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Please note that the New World Team has stopped covering the game as of Update 1.2. Information on certain pages may not be up-to-date.
This is a hub for all available Perks in New World. Read on to learn what Perks are and their effects, as well as how to apply perks to gear!
List of Contents
Perk Categories | ||
---|---|---|
Weapon Perks | Resistance Perks | Enemy-Specific Perks |
Trade Skill Perks | Exploration Perks |
Click a link above to take you to that section.
Abyssal | % of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. |
---|---|
Accelerated Defiant Stance | Movement Speed Increased by 5% for 5 seconds after triggering Defiant Stance. |
Accelerating Flamethrower | Applying 3 stacks of burn damage on a target with Flamethrower grants Haste, increasing movement speed by 5% for 2 seconds. |
Accelerating Light's Embrace | Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5% for 3 seconds. |
Accelerating Traps | Increase movement speed by 5% for 3 seconds after deploying a trap. Does not stack. |
Accuracy | You have 25% more accuracy. |
Arboreal | % of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. |
Arcane Damage | 3% Arcane Damage increase. |
Beloved | You generate 5% less threat. |
Bleeding Sweep | Sweep's Coup De Grace now applies Bleed for -2% of weapon damage for 4 seconds. |
Blessed | 10% Healing bonus increase. |
Blood Letting | Applied Bleeding lasts 3% longer. |
Brash | % damage increase against targets with full Health. |
Burning | Applied Burning lasts 3% longer. |
Calming | You generate -% less threat. |
Chain Arcane | On light and heavy attack hit hit cause a Chain Arcane attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
Chain Fire | On light and heavy attack hit, cause a Chain Fire attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
Chain Ice | On light and heavy attack hit hit, cause a Chain Ice attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
Chain Lightning | On light and heavy basic attack hit, cause a Chain Lightning attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
Chain Nature | On light and heavy attack hit hit, cause a Chain Nature attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
Chain Void | On hit light and heavy attack hit, cause a Chain Void attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
Contagious Reverse Stab | Reverse Stab transfers an active debuff from self to target hit. (Doesn't apply on boss status effects) |
Crippling | Applied Slows last 3% longer. |
Crippling Powder Burn | Targets hit with Powder Burn are slowed by -5% for 5 seconds. |
Crippling Reap | If target hit with Reap is below 50% health, they are Slowed, reducing movement speed by 10% for 2 seconds. |
Cruel | % damage increase against targets with an active Crowd Control status effect (Slow, Stun, Root.) |
Deadly Frost | Frigid Showers ability will cause damage to enemies with Frostbite. |
Despised | You generate 5% more threat. |
Efficient Burnout | Mana regen rate increased by 10% for 8 seconds after using Burnout. |
Electrified | % of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. |
Empowered | % of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. |
Empowering Armor Breaker | If Armor Breaker breaks a block, the next attack within 5 seconds deals 3% additional damage. |
Empowering Fireball | Fireball impact deals 5% additional damage. |
Empowering Leaping Strike | Deal 3% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade. |
Empowering Meteor Shower | Meteor Shower hits deal 10% additional damage to targets at full Health. |
Empowering Shooter's Stance | Hitting a target while in Shooter's Stance grants Empower, increasing damage by 4% for 3 seconds. |
Empowering Splinter Shot | Splinter Shot hits grant Empower, increase damage by 4% for 10 seconds or until the next attack. |
Empowering Whirling Blade | Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack. |
Enchanted | Light and Heavy attacks deal 5% more damage. |
Energizing Evade Shot | Gain 2 Stamina after hitting a target with Evade Shot. |
Energizing Feral Rush | Gain 1 stamina for each successful hit with Feral Rush. |
Energizing Flourish | Gain 5 stamina on hit with Flourish. |
Energizing Rending Throw | Rending Throw kills grant 5 Stamina. |
Energizing Splash of Light | Allies hit with Splash of Light gain 3 stamina. |
Energizing Stopping Power | Gain 10% stamina on kills with Stopping Power. |
