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Please note that the New World Team has stopped covering the game as of Update 1.2. Information on certain pages may not be up-to-date.
This is a hub for all available Perks in New World. Read on to learn what Perks are and their effects, as well as how to apply perks to gear!
List of Contents
Perk Categories | ||
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Weapon Perks | Resistance Perks | Enemy-Specific Perks |
Trade Skill Perks | Exploration Perks |
Click a link above to take you to that section.
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% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. |
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Movement Speed Increased by 5% for 5 seconds after triggering Defiant Stance. |
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Applying 3 stacks of burn damage on a target with Flamethrower grants Haste, increasing movement speed by 5% for 2 seconds. |
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Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5% for 3 seconds. |
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Increase movement speed by 5% for 3 seconds after deploying a trap. Does not stack. |
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You have 25% more accuracy. |
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% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. |
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3% Arcane Damage increase. |
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You generate 5% less threat. |
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Sweep's Coup De Grace now applies Bleed for -2% of weapon damage for 4 seconds. |
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10% Healing bonus increase. |
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Applied Bleeding lasts 3% longer. |
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% damage increase against targets with full Health. |
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Applied Burning lasts 3% longer. |
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You generate -% less threat. |
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On light and heavy attack hit hit cause a Chain Arcane attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
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On light and heavy attack hit, cause a Chain Fire attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
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On light and heavy attack hit hit, cause a Chain Ice attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
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On light and heavy basic attack hit, cause a Chain Lightning attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
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On light and heavy attack hit hit, cause a Chain Nature attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
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On hit light and heavy attack hit, cause a Chain Void attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
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Reverse Stab transfers an active debuff from self to target hit. (Doesn't apply on boss status effects) |
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Applied Slows last 3% longer. |
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Targets hit with Powder Burn are slowed by -5% for 5 seconds. |
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If target hit with Reap is below 50% health, they are Slowed, reducing movement speed by 10% for 2 seconds. |
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% damage increase against targets with an active Crowd Control status effect (Slow, Stun, Root.) |
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Frigid Showers ability will cause damage to enemies with Frostbite. |
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You generate 5% more threat. |
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Mana regen rate increased by 10% for 8 seconds after using Burnout. |
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% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. |
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% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. |
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If Armor Breaker breaks a block, the next attack within 5 seconds deals 3% additional damage. |
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Fireball impact deals 5% additional damage. |
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Deal 3% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade. |
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Meteor Shower hits deal 10% additional damage to targets at full Health. |
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Hitting a target while in Shooter's Stance grants Empower, increasing damage by 4% for 3 seconds. |
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Splinter Shot hits grant Empower, increase damage by 4% for 10 seconds or until the next attack. |
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Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack. |
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Light and Heavy attacks deal 5% more damage. |
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Gain 2 Stamina after hitting a target with Evade Shot. |
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Gain 1 stamina for each successful hit with Feral Rush. |
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Gain 5 stamina on hit with Flourish. |
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Rending Throw kills grant 5 Stamina. |
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Allies hit with Splash of Light gain 3 stamina. |
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Gain 10% stamina on kills with Stopping Power. |
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Applied Weakens last 3% longer. |
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Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by -3% for 4 seconds. |
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Poison Shot's arrow also applies Weaken, reducing target's damage by -3% for 4 seconds. |
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Skewer hits apply Weaken, reducing target's damage by -3% for 8 seconds. |
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% damage against targets with less than 30% Health. |
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3% Fire Damage increase. |
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Gain a stack of Fortify, increasing damage absorption by 2% for 6 seconds per successful Perforate hit. |
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Hitting a target with Rain of Arrows grants Fortify on self, increasing damage absorption by 5% for 6 seconds. |
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Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3% for 5 seconds. |
