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Zenless Zone Zero (ZZZ)

Gaze: Hazard Screening Quest Guide

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☆ New: Tier List Maker & Community Tier List Contest!
★ Upcoming: Version 2.5, Zhao, & Ye Shunguang!
2.4 Agents: Dialyn, & Banyue
2.3 Phase 2: Yidhari Release & Ju Fufu Rerun
☆ Tier Lists: Agents | W-Engines | Bangboos | Teams
Redeem Codes for free Polychromes!

Zenless Zone Zero - Gaze: Hazard Screening Commission Guide

Gaze: Hazard Screening is a Combat Commission in Zenless Zone Zero 1.0 (ZZZ). See how to unlock Gaze: Hazard Screening, best characters to bring in this Side Commission, and its walkthrough and rewards here!

Gaze: Hazard Screening Quest Information

Gaze: Hazard Screening Commission Details

HDD Chapter Chapter 2
Enemy Level 26
Location Sixth Street, Old Town District
Client Venus
Difficulty ⬤⬤⬤〇〇〇
Rec. Attributes
ZZZ - Electric
Time Anytime

How to Unlock Gaze: Hazard Screening

Unlocked Upon Reaching Chapter 2

Zenless Zone Zero - Commissions Screen

Gaze: Hazard Screening can be unlocked upon reaching Chapter 2. Progress through the main story and reach the prerequisite chapter to unlock this commission.

Chapter 2: A Call From the Hollow's Heart

Accept The Gaze of the Stars

Accept The Gaze of the Stars

The Gaze of the Stars Combat Commissions
Gaze: Route Maintenance Gaze: Hazard Screening

You will unlock Gaze: Hazard Screening by accepting The Gaze of the Stars Commission from Venus. Belle/Wise will present this commission to you after unlocking and doing one run of Expert Challenge.

You can also accept Blast Away and Fluffy Trouble from Belle/Wise's list of commissions.

Expert Challenge Guide and Rewards

Best Teams for Gaze: Hazard Screening

Best F2P Team and Bangboo

Best F2P Team Bangboo
Anby Anby Billy Billy Nicole Nicole Electroboo Electroboo

The starter trio of Anby, Billy, and Nicole are perfectly fine to use in the early stages of the game. If you are doing a F2P run, or have not yet pulled 5-star Agents, the Cunning Hares will do the job just fine!

We also recommend bringing Electroboo if you have it, to supplement your damage with Electric Damage.

Cunning Hares AKA Gentle House Faction

Premium Team and Bangboo

Best Premium Team Bangboo
Rina Rina Grace Grace Anton Anton Plugboo Plugboo

We recommend the premium Ice team of Rina, Grace, and Anton to exploit the enemy's weakness to Electric. Plugboo is also a great Bangboo to compliment to the team, providing more Electric Anomaly buildup for the Shock Anomaly Debuff.

Best Team Comps

Gaze: Hazard Screening Quest Walkthrough

How to Beat Gaze: Hazard Screening

  1. Bring Electric Agents
  2. Use Perfect Assists or Dodge to Get S Rank

Bring Electric Agents

Bring Electric Agents

To get S Rank, you need to clear the commission within 4 minutes and 30 seconds. Exploit the enemy's weakness to Electric and bring Electric Agents like Rina, Grace, or Anton to defeat them faster!

Use Perfect Assists or Dodge to Get S Rank

Use Perfect Assists or Dodge to Get S Rank
Also, all of your agents need to survive to get S-Rank. Mitigate as much damage as you can by using Perfect Assists and Dodges against enemy attacks!

How to Do Perfect Assists and Parry

Gaze: Hazard Screening Rewards

Quest Rewards

All Quest Rewards
PolychromePolychrome x30 Inter-Knot CreditInter-Knot Credit x250 Woodpecker ElectroWoodpecker Electro x1 (Lv. 0)
Crystallized Plating AgentCrystallized Plating Agent x6 DennyDenny x10000

Zenless Zone Zero Related Guides

All Side Commissions

All Combat Commissions

All Combat Commissions
A Distant Cry for Help æ%€æ$ Please Help! Anything for My Older Sister
As Promised, Drowned in the Harbor (II) Bad Luck, Bad Luck, Leave Me Be Bangboo Golden Town: First Visit
Battle Waltz Blossoming Out of Ruins Cactus Flower's Invitation (I)
Cactus Flower's Invitation (II) Connecting With the Star (III) Contact: Promise of Safety
Contact: Size Control Dimensional Musketeer Eliminate Looter I
Eliminate Looter II Eliminate Looter III Endless Tower
Everything for a Perfect Explosion Family Dispute Family Education
Foliage Hunt Gaze: Hazard Screening Gaze: Route Maintenance
Guidance: Challenge from the Old Town District Guidance: Challenge of Hollow Zero Guidance: Disturbance in Hollow Zero
Guidance: Locating Potential Threats Guidance: Opportunity from the Old Town District Guidance: Snatching Gold from the Tiger's Mouth
Head to the Hideout Hector's Deathmatch Here Comes a Criminal With a Flute
Hollow Boot Camp Logistics Disaster Lucky Ticket
Lumberjack of Justice Measurement Device Metro Terminal: Center
Metro Terminal: Edge Night Rain's Request - Phantom Battle I Night Rain's Request - Phantom Battle II
Night Rain's Request - Phantom Clash I Night Rain's Request - Phantom Clash II Night Rain's Request - Phantom Clash III
Night Rain's Request - Phantom Clash IV Night Rain's Request - Phantom Pursuit I Night Rain's Request - Phantom Pursuit II
Night Rain's Request - Phantom Pursuit III Night Rain's Request - Phantom Search I Night Rain's Request - Phantom Search II
Night Rain's Request - Phantom Search III Old Town District - Northern Area Old Town District - Southern Area
Operation - Purge, Phase 1 Operation - Purge, Phase 2 Opposing the Hollow I
Opposing the Hollow II Path Clearer I Path Clearer II
Path Clearer III Pure Talent Acting Replacement Bounty Hunter
Responder to Prophecy Silent Poto Star of the Wild - Promise of Safety
Star of the Wild - Size Control Sumo Wrestler Never Backs Down! Superior Firepower I
Superior Firepower II Superior Firepower III Superior Firepower IV
Survivor Determination Symbiosis Temporary Script
Testing With Your Life Actually on the Line Testing With Your Life on the Line The Cornerstone of Everything
Tough Evidence Hunt Trial: Route Maintenance Trial: Security Patrol
Trust: Route Maintenance Trust: Security Patrol Trust: Threat from the Old Capital
Trust: Threat in Hollow Zero Trust: Uproar from the Old Capital Trust: Villain in Hollow Zero
Unlucky Archie - Part 1 Unlucky Archie - Part 2 Where You Quit, They Persist

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