Enfeebling | Applied Weakens last 3% longer. |
Enfeebling Maelstrom | Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by -3% for 4 seconds. |
Enfeebling Poison Shot | Poison Shot's arrow also applies Weaken, reducing target's damage by -3% for 4 seconds. |
Enfeebling Skewer | Skewer hits apply Weaken, reducing target's damage by -3% for 8 seconds. |
Exhilarate | % damage against targets with less than 30% Health. |
Fire Damage | 3% Fire Damage increase. |
Fortifying Perforate | Gain a stack of Fortify, increasing damage absorption by 2% for 6 seconds per successful Perforate hit. |
Fortifying Rain of Arrows | Hitting a target with Rain of Arrows grants Fortify on self, increasing damage absorption by 5% for 6 seconds. |
Fortifying Sacred Ground | Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3% for 5 seconds. |
Fortifying Shield Rush | After hitting a target with Shield Rush, gain Fortify, increasing damage absorption on self by 5% for 4 seconds. |
Fortifying Whirlwind | Whirlwind hits grant Fortify on self, increasing damage absorption by 3% for 2 seconds. (10 stacks max.) |
Frozen | % of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. |
Gambit | % damage while your stamina is not full. |
Hated | You generate 5% more threat. |
Healing Tomb | Gain 10% Health after exiting Entomb with full mana. |
Ice Damage | 3% Ice Damage increase. |
Iced Refresh | Reduce all Ice cooldowns on a killing blow by 20%. |
Ignited | % of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. |
Infected | Disease you apply lasts 3% longer. |
Insatiable Gravity Well | Gain 20% of your damage with Gravity Well back as Health, and cast another burst around you on successful hit. |
Keen | 3% Critical chance |
Keen Awareness | 3% Critical Chance increase. |
Keen Berserk | Increase Crit Chance by 1% while under 50% HP while Berserking. |
Keen Speed | On Critical: Gain 30% Haste for 2s (10s cooldown) |
Keen Tondo | Increase Crit Chance by 2% against targets affected by Tondo's Bleed. |
Keen Vault Kick | Vault Kick increases random Crit Chance by 2% for 5 seconds. |
Keenly Empowered | On Critical: Gain 15% Empower for 5s (10s cooldown) |
Keenly Fortified | On Critical: gain 3% Fortify for 3 seconds (Cooldown 10 seconds). |
Keenly Jagged | On Critical: Cause bleed that deals 7% weapon damage per second for 10s (10s cooldown). |
Kind | You generate 5% less threat. |
Leeching | You gain 0.5% of your damage as health. Does not trigger off persistent damage or DoT effects. |
Leeching Cyclone | Every hit of Cyclone heals you for 10% of weapon damage. |
Leeching Flurry | Each hit of Flurry restores returns 10% of the damage as health. |
Leeching Path of Destiny | Heal for 10% of the damage dealt from Path Of Destiny. |
Lifestealing | You gain 0.5% of your damage as health. Does not trigger off persistent or DoT effects. |
Lightning Damage | 3% Lightning Damage increase. |
Mending Execute | Gain 5% of health back on kill with Execute. |
Mending Infected Throw | Infected Throw kills return 5% of the player's HP. |
Mending Protection | Increase healing power by 5% for 5 seconds if Orb of Protection heals an ally with no active buffs. |
Mending Sticky Bombs | Gain 5% of your max HP on kill with a Sticky Bomb Explosion. |
Mortal Energy | Gain 5% Stamina when you kill something (5s cooldown). |
Mortal Fortification | Gain 10% Fortify when you kill something (5s cooldown). |
Mortal Lifesteal | When you kill something, gain 3% health (5 seconds cooldown). |
Mortal Power | When you kill something, gain 15% Empowered for 5s (5s cooldown) |
Mortal Refreshment | When you kill something, reduce all cooldowns by 5% (5s cooldown). |
Mortal Siphoning | When you kill something, gain 3% Mana (5 seconds cooldown). |
Nature Damage | 3% Nature Damage increase. |
Omnidirectional Evade | Evade's Adagio upgrade is applied when evading in any direction. |
Opportunist | % damage increase against targets with less than 30% Health. |
Penetrating Rapid Shot | Increase armor penetration of the final arrow of Rapid Shot attacks by 5%. |
Penetrating Wrecking Ball | Wrecking Ball penetrates 5% of the target's armor. |
Plagued Crits | Critical strikes against targets below 50% health inflict Disease for 6s, reducing the healing effectiveness of the target by 10% - 25%. |
Plagued Crits | Critical strikes against targets below 50% health inflict Disease for 6s, reducing the healing effectiveness of the target by 10% - 25%. |