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After hitting a target with Shield Rush, gain Fortify, increasing damage absorption on self by 5% for 4 seconds. |
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Whirlwind hits grant Fortify on self, increasing damage absorption by 3% for 2 seconds. (10 stacks max.) |
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% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. |
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% damage while your stamina is not full. |
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You generate 5% more threat. |
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Gain 10% Health after exiting Entomb with full mana. |
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3% Ice Damage increase. |
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Reduce all Ice cooldowns on a killing blow by 20%. |
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% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. |
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Disease you apply lasts 3% longer. |
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Gain 20% of your damage with Gravity Well back as Health, and cast another burst around you on successful hit. |
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3% Critical chance |
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3% Critical Chance increase. |
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Increase Crit Chance by 1% while under 50% HP while Berserking. |
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On Critical: Gain 30% Haste for 2s (10s cooldown) |
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Increase Crit Chance by 2% against targets affected by Tondo's Bleed. |
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Vault Kick increases random Crit Chance by 2% for 5 seconds. |
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On Critical: Gain 15% Empower for 5s (10s cooldown) |
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On Critical: gain 3% Fortify for 3 seconds (Cooldown 10 seconds). |
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On Critical: Cause bleed that deals 7% weapon damage per second for 10s (10s cooldown). |
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You generate 5% less threat. |
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You gain 0.5% of your damage as health. Does not trigger off persistent damage or DoT effects. |
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Every hit of Cyclone heals you for 10% of weapon damage. |
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Each hit of Flurry restores returns 10% of the damage as health. |
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Heal for 10% of the damage dealt from Path Of Destiny. |
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You gain 0.5% of your damage as health. Does not trigger off persistent or DoT effects. |
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3% Lightning Damage increase. |
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Gain 5% of health back on kill with Execute. |
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Infected Throw kills return 5% of the player's HP. |
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Increase healing power by 5% for 5 seconds if Orb of Protection heals an ally with no active buffs. |
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Gain 5% of your max HP on kill with a Sticky Bomb Explosion. |
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Gain 5% Stamina when you kill something (5s cooldown). |
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Gain 10% Fortify when you kill something (5s cooldown). |
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When you kill something, gain 3% health (5 seconds cooldown). |
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When you kill something, gain 15% Empowered for 5s (5s cooldown) |
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When you kill something, reduce all cooldowns by 5% (5s cooldown). |
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When you kill something, gain 3% Mana (5 seconds cooldown). |
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3% Nature Damage increase. |
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Evade's Adagio upgrade is applied when evading in any direction. |
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% damage increase against targets with less than 30% Health. |
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Increase armor penetration of the final arrow of Rapid Shot attacks by 5%. |
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Wrecking Ball penetrates 5% of the target's armor. |
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Critical strikes against targets below 50% health inflict Disease for 6s, reducing the healing effectiveness of the target by 10% - 25%. |
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Critical strikes against targets below 50% health inflict Disease for 6s, reducing the healing effectiveness of the target by 10% - 25%. |
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Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10% - 25%. |
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Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10% - 25%. |
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Applied Poison lasts 3% longer. |
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Add a 1 meter radius damage AoE when Pylon Casts. |
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% damage increase and outgoing healing while at full health. |
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Reduces max cooldowns by -1%. |
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Using Charge on a target with full health reduces the cooldown by 5%. |
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Using Divine Embrace on a target below 50% health reduces the cooldown by -10%. |
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Reduces active cooldowns by -0.5% after exiting the dodge animation. |
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Hitting a target via a Crit backstab with Fleche reduces this ability's cooldown by 5%. |
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Mighty Gavel kills reduce this ability's cooldown by -5%. |
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Light and Heavy attacks reduce your active weapon cooldowns by 1%. |
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Penetrating Shot kills reduce this ability's cooldown by -3%. |
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Reduce this ability's cooldown by 3% per enemy hit with Pillar of Fire. |
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Power Shot kills reduce this ability's cooldown by -3.0%. |
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Every hit of Raging Torrent reduces all Hatchet cooldowns by -1.0%. |
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Reduces active cooldowns by -0.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects. |
