floor 5 |
The normal enemies in Floors 1 and 2 are pretty weak and slow to attack, so focus on taking down the biggest threat in the mob—the Metro Goblin and the Farbauti. These Elites will charge at you should you stray too far from them.
As for the enemies in Floor 3 and 4, you will face two Elites of the same kind with more distracting normal enemies surrounding them.
To avoid additional and unnecessary attention, eliminate the normal enemies first. Then take the elites down one after the other.
Floor 5 will pit you against the Dead End Butcher, which will have two phases. Its attacks will be wild and rapid, with gold cues coming one after the other.
Use this to your advantage by relying on Dodge Counters and Perfect Assists. Do take note that, in its second form, the Dead End Butcher will have a string of attacks that cannot be followed up with Perfect Assists.
Details (Floor 11-14) |
When the enemy is defeated, the remaining enemies gain Demonized and Resilience Boost. Demonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25%. Resilience Boost: Anti-Interrupt level increases, wears off when Demonized expires. |
---|---|
Details (Floor 15) |
Bosses obtain Demonized when entering phase two. |
Enemy Weaknesses | |
Enemy Resistances |
Recommended Characters | |||
---|---|---|---|
DPS | |||
Stun | |||
Support | |||
Sample Teams | |||
Jane | Yanagi | Caesar | |
Zhu Yuan | Qingyi | Nicole | |
Anton | Grace | Rina |
Best Bangboo for Floors 11-15 | Luckyboo | Electroboo | Plugboo |
---|---|---|
Resonaboo | Bangvolver | Officer Cui |
Enemies | |
---|---|
Floor 6 | |
Floor 7 | |
Floor 8 | |
Floor 9 | |
Floor 10 |
Floor 6 is fairly easy. You will be up against 6 Harrier Jaegers, all of which will always try to get in close before attacking.
Go for the farthest one and have the rest come to you, then group the together using AoE skills. This should make eliminating as much of them as possible all at once.
The Assault Gunners are fairly easy to predict. Rely heavily on Dodge Counters or Perfect Assists if you have ample Assist Points to take both Gunners out in record time. Do watch out for the cluster grenades.
Floors 8 to 10 will feature lone battles with giant machines that are of the greatest variant its kind. Inflicting Shock on these machines will incapacitate them for a short time and leave them vulnerable to attacks.
Use Electric Anomaly Agents such as Grace and Yanagi and pair them up with other Anomaly Agents of another Attribute to cause even more DMG via Disorder!
Details (Floor 11-14) |
When the enemy is defeated, the remaining enemies gain Demonized and Resilience Boost. Demonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25%. Resilience Boost: Anti-Interrupt level increases, wears off when Demonized expires. |
---|---|
Details (Floor 15) |
Bosses obtain Demonized when entering phase two. |
Enemy Weaknesses | |
Enemy Resistances |
Recommended Characters | |||
---|---|---|---|
DPS | |||
Stun | |||
Support | |||
Sample Teams | |||
Burnice | Jane | Caesar | |
Burnice | Piper | Lucy | |
Soldier 11 | Koleda | Lucy |
Best Bangboo for Floors 11-15 | Cryboo | Luckyboo | Rocketboo |
---|---|---|
Bangvolver | Red Moccus |
Enemies | |
---|---|
Floor 11 | |
Floor 12 | |
Floor 13 | |
Floor 14 | |
Floor 15 |
Floors 11 through 14 consists of a simple pair of enemies, so all you have to do is take them out one by one. The 10-minute time limit should give you more than enough time to defeat two enemies.
The Thanatos - Energized in Floor 14 can be easily Dazed through Defensive Assists and Assist Follow-ups. Focus on taking out the Thanatos first to make the fight much more manageable.
The same strategy applies when fighting Pompey in Floor 15, an enemy who is also weak against Defensive Assists.
Details (Floor 11-14) |
Enemies obtain Stat Enhancement Lv. 1. Normal enemies obtain Self-Destruct. When any Normal enemies are alive, elite enemies obtain Demonized, and the effect will last for an additional 10s after all normal enemies are defeated. Stat Enhancement Lv. 1: Enemies' Max HP increases by 10%. Max Daze increases by 5%. Demonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25%. Self-Destruct: When an enemy is defeated, a powerful explosion will occur after a short delay, dealing DMG to Agents near the explosion site. |
---|---|
Details (Floor 15) |
Boss obtains Stat Enhancement Lv. 5 and Demonized. |
Enemy Weaknesses | |
Enemy Resistances |
Recommended Characters | |||
---|---|---|---|
DPS | |||
Stun | |||
Support | |||
Sample Teams | |||
Burnice | Jane | Caesar | |
Burnice | Yanagi | Rina | |
Piper | Caesar | Lucy |
Best Bangboo for Floors 16-20 | Cryboo | Luckyboo | Electroboo |
---|---|---|
Rocketboo | Plugboo | Bangvolver |
Officer Cui | Red Moccus | Knightboo |
Enemies | |
---|---|
Floor 16 | |
Floor 17 | |
Floor 18 | |
Floor 19 | |
Floor 20 |
Defeat the Hollow Thugs first in Floors 16-19 to remove the Elite enemy's Demonized status. Make sure to keep your distance while defeating the Hollow Thugs to avoid getting hit by their Self-Destruct.