Plagued Strikes | Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10% - 25%. |
Plagued Strikes | Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10% - 25%. |
Poisoning | Applied Poison lasts 3% longer. |
Pylon Burst | Add a 1 meter radius damage AoE when Pylon Casts. |
Rally | % damage increase and outgoing healing while at full health. |
Refreshing | Reduces max cooldowns by -1%. |
Refreshing Charge | Using Charge on a target with full health reduces the cooldown by 5%. |
Refreshing Divine Embrace | Using Divine Embrace on a target below 50% health reduces the cooldown by -10%. |
Refreshing Evasion | Reduces active cooldowns by -0.5% after exiting the dodge animation. |
Refreshing Fleche | Hitting a target via a Crit backstab with Fleche reduces this ability's cooldown by 5%. |
Refreshing Mighty Gavel | Mighty Gavel kills reduce this ability's cooldown by -5%. |
Refreshing Move | Light and Heavy attacks reduce your active weapon cooldowns by 1%. |
Refreshing Penetrating Shot | Penetrating Shot kills reduce this ability's cooldown by -3%. |
Refreshing Pillar of Fire | Reduce this ability's cooldown by 3% per enemy hit with Pillar of Fire. |
Refreshing Power Shot | Power Shot kills reduce this ability's cooldown by -3.0%. |
Refreshing Torrent | Every hit of Raging Torrent reduces all Hatchet cooldowns by -1.0%. |
Refreshing Ward | Reduces active cooldowns by -0.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects. |
Repulsing Clear Out | Clear Out now knocks targets back an additional 50%. |
Repulsing Shield Bash | Shield Bash knocks targets an additional 25%. |
Retaliate | % damage increase after receiving 3 hits. |
Revitalizing Beacon | Using Beacon increases healing power on self by 5% for 12 seconds. |
Rogue | 5% Backstab damage increase. |
Ruinous | 20% Siege damage increase. |
Siphoning Blow | You gain 1% mana per hit (10 seconds cooldown). Does not trigger of persistent damage or DoT effects. |
Siphoning Incinerate | Restore 2-9.3 mana per hit with Incinerate. (3 hits max). |
Skinning Yield | Skinning yields 10% more resources. |
Slash Damage | 3% Slash Damage increase. |
Strike Damage | 3% Strike Damage increase. |
Sturdy | You take 5% less stamina damage while blocking. |
Sundering Javelin | Javelin applies Rend, reducing target's damage absorption by -5% for 10 seconds. |
Sundering Riposte | Riposte grants Rend, reducing damage absorption of target by -5% for 10 seconds. |
Sundering Shockwave | Shockwave applies Rend, inducing target's damage absorption by 5% for 10 seconds. |
Taunting | Taunts are active. You generate +% more threat. |
Thrust Damage | 3% Thrust Damage increase. |
Thwarting Counter | Deal 5% – 15% additional damage against targets with active Grit. (Melee weapons only) |
Thwarting Counter | Deal 5% – 15% additional damage against targets with active Grit. (Melee weapons only) |
Thwarting Strikes | Deal 3% – 12% additional damage while you have active Grit. |
Thwarting Strikes | Deal 3% – 12% additional damage while you have active Grit. |
Trenchant Crits | Fully charged heavy attacks deal 5% - 20% additional Crit damage. |
Trenchant Crits | Fully charged heavy attacks deal 5% - 20% additional Crit damage. |
Trenchant Recovery | Fully charged heavy attacks heals the player for 10% - 30% of the damage dealt. |
Trenchant Recovery | Fully charged heavy attacks heals the player for 10% - 30% of the damage dealt. |
Trenchant Rend | Fully charged heavy attacks apply rend for 7s, reducing target's absorption by 4% - 15%. (12s cooldown) |
Trenchant Rend | Fully charged heavy attacks apply rend for 7s, reducing target's absorption by 4% - 15%. (12s cooldown) |
Trenchant Strikes | Fully charged heavy attacks deal 3% - 15% additional damage. (Melee weapons only) |
Trenchant Strikes | Fully charged heavy attacks deal 3% - 15% additional damage. (Melee weapons only) |
Unbroken Winds | Gain 10% Mana after a full Wind Chill burst. |
Unending Thaw | Frost effects remains on enemies for 2 seconds after exiting Ice Storm. |
Vicious | 3% Critical damage increase. |
Void Damage | 3% Void Damage increase. |
Vorpal | 5% increase to headshot damage. |
Vorpal Distancing Throw | Social Distancing headshots deal 5% additional damage. |
Perk Categories | ||
---|---|---|
Weapon Perks | Resistance Perks | Enemy-Specific Perks |
Trade Skill Perks | Exploration Perks |
Click a link above to take you to that section.