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Clear Out now knocks targets back an additional 50%. |
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Shield Bash knocks targets an additional 25%. |
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% damage increase after receiving 3 hits. |
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Using Beacon increases healing power on self by 5% for 12 seconds. |
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5% Backstab damage increase. |
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20% Siege damage increase. |
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You gain 1% mana per hit (10 seconds cooldown). Does not trigger of persistent damage or DoT effects. |
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Restore 2-9.3 mana per hit with Incinerate. (3 hits max). |
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Skinning yields 10% more resources. |
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3% Slash Damage increase. |
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3% Strike Damage increase. |
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You take 5% less stamina damage while blocking. |
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Javelin applies Rend, reducing target's damage absorption by -5% for 10 seconds. |
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Riposte grants Rend, reducing damage absorption of target by -5% for 10 seconds. |
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Shockwave applies Rend, inducing target's damage absorption by 5% for 10 seconds. |
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Taunts are active. You generate +% more threat. |
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3% Thrust Damage increase. |
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Deal 5% – 15% additional damage against targets with active Grit. (Melee weapons only) |
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Deal 5% – 15% additional damage against targets with active Grit. (Melee weapons only) |
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Deal 3% – 12% additional damage while you have active Grit. |
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Deal 3% – 12% additional damage while you have active Grit. |
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Fully charged heavy attacks deal 5% - 20% additional Crit damage. |
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Fully charged heavy attacks deal 5% - 20% additional Crit damage. |
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Fully charged heavy attacks heals the player for 10% - 30% of the damage dealt. |
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Fully charged heavy attacks heals the player for 10% - 30% of the damage dealt. |
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Fully charged heavy attacks apply rend for 7s, reducing target's absorption by 4% - 15%. (12s cooldown) |
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Fully charged heavy attacks apply rend for 7s, reducing target's absorption by 4% - 15%. (12s cooldown) |
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Fully charged heavy attacks deal 3% - 15% additional damage. (Melee weapons only) |
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Fully charged heavy attacks deal 3% - 15% additional damage. (Melee weapons only) |
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Gain 10% Mana after a full Wind Chill burst. |
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Frost effects remains on enemies for 2 seconds after exiting Ice Storm. |
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3% Critical damage increase. |
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3% Void Damage increase. |
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5% increase to headshot damage. |
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Social Distancing headshots deal 5% additional damage. |
Perk Categories | ||
---|---|---|
Weapon Perks | Resistance Perks | Enemy-Specific Perks |
Trade Skill Perks | Exploration Perks |
Click a link above to take you to that section.
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% Void Damage Absorption increase. |
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Haste you apply lasts 5% longer. |
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2.5% Damage Absorption increase against Ancient Guardians. |
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You take 2% less Arcane damage. |
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You take 2% less Arcane damage. |
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% Arcane Damage Absorption increase. |
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5 Blight Resistance |
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5% max mana increase. |
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2.5% Damage Absorption increase against Corrupted. |
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5 Corruption Resistance increase. |
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You gain 5% more health from all incoming healing effects. |
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When you drink a potion, 5% chance it doesn't get consumed. |
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You take 2% – 4% less damage from ranged elemental light and heavy attacks. |
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You take 2% – 4% less damage from ranged elemental light and heavy attacks. |
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% Elemental Damage Absorption increase. |
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Empower you apply lasts 5% longer. |
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Reduce the generation of threat by 50% for 5s after performing a dodge. |
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% Fire Damage Absorption increase. |
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You take 2% less Fire damage. |
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You take 2% less Fire damage. |
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5% mana regen increase. |
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Fortify applied lasts 5% longer. |
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When you are hit while below 50%, gain 30% Fortify for 5 seconds (90 seconds cooldown). Does not trigger off persistent damage or DoT effects. |
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Armor, Slow, Stun, and Silence expire 3% faster. |
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You take 2% less Ice damage. |
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You take 2% less Ice damage. |
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You have 3% more maximum health. |
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When you drink a mana potion, gain 3% of your max health. |
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5% max stamina increase. |
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% Ice Damage Absorption increase. |