The elite enemies here are super aggresive and can knock your characters out in a few hits. The key to clearing Floors 16-20 is to use Dodge Counters.
You can also use Defensive Assists to give your characters some breathing room if given the chance.
The Rampant Brute can easily be interrupted by applying Assault or Burn on him. This in turn will Impair the Rampant Brute for a short while and he will receive Disorder DMG when he's inflicted with Shock.
Details (Floor 21-24) |
All enemies obtain Stat Enhancement Lv. 6. When any elite enemies are alive, bosses obtain Demonized when their HP is below 50% and they are not stunned. Stat Enhancement Lv. 6: Enemies' Max HP increases by 50%. Max Daze increases by 25%. Max Anomaly Buildup increases by 25%. Demonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25%. |
---|---|
Details (Floor 25) |
Boss obtains Stat Enhancement Lv. 6, Demonized, and Instant Revival. Instant Revival: Bosses revive more quickly |
Enemy Weaknesses | |
Enemy Resistances | None |
Recommended Characters | |||
---|---|---|---|
DPS | |||
Stun | |||
Support | |||
Sample Teams | |||
Ellen | Lycaon | Caesar | |
Zhu Yuan | Qingyi | Caesar | |
Burnice | Yanagi | Seth | |
Jane | Seth | Caesar | |
Piper | Lucy | Caesar |
For Floors 21-25, we highly recommend bringing a Defense character to make room for errors since all the enemies can easily two-shot your Agents without shields.
Best Bangboo for Floors 21-25 | Cryboo | Luckyboo | Electroboo |
---|---|---|
Rocketboo | Plugboo | Bangvolver |
Officer Cui | Red Moccus | Knightboo |
Enemies | |
---|---|
Floor 21 |
Hati
x1 |
Floor 22 |
Thanatos
x1 |
Floor 23 |
Goblin
x1 |
Floor 24 |
Thracian
x1
Farbauti
x1 |
Floor 25 |
For Floors 21 to 24, you will only fight the first enemy shown in the Key Enemy Info. The second enemy will show up when the initial enemy is down to 50% HP.
Before taking both Floors 24 and 25, we recommend having your HP above 75% to comfortably take on the challenging stages.
The Armored Hati and Thanatos enemies will receive a lot of Daze when you use a Defensive Assist on them. The Armored Hati in particular will lose its armor after a few successful Defensive Assists.
When fighting Thracian in Floor 24, you should always keep in mind of their attacks that leave a blue mark on the floor. These blue marks can deal damage when detonated, so be ready to dodge to avoid taking a lot of damage.
The Twin Marionettes in Floor 25 are a lot tougher and have new attack patterns you should keep an eye on. These attacks can easily be dodged and even parried.
Ideally you would want to defeat both Marionettes at the same time since the time window for revival is a lot shorter compared to the usual fight.
Before starting a Floor, you must select Characters and Bangboos you will use for the set of five stages. From there, characters will have their HP retained for those five floors and cannot be recovered.
You will initially start with three character slots and three Bangboo slots. You can unlock more character slots as you climb up the tower.
You start from Floor 1 and move upwards after clearing a Floor. Clearing the 5th Floor of each set of stages will grant you rewards.
Clearing those stages will also provide you a badge that shows up in your Personal Homepage.
After clearing Floor 25, an endless mode called Endless Conflict will be unlocked. Enemies here are considerably stronger than on the previous floors and you cannot recover HP moving forward.
Clearing Floor 30 of the Endless Conflict will reward you with a Commemorative Avatar.
Objective | Rewards |
---|---|
Complete Simulated Battle Trial Floor 5 |
Polychrome
x50
Denny
x25,000 |
Complete Simulated Battle Trial Floor 10 |
Polychrome
x50
Denny
x25,000 |
Complete Simulated Battle Trial Floor 15 |
Polychrome
x50
Denny
x25,000 |
Complete Simulated Battle Trial Floor 20 |
Denny
x25,000 |
Complete Simulated Battle Trial Floor 25 |
Denny
x25,000 |
Complete Simulated Battle Trial Floor 30 | Endless Ascension: Smooth Path Avatar |
Release Date | November 6, 2024 |
---|
Simulated Battle Trial, also known as Endless Tower, is an HIA Headquarter feature that includes 25 stages of enemies you must clear. You will get rewards for every five stages cleared.
VR Device Guide and How to Unlock
List of All VR Device Challenges | |
---|---|
Combat Simulation | Expert Challenge |
VR Training | Simulated Battle Trial |
Simulated Battle Trial Endless Tower Guide
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You should have already learnt the attack patterns / animations for enemies during 21-25, use that. After that it basically is just restart restart restart restart every time you take any type of damage that can not be healed with an avocado Bangboo. Has taken me hours per stages at a time but slowly making progress up the tower with full HP.