Abyssal Ward | % Void Damage Absorption increase. |
---|---|
Alacrity | Haste you apply lasts 5% longer. |
Ancient Ward | 2.5% Damage Absorption increase against Ancient Guardians. |
Arcane Protection | You take 2% less Arcane damage. |
Arcane Shield Ward | You take 2% less Arcane damage. |
Arcane Ward | % Arcane Damage Absorption increase. |
Blight Resistance | 5 Blight Resistance |
Brillant | 5% max mana increase. |
Corrupted Ward | 2.5% Damage Absorption increase against Corrupted. |
Corruption Resistance | 5 Corruption Resistance increase. |
Divine | You gain 5% more health from all incoming healing effects. |
Duplicating Toast | When you drink a potion, 5% chance it doesn't get consumed. |
Elemental Aversion | You take 2% – 4% less damage from ranged elemental light and heavy attacks. |
Elemental Aversion | You take 2% – 4% less damage from ranged elemental light and heavy attacks. |
Elemental Ward | % Elemental Damage Absorption increase. |
Empowered | Empower you apply lasts 5% longer. |
Evasive | Reduce the generation of threat by 50% for 5s after performing a dodge. |
Fire Ward | % Fire Damage Absorption increase. |
Flame Protection | You take 2% less Fire damage. |
Flame Shield Ward | You take 2% less Fire damage. |
Focused | 5% mana regen increase. |
Fortified | Fortify applied lasts 5% longer. |
Fortified Recovery | When you are hit while below 50%, gain 30% Fortify for 5 seconds (90 seconds cooldown). Does not trigger off persistent damage or DoT effects. |
Freedom | Armor, Slow, Stun, and Silence expire 3% faster. |
Frozen Protection | You take 2% less Ice damage. |
Frozen Shield Ward | You take 2% less Ice damage. |
Health | You have 3% more maximum health. |
Healthy Toast | When you drink a mana potion, gain 3% of your max health. |
Hearty | 5% max stamina increase. |
Ice Ward | % Ice Damage Absorption increase. |
Invigorated | Weaken, Disease, Exhaust, and Rend expires 3% faster. |
Lightning Protection | You take 2% less Lightning damage. |
Lightning Shield Ward | You take 2% less Lightning damage. |
Lightning Ward | % Lightning Damage Absorption increase. |
Lost Ward | 2.5% Damage Absorption increase against Lost. |
Mana Recovery | When you are hit while below 50%, gain 50 mana (60 seconds cooldown). Does not trigger off persistent damage or DoT effects. |
Mana Toast | When you drink a health potion, gain 10 mana. |
Nature Protection | You take 2% less Nature damage. |
Nature Shield Ward | You take 2% less Nature damage. |
Nature Ward | % Nature Damage Absorption increase. |
Nimble | 5% stamina regen increase. |
Physical Aversion | You take 2% – 4% less damage from ranged physical light and heavy attacks. |
Physical Aversion | You take 2% – 4% less damage from ranged physical light and heavy attacks. |
Physical Ward | % Physical Damage Absorption increase. |
Purify | When you are hit while below 50% health, you lose all debuffs (90s cooldown). Does not trigger off persistent damage or DoT effects. |
Refreshing Toast | Potions cooldown 10% faster. |
Regenerating | You gain 0.25% health every second. |
Reinforced | 20% Durability increase |
Resilient | Critical hits deal 3% less damage to you. |
Sacred | 3% Outgoing Healing increase. |
Siphoning | You gain 1% mana per hit (cooldown 10s). Does not trigger off persistent damage or DoT effects. |
Slash Protection | You take 2% less Slash damage. |
Slash Shield Ward | You take 2% less Slash damage. |
Slash Ward | % Slash Damage Absorption increase. |
Slash Ward | % Slash Damage Absorption increase. |
Spectral Ward | % Elemental and % Physical Damage Absorption increase. |
Stamina Recovery | When you are hit while below 50%, gain 50 Stamina (30s cooldown). Does not trigger off persistent damage or DoT effects. |
Strike Protection | You take 2% less Strike damage. |
Strike Shield Ward | You take 2% less Strike damage. |
Strike Ward | % Strike Damage Absorption increase. |
Sure Footing | You move 20% faster while blocking. |
Thrust Protection | You take 2% less Thrust damage. |
Thrust Shield Ward | You take 2% less Thrust damage. |
Thrust Ward | % Thrust Damage Absorption increase. |
Vigor | Armor, Burn, Bleed, and Poison expire 3% faster. |
Void Protection | You take 2% less Void damage. |
Void Shield Ward | You take 2% less Void damage. |
Wilderness Ward | % Physical and % Elemental Damage Absorption increase. |
Perk Categories | ||
---|---|---|
Weapon Perks | Resistance Perks | Enemy-Specific Perks |
Trade Skill Perks | Exploration Perks |
Click a link above to take you to that section.