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Weaken, Disease, Exhaust, and Rend expires 3% faster. |
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You take 2% less Lightning damage. |
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You take 2% less Lightning damage. |
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% Lightning Damage Absorption increase. |
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2.5% Damage Absorption increase against Lost. |
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When you are hit while below 50%, gain 50 mana (60 seconds cooldown). Does not trigger off persistent damage or DoT effects. |
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When you drink a health potion, gain 10 mana. |
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You take 2% less Nature damage. |
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You take 2% less Nature damage. |
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% Nature Damage Absorption increase. |
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5% stamina regen increase. |
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You take 2% – 4% less damage from ranged physical light and heavy attacks. |
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You take 2% – 4% less damage from ranged physical light and heavy attacks. |
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% Physical Damage Absorption increase. |
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When you are hit while below 50% health, you lose all debuffs (90s cooldown). Does not trigger off persistent damage or DoT effects. |
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Potions cooldown 10% faster. |
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You gain 0.25% health every second. |
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20% Durability increase |
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Critical hits deal 3% less damage to you. |
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3% Outgoing Healing increase. |
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You gain 1% mana per hit (cooldown 10s). Does not trigger off persistent damage or DoT effects. |
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You take 2% less Slash damage. |
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You take 2% less Slash damage. |
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% Slash Damage Absorption increase. |
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% Slash Damage Absorption increase. |
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% Elemental and % Physical Damage Absorption increase. |
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When you are hit while below 50%, gain 50 Stamina (30s cooldown). Does not trigger off persistent damage or DoT effects. |
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You take 2% less Strike damage. |
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You take 2% less Strike damage. |
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% Strike Damage Absorption increase. |
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You move 20% faster while blocking. |
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You take 2% less Thrust damage. |
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You take 2% less Thrust damage. |
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% Thrust Damage Absorption increase. |
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Armor, Burn, Bleed, and Poison expire 3% faster. |
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You take 2% less Void damage. |
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You take 2% less Void damage. |
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% Physical and % Elemental Damage Absorption increase. |
Perk Categories | ||
---|---|---|
Weapon Perks | Resistance Perks | Enemy-Specific Perks |
Trade Skill Perks | Exploration Perks |
Click a link above to take you to that section.
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5% increase damage to Ancients. |
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5% increase damage to Angry Earth. |
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2.5% Damage Absorption against Angry Earth. |
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8% damage increase to Beasts. |
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2.5% Damage Absorption increase against Beasts. |
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8% damage to Corrupted. |
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Increased damage to Lost. |
Perk Categories | ||
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Weapon Perks | Resistance Perks | Enemy-Specific Perks |
Trade Skill Perks | Exploration Perks |
Click a link above to take you to that section.
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While Harvesting, gain 5% chance at finding rare items. |
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While Logging, gain 5% chance at finding rare items. |
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While Mining, gain 5% chance at finding rare items. |
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While Skinning, gain 5% chance at finding rare items. |
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2% Arcanist Crafted Item Quality increase. |
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5% Minimum Arcanist Crafted Item Quality increase. |
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2% Armorer Crafted Item Quality increase. |
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5% Minimum Armorer Crafted Item Quality increase. |
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30% chance when you finish gathering a node to gain 1 Azoth. |
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4% chance to craft additional items when Cooking. |
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4% chance increase to craft additional items when Cooking. |
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boost to chance of catching larger fish during daytime. |
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25% Durability increase. |
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2% Engineer Crafted Item Quality increase. |
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5% Minimum Engineer Crafted Item Quality increase. |
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Boost to chance of catching larger fish. |
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% Cast Distance increase. |
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Boost to chance of catching larger fish in freshwater. |
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% Line Strength increase in freshwater. |
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When you finish gathering a node, gain 3s of 50% Haste. |
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Harvesting speed increased by 5% - 25% |
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While harvesting, gain 2% chance at finding rare items. |
