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Zenless Zone Zero (ZZZ)'s Anomaly W-Engines are weapons that can aid Anomaly Characters in debuffing enemies. See all the ZZZ Anomaly W-Engines here!
List of Contents
W-Engine | Rarity | Type | Base Atk | Base Adv. Stat | Effect |
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48 | ATK 12% | Fuel on the Rocks While off-field, the equipper's Energy Regen increases by 0.6/s. Hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5%, max 10 stacks lasting for 6s, triggering once every 0.3s. While off-field, the stack effect is doubled and repeated triggers reset the duration. Once DMG increase is in effect, if current stacks are greater than or equal to 5, Anomaly Proficiency increases by 50. This does not stack and lasts for 6s. |
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46 | PEN Ratio 9.60% | Data Flood Increases ATK by 12%. When using a Special Attack or an EX Special Attack, the equipper's Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately. |
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48 | CRIT Rate 9.60% | Frost-Stained Star CRIT DMG increases by 50%. When using an EX Special Attack or when any squad member applies an Attribute Anomaly on an enemy, the equipper's Ice DMG increases by 20%, stacking up to 2 times and lasting 15s. The duration of each stack is calculated separately. |
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48 | Anomaly Proficiency 36 | Indulge in the Hunt Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%. |
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48 | ATK 12% | Time-Devouring Stratagem The equipper's Electric Anomaly Buildup Rate increases by 30%. When Special Attacks or EX Special Attacks hit enemies suffering an Attribute Anomaly, the equipper's Anomaly Proficiency increases by 75 for 15s. When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25%. |
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40 | Anomaly Proficiency 30 | Kiss of Death When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10% and they deal an additional 15% more DMG to the target. |
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40 | Anomaly Proficiency 30 | Dinner's Ready! For every 10 energy consumed, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately. |
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42 | ATK 10.00% | Collision Potential When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: increases the equipper's ATK by 8%, increases the equipper's Anomaly Proficiency by 40, or increases the equipper's Anomaly Buildup Rate by 25%. |
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40 | ATK 10.00% | Lingering Cries Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately. |
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32 | ATK 8.00% | Disordered Current Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 25 for 10s. This effect can trigger once every 20s. |
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32 | Anomaly Proficiency 24 | High-Voltage Surge Accumulating Anomaly Buildup increases the equipper's Animaly Proficiency by 25 for 10s. This effect can trigger once every 20s. |
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32 | PEN Ratio 6.40% | Charge Overload Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper generates 3.5 Energy. This effect can trigger once every 12s. |
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