Ancient Bane | 5% increase damage to Ancients. |
---|---|
Angry Earth Bane | 5% increase damage to Angry Earth. |
Angry Earth Ward | 2.5% Damage Absorption against Angry Earth. |
Beast Bane | 8% damage increase to Beasts. |
Beast Ward | 2.5% Damage Absorption increase against Beasts. |
Corrupted Bane | 8% damage to Corrupted. |
Lost Bane | Increased damage to Lost. |
Perk Categories | ||
---|---|---|
Weapon Perks | Resistance Perks | Enemy-Specific Perks |
Trade Skill Perks | Exploration Perks |
Click a link above to take you to that section.
Adored Harvesting Luck | While Harvesting, gain 5% chance at finding rare items. |
---|---|
Adored Logging Luck | While Logging, gain 5% chance at finding rare items. |
Adored Mining Luck | While Mining, gain 5% chance at finding rare items. |
Adored Skinning Luck | While Skinning, gain 5% chance at finding rare items. |
Arcanist Expertise | 2% Arcanist Crafted Item Quality increase. |
Arcanist Mastery | 5% Minimum Arcanist Crafted Item Quality increase. |
Armorer Expertise | 2% Armorer Crafted Item Quality increase. |
Armorer Mastery | 5% Minimum Armorer Crafted Item Quality increase. |
Azoth Extraction | 30% chance when you finish gathering a node to gain 1 Azoth. |
Cooking Expertise | 4% chance to craft additional items when Cooking. |
Cooking Mastery | 4% chance increase to craft additional items when Cooking. |
Daytime Colossus | boost to chance of catching larger fish during daytime. |
Durable | 25% Durability increase. |
Engineer Expertise | 2% Engineer Crafted Item Quality increase. |
Engineer Mastery | 5% Minimum Engineer Crafted Item Quality increase. |
Fishing Colossus | Boost to chance of catching larger fish. |
Fishing Reach | % Cast Distance increase. |
Freshwater Colossus | Boost to chance of catching larger fish in freshwater. |
Freshwaters Brawn | % Line Strength increase in freshwater. |
Gathering Alacrity | When you finish gathering a node, gain 3s of 50% Haste. |
Harvesting Efficiency | Harvesting speed increased by 5% - 25% |
Harvesting Luck | While harvesting, gain 2% chance at finding rare items. |
Harvesting Yield | Harvesting yields 10% more resources. |
Horticulture Discipline | Gain 3% more harvesting experience. |
Jewelcrafter Expertise | 2% Jewelcrafter Crafted Item Quality increase. |
Jewelcrafter Mastery | 5% Minimum Jewelcrafter Crafted Item Quality increase. |
Leatherworking Accumulation | 2% increase yield when leatherworking. |
Logging Efficiency | Logging speed increased by 5% - 25% |
Logging Efficiency | Logging speed increased by 5% - 25% |
Logging Luck | While logging, gain 2% chance at finding rare items. |
Logging Yield | Logging yields 10% more resources. |
Lucky Day | Boost to chance of catching better fish during daytime. |
Lucky Night | Boost to chance of catching better fish during nighttime. |
Lucky Waters | Boost to chance of catching better fish. |
Lumberjack's Discipline | Gain 3% more logging experience. |
Mining Efficiency | Mining speed increased by 5% - 25% |
Mining Efficiency | Mining speed increased by 5% - 25% |
Mining Luck | While mining, gain 2% chance at finding rare items. |
Mining Yield | Mining yields 10% more resources. |
Moons Reach | +% Cast Distance during night time. |
Nighttime Colossus | Boost to chance of catching larger fish during nighttime. |
Prospector's Discipline | Gain 3% more mining experience. |
Reinforced Harvesting Luck | While Harvesting, gain 2% chance at finding rare items. |
Reinforced Logging Luck | While Logging, gain 2% chance at finding rare items. |
Reinforced Mining Luck | While Mining, gain 2% chance at finding rare items. |
Reinforced Skinning Luck | While Skinning, gain 2% chance at finding rare items. |
Saltwater Colossus | Boost to chance of catching larger fish in saltwater. |
Saltwaters Brawn | % Line Strength increase in saltwater. |