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Harvesting yields 10% more resources. |
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Gain 3% more harvesting experience. |
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2% Jewelcrafter Crafted Item Quality increase. |
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5% Minimum Jewelcrafter Crafted Item Quality increase. |
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2% increase yield when leatherworking. |
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Logging speed increased by 5% - 25% |
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Logging speed increased by 5% - 25% |
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While logging, gain 2% chance at finding rare items. |
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Logging yields 10% more resources. |
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Boost to chance of catching better fish during daytime. |
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Boost to chance of catching better fish during nighttime. |
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Boost to chance of catching better fish. |
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Gain 3% more logging experience. |
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Mining speed increased by 5% - 25% |
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Mining speed increased by 5% - 25% |
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While mining, gain 2% chance at finding rare items. |
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Mining yields 10% more resources. |
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+% Cast Distance during night time. |
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Boost to chance of catching larger fish during nighttime. |
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Gain 3% more mining experience. |
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While Harvesting, gain 2% chance at finding rare items. |
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While Logging, gain 2% chance at finding rare items. |
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While Mining, gain 2% chance at finding rare items. |
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While Skinning, gain 2% chance at finding rare items. |
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Boost to chance of catching larger fish in saltwater. |
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% Line Strength increase in saltwater. |
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Skinning speed increased by 5% - 25% |
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While skinning, gain 2% chance at finding rare items. |
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2% increase yield when smelting. |
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2% increase yield when stonecutting. |
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+% Durability. |
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% Cast Distance increase during daytime. |
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Gain 3% more Skinning experience. |
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2% Weaponsmith Crafted Item quality increase. |
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5% Minimum Weaponsmith Crafted Item Quality increase. |
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2% increase yield when weaving. |
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2% increase yield when woodworking. |
Perk Categories | ||
---|---|---|
Weapon Perks | Resistance Perks | Enemy-Specific Perks |
Trade Skill Perks | Exploration Perks |
Click a link above to take you to that section.
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Reduce the weight of alchemy reagants, potions, and sickles by 5%. |
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When you gain Azoth, gain 3% more. |
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You can hold 50-95 more weight. |
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Reduce the weight of raw and cooked food by 5%. |
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When you gain faction tokens gain 3% more. |
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Gain 0.5% chance at rare items from chests and monsters. |
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You have +% chance at rare items from chests and monsters. |
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Reduce the weight of wood, timber, and logging axes by 5%. |
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Reduce the weight of weapons and ammunition by 5%. |
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When hit with a bow 5% chance you gain an arrow. |
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When hit with a rifle 5% chance you gain ammo. |
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Reduce the weight of ores, ingots, and pickaxes by 5%. |
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Reduce the weight of stone, blocks, gems, and pickaxes by 5%. |
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Reduce the weight of armor by 5%. |
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Reduce the weight of rawhide, leather, and skinning knives by 5%. |
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Reduce the weight of fiber, cloth, and sickles by 5%. |
Whenever you craft an equipment, there's a small chance of gaining one or more perks in the process. There's also a chance of getting an item with an empty socket for a gemstone.
While the outcomes of crafting are random, you can increase your chances and ensure the nature of the perk you want to have by adding Azoth and special resources in the crafting process.
Special resources are rare, but you can get them from high level gathering nodes and enemies. Increasing your character's luck will also help in gathering these. Combining special resources with the max amount of Azoth can yield better results, but it's still a gamble.
Gemstones can be crafted using the Stonecutting profession and can be found when mining stones or ores. A weapon or armor with a gem slot can be equipped with a gemstone to add its perk to the gear.
Note: Gemstone effects can differ depending on where you put it. Slotting gemstones inside weapons activates its offensive enhancement, while armor gem slots grant defensive effects.
Perks refer to the special traits or effects of items in New World. They give enhancements and bonuses such as increased weapon damage, cooldown reductions, extra damage against specific enemies, and many other buffs and debuffs that either improves your resistance or decreases the enemy's.
Rarity | Number of Perks |
---|---|
Common (Gray) | 0 perks |
Uncommon (Green) | 1 perk |
Rare (Blue) | 2 perks |
Epic (Purple) | 3 perks |
Legendary (Orange) | Perks are curated |
New World Guides & Walkthrough
New World Categories | ||
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List of Perks
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