Skinning Efficiency | Skinning speed increased by 5% - 25% |
Skinning Luck | While skinning, gain 2% chance at finding rare items. |
Smelting Accumulation | 2% increase yield when smelting. |
Stonecutting Accumulation | 2% increase yield when stonecutting. |
Sturdy | +% Durability. |
Suns Reach | % Cast Distance increase during daytime. |
Tanner's Discipline | Gain 3% more Skinning experience. |
Weaponsmith Expertise | 2% Weaponsmith Crafted Item quality increase. |
Weaponsmith Mastery | 5% Minimum Weaponsmith Crafted Item Quality increase. |
Weaving Accumulation | 2% increase yield when weaving. |
Woodworking Accumulation | 2% increase yield when woodworking. |
Perk Categories | ||
---|---|---|
Weapon Perks | Resistance Perks | Enemy-Specific Perks |
Trade Skill Perks | Exploration Perks |
Click a link above to take you to that section.
Alchemist's Burden | Reduce the weight of alchemy reagants, potions, and sickles by 5%. |
---|---|
Azoth Attuned | When you gain Azoth, gain 3% more. |
Extra Pockets | You can hold 50-95 more weight. |
Gourmand's Burden | Reduce the weight of raw and cooked food by 5%. |
Loyalty | When you gain faction tokens gain 3% more. |
Luck | Gain 0.5% chance at rare items from chests and monsters. |
Lucky | You have +% chance at rare items from chests and monsters. |
Lumberjack's Burden | Reduce the weight of wood, timber, and logging axes by 5%. |
Mercenary's Burden | Reduce the weight of weapons and ammunition by 5%. |
Plentiful Arrows | When hit with a bow 5% chance you gain an arrow. |
Plentiful Shells | When hit with a rifle 5% chance you gain ammo. |
Prospector's Burden | Reduce the weight of ores, ingots, and pickaxes by 5%. |
Quarryman's Burden | Reduce the weight of stone, blocks, gems, and pickaxes by 5%. |
Quartermaster's Burden | Reduce the weight of armor by 5%. |
Tanner's Burden | Reduce the weight of rawhide, leather, and skinning knives by 5%. |
Weaver's Burden | Reduce the weight of fiber, cloth, and sickles by 5%. |
Whenever you craft an equipment, there's a small chance of gaining one or more perks in the process. There's also a chance of getting an item with an empty socket for a gemstone.
While the outcomes of crafting are random, you can increase your chances and ensure the nature of the perk you want to have by adding Azoth and special resources in the crafting process.
Special resources are rare, but you can get them from high level gathering nodes and enemies. Increasing your character's luck will also help in gathering these. Combining special resources with the max amount of Azoth can yield better results, but it's still a gamble.
Gemstones can be crafted using the Stonecutting profession and can be found when mining stones or ores. A weapon or armor with a gem slot can be equipped with a gemstone to add its perk to the gear.
Note: Gemstone effects can differ depending on where you put it. Slotting gemstones inside weapons activates its offensive enhancement, while armor gem slots grant defensive effects.
Perks refer to the special traits or effects of items in New World. They give enhancements and bonuses such as increased weapon damage, cooldown reductions, extra damage against specific enemies, and many other buffs and debuffs that either improves your resistance or decreases the enemy's.
Rarity | Number of Perks |
---|---|
Common (Gray) | 0 perks |
Uncommon (Green) | 1 perk |
Rare (Blue) | 2 perks |
Epic (Purple) | 3 perks |
Legendary (Orange) | Perks are curated |
New World Guides & Walkthrough
New World Categories | ||
---|---|---|
News | Weapons | Tips & Tricks |
Quests | Weapon Skills | Trade Skills |
Crafting Stations | Patch Notes | Expeditions |
Item Suffixes | Perks | Tools |
Armor | Resource Nodes | Resources |
Furniture | Builds | Animals |
Message Boards |
List of Perks
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